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https://www.theverge.com/2023/2/6/23588083/meta-shutting-down-echo-vr-john-carmack
That´s the right spirit, ya dipshits! Just cancel even more VR-Exclusive games and shut down servers, this will of course attract even more users get into VR and buy VR-Exclusive titles to begin with!
Not enough that VR is still struggling, especially this meta-crap, they´re already starting to shut down server(s) of game(s).
I don´t care what reason they may have to justify such a stupid move, it for sure will not help VR to become “better” in any way. So why even buying their next titles, when they are going to shut down its servers too soon probably?
Not that i even played ECHO or any other vr-exlusive title lately, let alone multiplayer-only vr-titles, but as a “vorpx-MANIAC” who is playing every game in VR now, i guess we and VR need all the industry-based support it can get, rather than doing the exact opposite META is obviously doing now.
Does anyone have an idea why i cant get it running? When i Start it in dx12, nothing happens and i get Stück on oculus home or steamvr (tried both). At dx11 it starts in VR and i can See it on the cinema, but i have no 3D effect, even when all the sliders are to the Max. I want to Play it in third Person in 3d on cinema Mode, because first Person triggers nausea.
Any ideas? Im using rift S and Standard vorpx Profile.
Topic: Messiah
Messiah (D3D and Glide) – G3D/Z3D
This is the first game that i got running in multiple modes with different renderers, very interesting ! You can run this game in D3D (G3D/Z3D) and Glide (Z3D), where in my opinion GLIDE looks the best. Haha who thought Glide would come into VR one day .-)
The D3D Renderer works stable in SAFE MODE, but doesnt seem to have sound, you may edit the safemode .bat to get the sound back. With G3D certain objects are at HUD depth only, so i recommend Z3D or dont even bother with D3D, just run the game with the Glide Renderer (MessiahGlide3x).
Requires DGVoodoo2 v2.6 , throw the Glide dlls and the D3D dlls into the games folder, set both Glide and D3D to max memory and “force resolution” to the max, eg. 2880×1620 etc.
IMRORTANT: If your graphics look blurry in GLIDE mode, choose a higher ingame resolution at 32 bit and force resolution with DGVoodoo2 also. If you encounter one eye become dark, go back to main menu and restart game.
– Optimized for Cinema Modes
– Full VR w. Headtracking available !
– Running GLIDE Z3D recommended
– Profile available at the cloudThanks to the forums I managed to get past login screen (DEL – Disable 3d render until logged in). There’s another issue on WMR HP Reverb G2 Gen.2 – if I use Geometry (“better visuals”) mode, the right eye is black, which would have been great if I roleplayed a pirate, but I’m not. Am I the only one with the issue, and is there a fix?
Also is there a way to make game textures less blurry? I know it’s 2014 game and it was mediocre in that aspect even then, but maybe some oversampling could do the trick? OpenXR tools or so? In MSFS those utilities made wonders.
(well, another thing is when I switched the controllers on while in-game, my char started peering into the sky and refused to move. But this might well be my own fault, since I play with mods).
I just installed this,set my Valve Index to Steam VR in settings and when i launch games i get an “Oculus runtime init failed,vorpx will not work correctly Swicthing vorpx to Steam VR mode”
I dont even have an Oculus anymore….How do i stop this error? I have reinstalled Steam VR as well and still get this error
Topic: Deep Rock Galactic with G3D?
None of the cloud profiles I tried allow G3D even if they say they do, are there any options for G3D with current versions?
VRG, the native VR mod for DRG, is not crossplay compatible while DRG+Vorpx is, so how can I get G3D working?
Hi all,
I am really hoping someone may be able to offer me some trouble shooting suggestions as I am really tearing my hair out with this problem at the moment and have spent hours trying to resolve it without success. I have previously used VorpX reasonably successfully with a handful of titles when I first got my VR Headset a couple of years ago – at the time I had a 1080 Ti.
I have had a bit of a break from VR, but was getting back into it over Christmas, and I now have a 3080 and a Reverb G2 headset. This should be able to run most titles very effectively with VorpX, but I am having massive performance issues in just about every title, and especially in Cyberpunk 2077, which is the main title I wanted to run VorpX for. Most titles I am getting FPSs in the region of 20 – 40, even at very low resolutions. With Cyberpunk 2077 the situation is even worse, the displayed FPS is in the mid-20s, but the actual display is far worse – if I move my head it can take several seconds before the rendered view updates to the new position (although animations, etc. can still be seen running in the background presumably at the displayed FPS).
Things I have tried without seeing much of a difference:
- The regular version of VorpX
- The new beta version of VorpX (and using the option to fully reset everything to factory defaults)
- The standalone Cyberpunk 2077 mod
- Both OpenXR and SteamVR modes (little difference between them)
- Install of the latest NVIDIA driver with clean install selected (even though this means I am going to need to set up all the custom resolutions again :( )
- Using Task manager to disable every non-essential program that could conceivably be interfering (the only thing still running was GOG Galaxy as it is needed to launch Cyberpunk, but I have disabled the overlay)
Is there anything else that I can possibly try in order to resolve this problem, or at least narrow down what might be causing it?
Thanks,
Alex
I’ve been testing out this new headset (coming from a Quest 2) and I’m running into strange problems that I can’t figure out. For instance, I just tried playing Half-Life 2, which always ran near perfectly on the quest (even with Airlink), and I’m getting constant de-syncing and lag, and also some weird issue where I’m seeing flashing mirror images of my weapons at times. I have no idea what could be causing this behavior. It was pretty bad in Fallout 76 as well, to the point I couldn’t really play it.
I know this isn’t a PC spec issue (running a 3080 OC, with a more than capable CPU) and again, these games ran fine on the Quest 2.
Any idea of what could be causing a wired headset have lag and desync issues like this? Thanks in advance.
(For the record, I’ve been using it to play Everquest (one of the main reasons I bought the reverb since only WMR headsets will work with this game for some reasons) and apart from some gamma issues and needing to use a gamepad to bring up and use the Vorpx menu, it’s been working fine for that.)


