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Viewing 15 results - 316 through 330 (of 2,149 total)
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  • swetie42
    Participant

    Hey there, I’m trying to get GTA IV working in VorpX in 2023 with the first person mod but I can’t seem to get decent 3d in VR because VorpX have taken all R.A.G.E engine game profiles away (both local and cloud profiles)

    If anyone could link me to their GTA IV profile (or to a profile for a different R.A.G.E game that would work for GTA IV) g3d or even z3d, you would wholeheartedly make my (and I’m sure many other peoples) days to come!

    Thank you, I await your response with the upmost hope and anticipation.

    #214589
    hasan101
    Participant

    Has anyone had luck running Black Mesa with VorpX? I’m using the default profile, have set a 4:3 resolution and have tinkered with pretty much all the settings. Yet still I get stuttering whenever I move my head and look around. Is there any way to prevent this? Using a Quest 2 with Virtual desktop, 3080ti, capable pc etc.

    Domagos
    Participant

    Vorpx was working for me, but after I reinstalled it I now get this error for any game I try to run with it. I’m using the Valve Index and I did switch the Device Selection to SteamVR, yet I still get that error message, even though I’ve never used or owned an Occulus.

    Can anyone help with this?

    #214488

    In reply to: Advice

    Sephael
    Participant

    I think you should also check headsets with a smaller resolution and see if it’s not a better choice than the Reverb G2.
    Real 3D in VR needs about double performances, as it will render twice (once for each eye). Meaning, if you get to run a game at 4k with steady 60 FPS, you will get round 30 fps in VR and it could be uncomfortable to watch as low fps could resulte as motion sickess for you.

    I would like to point 2 important things :
    First, resolution on your screen and it’s display in VR can look different; a 1080p on a 1080p screen can look clean, but inside the headset, it will look more blury and aliasez.
    1440p looks OK in the G2, and 4k is nice.
    Even with my 3090, i couldn’t run most games at 4K with high FPS and high graphics settings.

    Second, concerning Fallout 4, this game does not have DLSS; wich is bad for VR as it help having a higher frame rate without loosing too much quality. I couldn’t run Fallout 4 at decent display and graphics with my 3090, so in the end, i bought Fallout 4 VR.
    So if you want to run Fallout 4 in VR, be ready to reduce the graphic quality enough to get smooth FPS.
    The good news is, Fallout 4 will have a free update from Bethesda this year, so let’s hope that they will include DLSS.

    Is there any other games you would like to play with VorpX ?
    Outside of Fallout 4, the original Mass Effect trilogie is one of my favorite experience; i wouldn’t be able to play this games flat anymore.

    #214473
    Ralf
    Keymaster

    If vorpX can’t hook into anyting, there is almost certainly something interfering.

    First wait a minute or so when you see the ‘Attaching To’ dialog. The dialog will then display various trouble shooting options. Try to install a hook helper, which can solve many injection conflicts without figuring out the root cause.

    If that doesn’t help or you don’t even see the ‘Attaching To’ dialog:

    If you use any other AV program than Windows Defender, first and foremost get rid of that. Windows Defender will kick in automatically. Some of the more annyoing ones are really hard to disable, so the only way to ensure they don’t interfere may be uninstalling.

    Secondly disable/uninstall *every* tool you may have running in the background. That’s the best and actually only viable way to troubleshoot issues like this.

    #214457

    Topic: Oculus Help

    Documentationneeded
    Participant

    Hey Guys, I have gone through the basic trouble shooting faq and can’t get anything but vorpx desktop working. I have tried multiple games including: Forza Horizon 5 (saw a vorpx video of it so it works for someone), Need for Speed Unbound, Marvel Spiderman remastered.

    Every time I launch a game, it starts and the sound plays through my vr headset. Then the oculus loading screen tells me the game is loading. The game loads on my desktop monitor but the oculus screen loads infinitely and doesn’t start, or eventually freezes. The alternative hooking method does nothing, the oculus app loading screen doesn’t even open.

    It’s such a joke the developers want to raise the price before fixing the bugs, greedy as fuck.

