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  • #16364
    SnowDapples
    Participant

    Yea, tried a different folder on the save drive, then a folder directly on C and even tried installing on a different drive, all give the same problem.
    Also tried rebooting, still same problem.

    I can do the report thing after I get VorpX to run ;D

    #16345
    sharkeh
    Participant

    I had a problem with the convergence and had to manually adjust the IPD in the in-game menu. The normal value I use was way off, I had to lower it from 65 to 62 or 63. Even then the closer I get to things the more off the convergence is. Also, is there a way to change the scale of your hands/weapons? they look massive and it seems weird.

    Keep up the good work Ralf, it’s getting there.

    Anagmarius
    Participant

    hello everyone, happy Saturday! thanks Ralf for getting a version of vorpx out to us so fast for DK2.

    Im having issues trying to close the vorpx windows that pop up when I start up Skyrim, specifically the second window that talks about calibrating head position tracking using [SHIFT][SPACE]. the first window that pops up about the fov 120 tip I can click the ok button, or press enter and that one goes away.

    I cant get the second window to disappear at all, ive tried every button on my keyboard, including shift+space, and every other conceivable combination I could think of, even rolling my face across the keyboard didn’t work (that’s my go to default for fixing things).

    Skyrim runs fine other than that, just a window in front of my face that floats around everywhere I go, I think I shall name it Fred.

    Thanks in advance for any suggestions everyone, have a great day!

    #16312
    Ralf
    Keymaster

    @ becozier: As said in the original post, not even all games were tested with the current build to get it to you as fast possible. So I can’t provide you a list currently unfortunately. Documentation will be updated over the next weeks. Thanks again for your patience.

    Head tracking works with all games that had head tracking with DK1. Just the POSITIONAL tracking is Skyrim only.

    @ Victor: Please check the documentation that comes with vorpX. It has a dedicated page with information in regard to the best DK2 configuration.

    #16286
    Ralf
    Keymaster

    Given that vorpX is able to hook into an unsupported game, it will usually run without Stereo 3D but the most important VR functionality (head tracking etc.) working.

    To get S3D in unsupported games you can try to rename the game .exe to a known game using the same engine (hl2.exe for example in case of CS), but that may or may not work at all. Even if it works in general, the result will be less than stellar in most cases. Almost all newer titles require game specific effect fixes.

    #16249
    Snjper
    Participant

    As of me posting this.. vorpX DOES NOT officially support the DK2.. this is just a way to make it work.. This also works for other games that support TrackIR..

    I’m quoting my AC post…

    http://www.assettocorsa.net/forum/index.php?threads/oculus-rift-thread.1368/page-47#post-230258

    How I go this working…
    To be clear this does require that you purchase vorpX and I don’t want to come off like im selling it… There is a similar free app but I couldn’t it working..
    vorpX does not officially support the DK2 yet which means its somewhat buggy….
    So buy it at your own risk… It works for me but may not work for you…

    Some problems…
    Apps do not work – they did at first.. i think — Oddly my app works minus the menus… (works very well on the rift too)
    AI does not work… I tested 1 AI – 50 AI… the game crashes trying to load the first AI car..
    99.8% sure these are vorpX issues..

    My setup…
    DK2 = Extended Desktop with the rift being the primary monitor
    Launch AC — Set RES to 1920×1080 74/75hz
    Launch vorpX – (It has crashed a few times.. just keep launching it..)
    open the vorpX control panel form the system tray and change some settings
    Display/Monitor drop down is set to system default
    Oculus Profile is set to Do not use a profile (use the ingame app to set your IPD and vignette) (remember your IPD for later..)
    everything else leave unchecked.

    TrackIR I changed the tracking to (one : one) and as always I disabled the XYZ axis because AC still has issues with those getting stuck..
    Freetrack might work..

    When you launch the game you will receive an error about tracking… even though its off.. just hit enter..
    Once in the game hit DEL and start changing the vorpX settings… IPD calibration tool is on the second page/tab.. this is the best way to calibrate your eyes..

    If you need to edit something and you haven’t figured out how to look at the desktop cross-eyed.. just hit the power button on top of your DK2.. This will throw everything back on your main screen.. When you’re done turn the DK2 back on you’re ready to go…

    Seems kinda easy reading over this but it was a pain in the butt at first… Let just say I can see very well cross-eyed now…

    Lastly can also make a video if needed..

    https://www.youtube.com/watch?v=WVtEiZhLK8o

    https://www.youtube.com/watch?v=R-IwvWvEoyo

    #16222
    what595654
    Participant

    I think part of the problem was 1. the recent news update, plus 2. your past history of updating.

