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  • #216798
    Ralf
    Keymaster

    Please check the performance optimization section in the vorpX help if you haven’t done that already. Given that vorpX exists since 10 years you can probably imagine that you aren’t the first one with questions regarding performance. To make getting answers to these questions easier for everyone all relevant information in that respect has been compiled into an existing help section years ago.

    If you still experience issues after the suggestions given there and are 100% sure that a game you are trying can run safely at >200fps monoscopic, which would be necessary to reach 90fps with G3D (including a little safety margin), check the trouble shooting guide, especially the part regarding apps that may cause a conflict by also hooking into games.

    You may also want to experiment with the sync/fps limit options in the vorpX menu. If a game can’t reach your full headset FPS, reducing the FPS to half of that can enhance the perceived smoothness compared to running at an uneven fraction.

    robinwatts
    Participant

    Hi all,

    I’ve wanted to play Cyberpunk 2077 in VR since it came out, but had been put off by the need for using a mouse and keyboard (or controller) with Luke Ross’s mod. So when I found the Vorpx mod I was very excited.

    I bought the game, I downloaded the mod, and (because it only seemed fair to support the developer) I finally got around to buying/installing VorpX too.

    Sadly, the game had updated to 1.63, so the mod didn’t fully work – everything appears in VR but on a giant “cinema screen”.

    I see from 2 other posts on this forum a note that we should be able to solve this by installing the latest ‘Cyber Engine Tweaks’ mod from Nexus. (Supposedly there should have been a “large window on the screen” telling me this, but for me at least, I could only see the top line or two of the message while all the rest was off the bottom of the screen. If others are seeing the same as me, it’s unsurprising that they got confused).

    But… I installed it, and it’s still not working for me.

    I’m using a Valve Index through SteamVR. I start SteamVR, pull up the desktop view, and run Cyberpunk from Steam. Close the desktop view, and Cyberpunk starts up.

    I get into the ‘home room’ with the tutorial for motion controls and can try them all out.

    I can click out of this to get to the loading screen. At this point, I need to hit space. Bit of a pain as my VR rig is downstairs and the PC it connects to is upstairs, but a bit of cardio later, and I’m into the game.

    Then I’m talking to the guy at the bar. Everything is being displayed on the giant cinema screen rather than in proper VR. Is this expected? I still have to use keyboard controls to choose conversation options.

    The VR mod *is* running cos I can squeeze the left-hand controller, then the right one, and get the VR setup menu up.

    I can’t seem to move around though.

    Am I doing something dumb here? Are my expectations wrong?

    I’m happy to be told that I’m a fool and I haven’t read the instructions, as long as someone can point me to the instructions that I haven’t read!

    Thanks in advance for any help people can give.

    Ralf
    Keymaster

    X3D CPUs being faster in games compared to their X siblings doesn’t conflict at all with the notion that single core performance is most important for games. Quite the opposite actually.

    In games almost always one thread limits performance CPU wise. That’s just how games work. You always have a main thread that puts it all together plus a varying number of support threads, each with its own very different task. E.g. physics, game logic, input, sound, various graphics related tasks etc. The task (thread) that takes the most time per frame determines how fast the game runs in the end. Hence single core performance is still king even for heavily multithreaded games.

    The X3D CPUs are faster in games because despite their lower max. clock speeds their extra large cache speeds things up when the CPU has to access the same data in memory repeatedly. Apparently that happens a lot in many games, thus (gaming) performance per thread/core often is better than on their siblings with less cache. The more repeatedly accessed data a CPU holds in its internal cache the less it has to read from much, much slower RAM. How much faster a game actually gets because of that in the end quite heavily varies though.

