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Nov 11, 2022 at 4:10pm #213718
In reply to: Weird “black-pencil”-graphics-glitch with FARCRY 6
ToxicMikeParticipantis now not yet possible to play far cry 6 in 3d, with z-normal?
3D can be troublesome with DX12, in certain cases certain games still keep running in 3D (if i remember correctly then HORIZON ZERO DAWN was one of the few still running in 3D even it uses DX12)
FARCRY 6 seems to be running with DX12 since one of its latest updates, so there was happening the same with RESIDENT EVIL (remake) getting a DX12-Update and since then refusing to run in 3D.
I was enjoying RE in 3D by the way, until those capcom-dorks decided to update the game with DX12 so then i had to continue playing the game in “boring” 2D then LOL.
Seems to be a common thing these days to do updates on games and suddenly change from DX11 to DX12, so i hate to say it but in certain cases it´s probably better to just pirate certain games and keep the game from doing certain more or less “useless” updates, especially when those are “destroying” a vorpX-3D experience that way.
Edit: Regarding your question, switching to 3D just made the glitch go away but i didn´t notice any 3D-effects so i am afraid the answer is “no”.
Nov 8, 2022 at 11:33pm #213669In reply to: How to get over motion sickness with VorpX?
ToxicMikeParticipantIn my opinion and after my experience, motion sickness can easily be overcome with just getting used to it.
I was easily getting sick pretty bad, moving through VR without teleporting was good as impossible for me without getting sick to the point of having cold sweat on my face.
I exactly remember how i couldn´t play DOOM VR any other way but teleporting. So when i tried the regular fluid walking-way more often, i noticed how easier it got and how i was able to play the game that way even longer, to the point where i was actually able to play it one hour straight the “regular” way rather than teleporting and so i was also able to play other games without getting sick so fast or not getting sick at all.
I also understand that it can be very troublesome for new vr-users while making them quit it too soon, since that sickness can be really bad (as it happened to me before i got used to it).
So people must be aware that just getting used to it is all what it takes to overcome it.
Most important thing is to realize as to when first signs of “slight” motion sickness are showing and instantly stop playing, otherwise it gets real bad with every other second you´re staying there and also stays that way for about 10 minutes (or even longer) even when you took off the goggles.
Nov 2, 2022 at 2:15pm #213596Topic: How to get over motion sickness with VorpX?
in forum General vorpX Discussion
czhongParticipantI’ve had Vorpx for a few years and would love to be able to play a full game with it. A handful of times I’ve tried various games in full VR mode (Cyberpunk 2077, Witcher 3, KCD, Vampyr, Oblivion), it’s pretty cool to be able to be in those worlds in VR. However, I can’t ever seem to last more than a few minutes before I get extremely queasy. I have a 3080ti and the performance appears acceptable.
I have fairly solid VR legs and I play SkyrimVR/fo4VR and other VR games regularly. Are these games not meant to be played in full VR and more in theatre mode? I get sick even if I am not moving very much in the scene. Any suggestions welcome.
Oct 30, 2022 at 2:27am #213549In reply to: 3D TV setup Troubleshooting
ANENEMYParticipantThank you for the additional tips. Still trying to figure out why some games aren’t displaying properly. So far Need4Speed Hot Pursuit Remastered and Batman Arkham Origins worked first try.
Dead Space, Alan Wake, Black Mesa, Left4Dead2, Portal 2 all have Black screen on hook-in. I’ve tried numerous profiles (official Vorpx and users’) to no avail. Even though the Vorpx version number appears, the del key doesn’t let me see the Vorpx-menu.
I’ll also say, only Left4Dead2 & Black Mesa appear in my “restore” profile settings section of the Vorpx configuration window, even though I have run all these games already. Is that odd behavior or do some profiles get stored somewhere else? Do I need to do anything manually if I’m importing multiple profiles for the same game? (Or do they just automatically overwrite the last applied?)
