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  • #212826

    In reply to: Stalker Anomaly

    rtoast
    Participant

    I tried it some time last year (beat SoC and clear sky back in the day) after having played theough Call of Pripyat in VR, was incredible, but yeah to my dismay the profile isn’t as compatible with Anomaly as one would assume with it being kind of a mod (I realize it is standalone)

    Vorpx always had such good support for the stalker games, I imagine Anomaly gets worked out eventually (at least i hope)

    #212783
    metzli
    Participant

    Every time I try to start vorpx I get a windows error message saying the Side by Side is not configured. Event Viewer says there is an xml error. Anyone know what to do here?

    #212772
    mr_spongeworthy
    Participant

    I run a 3080 Ti and Alyx, TWD Saints and Sinners, Assetto Corsa, and a few others I can run at Wide FOV at 100% Steam SS or greater and at very high quality settings.

    Sorry but I don’t believe it. I have all these games and a 3080 and I know there’s just no way. Maybe with reprojection. You only get smooth FPS in Alyx because it changes your resolution dynamically according to your performance so you’re not really running 100% SS there.

    It wasn’t necessarily easy to get there, but yes, I do indeed get those resolutions and frame-rates. My 3080 Ti is a factory OC model that stays right around 2ghz under heavy load. . Assuming you aren’t CPU bound, however, you may be able to do something similar. Note that at one point I had to do a complete clean reinstall. Old PiTool versions or possibly even Windows updates had messed things up so badly that it was killing my performance.

    Here are the titles I can run at Full FOV with no “Smart Smoothing” (I keep a spreadsheet of settings since getting this stuff all working right on Pimax equipment is such a PITA):

    Alyx runs at 109% Steam SS at 90 fps except in one single battle scene (Fred? What’s that things name?) That’s with the auto-resolution setting left on and (you can defeat it through an ini tweak). You can also tweak it so you can see which resolution-setting you are actually getting real-time in the HMD. If I run at 75hz or 60hz I get additional clarity, as the title can use the higher-resolution modes more often, but it will maintain 90fps if I prefer the smoothness. IMHO this title is the way all VR games should work. It’s simply amazing how smoothly it transitions up and down those 5(?) resolution modes. If you don’t have it, make sure you use the tweaks for Alyx that remove the PP requirement.

    TWDS&S runs at 90fps at 120% in-game SS, 75fps at 130%, and 60fps at 140% (resolution has a HUGE effect as you can see).

    AC runs at 60fps at 104% Steam SS, but I don’t need any more performance than that for a seated racing sim. That’s with SOL+CSP+Rain effects at night with tons of special effects. If I wasn’t using all that eye-candy AC would easily hit 90fps and stay there.

    Other titles I also run at Wide FOV at 100% or greater Steam SS with no smart smoothing are Dirt Rally 2 and Into the Radius. AFAIK you’ll never get *any* game that requires PP to run at Wide FOV at 90fps at 100% Steam SS. At least, nothing I’ve ever tried will do that. Dirt Rally 2 requires PP and I get 60fps at Wide FOV, 100% SS.

    In terms of vorpX performance, that wipe and completely clean reinstall did wonders. I had all kinds of performance issues creep into my rig over time, and they hit vorpX performance worst of all. If you have a second drive you can play with, you might try setting that up as a boot drive, doing a clean install of Windows with only the most basic software you need to get things working, and do a test run to see if you suddenly get a massive performance uplift.

    Also, Shadows are often a bigger performance hog than one might expect. In nearly all the title I’ve mentioned I probably have Shadows set to Medium or lower and I’ve also probably turned down particles, so it’s not like I’m getting that performance at Ultra settings across the board. I can usually get away with the highest quality textures and meshes however (if controls for such are available,) which I find very important.

    I do wonder, however, how in the world we are going to drive the 12K (if it even becomes a real thing). That’s so many more pixels, and I just can’t stand less than 100% Steam SS, even with something like the VRPERFKIT installed for upscaling. To my eyes the image just falls apart at anything less than that. Here is hoping a 4090 can actually drive a 12K at 100% SS.

    #212768
    Ralf
    Keymaster

    That’s weird. vorpX does make a few changes to the config file, but they (obviously) shouldn’t prevent the game from launching. Would be great if you could send me your vorpX-adjusted config files so I could check whether I can replicate the issue here.

