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  • #111554
    Saika
    Participant

    Thank you for your reply.Actually I made a mistake in the title, it is Mod Organizer of course that I am using, not NMM.Shadows seem to work fine with Mod Organizer though?

    As I said, I am killing myself since now 10 days to try and fix it.I have reinstalled everything many times (including Vorpx).So now, it is a completely vanilla game and vanilla Mod Organizer.

    Without the rift, the benchmarks I do give the exact same fps and gpu/cpu usage between vanilla launcher/skse and vanilla skse/launcher through Mod Organizer.And absolutely no ctd (I could play for 10 hours straight and have 0 ctd).
    But when I use Vorpx, skse/launcher will give me 50 to 60 fps, and then when I launch skse/launcher through MO I get 30 to 40.

    I have tried so many things, and can’t find out why Mod Organizer is conflicting with Vorpx.Plus it seems that the more I launch through Mod Organizer, the more likely I am to get CTD’s inside Vorpx, while I will never get CTD’s playing on my monitor.And to fix the CTD’s I have to reinstall Vorpx every-time.This and strangely, my settings for in game skyrim never save after I close the program even though I did the vps save and reload trick.

    I want to fix it so bad, Skyrim without Mod Organizer isn’t an option sadly.

    #111485
    bastardo666
    Participant

    Hello, thanks for making vorpX, I’m not sure how long you could just live in oculus home before getting bored. I am trying to get FO4 running using the rift CV1 and vorpX 16.2.0, here is where I am at:

    Rift working OK – no issues, can do all the usual VR things through oculus home ect.
    I have managed to get the vorpX desktop viewer working OK. very nice for movies.
    Set-up FO4 through the vorpX interface, and set up the profile.
    Disabled windows defender, and have added all the voprX .exe’s to Malwarebytes exclusions and even turned it off.
    In the windows services I have disabled anything that I have seen recommended to be off for vorpX.
    Reduced from 3 to 1 monitor.
    Disabled all MODS for FO4.
    Created a vorpX shortcut also.

    So when I launch from Steam the pre-loader window opens, when I click on play the load window disappears, then comes back, and so on.

    When I access the FO4 exe directly I get the long permissions error.

    I have been looking at this on and off most of the weekend, but with no luck. Am I looking for a needle in a haystack? or have others had issues similar to mine?

    Thanks for your help with this in advance… Cheers

    #111415
    passghost
    Participant

    HeadSet: Oculus DK2

    I have tried everything I can muster from forum advice but I can’t get it to hook
    Ive tried:
    Disabling overlay.
    Going in offline.
    The above at the same time.
    Going into windowed, fullscreen, and borderless along with every form of vsync.
    Creating a shortcut for both executables.
    Starting as admin.
    All firmwares to current.
    Pausing watcher, resuming watcher in game.
    Disabling all unnecessary software including virus scanners, Razer Synapse, and Nvidia’s VC software.

    I can get VorpX to hook with many other games, but not this one. Even Farcry, and other Uplay shooters seem to work.

    I’d smuggle a non-native monkey across enemy fire and barbed wire if they could help me get this running again. This had to be my prime motivation behind buying the Oculus when it worked with Beta versions of Rainbow Six. I have a feeling this topic will be hit quite a few times for updates on this no longer working option. Any tips anyone?

    #111349
    Ralf
    Keymaster

    Even if you manage to get such a thing working somehow, which probably would require programming a custom extension to TrackIR to translate the absolute tracking position to relative gamepad movement, you would face an unpleasent latency due to the heavy filtering that almost all games do on gamepad input. There also would be no way to express y-axis movement (up/down) as gamepad input.

    vorpX has a fallback mode for rotational tracking that can emulate joystick movement for games without mouse look, even that isn’t exactly great. For positional tracking something like that would probably be almost unusable.

    If you like to tinker, this might be an interesting excercise, but I wouldn’t expect anything really useful from such an experiment.