    1. The recent “preview” screamed as if a new version of vorpX had Skyrim working with positional tracking. I know I bought it just for that reason, and I know now others have as well. Even though it stated in the article that it technically wasn’t out. The impression gave, that it was just around the corner.

    2. From reading other comments on this forum, it seemed like you have done this before. You released the product, got a bunch of sales, and then didn’t update for a very long time. Although in this case, you didn’t release anything, and I bet you got a bump in sales with that article.

    Teasing Skyrim as working with positional tracking, and then saying well I have no timeline on when it will be released, makes it appear as if you are not even close to having it ready, or your starting from scratch, which is opposite of what the recent article and video imply.

    If this was free software, or much cheaper, I think most people could stomach the long release times. And I know I’ll probably get flamed for sounding impatient. But, at what point in software development, where you are taking peoples money beforehand, do you say, this isn’t right. And I am not basing this off of the DK2 update only because you are right in saying it hasn’t been that long. I am referring to vorpX since the beginning.

    I think the advice given was fair. It would be better to provide smaller, more frequent updates, instead of giant releases. Having a Skyrim only update would suffice for many, since apparently you have most of it worked out according to the video. Even if things were messed up, it should still be playable, and we could look forward to updates when it is all fixed up.

    I too have no way of really using your software after I bought it. No rotational or positional tracking for DK2 in any game I’ve tried.

    I have no issue waiting for software, but the price of admission, and the amount of time you take to update seems dubious. I feel cheated giving $40 for something that doesn’t work much at all. I know that is my personal opinion, but I also know I am not the only person with that opinion.

    I do want to say that I appreciate your customer service. It’s been really good.

    #16057
    graylyn
    Participant

    PatriotLife seems to be the only one who doesn’t care when a release is. Probably because he,
    A) Doesn’t have a DK2
    B) Is waiting on a DK2
    C) Doesn’t have a DK1
    D) Doesn’t even have Vorpx
    E) Any combination of the above, OR, he is JUST a member of this forum

    I know Ralf is trying very hard, but we do need little news updates every now and then. No update whatsoever from November 2013 and no blog post from December 2013. Then the video of the DK2 Vorpx update on Skyrim that didn’t specify that it was just a demo was somewhat misleading. And, when given a response of “Soon ;)” when asked by RoadtoVR.com means, to me and to many others, “I don’t have the slightest idea”. If you have an update demoing something you should release it or have a general time span/window when it is going to be released, especially when you show proof that it is working and working well. I would be satisfied knowing the 11 new games. Ralf, if you’re reading this, please release that list. It will not only real in customers, but will also satiate the anger/irritation/negative overall outlook on the lack of information.
    I just want some more info. Not “All I can say today is that we will be as fast as possible.” I’m sorry that I want to be sure I didn’t spend $40 dollars on a program that may not last until the next update. I mean there could have been a release to fix shadows on Skyrim for the DK1 in the span of 9 months(November 2013 to July 31st 2014) and 5 months before the availability to pre-order the DK2. And Vorpx is so successful enough, in my opinion, to have gotten a deal with Oculus to get a DK2 way before anyone else as to be ready for the DK2 release in July. There are multiple issues here, Not just a bunch of “impatient, overly excited people wanting to use a new toy”. Granted, this is a wonderful and innovative program and has the potential to go hand in hand with CV1. But if this continues Vorpx could lose support and income before that happens.

    #16021
    bcozier
    Participant

    After reading an article about the latest vorpx working with DK2 head tracking and skyrim and praising how great the 3d effects were in bioshock infinite I immediately came here and bought it. Nothing in the article about it being a special build they were using, the said the latest version. So I was disappointed to learn that what was reviewed wasn’t available for me to try. It seems somewhat misleading the article should have said they got a special test preview that isn’t yet available, because I too was a bit peeved when the latest vorpx available 0.64 wasn’t even compiled against SDK 0.40. That being said I am not going to ask for any refund and will support Ralph. I guess he’s a one man team and must be getting little sleep trying to fix things he’s not satisfied with releasing in current state. All of this stuff is pretty groundbreaking, I waited since may for my DK2. We are early adopters and I plan to learn how to develop for it as well, but right now I am more interested in using the tech and as an early adopter we just got to sit tight and hope when the new vorpx is released we will think it was worth the wait.

