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  • #104560
    kandor
    Participant

    Hi everyone

    I noticed something very interesting today while I was setting up CSGO with vorpx

    The game play has been so so, without vorpx running I get about 250-290fps / s on max settings in 2560×1080 resolution
    As soon as I run vorpx with geometry 3d it would go to a shitty framerate the game, even at low resolution like 960×1080

    Anyway I was experimenting today with command line switches and saw there is -refresh setting

    I set this to 90

    Ohh my god, everything is as fluid as on regular monitor screen, could even run the game in full monitor resolution and it was going every bit as good as he monitor

    As I can not run 90hz on my screen I need to run it in windowsed mode and not full screen

    But this works perfectly, have not tried any other games but my guess is the results would be very similiar

    We need to be able to control the refresh rate inside games to get full effect

    Only issue I still have is that I get double crosshair in geometry 3d, everything else works perfect and I have gotten used to pretty much use the space between my crosshair as aiming point

    Anyway hope this will help some people out

    this might help people interested in CSGO

    -w 1280 -h 1024 -novid -refresh 90 -windowed

    I know max res I can get geometry 3d in is 1920×1080

    Best,
    Kandor

    #104531
    solidus311
    Participant

    I changed the Device to vive. I did not see this on my first few attempts at getting the vorpx software to work. I have 3 games to test. Far cry 3: Blood Dragon, Metro: Last Light and Arma 3.

    No dice on any of them. I have gotten last light to load but my frames are 20 because I’m running on my monitor and headset at the same time….

    I tried to enter the options to lower the graphics but the FOV was like 20 and I could not read or mouse over to any settings. It took me a while to even click over to options…

    #104506
    Frances-The-Mute
    Participant

    TL;DR: Turn back now, it’s not worth it. It’s complicated and the game isn’t a good VR experience.

    I spent all day getting City Car Driving to work, thought I’d put together a guide for anyone interested. You should know that there are a few things which in my opinion make it unplayable:-

    – The performance is BAD. The game is poorly optimised and even with everything on low I averaged around 30FPS (G3D) 35 FPS (Z-Buffer) with a GTX 970.
    – Positional tracking is reversed with no fix that I can find. If you lean in, it leans you backwards.
    – Lots of problems with scale. You may have more luck messing with VorpX settings than I did. I got close, but it still looked off.
    – Head tracking will only work if the right mouse button is held down to activate free look in the game. This is hard-coded, and the only workaround is complicated (included below).
    – Vertical view is locked after a certain point. When you try to look up/down too far, it will stick and mess up your orientation. You’ll have to constantly re-centre your view.

    The Guide:-

    1) Create a new profile for the game using “Dark Messiah Of Might & Magic” as a template. Leave ‘Keep Game Specific Options’ unticked.

    2) Launch the game and set Graphics Mode to Directx9
    Be sure to unbind the ‘L’ key, we’ll need it later.

    3) The only way to get head tracking working correctly in-game is to:

    Find startup.tcl and open it with Notepad (Typically in the folder *\City Car Driving\data\scripts).
    Edit the lines
    .map “relmouse0:btn1.down” “rmbDown”
    .map “relmouse0:btn1.up” “rmbUp”
    .map “relmouse0:btn1.pressed” “rmbPressed”

    to

    .map “keyb0:L.down” “rmbDown”
    .map “keyb0:L.up” “rmbUp”
    .map “keyb0:L.pressed” “rmbPressed”

    Now save this. If you have problems saving it, then save it to desktop and drag the file back into the folder.

    This will change the Free Look key to ‘L’ for the next part, as the game doesn’t allow you to mess around with emulating mouse clicks.

    Now download and install a program called JoyToKey. Set up your Gamepad or Steering wheel and choose a button you want to use to unlock your view, then double click it. In this screen add L into the top box on the left side, and then tick ‘Toggle between On and Off’.

    Now you can finally turn Free Look on without holding our mouse constantly. Just push the button you set a couple of times and it will turn on correct tracking.

    It’s also useful to choose another button to assign to re-centre the view (you’ll be needing it a lot). Do the same, but this time choose Mouse from the edit screen and just tick ‘left’ under Mouse Click.

    4) Set FOV ingame. Note that you will have to do this every time for each new car. I found 100 was a good value. Follow this Youtube guide to set your FOV : https://www.youtube.com/watch?v=IUE3MD3ykMI (You likely will need to run the game as Administrator for this to save without errors – Right-click the shortcut -> Run as Administrator.)

    5) Now setup VorpX as normal with the settings in-game. Every time you bring up the VorpX menu you will have to push your freelook button again a couple of times to re-enable tracking.

