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  • #216310
    ToxicMike
    Participant

    If you´re expecting every game to work in 3D, let alone full VR, your hopes are probably set a little far too high and the reason that there aren´t full-VR or full-3D profiles for certain games yet, could be that those games aren´t yet working, rather than your vorpX-config-skills.

    Did you even checked on what DX (11/12) version those games are running to begin with? If it is unsupported, then forget your 3D dreams for this moment and wait, until they´re supported.

    #216271
    DirtyRuscoe
    Participant

    Hi,

    I’m new to Vorpx. I’ve managed to get it working for Portal 2, which is great.

    I’m using a Pico 4 with virtual desktop and a windows 11 laptop.

    Now I’m trying to get Vorpx to hook Hogwarts Legacy.

    I’ve downloaded the beta, but I can’t seem to get the game to hook. I’ve tried the 3x cloud profiles available for the game. I’ve also tried a couple that are unreal engine 4/dx12 only too. I’ve been setting the file as the HogwartsLegacy.exe in the win64 subfolder of the installation directory. Is that the right one? Or should it be the steamlink desktop one?

    I’ve tried installing hook helpers and alternative hooking and that still doesn’t work.

    The logs seem to say there’s an error setting fov as there’s no hmd. But even if I try to pre-launch SteamVR the process still fails.

    I’ve been through the trouble shooting and don’t appear to have any conflicting programs running.

    I read in a different post something about letting the shaders load before attaching vorpx but I’m not sure how to do that?

    And am I missing a process step here? Should I be loading up the Vorpx desktop monitor and launching the game via that rather than via virtual desktop?

    Any ideas?

    Vektor
    Participant

    I know, I know… I’m a couple years late for the prom here, but I was wondering if I could get some help with Rebel Galaxy Outlaw. I’ve never tried to do a game before that there wasn’t a profile for.

    The game launches with Cinema Mode okay after hooking it, but it won’t give me the option to enable 3d at all. Is there a way I can get it to do that? I’d love to get it to do full geometry VR with head-tracking, of course. Is that even possible?

    Thanks in advance.

    #216200
    TheLastStarfighter
    Participant

    When I was a kid, my folks were nice enough to get the Vectrex. Back then those were cutting edge graphics and I recall more than a few times sitting infront of the box and pretending that I was in a starfighter. The games didn’t even have color, you had to put a plastic screen infront of the monitor to simulate color effects.

    VR and even the doll house effect takes a game to another level. You can ‘play a game’ or live the experience of whatever the game is about. That’s the difference with VR, we no longer have to imagine what the game world would be like, we can clearly see it.

    I’m still using the gen 1 Vive and I love it. I can’t imagine another headset being much better but when I upgraded from the PSVR to the Vive, I was totally blown away. I expect some really amazing stuff in the near future.

    #216196
    mbbc902
    Participant

    Does anyone else have issues with login in? My account continually stops working and I eventually get kicked off for 20 min at a time, bc the “reset password” generator stops working completely. Then it actually allows me to create a new account daily (which is odd) with my same email.

    #216164

    In reply to: Ghost Recon Breakpoint

    mrpieman92
    Participant

    How are you guys getting this to work well? I couldnt even get 4:3 resolution in the game, then i tried to make a profile with geforce experience but the highest 4:3 resolution im allowed to have is 1280×960 which looks awful, and even with that the game runs at like 30fps despite having an rtx 3080. How do you get this to work?

    #216146
    TheBalt
    Participant

    Absolutely, made two of my favorite games of all time Sekiro and Doom Eternal even better.

    Sekiro, 1.04 version, has a First Person Mod. You are face to face swordfighting, the thrill is unreal and I go back for another playthru every like 8 months or so.

    Doom Eternal doesnt have 6dof, but you can get it to give you the 3d effect. Install Reshade for Doom Eternal and include the “Side by Side 3d” option. Enable that. Launch Vorpx Desktop Viewer. In Vorpx Desktop Viewer, go to the setting for Side by Side 3d, enable it, and boom – youre in full 3d Doom Eternal.

    They are certainly my favorite games of all time and Vorpx just makes them shine even more.

    #216094

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    Let the game build its shaders before you launch it with vorpX. Compiling the shaders maxes out every core of your CPU entirely. Unless you have a highend CPU with many cores that will probably interfere with vorpX heavily.

    General hint 1: always keep in mind that both vorpX and the VR runtime use additional GPU memory. So with a mid-range GPU you may have to dial back graphics details in newer games compared to playing flat. Especially dialing down the texture resolution may help when GPU memory gets low.

    General hint 2: rendering games to the headset not only uses additional GPU memory, it also taxes your GPU in general. As a rule of thumb consider the additional workload similar to what Oculus/SteamVR/OpenXR require when they render their empty environments. Hence even with Z3D (which in itself doesn’t cost much) there is a considerable impact on FPS when you display games in the headset.

    #216085

    In reply to: vorpX 23.1.0 BETA

    luka2099
    Participant

    @ luka:

    There is no need to uninstall it. Like said in the last reply it won’t get enabled unless you run the desktop viewer.