I appreciate any assistance though! Forgive my noob questions.. I’ve been tinkering but I only a couple hours a night, late. Hopefully I’ll be playing *something* by Halloween
Oct 26, 2022 at 9:45pm #213522In reply to: 3D TV setup Troubleshooting
petey53ParticipantI use Vorpx just for the 3d on my 3d projector and it works really well on most games, some games I had to make my own profiles for though, by using other ready made ones that I know use the same engine,I got every game working eventually by doing this… the only time I had a similar issue to the one you described was when I accidentally chose a different resolution to 1080p and the screen went all funny a bit like you said… that’s all I can think of really, never had any issues since.. I hope you get it fixed because Vorpx has been a god send for me, playing almost all my games in stereoscopic 3d is awesome.
Oct 26, 2022 at 5:50am #213518Topic: 3D TV setup Troubleshooting
in forum Technical Support
ANENEMYParticipantI am having an issue getting Vorpx to display 3D signal on my Panasonic 3D TV.
I read some posts on this forum of people using Vorpx to play games on their 3dtv’s. Those posts are now years old, and I’m likely in minority of people still using one. But, I’ve got a 1080p 3d with great image quality so I wanted to see if I could get it up and running with Vorpx.
I selected Generic 3dtv in Devices, and tried both “use windows default” or selecting my tv directly, but when hooking into 3 different games (Left4Dead2, Black Mesa, Portal 2) all I get is a black screen with a diagonal shader across the entire screen. I CAN see the Vorpx version number watermark in lower left of screen and I can hear the game running, but the image isn’t showing up properly on screen.
The few videos available referencing use of Vorpx with a 3DTV already show the game hooked in and running in SBS (side-by-side image) 3D format… I’m not getting even that far.
Also of note, the Del key to show Vorpx menu does not appear with the screen blacked out like that.
Can anyone advise on why I maybe running into this issue?
Oct 24, 2022 at 3:26pm #213486In reply to: Cyberpunk VR Update Thread
mr_spongeworthyParticipantHey Ralf; I’m currently trying to prep a clean install of Cyberpunk for a *full* play-through (which I’ve never actually done yet – I decided to patiently wait out all the updates and bug fixes etc. Looks like, with v1.6 we are in a ‘reasonably final’ state – let’s hope!)
I’ve played with your stand-alone version of your mod for CP2077, but generally went back to playing it the usual way, as that lets me switch easily between my HMD and my 3D Display, as desired, with almost zero settings fiddling.
I generally run in full eye-candy mode, forgoing full VR for a high-detail experience with RT. In the past (I don’t think I’ve even touched Cyberpunk for 6 months now) I never have *any* problems with RT being turned on, but in my early testing, hooking vorpX to CP2077 the usual way (not the stand-alone mod,) I’m seeing all kinds of image-warping and other issues, which go away once I turn RT off. This is a new behavior I never noticed in the past, and may have something to do with CP adding new RT effect it did not previously have?
Is there any way to fix this? Start the game and just move through as quickly as possible until you are given the quest to steal the car right at the beginning. Once you get to the underground garage where the car is located look around. You’ll need to move all around the scene and look around as well; you’ll probably see what I’m talking about.
Oct 21, 2022 at 7:17am #213461In reply to: Has anyone tried to make Scorn G3D?
TheBassKittyParticipantYes please! I just purchased VorpX specifically with the hopes of playing this game in G3D on my Index. I haven’t used VorpX before and now I’m trying to learn the whole program from the ground up just to play this game. Anyone that can help, please do!
I believe the engine is Unreal 4. I saw in a YT video to try using Jedi Fallen order or Abzu when creating a new profile. But no matter what I’ve tried I can’t even get it to hook. If anyone could help out, it would be greatly appreciated. Thank you. <3And by the way this game is pure art, it’s so amazingly gorgeous to look at and is atmospheric as HELL – it would be such an incredible experience in VR! You should check it out if you like HR Giger, atmospheric dark fantasy, Myst-like environmental puzzles, and ambient music. Help me live my fantasy of being on an alien planet in VR :D
Oct 20, 2022 at 3:28pm #213451
RigmarDrakeParticipantRalf, THANK YOU!! I was very impressed that you responded to my posts at all, let alone toughed it out with me for this long over this very frustrating issue that does not seem to affect anyone else, and therefore should be an extremely low priority for you. I completely understood if you had lost patience, and I was trying finally to get out of your hair and get comfortable with keyboard and mouse (which has honestly been a lot more satisfying than I expected). But I am absolutely floored, and so grateful, that you took the time to make changes to your software and release this new build.
