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  • #218746
    dellrifter22
    Participant

    I’ve been using the Varjo Aero for a year now (coming from Reverb G1) and it works great with vorpX. The G1 was already a good experience, but since vorpX gaming is my main hobby, naturally I rationalized the upgrade.

    I play all my games seated at the desk – mouse and keyboard, and only use minimal head tracking to occasionally look side to side. For me it’s about sitting comfortably and having the best fidelity visuals possible – so that I can get lost in these game worlds for hours at a time. I’ve learned that when playing this way, I prefer high resolution over high FOV, and a heavy headset vs one that puts pressure on my nose and cheeks.

    While super high fov is desirable for standard vr, it is not always ideal for vorpX. Many games do not allow 120+ degrees fov, and therefore you must zoom out the image in vorpX to compensate. This zooming out reveals the edges of the screen, which greatly hinders immersion. Much better to let the physical size of the lenses naturally limit your view than to have artificial edges on the screen. in the G1 I could zoom out to 90% before noticing the bottom edge, now in my Aero I can zoom out until 70%.

    Although heavier than G1, the Aero + counterweight comfort kit is much more friendly to my face. Thanks to the rigid strap, it can hold the front end out in front rather than resting on my face. With an added square of T-shirt tied from front to back, the weight is distributed evenly over the top of my head, all supported by my neck. I even removed the face cushion and put a thin layer of fabric there that only gently brushes my cheeks (and blocks the velcro). With this setup, I only stop playing because I am tired, but never because I’m uncomfortable.

    A very lightweight pair of Koss KPH30i works great for decent audio. I tied them to the top strap and let them just rest on the Aero’s headstrap. All you need do is pull them down over your ears to use. The cable I have rapped around the headset a couple times to not hang loose.

    My frame rates actually improved a little from G1. Something about the Varjo software runs better, and it has helped keep my 2080ti relevant.

    There’s really only two things that initially bothered me about the Aero. First was the larger nose gap in between the eyes (less binocular overlap), and second, the contrast of both eyes was not identical in dark scenes. I don’t know if that was just a defect of my unit (never heard reviewers mention it), but bright scenes look great. Very quickly my brain accustomed to the larger nose gap, and now I rarely even notice it during play. I don’t tend to look in the far corners of my eye anyway, as it quickly becomes straining.

    Anyway, I maybe wouldn’t say the Aero is the best all-rounder vr headset. But for vorpX, it’s the best one I’ve tried. G2 is still great though I’m sure.

    #218745
    Kazick
    Participant

    I’m at the point of giving up. I have been at this for 9 days now. Ive been getting some very little help from the VRSE discord but haven’t gotten anywhere.

    I have played other VR games in the past such as Elite, DCS, Flight Sim, and others. So I know what to expect and that my system can run VR. But for what ever reason Vorpx is just giving me issues.

    Here’s everything I have done so far and the steps I have taken to get to where I am.

    1. Edit host file

    2. Delete Easy Anti Cheat

    3. Link VR headset to PC

    4. Start vorpx as admin

    5. Start SC as admin

    I have tried SCVR tool with no luck.

    I have tried different Vorpx SC profiles. (Malic suggested one with the name “dlaitini” but I have been unable to find it)

    I have tried Z-Adaptive, Z-Normal, and Geometry with the 3D strength from 0 to 5. I am using Full VR mode and toggling edge peek with middle mouse. Z-Normal seems to have some effect, but it is VERY minimal.

    I have tried running through Steam VR and just Oculus VR.

    I have tried link cable and airlink. I have tried different screen resolutions.

    I know VorpX is working with 3d. I tested this by going to cinema mode and selecting the loft scene and there is 3d there.

    I even tried loading SC, Set the render options to Geometry as someone on a discord suggested. Then I exited the game completely. After restarting SC and getting back in I still don’t have any 3d in SC. I had turned 3D up to 5.0 and nothing.

    The current result is effectively a large screen in front of my face that wraps around part of my field of vision. I do not have 6dof in my ship with track IR on in game. I have no 3d, stereoscopic vision. At this point I have no idea what step or setting I am missing. I’ve read that most people have it work right out of the box so I have no idea why I am having so many issues.

    Here are two videos I have regarding where I am at.

    System Specs are as follows
    Intel Core i7-9700k CPU
    32gig ram
    Nivida RTX 3060TI
    Both SC and Vorpx are on SSD’s

    #218681
    Boblekobold
    Participant

    I can confirm Metro Exodus Gold (Enhanced) Edition works very well (on Beta).

    You have two options :
    Set the game on DX11 in graphics options before launching it with VorpX. You’ll have Geometry 3D and it’s really good (I had yo play with resolution anyway, and I prefer to disable Direct VR and set things myself). This way you can have 4:3 resolution with virtual monitor. It’s more blurry than the second option, and it ask more GPU. You can dezoom to have sharper image (it affects the way you see your weapon). It’s important to set your main eye to aim with G3D. You could have to play with FOV and I had to change headset rotation sensitivity.
    I get around 30 FPS at the Volga on RTX 4090. It’s smooth and pefectly playable.