    If you’re determined enough to want to try this, then this should get you running. They’ve stated they’re not updating Oculus support again, so this is the only option. But really, trust me, it isn’t worth it ;)

    dehe25
    Participant

    Warden
    you never know about warden. there are rumors that warden does prevent remote process injection. this is a lie. warden can only detect malicious software. if your software injects, it’s more suspicious.
    this means: vorpx should be blizzard’s +1 for more customers. getting on the vr-hype right now. but you never know if those idiots will ban your account.

    WoW Does use another DirectX feature for rendering
    yep, but it has got another feature :rolleyes:

    Using WoW with VorpX
    sorry for the inconvience, but i didn’t receive an authoring key from vorpx yet.
    so you will have to do more work:

    1.) rename your wow.exe to wow1.exe (vorpx will raise an error if not doing so)
    2.) get the doom profile for vorpx. it uses opengl instead of directx.
    3.) make a copy of that profile under “Local-Profiles” -> “Create a new Profile based on this one.”
    4.) in the vorpx profile, click “add” and select the wow1.exe file
    5.) edit config.wtf and set the following value: SET gxApi “opengl”

    now you should be able to create a shortcut to wow1.exe using vorpx.
    as mentioned before, it is advised to use this only on free servers.
    when using newer wow versions, make sure to check “use 32 bit executable” in the battle.net client.
    you will have to change the vorpx 3d-settings manually using the overlay menu.

    #104436
    ArticTiger
    Participant

    I hope a triple post can be forgiven if it’s to post a resolution:

    I found an old post here on this older thread.

    I only had to do this ONCE, afterwards GTA V worked fine even with mod hooks installed.

    So basically, pause the watcher by right clicking the systray icon and clicking pause watcher.

    Launch the social club launcher and as soon as the launcher gets past where it would say GTA5.exe not found and the launcher disappears, restart the watcher.

    Now GTA5 should work in VR again, close GTA5 down and open it back up and it should work no problem!

    Please take the time to confirm if this worked for you so people can find this thread if they need help.

    Senatic
    Participant

    So i spent probably about 20-30 hours trying to make vorpx the experience I want. I’ve tried 3 different games (life is strange, portal and fallout 4) and I can’t say any of them worked well. I have a HTC vive for the record.

    The main issue, and the one that kills the First person experience and any sense of immersion, is the fish eye effect that I can’t for the life of me figure out how to get rid of. And it is really bad in fallout 4, the funny thing is it doesn’t happen when i move the camera with my mouse, only with my head. I’ve tried various resolutions suggested in threads here on the forum, I’ve tried multiple FOV settings, I’ve tried with and without geometry mode (without lessens it but doesn’t remove it completely), I’ve tinkered with pretty much all the settings the app has to offer (I knew it was a complicated app to get into before I bought it and that it’d require a lot of tinkering to get things working well) but I can’t seem to solve this issue.

    Is this solvable, if so any concrete tips would be appreciated.

    Also, have anyone found any games where you have at least some decent sense of presence, because even when I got things working fairly well I never actually felt like I was THERE the way you do in native vive games. Of course I knew this was likely the case before buying it but im curious if anyone has gotten any game to work THAT well with vorpx that you actually felt you were in the world.

    #104400
    meerkens389
    Participant

    Hi, i recently installed vorpx. Since i installed vorpx i can’t open any vr game on my vive anymore. when i put on the glasses i can see the “this is real” text and the moon etc. but it does not respond when i push the steam button, the desktop button ore the vive button. i can go to settings, i can alter the volume and that’s about it. When i try to start the game in steam on my normal monitor, klicking “play in vr”, the game opens in a window on my monitor but i can’t see it on my headset. when i move the headset, i see the game moving on my monitor. i also get a red message in steam vr saying (“name of the game” does not respond). direct mode is enabled, device selection is set to HTC Vive, tried to exit vorpx, even reinstalled windows but no change. i am running win 7, 2x gtx 1080 (sli disabled for the moment) any ideas?

    swarmjag
    Participant

    Silly question here and i’m sure i’ll get smacked down for even asking.. but i own an Oculus DK1 and DK2 and have logged countless hours on it. I recently also played Battlezone and Eve on the new PS4 VR this past weekend. I want to see just what is possible with a “REAL” system.. i’m talking 1070, or 1080 or dual of these with a consumer version Oculus or HTC Vive.. or even the OSVR HK2. And i want to see it running a real game like Skyrim or Farcry Primal etc. Any chance anyone in the Jacksonville Florida area would be willing to hook me up on that experience or point me to the closest place i might be able to find that without plunking down a crazy amount of money.