IT WORKS! While the shift-gripped d-pad buttons still do not work as intended by triggering xbox gamepad d-pad functions, you fixed the issue I had where I could not bind Z and a bunch of other keys. Now I am able to bind every keyboard key, and with that, I can map Z, T (phone), M, etc. to the shift-gripped d-pad buttons (and the hotkeys) in gamepad mode. After rebinding those keys, I can do all of the necessary commands to play this game with controllers, and with all of the gestures working too. The grenade throw gesture still opened the map because RB is bound to M, but it was easy to fix that by rebinding RB to the combat gadgets key.
So once more, THANK YOU! I am going to play the hell out of this mod in all of its motion controlled glory.
There is one last, much less important issue. I’m now playing on the Reverb G2 instead of Quest 2, When I set the resolution to Ultra, the previous build of your mod set it to something near 2616×2212. Maybe it was exactly 2616×2212, but I thought the first number might have been 27xx. And the G2 looked so incredible at that resolution that I decided I couldn’t go back to Quest 2 for this game. Even though that would mean losing the incredible convenience of Air Link, I set up a pulley system for the G2’s tether to make it workable to have a wired connection while physically running around on the Kat Walk C2+ and swinging virtual katanas.
However, the issue with that high resolution was that it screwed up the inventory. I read your older posts about this being a limitation inherent to the game itself, with the only solution being to pick a wider resolution. The next resolution down that didn’t have inventory issues and was an option from the in-game settings was 2560×1440. It raised the FPS a bit, but that resolution was hard to live with after experiencing the real deal. I read comments others made to earlier this year about playing at 3840×2160 to fix the inventory issue. I wanted to try that resolution as well, but I think it may be a custom resolution because it’s not available in the game settings or as one of the mod’s resolution presets. I spent a few hours yesterday trying to figure out how to set custom resolutions for the G2, with none of the options I read about working. It would still be nice to try 3840×2160, but it’s not strictly necessary because mod’s Ultra preset at 2616×2212 looks good enough and the aspect ratio and does not appear to cause the same inventory issues.
But I was surprised to see that this problem fixed itself. In the previous build, was Ultra set to something different than 2616×2212? Did you change the resolution presets in this latest build to fix the inventory issues that the previous aspect ratio was triggering? If so, then thank you once more.
Oct 19, 2022 at 8:50am #213415
RigmarDrakeParticipantIn retrospect, is it possible that the gamepad button that should correspond to grenades is map because of rebindings I previously did? I assumed all of my prior bindings were only in keyboard/mouse mode and would not carry over to gamepad mode, and further that reinstalling the mod reset everything to defaults (I also set all in-game key bindings back to default).
But is that not the case, maybe because the mod saves rebindings somewhere else that gets saved even after reinstalls? If what I did before is still carrying over, the d-pad keys may not not be working because at some point I may have mapped them to the keyboard’s directional arrow keys instead. Is there a clean way to reset all key/gamepad bindings to your defaults?
Oct 19, 2022 at 6:10am #213412
RigmarDrakeParticipantThanks you! I don’t think it was the problem directly, but uninstalling Avast allowed me to see an error I did not previously receive during the mod install process, indicating that the files were write-protected. That problem persisted despite me ensuring that the CP directory was not read-only, using admin mode, changing the write settings for the entire drive, etc.
Eventually I figured out that the mod was installing to drive E despite the CP directory being on drive C. The problem may have been caused by some stray registry file from before I switched to Windows 11 and reinstalled everything. It’s possible that in Windows 10 I had Steam install CP to a drive that was previously labeled E. In any case, I finally resolved that problem and was able to install the mod with the current CP install on drive C.