    #214450
    mr_spongeworthy
    Participant

    Thats an interesting find however I also like playing without any 3d reconstruction at all.
    Maybe its possible to at least add dlss 3 support for plain 2d and geometric 3d mode.
    According to this post by Ralf (https://www.vorpx.com/forums/topic/vorpx-is-it-worth-it/#post-104956) geometric 3d uses 2 individual cameras so if Im not mistaken a depth buffer is not needed.

    That would indeed be great. If that’s true, the DLSS3 frame generation would help offset the performance hit that comes with G3D. Downside, however, might be that the vast majority of modern titles just don’t work in any meaningful way with G3D. (Many rendering issues with shadows and lighting, other effects, even ambient occlusion. I’ve seen only a tiny selection of mostly-older titles that work well enough with G3D to use, and even those have some issues to surmount. This was true for other G3D solutions like TriDef towards the end. I think most modern game engines simply use rendering methods for eye-candy that makes them woefully difficult to produce good G3D profiles.)

    I would be all for it if Ralf has magic he can work, but I get the feeling it’s an extremely difficult thing.

    #214413
    Dhekelian
    Participant

    Hi, I’d like to get into VorpX but would like some pointers if possible and before I buy a HP Reverb headset.

    I’m looking to use VorpX with Fallout 4 and I see there are profiles for this on youtube my question is I use a modded Fallout 4 so even though Steam has to be opened it is launched through Vortex, would VorpX work in this scenario?

    There are one or two other games I’d like to use but Fallout 4 is the main one. I hope I can also use my elite series 2 xbox gamepad? I’m disabled so really prefer the gamepad to VR controllers. I’m looking at the HP Reverb (rev 2) headset. Is that a good choice? Would buying a second-hand one be wise or is it best to go brand new?

    Lastly is there an idiots guide to set this all up? I have seen a few youtube videos but they are a few years old so don’t know if they are still relevant. Sorry for the questions.

    JetCat
    Participant

    Greetings 3D fans,

    I am thinking about buying VorpX for Doom2016 and Dishonored 2!
    I´m slooooooowly running out of VR games because there is not much in true AAA quality after Half-Life Alyx and Moss, only indie-stuff and 2 hour games, that´s why I want regular AAA games in VR.
    Just like Alien Isolation with that Mother-Mod, wow one of the BEST games for VR out there!

    But VR has one significant flaw, everything is way too small and not life-like sized, and that´s why all games need to have the SteamVR world slider set to 120% to have the world around me in authentic life-like size.
    Otherwise VR would look like a completely off and strange dwarfen world with ridiculous 140cm dwarfs as NPC´s standing around, chairs and tables look like made for elementary school children, and in general everything is only half the size it should be in VR when playing without the SteamVR world slider (which is the most legendary and important option ever implemented in any program!)

    The world scaling option in SteamVR solves this problem diving into some ridiculous dwarven world whenever putting on the headset, for good!

    Everything looks great now thanks to SteamVR world scaling. Even the cockpits in Flight Simulator 2020 needs slight scaling correction, the Fenix Airbus has a perfect life-like size in 110%, and the DCS jetfighters look great at 115-122% world size scaling.
    Alien Isolation needs SteamVR world scale adjustment of 125% otherwise small children´s hands are holding the flamethrower.
    You see how important size scaling is for VR? It is the main difference between being fully immersed, or being in a strange dwarven world where nothing has the right size and scale.

    So to get to the point, it is not possible for me to enjoy VR without world scaling option because only having the correct size of objects gives immersion.

    X-Plane for example has no world scale slider in VR, that´s why the cockpit chairs have the size for elementary school children, ridiculous and absolute impossible to immerse myself in such a cockpit.

    You see, not graphics but seeing objects in the the right proper world-like size makes a game a masterpiece or a no-go in VR. :)

    My question is:
    Has VorpX a world size slider option for games like Doom2016, Dishonored 2, (and I would also love to play Outlast and Soma if possible)?
    Without world scaling the immersion and sense of size and height is so off that a VR gane is not enjoyable.
    I need to know if I can adjust the size of the 3D world when using VorpX for a game before buying it :)

    #214313
    joek1973
    Participant

    Hi,

    I am trying to get Vorpx working with The BUS simulator by TML (Fernbus etc). Vorpx hooks into the game but DirectVR scan does not work (it’s not even there). Head tracking seems to work in Vorpx but this doesn’t equal head movement in the game even though TrackIR is enabled.