    Another option, if you want Raytracing and perfect quality image (impossible with the blurry Quest 3 compression sorry), is to set DX12 and RTX in game, launch Metro Exodus with a renamed executable (you have to attach it to enhanced metro exodus unofficial profile or to nothing I guess). Dezoom and set FX to full and adjust sharpness and gamma. You’ll have to set FOV with ini files and high resolution. It’s really impressive, but there is no 3D this way for me. I don’t know which one I prefer.
    I get 75-80 FPS at the Volga on RTX 4090.
    It’s perfect on Reverb, but still meh on Quest 3, even when tweaking bitrate to 500 and resolution to x1.5 (besides, Quest 3 ask a lot more GPU to have a less good result, with bad colors and details).

    Note sure at all we can have perfect G3D full resolution with raytracing on current graphic cards.

    There are easier games to try for your first try anyway, especially if you don’t have a really good PC.

    #218592
    Ralf
    Keymaster

    vorpX is actually supposed to rename the SteamVR desktop theater .exe automatically since SteamVR exists. It even checks every few seconds while running to not miss any potential changes at any time. When exiting vorpX the .exe name gets restored. One of the many little quality of life things vorpX does usually unnoticed.

    If that doesn’t work for you, try to launch SteamVR before vorpX. That way vorpX can be sure where to find the desktop theater, without SteamVR running it has to guess. Usually that guess works well too, but it might not be 100% reliable under all imaginable circumstances.

    #218589
    bjr84
    Participant

    How can one disable this new Theatre Screen in Steam/get around it to use Vorpx?? Theatre Screen is force-running with all games!!

    Please help! This Theatre Screen blocks everything! Cant even run the exe outside of Steam without it going through Theatre Screen..

    Thank you!

    Ben

    hughmanwho
    Participant

    Could something like this be done to allow adding dynamic foveated rendering to vorpx?
    https://github.com/fholger/openvr_foveated/

    Would allow for significant performance boosts for existing high end headsets as well as ones coming soon including Pico5 Pro. Which is important for vorpx as it often reduces performance currently. Theoretically could get better performance than 2d version if implemented.

    For everyone else, could unlock fixed foveated rendering which can still be nice even if bigger high quality region is needed so less performance improvement.

    #218556
    splurk
    Participant

    Hi all,

    As I see some questions about this profile, let me share my experience.

    Here is my review of the Starfield Alpha v0.2 rev.b profile.

    First it is available only on Vorpx Beta 23.1.0. Do not try to get it on official Vorpx official release.

    I have a Ryzen 7 5800X3D, 32GB DDR and a RTX 3080 10GB. I’m playing with a PICO 4. When talking FPS, remember that game FPS is divided by in headset. In other meaning, you need to be able to get 60FPS min to have 30FPS in the headset. My max FPS in 90FPS (due to 90Hz headset).

    The game hooks without any problem. However stereoscopic 3D works (Z-depth) with some limitations:
    – For any reason, I have stereoscopic 3D working on 16/9 or 16/10 screen width. I have not been able to get it with a custom resolution 2160×2160, though the game is fully playable without 3D. This is sad because having too much pixels have probably an impact on my performances (see below).
    – If my resolutions is less than 1700 pixel height, then I start to have a lot of artifacts if Z-depth is enable. So my best performance tradeoff is 2720×1700 with stereoscopic 3D, and a dynamic resolution of 85% without artifacts. In such conditions, I can maintain 50-60FPS when walking in New-Atlentis, and 90FPS when exploring planets (a little bit less in forest or fauna planets). Of course I am using the FSR bridge mod mentioned in this topic. However sometimes the performances starts to drop drastically without any reason, especially when switching between menus and going back and forth to the game. I have manage to resolve that by going to main menu a few seconds and return to the game. Sometimes I have to close the game and restart it as the performance drop seems to be stuck.
    – With 2720×1700 resolution, the game tends to crash at startup in a random way. I have to try 2 or 3 times before getting to the game menu. This is a side effect of Vorpx as it never happens without it.

    Now I add a note regarding the last patch from 21 November:
    – DLSS is officially supported. However I have found that performances are worst with Vorpx compared to FSR + bridge, litteraly worst. When using Vorpx and official DLSS, I can’t get more than 20FPS, even with “Ultra performance settings”. So for the moment I will keep using the FSR + Bridge, even if I will do some extra tests that needs to be confirmed.

    #218554
    Ralf
    Keymaster

    vorpX is actually supposed to rename the SteamVR desktop theater .exe automatically since SteamVR exists. It even checks every few seconds while running to not miss any potential changes at any time. When exiting vorpX the .exe name gets restored. One of the many little quality of life things vorpX does usually unnoticed.

    If that doesn’t work for you, try to launch SteamVR before vorpX. That way vorpX can be sure where to find the desktop theater, without SteamVR running it has to guess. Usually that guess works well too, but it might not be 100% reliable under all imaginable circumstances.

