Sorry for the wait on a reply. The profile I used was from Bioshock, and getting it working is a little tricky. I’ve installed the latest Oculus stuff, so even though the DK2 is unsupported it still loads starts up its own interface in the rift display. The steps I follow are:
– start Oculus software
– start vorpx – will cause rift display to go to this loading grid screen, giving some warning about some crap.
– immediately start Tesla effect while the grid screen is up on the rift, and focus the pointer on the button to accept the warning.
maybe 1-2 tries out of 5 will get it to hook successfully, and you should have all of the same profile options as Bioshock is allowed. I was going to try to upload it to this cloud functionality thing, but vorpx just updated (yay) but seems I’ve lost the profile (boo). Anyway, best of luck. Thanks for the info on Tridef, tried that back when DK1 was out, didn’t know they were keeping it updated with the oculus software changes. I’ll have to check it out.
Hi
I have rift cv1 and no matter what game i choose to start (from the supported list) I get message xxx.exe have trouble loading. Even steamvr and vorpx desktop viewer won’t work.
I’ve troubleshooted for hours and I’m ready to give up, oculus rift store and all games there works perfectly, but when it comes to games or apps “outside” of the store everything fails.
I have read the basic troubleshooting and followed every point, now I’m at loss what to do. Win10 x64 970gtx, 8gb ram i5-2500k
Yes, I have been using the gamepad and the emulation works very well. And to be honest at 90hz in Rift CV1 and whatever wizardry you have going under the hood the mouse emulation feels like there is absolutely no lag at all. (I actually don’t notice any difference between tracking in Fallout 4 and native games)
All I meant was that in fallout 4 without emulation the onscreen prompts show “A button” instead of “Left Mouse Button”. Its a very very minor thing (and also only applies to a couple of games) and something I am sure after 5 minutes I won’t even notice it.
As I said nothing but positives this end. Been using the desktop viewer as well to watch videos etc. Certainly VorpX customers are getting a lot for the money. Credit where credit is due. If I didn’t own have Vorpx I would buy it again, no question.
An even better solution would be to directly configure skyrim for 1:1 horizontal to vertical sensitivity:
Under [controls] in Skyrim.ini (Found in “My Documents\My Games\Skyrim”) there are two entries.
fMouseHeadingYScale=0.0100
fMouseHeadingXScale=0.0200
Change the YScale to match the XScale. If you do not have entries for fMouseHeadingXScale then just add them. Also set “bMouseAcceleration” to “0”
I just want to say Thank you again, for these references. It’s exactly what I needed. I think I’ve finally perfected my settings last night. Because now, I can look straight down/straight up, and get right back to 1:1 when looking straight ahead, and…. left and right rotations seems to be right on 1:1 as well.
Thank you.
Now I just need to follow a few tips on out how to squeeze as much graphic fidelity out of it as possible without causing distortions.
Every application I -close- while VorpX is running the acceleration is enabled for a couple of seconds and then turned off again. So not even games only, everything.
Sometimes when switching/closing multiple applications it looks like VorpX is loosing track of it and keeps the setting enabled.
Guess that’s the reason I could not always replicate it.
Can you -please- give an option in VorpX to leave my mouse settings alone, this is getting very annoying.
Ok after no solution to my issue, i have another question…
In excluded programs list, i see a few programs on it that are associated with my games, i even see oculus on this list. All of my games are steam/windows except Battlefield 4 which is origin. both steam and origin is on this list also.
“Programs on this list will never load vorpX even if vorpX ‘thinks’ it might make sense to try”
Im confused because I never touch the list, but there’s plenty of game oriented programs on there that are directly involved… What should I do? I get the same outcome for games. Sorry, we have trouble loading {game}.exe…
Please help, i just want to experience my game library in VR…
geometry 3D is true stereo with 2 fully rendered images (one for each eye). This is very intensive and will cut your frame-rate in half.
VorpX can also run with No 3D separation at all (no stereo) and I actually find that playable too even though it does not feel real and may make some people motion sick. This is not too intensive and you should get about 75-95% of your normal game frame-rate.
VorpX also has a fake Z3D that makes 2 eye views from a single image. This gives the illusion of a stereo 3D effect but is not true 3D. I feel it kind of has a pop-up book look to it where things look flat but are separated in each eye view. This is not too intensive and should run almost as good as No separation.
With the async time warp I find most games feel comfortable above 40 fps. So you want to make sure you can get 80-100 fps running a game normally on your monitor in order to play well in geometry 3D. If you only get 60+ fps normally you should use Z3D. If you get less than 60 fps normally it may be hard to play in VR.
I find you need a powerful graphics card (GTX 970 or better) AND you should also have a powerful CPU. I have an AMD athlon 860 x4 and it is really not good enough. I wish I went with Intel.
You can definitely get above 30fps in many games if you have the right rig.
I have found that this performance and stuttering problem seems to persist even at high frame-rates.
For example when I turn fluidsync off I can get to 60-75 fps in interiors with z3D.
But even at 60 fps I get this jitter/skip once every second or two so it does not seem to be a frame-rate issue but it does feel very uncomfortable. I did not get this in version 1.6.1.2. It feels like I am going crazy but I am sure there is a problem that was not here before. I am not sure if it is VorpX or new oculus home or even new Nvidia drivers
I have tried resetting VorpX todefaults and 1280×1024 resolution and nothing seems to help.
I would like to try and go back to VorpX1.6.1.2 if possible because I know this worked well for me. I will send support request. I have a DK2 so I am fine staying with an older version and not getting updates.
Just want to dispense some observations that I have learned from tweaking vorpX to work for skyrim.
What makes a game VR ready?
How well you can keep the vertical in a 1:1 sync.
Horizontal rotation can be slower, faster, doesn’t matter.