    Please browse to [Documents]\My Games\FarmingSimulator2022. The files vorpX adjusts are game.xml, gameSettings.xml and inputBinding.xml. Please send these (after vorpX changed them!) as an e-mail attachment to support at vorpx com.

    What you can try yourself is disabling automatic resolution handling on the DirectVR page of the vorpX menu. With a bit of luck that resolves the issue. Let me know if it does.

    As a very last resort you can disable automatic settings changes there altogether. Only do that as a very last resort though. Some of the changes vorpX applies are vital for the profile to work as intended.

    #212756

    In reply to: Stray (UE4)

    mr_spongeworthy
    Participant

    Making your own vorpX profile is usually the better option and fairly easy if you know what engine a game uses, which is Unreal Engine 4 in case of Stray. Caveat: Some UE4 games are DX12 only these days. If there is no 3D with one of the many DX11 UE4 profiles try the Grounded profile as a base.

    I second this. Whenever possible it’s best to go the vorpX route – it’s simply faster than the other solutions. For example Witcher 3 (first person mod) pushed to 8K-X at 4K and every slider at max quality give a liquid smooth 60fps and can often maintain 75fps in vorpX Z3D. Virtual Desktop + SuperDepthVR can also be used, but even getting a solid 60fps requires quality concessions and a slightly lower resolution. So there is a substantial performance difference in many titles between vorpX and the alternatives.

    That said, I’ve been using SuperDepth3D (and now VR) almost since the initial release and they are a good alternative when vorpX doesn’t yet support a title. I hope Ralf, that you understand that we like to sometimes discuss alternatives for when vorpX doesn’t support a title yet? If you prefer not, then let us know and I expect most of us here will abide by your decision.

    Ralf
    Keymaster

    The DirectVR memory scan is only available in some games (indicated in the top/left corner of the game window if supported).

    However, if you are 100% sure that the game handles simultaneous controller and mouse input correctly, you can simply disable the ‘X-Box Gamepad Override’ option on the input page of the menu. If you don’t experience any input weirdness afterwards (e.g. head tracking dropouts, gamepad movement stutter or similarly odd things) all is well and the game in question does indeed correctly handle mouse and gamepad at the same time.

    BTW: the built-in gamepad to mouse/kb mapper that makes it possible to use your gamepad together with mouse based head tracking even in games that can’t handle both simultaneously is a fairly feature rich program in itself, the mapping can be fully configured to your liking (also on the input page of the menu).

    #212719
    lycansshadow
    Participant

    I literally just bought this after hearing all the reviews… especially for games like FS22… I’m running a 3080 and can not get fs22 to even get past load. I have tried everything posted in the troubleshooting topic and no luck and nothing I have read has even got close to fixing it

    I want to add: after vorpx has done its ‘altered settings’ the game will not boot even with vorpx turned off

    #212716
    Ralf
    Keymaster

    Just to get the obvious out of the way first: you have to type in the game name (a few letters should suffice) into the searchbox.

    If still nothing shows up, check whether maybe your firewall/av-program/router prevents vorpConfig.exe from accessing the internet.

    #212684

    In reply to: Dream Cycle AWSOME!

    Smoils
    Participant

    the problem is essentially their game design, not a version – randomly generated levels are completely random with enemies and items spawning inside walls, and since they cant have ai pathfinding in a random mess they generate enemies have to teleport in a crow particles to you and then try to fight in a prefab mess they scattered. Animations and movement is not polished in themselves since its not a big aaa studio and combined with random placement map part jank it just multiplies.

    I managed to get it to run at 90 with some ue tweaks in config files and it runs in dx11, well Im using launch parameters to make sure it does because there are only 2 dx12 profiles: cyberpunk and game-that-we-cant-speak-of so essentially just cyberpunk and it doesnt have g3d or z3d in dream cycle even though it hooks.

    #212678
    mr_spongeworthy
    Participant

    @fubar – Generally speaking you are correct, but there are exceptions. Very well done games will take full advantage of the 8K-X even on today’s cards. I run a 3080 Ti and Alyx, TWD Saints and Sinners, Assetto Corsa, and a few others I can run at Wide FOV at 100% Steam SS or greater and at very high quality settings.