    #111310
    redbeard1818
    Participant

    Hey,

    When I run FNV a few issues I have are I can’t see the menu because it’s zoomed in, low FPS (even though I have a high end PC), and when I look around it takes awhile for the display to catch up.

    Has anyone managed to get their settings just right?

    #111296

    In reply to: Skyrim special edition

    Ralf
    Keymaster

    With some luck the Fallout 4 profile may give basic support, although that’s not very likely in this case. Even if it works to a degree: good profiles always require game specific work to deal with shadows, HUD and other shader fixes.

    So while you might be able to get it working to a degree, it would be a far cry from the current normal Skyrim profile.

    MainFragger
    Participant

    Hi,
    I am not sure how much of this is a Windows Issue vs. SteamVR issue vs. VorpX vs. Skyrim issue.

    I ran Skyrim for the first time on my VR. Headset for the first time. It looked amazing. And Vorpx head tracking worked perfectly. It was like I was really in Skyrim.

    However, once menus started coming up, I can tell that the distance or size was not correct. I tried monkeying with all sorts of settings in both Skyrim and in Vorpx.

    I kind of got frustrated with it when I realized in trying to close one of the menues, at the last second, something clicked that I didn’t really mean to click, and my Xbox 360 controller got disbled.

    Yesterday, I loaded vorpx, and started Skyrim. It would not come on in VR mode no matter what I did. And head tracking from VorpX was not working. It was far enough away to be able to see and navigate menus, And even though I can technically enable the Xbox 360 controller in the options panel, every time I save, exit out…when I go back in, its disabled again. If I go into a different game that uses controllers, the controller works fine.

    I would try to get by with mouse for now, but any time I click on something, instead of the clicks registering, I get a number and command pad of some kind.. If I click enough times, 1 out of 50 clicks will eventually sneak through and actually click on something. But the number thing still comes up the NEXT time I go to click on something. This ONLY happens in Skyrim..

    I have an Asus system with an Nvidia GXT980 card.

    I would appreciate any help that anyone can offer me. I will probably also post this on the VorpX support pages.

    #111154
    agamer
    Participant

    Thanks for the response!

    Risen doesn’t support a windowed mode unfortunately. Tried resetting video card settings to default but Risen still failing, although now it gets further and throws an out of memory error even though the process never exceeds 800MB of mem consumption. Closer but still can’t play in psuedo-vr :(

    Dark messiah M&M gets to the menu now after resetting video card settings so one of those must have caused ctd. It looks to be a source engine game so not sure why it doesn’t give me the option under video to change from fullscreen to anything, fullscreen is the only option in the drop down. I do have console enabled so I can test options there but can’t get the game to load the level. Still unable to play :(
    Would you mind sharing your video card driver version and os?
    Really looking forward to try any third person action/rpg game other than skyrim as it has limited support for that mode and locked on character camera control for pitch and yaw rotation with head tracking that is just dizzying. Trying roll rotation just hurts in that mode so I only tried it once lol. Any help you can give is greatly appreciated!

    #111120
    Ralf
    Keymaster

    vorpX doesn’t do anything unless you start it, it’s just a normal program. There aren’t any backround processes or similar things that get activated automatically. It 100% can’t have any influence on Arma 3 starting or not unless you start vorpX. Even if it crashes with vorpX and then doesn’t start again after using vorpX, a reboot will definitely help. No need to uninstall vorpX.

    Apart from that Arma 3 is used regularly by quite a few users for years. Just be aware that it won’t work with BattleEye enabled. Unfortunately the BattleEye programmer some time ago made his program incompatible with vorpX.

    Foxpur
    Participant

    To get my (Steam) Fallout 3 on Windows 10 to even start up I needed to add the d3d9.dll file. Without it I can’t go past the basic game menu, it just crashed 100% of the time…
    However, this means there is no way to load VorpX to use it in 3D…

    Any suggestions

    Ralf
    Keymaster

    No, you don’t need a cloud profile. Changing the FOV via an .ini tweak is COMPLETELY INDEPENDENT from vorpX. As said above, the optimizer *may* fail. That’s why I explained in detail the settings you have to set manually a few posts above. And if I understood you correctly you changed them and saw an effect when you started the game on your monitor.

