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  • RigmarDrake
    Participant

    Ralf, THANK YOU!! I was very impressed that you responded to my posts at all, let alone toughed it out with me for this long over this very frustrating issue that does not seem to affect anyone else, and therefore should be an extremely low priority for you. I completely understood if you had lost patience, and I was trying finally to get out of your hair and get comfortable with keyboard and mouse (which has honestly been a lot more satisfying than I expected). But I am absolutely floored, and so grateful, that you took the time to make changes to your software and release this new build.

    IT WORKS! While the shift-gripped d-pad buttons still do not work as intended by triggering xbox gamepad d-pad functions, you fixed the issue I had where I could not bind Z and a bunch of other keys. Now I am able to bind every keyboard key, and with that, I can map Z, T (phone), M, etc. to the shift-gripped d-pad buttons (and the hotkeys) in gamepad mode. After rebinding those keys, I can do all of the necessary commands to play this game with controllers, and with all of the gestures working too. The grenade throw gesture still opened the map because RB is bound to M, but it was easy to fix that by rebinding RB to the combat gadgets key.

    So once more, THANK YOU! I am going to play the hell out of this mod in all of its motion controlled glory.

    There is one last, much less important issue. I’m now playing on the Reverb G2 instead of Quest 2, When I set the resolution to Ultra, the previous build of your mod set it to something near 2616×2212. Maybe it was exactly 2616×2212, but I thought the first number might have been 27xx. And the G2 looked so incredible at that resolution that I decided I couldn’t go back to Quest 2 for this game. Even though that would mean losing the incredible convenience of Air Link, I set up a pulley system for the G2’s tether to make it workable to have a wired connection while physically running around on the Kat Walk C2+ and swinging virtual katanas.

    However, the issue with that high resolution was that it screwed up the inventory. I read your older posts about this being a limitation inherent to the game itself, with the only solution being to pick a wider resolution. The next resolution down that didn’t have inventory issues and was an option from the in-game settings was 2560×1440. It raised the FPS a bit, but that resolution was hard to live with after experiencing the real deal. I read comments others made to earlier this year about playing at 3840×2160 to fix the inventory issue. I wanted to try that resolution as well, but I think it may be a custom resolution because it’s not available in the game settings or as one of the mod’s resolution presets. I spent a few hours yesterday trying to figure out how to set custom resolutions for the G2, with none of the options I read about working. It would still be nice to try 3840×2160, but it’s not strictly necessary because mod’s Ultra preset at 2616×2212 looks good enough and the aspect ratio and does not appear to cause the same inventory issues.

    But I was surprised to see that this problem fixed itself. In the previous build, was Ultra set to something different than 2616×2212? Did you change the resolution presets in this latest build to fix the inventory issues that the previous aspect ratio was triggering? If so, then thank you once more.

    RigmarDrake
    Participant

    In retrospect, is it possible that the gamepad button that should correspond to grenades is map because of rebindings I previously did? I assumed all of my prior bindings were only in keyboard/mouse mode and would not carry over to gamepad mode, and further that reinstalling the mod reset everything to defaults (I also set all in-game key bindings back to default).

    But is that not the case, maybe because the mod saves rebindings somewhere else that gets saved even after reinstalls? If what I did before is still carrying over, the d-pad keys may not not be working because at some point I may have mapped them to the keyboard’s directional arrow keys instead. Is there a clean way to reset all key/gamepad bindings to your defaults?

    RigmarDrake
    Participant

    Thanks you! I don’t think it was the problem directly, but uninstalling Avast allowed me to see an error I did not previously receive during the mod install process, indicating that the files were write-protected. That problem persisted despite me ensuring that the CP directory was not read-only, using admin mode, changing the write settings for the entire drive, etc.

    Eventually I figured out that the mod was installing to drive E despite the CP directory being on drive C. The problem may have been caused by some stray registry file from before I switched to Windows 11 and reinstalled everything. It’s possible that in Windows 10 I had Steam install CP to a drive that was previously labeled E. In any case, I finally resolved that problem and was able to install the mod with the current CP install on drive C.

    So we’re making progress! Now finally back in the mod on Windows 11, I had the same problem I had in Windows 10. The mod menu recognized my Quest 2 controllers even in Gamepad mode, but none of my controller inputs were recognized in CP unless I switched to keyboard and mouse mode in the mod settings. And as before, there are lots of key bindings that are not possible (including Z).

    But I finally figured it out. It is necessary to change the mod settings to enable the full override of the xbox gamepad controls. By default that is set to off, but it needs to be on. When that is done, almost everything works. It’s awesome.