    Just in case, since you gave that (extremely bad) advice in reply to someone else a few days ago: do NOT stop/disable the vorpX service. By doing so you break the entire desktop viewer/virtual display system, including vorpX’s ability to switch the virtual display on/off. The service is a vital component since this beta. I’ll make sure you can’t accidentally mess with the service before the next beta release.

    forgive me ralf but I have not given any advice to anyone. I just explained what happens on my pc with the new beta, ie that the first time I launch vorpx after accessing the pc, the program crashes. but it remains active in the task manager the vorpx.exe process remains active. and until i close this process, vorpx doesn’t restart/run.
    my problem is that even now that i have uninstalled vorpx completely, i still have two monitors on my system. how do i permanently delete the virtual monitor created by vorpx?

    #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

    #216052
    ToxicMike
    Participant

    yes it does, but the last game release that i like was Dying Light 2, after that my passion died slowly.

    ?-?-?

    How come? Is it the market situation, i mean we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.

    In my opinion, many gamers also do the mistake to force themselves to go through one game, completing it and then start another game, but why? I have constantly installed a shitload of games and almost every week i am installing another one. If i am having enough of a title, i just leave it for some time until i am getting in the mood again. FAR CRY 6 for example! I had enough of that crap, wasn´t playing it for months and then all of the sudden, i got back to it again and enjoyed the title more than ever, the same goes for most titles.

    For me it is the head tracking in all the games, just looking around is awesome.

    Oh, i am not even talking about those FULL-VR experiences of non-vr games, of course they´re another thing and for some people the actual most important main story of vorpX. But i am already enjoying it a lot with the immersive screen-modes, that ultra-widescreen mode alone is worth the vorpX-app. Also, certain games in 3D are kinda not having any “soul” once you´re playing them in regular 2D mode.

    So all in all i could say the only big downside of vorpX would be that once you´re getting used to those great features, you painfully lose any interest in regular, old-fashioned gaming on old-fashioned gaming-hardware (monitors) to the point where you ask yourself, if there even is any point in playing computer-games without vorpX LOL.

    ToxicMike
    Participant

    I am actually using my vr-gear on a daily basis now with vorpX and i even can´t imagine to go back to “regular” gaming on those tiny monitor screens. Whenever i put off my goggles while a game is still running, i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.

    While certain sidescrollers and other 2D games aren´t too much of a problem on a regular monitor-screen, FPS and similiar games feel somehow “useless” and pointless together when experienced on a monitor and it would be a hard pill to swallow if VR would be cancelled one day, coz getting used to regular monitors again, would be a long way to go for myself.

    PLUS…there is a shitload of reasons to play older titles once again, even if i´ve completed them already.

    #216023

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    You don’t have to use the virtual monitor, it’s completely optional. If you just launch games without launching the desktop viewer first, you won’t even notice it exists.

    With the default config it only kicks in when you launch the dektop viewer and then put on your headset. You can choose how, if and when you want to it to kick in the config app.

    While you don’t have to, you really should get accustomed to the launch desktop viewer, start games from there workflow though. The virtual display has enough advantages to warrent the ‘effort’ of getting used to something new.

    mekimochi
    Participant

    Hey, how did you get it to work after the 1.62 update? The vorpx screen will load for me in vr but as soon as I hit the start game button, the controllers don’t work. When I turn my head in vr, it doesn’t move toward that direction either so I can’t even play it without motion controllers. Help please!

    roman.m
    Participant

    I’ve been using VorpX more and more on almost every one of my ‘old school’ PC games, and I can’t thank Ralf enough for making such an awesome tool. It works, not withstanding some tweaking, on almost all of the classics…running the gamut of first person, third person, driving, and flight games. Just find a profile…in the cloud or packaged within. If one can’t find the exact game…just identify the engine and/or rendering setup of a similarly laid-out game of that vintage, then test and tweak to find a combo that works.
    Recently I’ve stumbled across a gem of an emulator, Xemu…as well as a site that’s an ‘archive’ of sorts with a whole host of vintage Xbox games who’s ready-to-run XISO images can be loaded by the emulator with ease. I won’t say where, as I’m not affiliated with them, but with a little ‘Vimm’ one can find it easily ;) It’s the first truly user-friendly and least-buggy Xbox emulator/Image combo I’ve found since the Xbox of old gave up the ghost and I’ve migrated to the PC for most of my gaming for convenience sake, as I’m sure many have. The last few releases have come a long way since the emulator scene began, and I know I speak for a lot of us fans of the old Xbox when I say that playing an old title in VR, even just on an immersive big-screen in 3d would breath a lot of life into those old gems.
    With that, I implore you Ralf…or anyone who can help. is there any way we could get or make a profile for the Xemu Emulator? I saw you had made a Dolphin Emulator profile, and for the heck of it I tried to apply it to the Xemu program…but no dice. An OpenGL 4.0-compatible GPU is required, so I presume the OpenGL platform is what it renders the emulated games in. It’s a free to use emulator…one just has to source an Xbox BIOS. Once again, with a little sleuthing one can find that easily enough. I would hope this makes it easier for you, Ralph…if you’re ever so inclined…either from the prospect of the users who would flock to VorpX for it…or maybe you’re an old school Xbox fan like me who has a few games you just can’t get with an Xbox Pass. Thank you either way, as VorpX is an awesome tool regardless.

Viewing 15 results - 211 through 225 (of 2,127 total)

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