    #218549
    Ralf
    Keymaster

    With extended displays that should work, but I’m not entirely sure how practical it would be.

    You have to be aware that you might face all the potential annoyances that you might encounter when regularly adding/removing any other (actual) extension display. E.g. apps that remember their window positions without doing sanity checks might end up being displayed at positions outside of your actual monitor – even after disabling the virtual one!

    Better just use the virtual monitor as intended. It’s supposed to improve things and make them easier at the same time. The simplifying part gets lost when using it as extension display.

    M134Minigun
    Participant

    Hello everyone!

    I’ve been hitting my head on the wall on this, looks like BF2042 is not in the compatible list, nor anyone had even dared to run it since I looked on the forums and not a single post about it, has anyone been successful on making it work with 2042? it has been more than a year and I was surprised that there is not a single cloud profile for 2042 :(

    Any help to get this to work would be really appreciated >.<, I already made the hotas work with this game, I just need to make Vorp to work with it so that I can use the freelook button and look around while flying >.<

    Thanks in advance.

    #218466
    Ralf
    Keymaster

    Games only render the field of view that you actually see, they don’t provide the means to render a 360° spherical projection. The perspective projection used in games also only works up to 180°, and even that – quite literally – is already a stretch.

    If you would render a game with the maximum per view 180° FOV instead of the correct headset FOV the image would be heavily warped/zoomed out in your headset while playing. Also you would have to convert the recorded video to a (semi-)spherical projection in post, which – to make matters worse – wouldn’t even work well from a single image rendered at 180°.

    What you would actually have to do is either reimplementing a game’s renderer so that it does spherical projection directly or rendering multiple perspective views with a smaller FOV at the same time and then stitching those together and convert them to spherical projection. Both things are entirely out of vorpX’s realm. Also both would be quite slow.

    naomha
    Participant

    I’ve been working on this for close to 5 hours now. I tried to get Vorpx to work with RE7 in Steam and it just hangs, takes forever. Ends up bringing up the box that asks if you want a hook helper, do nothing, quit program, etc.

    Let me make one thing extremely clear. Bringing up Task Manager I have ZERO background apps running. ONLY mandatory systems. I even shut down my ICU software and my GHub software just to be safe.

    I’ve tried hook helpers, running in admin mode, etc. Nothing works. I’ve uninstalled, rebooted and tried everything I know to do and Vorpx just won’t hook. That was about 2 hours of my time.

    Then I tried to go on over to the Epic Store and try my hand at Metro Exodus. Again, over an hour of NOT hooking.

    I have the Quest (Meta) program running (mandatory for Quest 3) and besides Steam or Epic nothing else. No Local or Cloud profiles work. I don’t get it. I’m not dumb. I’ve been building and maintaining personal computers for 30 years. Vorpx just will NOT work on my system.

    System build is: Asus ROG STRIX Z590-E Gaming mobo
    Intel Core i9-10900K
    32GB G.Skill Ripjaw DDR4
    Geforce RTX 3080
    Win10
    Logitech G910 Lightsync RGB gaming keyboard
    Logitech G502 mouse
    Logitech Z5500 550W 5.1 surround
    Thermaltake View 91 Super Tower
    Corsair H150i Elite Cooler
    Corsair 950W Silent Runner PSU

    Any help would be appreciated as of right now I’m feeling I just dropped $40 USD on something that won’t work. I’m getting ready to try my hand at Metro 2033 to see if that will work but I’m not holding my breath at this point. Thank you.

    #218356
    Schroedingercat
    Participant

    Ah! thank you, excellent advice that I didn’t even think to check. I will see if that was the cause of the problem after I get my headset back lol. Appreciate all your blood sweat and tears on making my dream come true here!

    #218229

    In reply to: vorpX 23.1.0 BETA

    Marozaki
    Participant

    I played GTA5 in the beta version.
    Gestures were perfect for driving and shooting, but they had the following problems.

    ・Even when I get out of the car, the viewpoint cannot be moved from the top of the car.
    ・Because the HUD size is 0.40, the GPS and route layers are displayed out of sync.
    ・Edge peek becomes impossible and a bug occurs where you take out your phone.

    I have high expectations for the future of vorpX.

    #218124
    Mazzle
    Participant

    I can’t even get as far as you do. My bg3 crashes before I get a hooking message, but runs fine if I tell vorpx to not watch.

    Do you run mods, specifically the native mods (like WASD or camera tweaks) or the mods that require script extender? It seems like those tools also use hooking/dll injection to do their thing. I tried disabling them, but it still crashed for me. But I did it manually — I just moved NativeMods, dwrite.dll, the modified bink and SDL.dll out of the bin directory — so perhaps I missed something.

    Have you tried the beta of vorpx that has a lot of experimental new stuff in it? I’m thinking of giving that a try.

Viewing 15 results - 151 through 165 (of 2,149 total)

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