    Just two final issues, one of which is particularly important to solve because it’s still not possible to reassign inputs corresponding to the Z key (or many other keys, such as M, J, P, but Z is the only one that is indispensable). In gamepad mode, functions corresponding to Z (as well as other keys that control calling phone, etc.) are bound to the d-pad buttons. When I hold the left grip button, the secondary buttons are visible on the controller overlay and I can see that the d-pad buttons are mapped as secondary buttons for the left joystick directions. However, these do not work–nothing happens when I hold left grip and work the left joystick. All of the other secondary buttons work great. Any ideas how to solve it? Without the d-pad working and it not being possible to assign Z, there is no way to switch from the data and hacks displays in the scanner/tab mode, and no way to toggle between different objections on the active quest.

    But we’re almost there! Thanks for all of your patience, I really appreciate it. This is stunning in full, maxed setting VR with psycho ray tracing. And the HUD overlay is fantastic after adjusting to get out of the Quest 2’s blurry peripheral areas.

    #213372
    Ralf
    Keymaster

    That sounds more like coincidence. If vorpX recognizes a game, but can’t hook, it displays a trouble shooting dialog after thirty seconds or so with a few semi-automatic trouble shooting options. Try to install a hook helper when that dialog pops up. That can often help without having to get to the bottom of the matter.

    Hooking issues usually are conflicts with other programs that also hook into games. If the options from the dialog don’t help, or the dialog doesn’t even pop up, you have to dig deeper. The trouble shooting guide on top of this sub forum has more details on the matter.

    RigmarDrake
    Participant

    Hmm let me try eliminating VD streamer and seeing if that solves. Hopefully that’s it. Thanks!

    Although first I need to get the mod to actually launch again. Among other attempts to fix this, I “upgraded” from Windows 10 to 11, reinstalled Steam, Oculus, Cyberpunk, and the mod, and it just does not seem to work anymore. When the game launches, the Vorpx tutorial no longer pops up as it did in Windows 10. I even tried doing this from Steam rather than Link and it still does not launch. But I searched and saw that others are using it with Windows 11, so not sure what the issue is. Hopefully I can resolve it and then troubleshoot the controller issue.

    #213362
    Sephael
    Participant

    @Jarilo
    -First, i do CGI, that’s why i don’t mind spending more money than average consumers on hardware, because it’s a tool… and because i have the budget locked since few month already.

    -Second, reguarding VR, i have a 3090 and it’s not enough to play at 4k for each eyes with maxed settings, or even high settings with 50 fps at minimum it’s painfull. That’s why i did not upgrade to a 3090TI, not much improvement.

    -Last, the 4090 is not a “pro” card. pros that need ultimate performance would buy a Quadro, not a RTX, making the 4090 looks like a cheap card at 65% discount.

    The 4090 is a niche card; if it was not for CGI and VR, i would have no reasons the upgrade from my 3090.

    RigmarDrake
    Participant

    Overall great mod, thank you for making it. But I have this same issue as peaches and it’s causing a lot of problems. I am using Quest 2 controllers through Link (which I saw from some posts is Ralf’s setup). Setting the controls to gamepad works in the Vorpx launch tutorial, all of the gestures work, but then the game does not recognize any anything I do on the Quest 2 controllers. Even the mouse doesn’t move when I push the joysticks.

    If I switch the controls to keyboard and mouse in the Vorpx settings, then the game recognizes everything. But that actually creates its own problems. Most of the gestures still work in K/M mode, but the flick gesture does not reload and it’s impossible to throw grenades. Unfortunate, but I can work around that with key bindings.

    The bigger problem is that it is impossible to bind all of the necessary controls onto the controllers because for some inexplicable reason Vorpx does not allow me to bind about half of buttons on the keyboard. You can hit them a million times and they just won’t register in the Vorpx key binding process. For example, G comes bound to the right shift trigger by default. But G is one of the many keys that cannot be bound for some reason. So if you bind something else to that trigger and override the G key binding that it starts with, there is no way to get that G back. After some trial and error, I kept the G where it started and then rebound G to something useful in the Cyberpunk key bindings. But it still wasn’t enough because there are a LOT of keys like G that are impossible to bind to the controller in Vorx, except they were never bound in the first place.

    Then a bunch of the keys that are available to be bound to the controller in Vorpx (e.g., left/right ctrl, alts) just won’t do what they are bound to do in the Cyberpunk settings. I spent hours and hours trying every configuration to make it work, but I just barely ran out of available keys that Vorpx allows to be bound to the controller. And one of the most important key bindings is Z, which does multiple necessary things, including changing the current objective on the minimap. Of course, Vorpx does not allow Z to be bound to the controller. I tried reassigning the Z functions to other key bindings that were actually available, but none of those alternate bindings will toggle the current goal; it will always be Z, even if nothing is assigned to Z in the Cyberpunk key bindings.

    In short, the keyboard and mouse mode in its current state is not really playable with Quest 2 controllers except if you are sitting in front of a keyboard. And I play standing, away from the keyboard, and strapped into a Kat Walk C treadmill. So I think I have no choice but to use gamepad mode instead of keyboard and mouse. But the problem is that I have tried everything I can think of (including uninstalling and reinstalling the Oculus program on my PC), and I still cannot get Cyberpunk to recognize any controller inputs when I set the Vorpx settings to gamepad mode.