So we’re making progress! Now finally back in the mod on Windows 11, I had the same problem I had in Windows 10. The mod menu recognized my Quest 2 controllers even in Gamepad mode, but none of my controller inputs were recognized in CP unless I switched to keyboard and mouse mode in the mod settings. And as before, there are lots of key bindings that are not possible (including Z).
But I finally figured it out. It is necessary to change the mod settings to enable the full override of the xbox gamepad controls. By default that is set to off, but it needs to be on. When that is done, almost everything works. It’s awesome.
Just two final issues, one of which is particularly important to solve because it’s still not possible to reassign inputs corresponding to the Z key (or many other keys, such as M, J, P, but Z is the only one that is indispensable). In gamepad mode, functions corresponding to Z (as well as other keys that control calling phone, etc.) are bound to the d-pad buttons. When I hold the left grip button, the secondary buttons are visible on the controller overlay and I can see that the d-pad buttons are mapped as secondary buttons for the left joystick directions. However, these do not work–nothing happens when I hold left grip and work the left joystick. All of the other secondary buttons work great. Any ideas how to solve it? Without the d-pad working and it not being possible to assign Z, there is no way to switch from the data and hacks displays in the scanner/tab mode, and no way to toggle between different objections on the active quest.
But we’re almost there! Thanks for all of your patience, I really appreciate it. This is stunning in full, maxed setting VR with psycho ray tracing. And the HUD overlay is fantastic after adjusting to get out of the Quest 2’s blurry peripheral areas.
Oct 17, 2022 at 3:51pm #213372In reply to: Attaching to program……
RalfKeymasterThat sounds more like coincidence. If vorpX recognizes a game, but can’t hook, it displays a trouble shooting dialog after thirty seconds or so with a few semi-automatic trouble shooting options. Try to install a hook helper when that dialog pops up. That can often help without having to get to the bottom of the matter.
Hooking issues usually are conflicts with other programs that also hook into games. If the options from the dialog don’t help, or the dialog doesn’t even pop up, you have to dig deeper. The trouble shooting guide on top of this sub forum has more details on the matter.
Oct 17, 2022 at 1:50pm #213370
RigmarDrakeParticipantHmm let me try eliminating VD streamer and seeing if that solves. Hopefully that’s it. Thanks!
Although first I need to get the mod to actually launch again. Among other attempts to fix this, I “upgraded” from Windows 10 to 11, reinstalled Steam, Oculus, Cyberpunk, and the mod, and it just does not seem to work anymore. When the game launches, the Vorpx tutorial no longer pops up as it did in Windows 10. I even tried doing this from Steam rather than Link and it still does not launch. But I searched and saw that others are using it with Windows 11, so not sure what the issue is. Hopefully I can resolve it and then troubleshoot the controller issue.
Oct 16, 2022 at 10:44pm #213362In reply to: Question about VorpX and DLSS 3
SephaelParticipant@Jarilo
-First, i do CGI, that’s why i don’t mind spending more money than average consumers on hardware, because it’s a tool… and because i have the budget locked since few month already.-Second, reguarding VR, i have a 3090 and it’s not enough to play at 4k for each eyes with maxed settings, or even high settings with 50 fps at minimum it’s painfull. That’s why i did not upgrade to a 3090TI, not much improvement.
-Last, the 4090 is not a “pro” card. pros that need ultimate performance would buy a Quadro, not a RTX, making the 4090 looks like a cheap card at 65% discount.
The 4090 is a niche card; if it was not for CGI and VR, i would have no reasons the upgrade from my 3090.
Oct 16, 2022 at 3:36pm #213358
RigmarDrakeParticipantOverall great mod, thank you for making it. But I have this same issue as peaches and it’s causing a lot of problems. I am using Quest 2 controllers through Link (which I saw from some posts is Ralf’s setup). Setting the controls to gamepad works in the Vorpx launch tutorial, all of the gestures work, but then the game does not recognize any anything I do on the Quest 2 controllers. Even the mouse doesn’t move when I push the joysticks.