    Ralf
    Keymaster

    Switching off head tracking in EdgePeek mode introduces an issue where you regularly end up looking in a different direction in reality than in the game after leaving EdgePeek mode if you look around while it’s enabled. Especially in regard to the up/down axis this is very disorienting. An idea how to potentially avoid that is on the experiments list for a long time, so this *might* get adresses eventually, but no promises. Apart from that: in the future there will be more games that have Direct Head Tracking like Fallout 4. In these cases this will be avoidable.

    There are two different frame rates because two different rendering processes are happening in parallel: the game itself and a second render thread that pushes the image to the headset.

    Ideally both should show 90fps, but that will seldomly be possible with more demanding games. Primarily you should make sure that the game frame rate stays above 50fps for smooth gameplay. If that is the case, the direct mode frame rate usually also is OK automatically.

    In Skyrim you will need to switch to Z-Buffer 3D and/or lower the game’s graphics settings for a significantly better frame rate. If you are prone to motion sickness, *always* prefer a high frame rate over image quality. Always!

    ld57
    Participant

    Hi,

    I create this post to give my 5 cents regarding my own experience with Vorpx and Comodo.

    The main issue was related to all games execution 64 bits processes, and Vorpx would not hook these games. (Fallout 4, GTA V, …)

    in fact, In Comodo, there are several modules :
    – antivirus, defense+, firewall, file evaluation.

    Regarding Vorpx, you run Vorpcontrol.exe (named Start Vorpx shortcut on your desktop), but it also launch Vorpcontrol64.dat (you see it in task manager).
    These 2 executables target 32bits and 64bits games.

    But one module in Comodo prevents vorpcontrol64.dat to be launched, this prevents the ability to Vorpx to detect you launched a 64 bits game (F4, GTAV,…)
    If it is the case, you would not see vorpcontrol64.dat in task manager, and you will see application crash regarding vorpcontrol64.dat 0x000005 in your eventlog application (run eventvwr in windows).

    This module is located in Defense+ in Comodo. In defense+ menu, you will see HIPS parameters, and in this configuration page, you can deactivate/activate HIPS, but you need to know that all others options below are not related to HIPS (that s why disabling HIPS keep crashing our Vorpcontrol64.dat).

    And it is here : the last option is named “Detect shellcode injections”. and you can add exceptions.
    you have to act here : add all Vorpx executables to this exclusion list.

    Enjoy now the ability to keep your prefered security software and your prefered 3d wrapper :)

    ld

    PS : for more details regarding all options for comodo, here the link of manual comodo support

    #104292
    kkkiwi
    Participant

    Would anyone please be able to post all of their settings? I see a lot of “once it is set up it’s awesome”, but it would be a big help if some of you who have figured it out already could help those newer to this program to get started. I know that everyone’s set up is different but even a rough starting point would be better than nothing. If you do feel like posting some settings, could you please post all of the settings and not just a couple of the “main ones”? Once I get it running well I am going to create a comprehensive setup guide but as of right now it feels like absolute sh*t.

    Thanks in advanced.

    prinyo
    Participant

    Hello,

    I’be got my Vive yesterday and I’ve spent so far about 8 hours discovering what and how it does. First I tried some of the VR apps on Steam and then concentrated on the main reason I got it in the first place – playing older AAA games. In the past months I’ve been playing on a big 3D TV on SBS 3D (TriDef) and I had some hopes and expectations on how the games will look and behave in VR.
    The result is somewhat confusing and I have faced several serious problems that I need to resolve if I’m not going to go back to the 3D TV setup. The VR experience, while problematic in many aspects, felt really promising and exciting.
    As a fresh Vive user I’m overwhelmed by the complexity of the system and the multiple options that need to be tweaked – on the hardware itself as well as different software applications. So I’m afraid I’m missing important steps/points/tweaks that can make the games actually playable. And maybe I’m missing an obvious solution for them.

    1. The first problem is of course the frame rate / motion sickness. I’ve seen different solutions for the FPS problems and I’m going to experiment with them. I tried Skyrim, FO4 and Witcher 2. It seems the motion sickness is not really related to the frame rate as such. For example out of the 3 games Witcher 2 gave me the less dizziness which was completely unexpected as this game has terrible FPS even on a normal 2D playthrough. In Skyrim (and FO4) I was unable to make more than 3 steps walking or running before feeling dizzy. However I had no problems whatsoever with the killmove cutscenes that people usually complain about. So I guess my question is – what exactly causes the dizziness and how can I minimize it?