    Caveat if you do more than just gaming with your PC: not every application benefits from the larger cache. Workloads that depend less on repeated memory access can be considerably slower on X3D CPUs than on their X counterparts due to the lower max. clock speed. E.g. fully parallelized workloads like (CPU) raytracing that utilize all cores and/or do largely number crunching fall into that category. So choose wisely depending on your machine’s main purpose.

    virtuayay
    Participant

    hi thanks for reading.

    i’m using the beta vorpx version from the forum.

    i searched the forum for this problem and the only page in the first few pages of results that sounded helpful, when i clicked the link, the forum said the post was gone!

    i have a good enough system for anything except new AAA DX12 games to run at 200-500 percent resolution scaling, this isn’t an fps problem.

    i have a 90hz wmr hmd, a 75hz monitor, and geforce 2080ti.

    i get no stutter/judder in native steamvr or openxr games (so long as i keep fps over 90) this has only happened in vorpx. i also dont get the stutterjudder if i use vorpx in pure 2d mode or even Z3D mode. i have motion reprojection turned off in my wmr settings and my openxr for wmr settings, and of course both are also set to 90hz.

    here is when i get stutterjudder in vorpx and how bad:

    worst: G3D, DirectVR, Head tracking prediction On (this setting also causes extreme ghosting of moving objects, i found i get less than half as much stutter and ghosting by turning head tracking prediction off)

    very bad: G3D, DirectVR (ghosting and stuttering is still too bad to be playable)

    bad: G3D, immersive/cinema (might not improve at all, might just look a little better from being less zoomed-in)

    i have tried turning all headtracking options to the least judder modes, that doesn’t help. (judderfree, then safe/off) and also disabling headtracking totally, no difference.

    some games i get just enough less stutter for them to be playable they just could look a little better in motion (official elder scrolls) other games way too much stutter to even enjoy (cloud profile homefront). official profiles run a little better most of the time, they are playable and enjoyable but the problem is still at least slightly there.

    one official G3D profile i tried worked perfectly fine: warband.

    all wmr and openxr drivers are newest, regularly updates. never used another hmd so no conflicting settings anywhere. vsync is turned off everywhere it could possibly be turned off.

    please read this post before replying, i will ignore replies that dont take account of the info i posted. please also try not to just post one-line replies, explain and offer multiple stages of tweaking in case your first suggestion doesnt work. thank you.

    Boblekobold
    Participant

    Hi,

    if I launch Metro Exodus with local profile and DX11, the game is in G3D, but I can’t get the menu with the shortcut I defined.

    It works in DX12 with Cyberpunk 2077 profile without any 3D at all (can’t even get Z3D).

    I would like to have the menu to set zoom value, etc.

    #216712
    Boblekobold
    Participant

    I don’t get Z3D in Metro Exodus with DX12 (I have to rename the exe to launch with DX12). Raytracing works well, even without DLSS.

    #216700

    In reply to: Diablo 4?

    cyrilp
    Participant

    There is now a profile for diablo 4 with depth 3d with addon.
    It’s working great on my Pimax Crystal, i can’t imagine entering a dungeon now in plain 2D !
    Even better using the super 3d feature: you get full res on each eye instead of half as in sbs.
    (unfortunately i must have done something wrong yesterday, now when i try to use super 3D the image is all magenta, maybe somebody knows why ?)

    #216699
    Ralf
    Keymaster

    Yes. In the meantime however you can easily make it work again yourself by updating the Cyber Engine Tweaks moddng framework.

    For details please check the roughly 3m huge, virtually impossible to overlook blue instructions panel in the launch environment. That’s a highly useful read for other reasons too. It gets also displayed as an overlay in the game window so that you can even read it without having to put on the headset.

    #216665
    f00dl3
    Participant

    Has anyone had luck getting vorpX to attach to games using Steam? I tried installing vorpX in the same Proton installation folders as Tomb Raider 2013 and Cyberpunk 2077 and can not get the games to launch even with Steam VR active.

    #216650

    In reply to: Annoying problem

    Zel1984
    Participant

    I have tried using a different VR headset yet this problem persists, it’s like i have activated some sort of VR overlay or something, the word “Left” appears in the left eye in white text and the word “Right” appears in the right eye in white text, the two words are all meshed together when viewing with both eyes open as you would expect, i have no idea how to turn this bloody annoying thing off or how it even got turned on.

    I removed all mods but still the problem remains and as i have tried multiple headsets that rules out them as a culprit which leaves me with the game or VorpX, as RDR2 isn’t a VR game i doubt it would be that causing this strange overlay thing to be showing in my headset, so does VorpX have such an overlay setting that i have accidentally turned on? if so how in the hell do i turn it off?