    I’m dying to jump into this mod because I have a new 4090 and the game looks stunning in max settings and psycho ray tracing, but I won’t play the game sitting down in front of a keyboard the entire time. Would appreciate any insight people may have about how to solve this controller problem. Thanks.

    #213221
    kosu
    Participant

    I can’t use my controllers properly with my HP Reverb G2 and the free mod. The initial menu still works with my trigger buttons. To start the game I can also use the A button on my right motion controller once, after that the buttons on my controller no longer have any function. I can open and operate the VorpX menu, nothing more.

    Everything works fine with the paid version. But the VR experience is very poor even with the latest configuration file, as it seems the head movement is out of sync with the screen content and distorted. Here I get sick after a few seconds.

    Anyone else having trouble with the HP Reverb G2 or other WMR headset?

    #213210
    Renato Castro
    Participant

    I am very happy to be able to use oculus rift dk2 through vorpx. Because of him I met vr. The only thing I didnt get was to be able to move my head in games and not even in big screen mode. Does anyone have any tips on?

    #213104

    In reply to: Track IR with Vorpx

    IroquoisPliskin
    Participant

    Thanks man I realised all this and tried to delete this Post, I was persistent on running Arma 3 with Battleye on. I managed to get on servers with and without it on but it would turn off 3D and TrackIR support, I didn’t realise all this as I was trying this straight after installing VorpX. I don’t know why people give this program such a bad wrap it literally does what it says, Even though I can’t use it in Battleye servers I’ll use it on everything else without. Thanks Ralph for your work oh and burn this after reading haha.

    #213102
    Ralf
    Keymaster

    As usual this is a false positive.

    I uploaded yet another build, which at least for now should work again. Guess it’s time to figure out what Defender lately thinks it has to complain about…

    Please reinstall using your web installer. If you didn’t keep it, you can get one here:

    Just to be clear: absolutely nothing that vorpX does is even close to being “potentially unwanted”, malicious, harmful or anything else some AV program may come up with to frighten its users. All it does is injecting itself into other programs similar to many, many other programs, which obviously is necessary for vorpX to work.

    To avoid issues like this altogether add the vorpX program folder to the Defender exclusion list. Usually that would be: C:\Program Files (x86)\Animation Labs\vorpX

    #213095
    ButtZilla
    Participant

    im in the process of installing vorpx and running it. after install and registering the product im struggling to launch vorpx, when i have windows anti-virus and anti-ransomware running vorpx wont launch and i get the message “the item ‘vorpcontrol.exe’ that this shortcut refers to has been changed or moved, so this shortcut will no longer work properly do you want to delete this shortcut?” because of this vorpx then needs to be uninstalled and reinstalled
    but if i try to install and run vorpx without anti-ransomware and anti-virus (which im not really comfortable leaving those things off all of the time) vorpx launches but then my headset (valve index) wont turn on so im unable to even ensure its working. are AV needed to be off to run vorpx or only during install?

    obviously during all of this im not moving or changing files or folders that would cause a shortcut to break

    #213092

    In reply to: Industria

    CyberJ
    Participant

    I have this on my wishlist to try out eventually, but don’t have the time at the moment……………………………

    Thanks for the reply dellrifter22, that was quick :)

    Awesome, thank you, I will get and test those, fingers crossed.
    If the game didn’t look so good I probably would have left it, but now it’s gone and got into my head lmao, got to get it working!!

    Thanks again, I’ll let you know how it goes ;)

    #213090
    CyberJ
    Participant

    Hi folks,
    Long time lurker here even longer user.
    Ralf, you’re a genius and indeed the cause of me purchasing games I wouldn’t have even humored .. so thanks for that haha =)

    Anywho, ..
    I have tried a plethora of profiles with the steam game Indutria and simply can not get any “3d depth” or “FOV” to work at all. There are a few profiles that give the geometry options but the FOV slider doesn’t change the image.

    I have read on reddit and YT that either Half-Life 2 or the Bioshock Infinite works but I couldn’t get HL2 to hook at all and Bioshock profile doesn’t exist anymore so no joy there.
    I have also tried Control, Medieval Dynasty (or something like that), Get Even, A Hat in Time, Ace Combat, … well lets just say I have tried a few lol.

    Has anyone played this game at all and can help a poor guy out, no hair left to pull out.
    Or anyone have an Unreal 4 profile I can try with ?

    I wouldn’t normally beg like this but I don’t really want to go through every profile (although I will if I have too lmao).

    Any help would be greatly appreciated.

    #213059
    Waz999
    Participant

    Has anyone had luck running Black Mesa with VorpX? I’m using the default profile, have set a 4:3 resolution and have tinkered with pretty much all the settings. Yet still I get stuttering whenever I move my head and look around. Is there any way to prevent this? Using a Quest 2 with Virtual desktop, 3080ti, capable pc etc.

Viewing 15 results - 346 through 360 (of 2,149 total)

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