    Assetto Corsa especially shines with SOL + CSP + Rain Effects. It’s almost beyond believing how amazing that looks. I enjoy driving around the ring, at night, in thunderstorms, with fireworks.

    It’s times like that which make the Pimax HMDs worth the incredible PITA it can be getting everything working right.

    I’m cautiously optimistic about the 12k, I hope Pimax has most of the kinks worked out; I would love to see CP2077 on that puppy though vorpX!

    #212670

    In reply to: Everspace 2?

    IA_Predator
    Participant

    Everspace 2 is not working for me with its newest version. Vorpx only seems to be able to halfly hook into it. On the desktop I can see the vorpx Logo on top and even the hint that this game seems to support TrackIR. However, on my oculus nothing is mirrored. And after a minute the hook helper dialog pops up. But when I try to install a hook helper I get the error message, that the required information cannot be extracted. It’s still using the Unreal Engine with DirectX 11. But so far no luck in hooking :-(

    #212669

    In reply to: Deus Ex profiles

    IA_Predator
    Participant

    I hadn’t have problems to come up with a good 3D effect in this game. However there is a big problem making it unplayable. The game renders the scene in multiple chunks. First the ui and your inventory, then the closer objects and finally the background. Each of these chunks is rendered with its own z range. That means if you increase the 3D effect to have good looking objects your ui and weapons are so far besides each other that it hurts. To make all things even uglier. If one chunk like the background isn’t visible that pass is skipped altogether. So you never know which chunk is actually the important one which should be 3D …

    mr_spongeworthy
    Participant

    Some titles just work better in vorpX than others, and Greedfall has certainly been one of them for me. It’s a story-rich RPG that will probably appeal to persons who like Dragon Age etc. It has two things going for it that make it work well in vorpX (virtual cinema mode). First, it performs pretty darn well, and second, it’s engine is good enough that it also looks good. I’m managing a solid 60fps/60hz on my Pimax 8K-X at full 4K game resolution with only the need to turn shadows down. Every other quality setting is maxed. Turn the resolution down even a little and full-quality shadows are also fine. The TAA in this title is not the muddy-blurry mess it is in most games for some reason, so using the vorpX sharpening will get very crisp results.

    A few quick tips:
    1) Download the vorpX Cloud profile by domjacksonuk (thank you!). Make sure you are in Z3D Normal mode and that the depth is set to 1. Now set the near/far balance all the way to FAR: 100%. Now set the Focal Distance nearly as low as it will go; around 3 or so. At least for me this provides far and away the best results – surprisingly good 3D with few artifacts and excellent in cut scenes as well.
    2) Set the in-game FOV slider to the maximum. That seems perfect to me, so no need to tweak it with mods or ini files, IMHO.
    3) That’s about it, it’s a fairly good title without modding, although I do strongly recommend this particular Mod as it is a game-changer, allowing you to travel with additional party members: https://www.nexusmods.com/greedfall/mods/43 Follow the install instruction found in this post (just install it manually): https://forums.nexusmods.com/index.php?/topic/7994778-increase-party-size/?p=110975918

    Make sure your controller is on when you start the game or it won’t detect it. It also has some bugged controller issues that have never been fixed, but it’s far from a game-breaker.

    rich0550
    Participant

    Very cool that worked thanks
    The only way i can look around in game is by holding down the right mouse have you ever encountered such issue any idea to fix? its a bit jittery, i turned down headset sensitivity, but need some kind of smoothing setting is there such?
    Thanks!

    btw it does say DX9 when starting. couple other things i tried many ways to get oculus to work it doesnt seem to even with steam vr set or oculus set, only windows mixed reality works hp reverb.

    #212616
    Ralf
    Keymaster

    vorpX will almost certainly work with the headset like it does with the current Pimax lineup.

    Not 100% sure, true 200° however sounds a lot like it might require a special setup with four views rendered per frame instead of two even with canted displays. That wouldn‘t really work with vorpX.

    My personal 2 cents: I think they are really starting to overdo it. Sure, the huge FOV is their unique selling point, but even with their medium FOV setting (about 140° horizontal) they would be so far ahead of ‚normal‘ headsets in that respect that personally I believe they would do better overall by targeting that instead of their super performance heavy (and still distorted at the outer edges) 180-200°. Just my two cents, of course.

Viewing 15 results - 346 through 360 (of 2,127 total)

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