    If it is not VorpX and if anyone knows what it is and how to turn it off would you kindly let me know so i can get rid of this annoying thing.

    TheBalt
    Participant

    Hey everyone,

    So an Elden Ring First Person mod got posted on Nexusmods.

    The mod author put -alot- of thought into this one. There is no lock on, but there is some light autoaim. There are crosshairs for casters, and, well, just in your face melee combat for warriors.

    The mod is easy to install.

    I need to call out the elephant on the Room; why not use LukeRoss’ mod? Because – LukeRoss’ mod is barely playable. I tried it multiple times and its just an awful experience. In that mod, character orientation is not taken into account, so while youre trying to “side step” and then swing, your character is still facing in the wrong direction when you “Attack”

    This new mod, it basically gives Elden Ring FPS controls. Side strafing works as intended, aiming spells and projectiles does. Due to the lack of Information “on screen” for being first person; the modder even put in a “threat indicator” where in your crosshairs, there will be a Circle that will point towards incoming attacks, so if youre getting hit from the sides, youll have that info in first person.

    Overall, its the most well done First Person Mod for the Souls Series. Sekiro and Dark Souls 3 have good ones; but not nearly as well thought through as this one.

    The only annoying factor is the menus react to your look direction, so when messing with menus, you may want to zoom out.

    I will also add, I suggest mapping your Crouch/Sneak to your -Right Thumbstick-; you dont need Right Thumbstick anymore since there is no lock on. Now, set your Vorpx Settings for Zoom In/Zoom out to Thumbstick, so you can use the left stick to zoom out and navigate menus. If you are not seeing the Crosshairs in game, press Q on your keyboard, that should fix it.

    If there are any Sekiro fans around here, theres also a mod to give you Sekiro Deflect posture damage on enemies and basically play the game like Sekiro. First Person Mod is the first link, Sekiro Style Deflect is the Second Link and Sekiro “Posture Bars” are the third link.

    If you have any questions, let me know.

    https://www.nexusmods.com/eldenring/mods/3266?tab=files

    https://www.nexusmods.com/eldenring/mods/3471

    https://www.nexusmods.com/eldenring/mods/3405

    For the Posture Bar Mod, you need to fix one thing

    When you install it, you need to go into the game’s PostureBarModConfig.ini file and change this line to this:

    HideBarsOnMenu = true

    change to

    HideBarsOnMenu = false

    ____________________________________________________________________________________________

    Overall Modding Guidance for Steam Games in General:

    Now, in conclusion – IF YOU DO THIS AND ENJOY IT – BACKUP THE ENTIRE GAME ON YOUR HARD DRIVE. Mods for Souls games break with every game update.

    Go to your Steam Folder, Copy your -entire- Elden Ring folder and paste it somewhere safe in your hard drives. When the game gets an update, you can usually counteract it by letting it update, then when you want to return to the game with these mods, youll delete everything in the Elden Ring SteamApps folder, then Paste your old game. Have Steam set to “Offline mode”; so it wont see the changes made, then boot up.

    Saved games will get broken with updates too. I recommend, if you mod anything, to always put it in “Only Update This Game When I Launch It”. You can easily do this by Right Clicking a game in Steam – Properties – Updates – Drop Box Select “Only Update This Game When I Launch It”. Done, game wont update automatically.

    So, if you log into Steam one day and see “Update Queued” for a game youve modded; -STOP-, do not launch it. Put Steam into OFFLINE Mode. Now go to this site, they have a profile for every game, but we are just using Elden Ring’s as an example; https://www.pcgamingwiki.com/wiki/Elden_Ring

    There you can find where your saved files are, where configuration files are. Go in and back up your saves locally, somewhere else on your hard drive, along with your configuration files.

    If the game updates and breaks your mods; just put it back into Offline Mode, delete the game from the SteamApp folder, then use your old copy from before the patch, paste that into the SteamApp folder, then stay in offline mode to continue using the mods you want.

    Basically, if you mod any game, this is a process you want to be doing. Always keep a spare of the game’s folders put away in your hard drive, so if updates break mods, you just roll back like that and move forward, just keeping Steam set to offline mode to not attempt to update again.