    If you see a larger FOV on your monitor after changing the ini file, you also get that larger FOV in your headset with vorpX. 100%, always, no exceptions. vorpX itself does not alter the FOV beyond what you set in the ini. If the ini edit has an effect on your monitor, you also see that effect in your Vive.

    I really don’t know how to explain it different, sorry.

    Also do never use extended mode with vorpX. Not sure how you even got it to display anything this way. vorpX only works in direct mode!

    pamgpamg
    Participant

    Hi everyone,

    I’m a htc vive user here and facing issues with vorpX.

    1) Settings not saved: I don’t know if this only happens to me or not. But i noticed my in-game vorpX menu is not saved at all. For example, i change to virtual camera mode and next time i boot up my game again. it revert back to non-virtual camera mode.
    Not only this, i face issues in game setting optimizer as well. I can’t seem to change the fov as well (default:120) and will keep reverting back to default as well even through i click optimize settings and apply & close, no effect.

    2) Zoomed in issue: This is common to newbies, i fully aware i have to set the fov higher or something or i will face this issue. But however it doesn’t help at all. I set fov to 120 or maybe higher in game setting optimizer and nothing have changed, not only that it will keep reverting to default 120 as i mentioned in point 1. All games such as battlefield 4 and outlast are affected.

    3) Game compatibility issue: i don’t know if i the only one who face this. But i noticed games that ran higher than dx9 will not work and won’t boot up with vorpX. They will display on your monitor instead of your HMD. For example, i change dx11 to dx9 settings in far cry 3 and surprisingly it booted up with vorpx. But for games such as team fortress 2 it doesn’t even start at all.

    Please help, i have spent around 2 days or so but couldn’t get around this problem. I a newbie and have much to learn. The only solution so far i thought of is to reinstall but i fear that my key might not work again that have sent to me via email.

    #110992
    Ralf
    Keymaster

    >> Help me Obi-Wan! You’re my only hope! ;

    I’m slowly getting old for sure, but not that old yet!

    In contrast to the everlasting struggle between the Empire and the rebellion unfortunately there is no black and white here, just grey and vague answers.

    A lot depends on the game. SLI might not help at all if it doesn’t work for a game with vorpX or your headset. Oculus for example didn’t in the past, not sure whether that is the case still.

    Regarding CPU-affinity: Since vorpX runs inside the games, it’s main work is done within a game’s main render thread, so nothing you could manually assign to a different core here. The only thing you could assign to a core yourself is the vorpX Control app which watches for new programs getting started, but that’s more or less negligible. A few percent while vorpX isn’t active, even less while it is running in a game.

    So all in all not much to gain by assigning something to an extra core, probably nothing. Since the 6/8 core i7 CPUs usually have a lower max. clock rate than the quad core units, I would even guess that you are better off with a fast quad core i7 model for gaming (which provides 8 logical cores with Hyper Threading enabled).

    On a sidenote: not something you can do yourself, but I experimented with assigning the direct mode render thread manually to a dedicated core some time ago within the vorpX source code. In the ~10 games I tested with that there was absolutely zero difference, which pretty much also is in line with the majority opinion among programmers on the matter: in most cases the OS task scheduler simply is better or at least as good at balancing workload than anything a programmer can come up with.

    #110988
    libory
    Participant

    I made this wonderful program to work and I wanted to share it…

    It comes from another forum but the process is the same.

    It really changes the way of dogfight…. impressive. With trackIr was cool but with this is AMAZING. I don’t get sick even with loops and crazy stalls… lol. Many people gets sick, not sure…

    After playing around a bit I found out it is not perfect (it is not made for this really). When you shot the 3d effect turns off, not sure why. So it looks like a machine gun shaking effect but x2 or x3. I have no idea why is that and I tried everything I could. Sometimes annoying sometimes doesn’t bother much. Maybe the stereo 3d never worked well, not sure, I don’t have a 3d monitor with me to try. I tried the stereo MOD but it didn’t work. The depth is very good. Everything in the cockpit is readable. Planes in distance are not perfect but you can see them and look at other planes in formation with a natural head rotation is very nice. You are there…

    Aiming now is very impressive. I can see the planes crossing below my plane and after I dive into them shooting at his tail…. really amazing guys….