    This game has recently been updated to UE5, and I think it uses DX12.

    Joe

    #214250
    mr_spongeworthy
    Participant

    Very good news Ralf. Can’t wait to give it a try. Are you considering functionality that integrates with Gervant First Person mod? Or at the very least making sure you don’t preclude the use of it? It’s absolutely transformative. A PITA to get setup, but worth it.

    Side note: RT performance is behaving very strangely for me in this title; when I turn it on it’s as if the engine just gives up and refuses to give me 60fps in complex scenes. Settings don’t overcome this issue. I can dial all the way down to 1080p and even use DLSS on top of that, and it will just sit there in complex scenes at about 58 fps with my 4090 running at low usage. Cyberpunk does not behave this way so I think it’s some sort of driver or game inefficiency with RT. It does this as soon as I turn RT on; just the “global RT” is enough to do it. It’s proving extremely problematic as I need to hit at least 60fps for sync.

    #214213
    Bonoscot
    Participant

    I just installed this,set my Valve Index to Steam VR in settings and when i launch games i get an “Oculus runtime init failed,vorpx will not work correctly Swicthing vorpx to Steam VR mode”

    I dont even have an Oculus anymore….How do i stop this error? I have reinstalled Steam VR as well and still get this error

    #214195

    In reply to: Is The End of VR Nigh?

    moarveer
    Participant

    I don’t agree with this, I’m quite happy that Luke Ross has enough support that he can afford constant development in VR mods, tons of great stuff is coming from his work, so I’m glad with that. Besides, with one single payment you get all the mods he’s done, so you get a lot for those $15.

    On the other side, is quite clear the business model behind Vorpx is not working, and for that reason we barely see updates, even though Vorpx is inmensely superior to Luke Ross mods, with hundreds of supported games, and a huge amount of options to configure every game to your needs.

    You call him greedy? You’re greedy asking for everything in exchange of nothing and even being proud of it, that’s true greed. I’m all for people getting paid for their hard work. He asks for the incredible amount of $15, that would let you play many AAA games in almost made for VR form. That’s truly cheap.

    Can you imagine that Ralf could make a living with Vorpx? Can you imagine the amazing profiles, improvements and technologies he could create? It’s quite clear he does not earn enough money, and this amazing software feels like it’s dying to me.

    I already suggested Ralf he went the Patreon model but he didn’t like it, he took the right decision with single-game profiles, I wish he went by a ‘temporary exclusive single profile model’, where patreon supporters could get a single game mod-like profile just like Luke Ross, then maybe after 3 months or so, that profile would be included in Vorpx for everyone else. Freelechers would be happy, people dying to play a game in VR would be happy, and he’d probably earn a lot more money to support his development. I hope he finds a way to make it work, because Vorpx is amazing but feels abandoned.

    #214192
    denji
    Participant

    I’m having troubles with getting any game that doesn’t support G3D to display any kind of depth. Even when using cloud profiles for those particular games, both Z-Normal and Z-Adaptive does exactly nothing.

    Anyone seen similar issues and know possible solutions?

    #214145
    Ralf
    Keymaster

    If PowerDVD can output to side-by-side, you could try to create a profile based on the ‘SBS 3D Base’ profile that I added to the cloud a few weeks ago. Should work with pretty much everything that creates an SBS image using DX9-12 or OpenGL.

    1. Download the ‘SBS 3D Base’ profile from the cloud in the config app.
    2. Make a copy of the downloaded profile.
    3. Assign the main PowerDVD .exe to the newly created profile.

    No guarentee that it will work, but provided PowerDVD actually can output SBS (quite likely), your chances are good. Caveat: may not work for content with DRM though. In that case you’ll probably just get a black image even if hooking the app works correctly.

    An alternative option would be the vorpX desktop viewer, which can also be configured to process side by side input (on the image page of the menu).

Viewing 15 results - 316 through 330 (of 2,149 total)

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