    2. I’m using ENB Boost (as injector) with Skyrim, FONV and Oblivion which allows them to run without constantly crashing. I’ve read several speculations that ENB interferes with the performance of Vorpx and if you use it you are doomed to suffer low FPS no matter what. Is this true and are any considerations about running them together in terms on setting them up?

    3. Menus and other HUD elements – impossible to see. Yes, there is the mouse-wheel solution but while you see the HUD while it is pressed there is nothing you can do with it. What I did was – press the mouse wheel, look at the option that I need to select and then trying not to move my hand or head at all release the wheel and click. This is quite annoying and what is even worse it reflects the dialogue interface of Skyrim making even talking to NPCs a tedious experience. I can’t even imagine trading with a NPC. Is there a solution for this?

    4. Direction of movement – you walk and run wherever you are looking at. This will create a lot of problems for me as I’m used to constantly looking around while my character moves. I haven’t really tried it fully in Skyrim and FO4 because of the motion sickness issue. But it makes W2 completely unplayable because Geralt keeps running against the invisible walls in this half open-world game. Because the view is quite zoomed-in it is impossible to fully asses the terrain and predict where exactly the path lies. Is it possible to have the option to look around by moving your head while not influencing the direction of movement?

    Thanks!

    #104137
    patientbeaver
    Participant

    I have both a CV1 and a Vive (Yes I select the proper headset under ‘general’). Both work fine when I launch Skyrim, however when I launch doom 2016 or GTAV, nothing shows up on either headset at all, its as if nothing happened, I can see a smaller window running the game on my monitor.

    I tried following all of the basic troubleshooting steps,including disabling anything that could interfere with the injector, cloud/local profiles, etc for each game. No matter what I do, each respective headset shows just the default steam vr or oculus home screen, its as if it doesnt even try or see the games being launched at all.

    I tried to create a desktop shortcut as recommended in the basic troubleshooting steps, but I get the error message ‘please start vorpx control before using vorpx shortcuts’ when I try to run the shortcut (it creates it successfully) even though the control is running and is visible in the sys tray and works perfectly when I run/launch Skyrim.

    How do I make vorpx work with anything other than Skyrim? Please advise. Thanks.

    #104049
    Manc_UK_VR
    Participant

    Hi All, I just bought VorpX with the sole purpose of playing outlast in VR (which I hear works quite well) – however the game failes to launch whenever the watcher is running, nor does it work with the watcher disabled and a shortcut from the shortcut generator on the taskbar.

    HTC VIVE

    Comp Spec:-
    Windows 10 Pro N (WinVer 1151 – OS Build 10586.420)
    Asus Z170 Deluxe
    Asus STRIX 980ti 6GB (Nvidia Driver 365.19)
    32GB DDR4 (corsair)
    500GB (SSD)
    2TB (Seagate mech)

    I’m not sure what I’m doing wrong here, but I’ve tried every executable in the outlast folder (win 32 and 64 binaries) and nothing seems to work, the HMD doesn’t even go dark like it’s trying to load something.

    If I use the watcher and go straight to the OLGame.exe (Win32 folder) I get the error message “Windows cannot access the specified device, You may not have appropreate permissions to access the device”.

    Please note: I have tried starting VorpX as administrator also (Start > All Apps > Start vorpX > as admin), the results are the same as above – permissions error.

    If I pause the watcher the game launches as normal.

    Can someone please let me know what I’m doing wrong, I’d dying to play this in VR!!

    Thanks in advance for any help!

    #103901
    reanor
    Participant

    When we set a resolution for a game in Cv1,for example 1280×1024 game running in Vorpx…
    Is this shared all resolution between the two screens,or total resolution is represented twice being one for each separate screen?

    This doubt is exclusive to work with Vorpx,standard behavior with native games is out of the question.
    regards

    1280×1024 is a middle resolution considering performance and quality. If you want better resolution in games, create custome resolution 1920×1440 in your graphics card settings, then run the game in that resolution. You can also use a trick with oculus debugger to increase pixel ratio, one of the forum posts explains how, it will make image clealerer. Using that and having 1920×1440 in-game resolution will really make the experience better.

    After this, the only thing I could have wished if resolution of the oculus retina displays was a bit higher, then it would be a winner. To get above described working well, you need latest GPU. – GTX 1070, 1080. Both, pixel ratio and high resolution, will put extra load on your GPU, anything below 980, will struggle badly, and even 980 may have a problem to support both tricks while keeping good steady fps.

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