If I switch the controls to keyboard and mouse in the Vorpx settings, then the game recognizes everything. But that actually creates its own problems. Most of the gestures still work in K/M mode, but the flick gesture does not reload and it’s impossible to throw grenades. Unfortunate, but I can work around that with key bindings.
The bigger problem is that it is impossible to bind all of the necessary controls onto the controllers because for some inexplicable reason Vorpx does not allow me to bind about half of buttons on the keyboard. You can hit them a million times and they just won’t register in the Vorpx key binding process. For example, G comes bound to the right shift trigger by default. But G is one of the many keys that cannot be bound for some reason. So if you bind something else to that trigger and override the G key binding that it starts with, there is no way to get that G back. After some trial and error, I kept the G where it started and then rebound G to something useful in the Cyberpunk key bindings. But it still wasn’t enough because there are a LOT of keys like G that are impossible to bind to the controller in Vorx, except they were never bound in the first place.
Then a bunch of the keys that are available to be bound to the controller in Vorpx (e.g., left/right ctrl, alts) just won’t do what they are bound to do in the Cyberpunk settings. I spent hours and hours trying every configuration to make it work, but I just barely ran out of available keys that Vorpx allows to be bound to the controller. And one of the most important key bindings is Z, which does multiple necessary things, including changing the current objective on the minimap. Of course, Vorpx does not allow Z to be bound to the controller. I tried reassigning the Z functions to other key bindings that were actually available, but none of those alternate bindings will toggle the current goal; it will always be Z, even if nothing is assigned to Z in the Cyberpunk key bindings.
In short, the keyboard and mouse mode in its current state is not really playable with Quest 2 controllers except if you are sitting in front of a keyboard. And I play standing, away from the keyboard, and strapped into a Kat Walk C treadmill. So I think I have no choice but to use gamepad mode instead of keyboard and mouse. But the problem is that I have tried everything I can think of (including uninstalling and reinstalling the Oculus program on my PC), and I still cannot get Cyberpunk to recognize any controller inputs when I set the Vorpx settings to gamepad mode.
I’m dying to jump into this mod because I have a new 4090 and the game looks stunning in max settings and psycho ray tracing, but I won’t play the game sitting down in front of a keyboard the entire time. Would appreciate any insight people may have about how to solve this controller problem. Thanks.
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I’ve had Vorpx for a few years and would love to be able to play a full game with it. A handful of times I’ve tried various games in full VR mode (Cyberpunk 2077, Witcher 3, KCD, Vampyr, Oblivion), it’s pretty cool to be able to be in those worlds in VR. However, I can’t ever seem to last more than a few minutes before I get extremely queasy. I have a 3080ti and the performance appears acceptable.
I have fairly solid VR legs and I play SkyrimVR/fo4VR and other VR games regularly. Are these games not meant to be played in full VR and more in theatre mode? I get sick even if I am not moving very much in the scene. Any suggestions welcome.
Topic: 3D TV setup Troubleshooting
I am having an issue getting Vorpx to display 3D signal on my Panasonic 3D TV.
I read some posts on this forum of people using Vorpx to play games on their 3dtv’s. Those posts are now years old, and I’m likely in minority of people still using one. But, I’ve got a 1080p 3d with great image quality so I wanted to see if I could get it up and running with Vorpx.
I selected Generic 3dtv in Devices, and tried both “use windows default” or selecting my tv directly, but when hooking into 3 different games (Left4Dead2, Black Mesa, Portal 2) all I get is a black screen with a diagonal shader across the entire screen. I CAN see the Vorpx version number watermark in lower left of screen and I can hear the game running, but the image isn’t showing up properly on screen.
The few videos available referencing use of Vorpx with a 3DTV already show the game hooked in and running in SBS (side-by-side image) 3D format… I’m not getting even that far.
Also of note, the Del key to show Vorpx menu does not appear with the screen blacked out like that.
Can anyone advise on why I maybe running into this issue?