    #16005
    EviL FazZ
    Participant

    I thought I might get the head tracking to work with a few of my 400+ games that don’t support Oculus in any form, but so far they look almost (a lot of side tearing) as they should (Stereo vision for Oculus), but of course doesn’t move as it should …yet.

    I’ve had a lot of experience with adapting non-Stereo 3D gaming to actually work well in Stereo 3D using just a decent large Passive 3D TV and projector, so I understand the issues and just pushing it harder than I probably should right now.

    The newer SDK seems simply enough to adapt to, but of course, it’s very different too, in a good way, I just wish DK2’s screens were higher in resolution, but I guess that’s next along with an even higher refresh rate (probably). I also think Oculus would do better with using LG’s flexible displays, allowing for a slightly con-caved display, giving better surrounding coverage. Costs of course and a whole new subject/topic.

    Anywho, I double checked and yep, setting the Orientation to anything but Landscape won’t work. I hope this continues in my favour, as it’s easier for me to duplicate what the Oculus is seeing on other connected screens too. We shall see []?__?] …LoL

    #15974
    EviL FazZ
    Participant

    So …how does one get and try VorpX 0.64 …because currently my installation of VorpX doesn’t do anything with my DK2 and there’s no way to even know what version of VorpX I’m currently running []?__?]

    #15918
    dmortensen1
    Participant

    @ dmortensen: For unsupported games vorpX duplicates the monoscopic output image instead of creating a 3d image from two ‘eyes’. Everything else works just fine, even if a game is not supported. The experience is similar to closing one eye in reality. You are still fully immersed in the world, just the stereo 3d is missing.

    Thanks Ralf for the info ;) however i was also wondering about another thing :) can you make it possible for the owners of the software to actually try VorpX without the Rift needed to be plugged in… it is because i have a license on VorpX but in order to get a small taste of what it can deliver (i own several of the officially supported games!) i either have to view youtube videos (which get a little annoying after a while because many youtube videos are with people who don’t have the same charm like Pewdiepie or emart or Jacksepticeye (to mention those i have subscribed to see rift videos!)) or else i have to use Tridef 3D so i can test if my computer can even run those games VorpX also supports in at least 60Hz fluently… i love what i have seen on many youtube videos so far showing the power of VorpX but i would like to be able to test it myself the way that i see it on youtube (those that show both eyes :) ) thank you for your time to read this :) i hope you’ll think about it…

    #13587

    Well, I’m disappointed with people nowadays. You can’t wait two days for a code? It needs to be here in a hot minute?
    Guys, it might not be the best system, but it works! Ralf is currently trying to get an automated system, but is it really that bad that you cannot wait a couple of hours, even a couple of days? He wants it to be secure, and I don’t want a compromise on that. And rather than crack jokes about it, why not try to offer help instead. Clearly if you have complaints about the system then I can very well assume that you can help him build a better system. Try actually doing something productive to help guys. Complaints don’t help anyone out here.

    #13571
    megamike1080p
    Participant

    Man, it’s been so long since the last update. I really want to get my source games working, and hopefully get even more geometry supported games, (and maybe even a way to disable vertical mouse movement, something that can completely ruin my experience), but mainly I just want to see some of the crashes fixed. How much longer do we have to wait? I know the dev version has already fixed several issues, why cant we get an early peak?

    #13520

    In reply to: Fisheye/Image Warping

    sucaj
    Participant

    Thanks for the reply. I just want to add my 2 cents that VorpX is getting a reputation as “not real VR” – or even worse, that such drivers will ALWAYS be worse than native VR, since most people don’t understand the difference in 3D rendering techniques – they just notice that the sense of presence is worse than in the Oculus demos. The plain fact is that stereo perception and sense of presence happens most effectively on near-range scenes, which is where z-buffer rendering just fails miserably. I understand the benefit of the performance gains, and the necessity in games where effect shaders screw up geometry 3d too badly, but I would really like to emphasize the importance of having first-class working geometry 3D above all else, especially in games that fully support it. It’s disappointing to hear that you’ve sacrificed fidelity in geometry 3D to support your z-buffer rendering. I sincerely hope that you reconsider and put in some effort to fixing the scaling issues… they are a dealbreaker for me and many others, and are ruining injection drivers’ reputation within the community. Again, thanks for your reply – I really appreciate your activist approach to support and community outreach, it shows you really care about your product.

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