    Dont delete the game from Steam, Steam is the DRM, you need Steam to have the game “installed” for it to launch. You just go in and replace folders manually.

    If you have any questions on the mods, Ill try to help.

    #216596

    In reply to: Vulkan?

    ToxicMike
    Participant

    Go to my thread here if you want to get Doom/Eternal/Wolfenstein etc to work with Vorpx Desktop Viewer, you just need to enable Reshade. You will have head tracking, but not depth – Basically, you can use your head and controller in Tandem to target and for movement direction, etc.

    Other apps and the Nvidia3dVision trick didnt include headtracking for me.

    I didnt have to downgrade any of my graphics options, was still running it about 1440p maxed out except raytracing

    How to get games like Doom Eternal into 3d in your headset w/ Vorpx

    https://www.vorpx.com/forums/topic/how-to-get-games-like-doom-eternal-into-3d-in-your-headset-w-vorpx/embed/#?secret=oMA3smEHx5#?secret=ZELeHSmQYD

    Thanks for this info, even if the new version of vorpX´s desktop-viewer is doing a better job after its updates. You never now what complications could be caused with certain hardware specs, so every info regarding optional workarounds, is welcome!

    #216595
    virtuayay
    Participant

    hm ok in the new vorpx beta the behavior changes here –

    now the alternative UE4 engine profile I was using doesn’t get any 3d effect!

    the threads online about vorpx and this game are kind of nuts, like in the same thread you’ll have one post saying it will make plane view 3d but not in-cockpit 3d, while another person says they still don’t get 3d at all and it’s just for headtracking, etc.

    so forget the profile combining stuff, now i just want to find a profile for real 3d.

    UE4 is a popular engine and some other UE4 games have G3D support, so i know we’ll find one that works eventually.

    don’t waste your time on the cloud profiles unless you only want a controller/headtracking setting, they don’t help with 3d.

    so far i have found this info on other UE4 profiles:

    1)VAMPYR -gives 3d effect but only when there’s an additional effect like explosions or icing

    2)Conarium -default G3D gave modest 3d effect in nonbeta of Vorpx, now it doesn’t do anything except make game run slower, just like the cloud profiles listed as G3d.

    also in both G3D Conarium and Z-Adaptive using the latest cloud profile (which strangely lists itself as G3d) you get a definite 3d effect when you’ve selected your plane, started the sortie, and it pulls forwards from the hangar to launch….but then seconds later, in flight, 3d shuts off

    virtuayay
    Participant

    hi, this is a feature request

    i’ve added every possible custom resolution to my pc and most of the time it still doesn’t behave right in a lot of games.

    for example one problem lots of people must have is that higher resolution makes gui’s glitchy, stuff like that. or a game just wont allow you to choose anything except a couple resolution options, even with .ini and registry tweaks.

    now in steamvr and dgvoodoo and even some emulators you have the option of increasing the internal resolution of 3d graphics while leaving 2d/hud/gui elements unchanged–

    in fact you can even select from low resolutions in-game, if it is the case that the game was never made to support especially high resolutions, and yet when you play the game obviously all 3d graphics are being rendered at many times the resolution.

    even some games have this setting and call it “render scale” or similar .

    i know there’s a sharpener function in vorpx but that’s totally different.

    obviously antialising with supersampling exists but that too is kind of different in practice, it never seems to look quite as good as having a higher render scale, and also there doesn’t seem to be a way while in-game with vorpx to change a supersampling setting there anyway (so why fuss about adding it when render scale is better to add anyway?).

    having custom resolutions or even an alternate range of resolutions (like with the new virtual monitor feature) are good to have of course, but really to just get most of these games working without tons of tweaking to account for every possible gui/hud glitch, this kind of 3d resolution scaling would be the best

    #216585
    beemzy
    Participant

    Yes, it reverts eventually. Would be nice if possible to have a VorpX hotkey to trigger VorpX’s VR. I found that after exiting Afterlife, I could save/reload to get back into VR. The issue doesnt seem to recur again in any of the later cutscenes.

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