    About how I made it (it wasn’t easy at all)…. I use mainly two programs…

    First I made a custom resolution of 1600×1800 (I have a Nvidia card).

    I edited the config.ini and I added this resolution and I turned off WideScreenFoV=0 and change the mouse pointer mouseUse=1 because you need the middle mouse button to zoom in and out the VorpX menus.

    For the head tracking I use Opentrack with the tracking of the oculus 0.8 and simulating a trackir (it works 360 degrees in all directions) https://github.com/opentrack/opentrack/releases

    Keep in mind the Opentrack doesn’t support oculus runtime 1.3 so I installed this wrapper to simulate the runtime 0.8 needed to run Opentrack. https://github.com/kalavaras/LibOVRWrapper/releases/ .

    This are the settings in Opentrack:

    Input: Oculus Rift runtime 0.8.0 — HMD
    output: freetrack 2.0 Enhanced

    I turned off all the filters in the “Filter” tab. (there is an empty one on top of the list)

    In Options-Output-Translation compensation I turned off “Enable” and enable “Disable Z axis compensation“.

    In Options-Camera-Center pose Offset I changed the value of TZ to 5.000 cm.

    And for the oculus I use a program called VorpX….

    The VorpX doesn’t support IL2 but it supports OpenGL. By default when you play it you don’t see 3d at all you just see 2d (it looks 3d but it is not). The thing I did is take the template for Quake (yes, Quake..lol), copy it and I changed the .exe to look at the il2fb.exe in my IL2 folder and it worked.

    At first the cockpit is out of the place but you need to change the 3d separation in the VorpX menu to 0.01 and then the magic turns on. The cockpits looks amazing :)) Remember to save the settings in VorpX menu.

    I play with the FOV at 90 (PageDn Key). You can play with the zoom settings (in VorpX menu) till you find confortable with the perspective.

    Another annoying thing is VorpX (at least in my machine) doesn’t run if head tracking is off and you need to turn head tracking off in VorpX menu everytime you load first time IL2.

    Just I don’t like the tracking in VorpX as it emulates a mouse. Opentrack much better.

    So… the way I do it is:

    1- Turn on the PC
    2- Open Oculus home (be sure the oculus is setup properly if not the opentrack gets confused)
    3- Open Opentrack and start
    4- Open VorpX
    5- Run the game
    6- As soon you are in the interface in game turn off the head tracking in Vopx (it should be amazing if they would add a trackir emulator)
    7- At first the menus and interface are in your nose. You need to press the middle mouse button and then it zooms in and out.
    8- Enjoy

    It is a bit of work at the beginning but I think it is worth it if you love IL2 1946 (by the way I am in HSFX 7 but I don’t think it really matters).

    Good hunting!

    #110966
    rtoast
    Participant

    So I’m just wondering if this is just me or if anyone else notices this. Is it normal for games to appear generally washed out or too bright?

    I don’t think it really bothered me at first cause I was just thrilled to have any games working in VR at all, but maybe now I’m just getting picky, hah.

    Games like skyrim, alien isolation, or S.T.A.L.K.E.R. seem to have a lower contrast or something, especially Skyrim seems pretty washed out. Call of Pripyat seems to have this problem the least, but even adjusting gamma sliders doesn’t seem to make any difference as if it’s just disabled.
    I was thinking that maybe the darkness levels in games just ‘appears’ brighter since theres no ambient light hitting the “screen” (as you are locked into a headset) or maybe because you’re so much closer to all the detail or something so everything is just more visible.

    Anybody know any tricks to maybe get the darks to look more dark?

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