When I finally stumbled upon the right sensitivity settings for me that kept the vertical rotation as close to 1:1 as possible. The comfort level literally skyrocketed. And mind you I don’t even get sick in the first place and I could tell an immediate difference.
Now here’s the problem. The sensitivity settings + vorpX GUI settings, to achieve such fluid comfort, makes horizontal rotation much slower than I’d like. Is there a way to specifically tweak just horizontal Head Tracking? The option disappears when you do a full override of the xbox controller. And the only other screen that allows you to mess with the rotation sync rates just does a general for all axis.
Also. What’s the likely hood of games being able to know when y rotation is at 0 degrees for the camera in the game? I’m wondering if it’s possible to inject something that can watch for that and make it so the program will speed up or slow down rotation on the vertical axis to always make it so looking straight ahead syncs it up with looking straight ahead in the game. It can be slightly out of sync when not looking straight ahead.
For example.
Looking Straight down in game + Looking at a 45 degree angle down in RL = OK
Looking Straight ahead in game + Looking up or down 10+ degrees in RL = BAD
It needs to be:
Straight ahead in game = Straight ahead in RL. If you can make this program accomplish that you will solve 90% of the motion sickness issues attributed to vorpX.
Almost forgot to add.
The way that I determined I was getting as close to 1:1 vertical sync as possible?
I made is so I could see my chaperone wall. And used that as a reference to help sync it up and I just kept messing with sensitivities in game, and in vorpx until looking up and down, always ended up with looking straight ahead within a 5-10 degree margin of error. I’d like to get it below 5 degree margin of error. But I don’t think it’ll happen.
I have done a lot of testing and I have noticed a sever decrease in performance for Skyrim in the new VorpX update for me.
In 1.6.1.2 I got 35-55 fps in exteriors and 65-75 fps in interiors for GEO 3D
I got a solid 55 – 75 fps in exteriors and 70-75 fps in interiors for Z3D
Now I get only 30-35 fps everywhere for everything even in Z3D
and I only get 25 – 35 fps in Geo3D
I have not changed any of my Skyrim settings from before (except to decrease the quality which did not help at all)
Does anyone else notice this problem?
System: AMD Athlon x4 860k, 8Gb ddr3 ram, GTX980
I purchased VORPX for my HTC Vive too and it is an interesting experience – however, only half of the games I’ve tried are working :
1) GTA V will not work : after seeing the GTA Launcher, I get a message “GTA5.exe not found, please re-install the game”. But that only happens when VORPX is loaded, otherwise it launches fine.
2) Deus Ex : with all settings to minimum and a very low resolution, I barely get 10 fps (although I have a GTX 980 ti and good CPU too).
3) Talos Principle : will not launch, I get a “Croteam crash reporter” (but then again, that is only if VORPX is loaded in memory)
4) Portal 1 and Half Life 2 will simply load normally on my screen and do not even show in the Vive.
Otherwise, Mass Effect 2, Portal 2, Alien Isolation and Mirrors Edge work fine …
I understand we are still Beta but was wondering if anybody had same problem and found a solution ?
I had killed the 2 running processes using task manager not tray icon since I thought it was why DS wasn’t executing properly, but it was unrelated. So if not running it won’t even try to run when you launch games? (e.g. hasn’t connected itself at the registry level to execute first?) Also…didn’t even know there was a tray icon at first. Stupid W10 hiding icons unless you set them on…sheesh. Got it visible now.
Also figured out if it is running I can prevent it autostart with applications (watcher?) at the tray icon. The menu pick wording didn’t quite match what the help page said about enabling/disabling which confused me, but all is good now. Did notice it gets stuck with applications in a ‘can’t find HMD’ text notice loop if the Vive isn’t actually plugged in but watcher was on…prevented me actually getting the focus into Elite until I disabled the watcher and tried again. And of course might not actually use in Elite since it has its own (currently buggy) VR support built in.
Wanted to buy the second I saw Vive support but waiting on new glasses without bifocal lens to really use my Vive for evil <grin>) so might not test again for a week or so. Couldn’t resist the very first day but not worried if it take a few tries to get the right sequence. Probably start with 3rd person games first like Dead Space, Alan Wake, Witcher 2 and 3, to test my nausea response.
Thanks again for the program and look forward to much more time with it.
Ralf, are you saying FluidSync caps our fps at 45? How is this helpful?
I’m having similar problem, no matter how low I put the settings in games I’ve tried, I cannot get fps above 45 in the vive. It hits 45, but never above it (and thus inducing the sub 45 black flicker).
Also I’m not getting near the performance I was with DK2 just weeks ago. Using same settings and same resolutions as before, but vive running steamvr is just not even close. Is this your experience as well? Should we expect similar frame rates between the rift and the vive?
One caveat regarding ESO: a recent ESO update that removed D3D9 also removed vorpX’s Geometry 3D support for the game. With the current version vorpX can hook it again with the D3D11 renderer, so it’s working to degreee again, but there wasn’t time to check stereo 3d viability yet.
Ah yes, I ran into this while trying to get 3D Vision working the other week. (This was eventually successful, I put in a bit of time on a 3DTV with NVIDIA 3DTV Play. AMD HD3D was a no-go.) Good times! I’ll be happy to do anything I can on this end to help get ESO back up on DX11. I have no practical experience in this arena, but my background is programming and physics. :)
Good evening,
I’ve bought vorpx around 2 hours ago and I’ve been trying to download since then, but I keep getting “download error”.
-Windows firewall deactivated
-Windows defender deactivated by local policy
-vorpX_WebSetup.exe set as an exception on Malwarebytes anti-malware (I’ve tried to end the process as well)
-Router firewall deactivated
-No proxy
Am I missing anything?
Thanks