I’d also love to see this added as an option for immersive screen gaming. Increasing FOV and 3d strength make objects appear smaller so that even at -1 for screen distance I’ll still have to reduce 3d strength to get objects closer to life sized. Now that we have hardware that can better handle higher resolutions the ability to increase screen size as well would be great. Thanks!
Doesn’t seem to matter what combo or sequence I try, it just won’t attach. Even tried some “Cloud” profiles and still no attaching. MSI Afterburner off, then uninstalled = nope. Uninstalled BitDefender = nope.
Any other ideas, even just to get debugging the issue???
The Crew 1 and The Crew 2.
The Crew 2 has BattlEye anti-cheat so that one is out of the picture.
Vorpx attaches to The Crew 1, but there is no 3D at all with any profiles (I can’t even get the Z3D profiles to work, either).
My dream would to have The Crew 1 working with Geometry 3D, DirectVR, and head tracking. It would be so awesome to drive around in one of the largest ever open worlds in a racing game in glorious VR.
The FOV in this game most likely wouldn’t play nice since the FOV changes depending on your speed, though.
I changed the .csv file and saw no difference in fps, RAM usage, or VRAM usage. I even set the values to zero and saw no difference. As far as I can tell, the budgets are ignored.
First of all, I’m loving Cyberpunk with Vorpx. I don’t think I’d be able to play it normally now. Overall, it’s working great and far better than I hoped for.
Unfortunately, I am also getting fairly frequent crashes. It’s to the point where I’m having a hard time making progress in the game. (To be fair, the steam discussion for the game has quite a few people who don’t use Vorpx that are also seeing regular, random crashes. Some, or maybe even all, of this may be unrelated to Vorpx.)
Personally, I’m seeing two kinds of crashes. In the first type, vorpx crashes while Cyberpunk continues to run. (In my headset, I’ll get a little window that says it’s waiting for Cyberpunk that never goes away.) This type of crash seems to occur most often if I tab out or switch vorpx settings in the vorpx menu. The second type of crash occurs randomly while playing. In that one, everything dies and I get a Cyberpunk crash report window. (I looked at the crash report a couple times, and it looks like a memory access/null pointer type crash.)
I’m also seeing the previously reported issue where the top (or maybe bottom?) half of the screen is no longer 3d. (I checked the color precision setting, and it is set to high. I’m not sure why the solution that worked for others is not working for me.) The problem seems to always start during cut scenes. I could be wrong, but it seems like it starts specifically when the cut scene force the players view to pan left or right to see something.
(I’m running Windows 10 with a 2080 super, the new nvidia drivers from a few days ago. I am using the base profile. The only thing I changed was adding custom resolutions and switching to one of the slightly higher resolutions in vorpx’s direct3d menu.)
I also bought the gog version to support the developer!
Start oculus, VorpX (choose lokal Cyberpunk), Steam VR, then gog Cyberpunk with galaxy… (ingame FOV 100) thats it for me!
Still working for me! But the fps really sucks.. even with 1920×1080
i5 4570 3,2 Ghz, GeForce 1080, 16 GB RAM, SSD, Oculus quest 2
Tomorrow i get my new Ryzen 9 5900X. Maybe it will work a bit better then.
Otherwise I wait for my next GPU update GeForce 4080 next year.
I play 1080p Ultra without VR and i am fine now :)
Using VorpX 21.1.0.2, GOG CyberPunk 2077 1.0.4, Reverb G2, GTX-1080TI, 8700K, 16GB, 1920×1080 monitor
I am new to VorpX so forgive me if this is PEBKAC, but I start SteamVR which eventually then opens up WMR. Then I click “Start VorpX” and then select “Cyberpunk 2077 -> Apply & Close”. Then I start Cyberpunk 2077 and it just goes through its usual motions and VorpX just doesn’t attach. Even tried the “Alternative Hooking Method”.
Can someone suggest some alternative settings in CyberPunk because I usually find if those are wrong/bad in a game then VorpX won’t attach. I’ve tried 1280×960 as a screen resolution as well as just 1920×1080 – neither work :(
I think you misunderstood, my game runs stable and smooth using fluidsync (maintaining 40 fps) in vorpx at 3200×1800 and ultra with RT off. These settings give me roughly 80fps in flatscreen.
On the other hand, turning RT reflections on tanks performance (dips well below 40fps and freezes) even if I try 1440p/medium, even though these same settings are getting me 80 fps on flatscreen. RT reflections only becomes playable at 1080p/low in vorpx.
Basically, RT seems to disproportionately affect performance in vorpx compared to flatscreen. Not a big deal, but it is pretty curious.
does someone gets a huge image\screen glitching when looking\pointing to containers, dead bodies to loot, and when using the scanner? This glitching sometimes disappears when looking away, sometimes stays there until I turn off 3d or load the save again….
By the way vorpx is awesome, this game runs ok even on my intel i5 (everything on low, with immersive screen, but well playable)
I just had this recently again and so I m writing this.
Was making a custom profile for a new game based on popular engine (unity this time), after trying several profiles I find one that works, there is depth, but very slight and even cranking geometry to 5 difference is almost none. I try another one and in comparison its works so well first success might as well not have been G3D at all.
I get that geometry slider for official profiles is fine tuned to have good 3D on 1.0 value and just lets players adjust it in limits set by Ralf within reason. But it seems that when applied to other games the base 1.0 and scale you can crank it up can be miniscule.
TL/DR: so my suggestion is to have a geometry slider multiplier (maybe in configure menu on screen, not in vr) when you copy official profile and make your own.
Since the past two VorpX updates I run (Including the latest update for Cyberpunk), it would download the VorpX update and then it would run the windows installer. After the windows installer finishes, the installer crashes. Anyone else experiencing this?
It might be windows defender causing it, but it seems to still happen even when I set VorpX as “allowed threat” since freshly updated builds keep getting falsely flagged by windows defender.
The actual VorpX update is successful despite the windows installer crashing when it finishes the install and I don’t think there is any corruption since VorpX and its game profile database seems fine but not 100% certain.
Tried using RJkole’s cloud profile, even running vorpx as admin, and also HL in compatibility mode, the right eye is black, while the left seems work fine. Anyone else get this working?
It’s been out a while, but I just got my headset so Dragon Quest Builders 2 is a game I’d love to see. VR wouldn’t work so well with it but just to get the game rendering in stereo 3D would be beautiful.
Can’t even get it to launch with vorpX at the moment.
I started the game in Z3D and switched to G3D just now, the message did not appear.
However, if I remember correctly, I think it did show up the first time I started the game and switched to G3D. But fool that I am I thought this was just a general warning that performance in G3D will be worse and did not read it thoroughly. After I changed some video settings and restarted the game (unfortunately back in Z3D) and it not work, I thought that I should take a closer look at the hint again. But from that point on, it did not appear again.
Btw. even though the G3D setting in this game looks breathtaking in parts, it also has quite a lot of technical hiccups for me. Flickering white stripes around the edges and weird shadows (?), even though they are set to off in VorpX. Changing the focal offset has an effect on that but I did not find a setting to get it just “right”. This is the first official profile for me where G3D is not really playable to me. Not sure though, whether this is again a problem on my end. I went back to playing in Z-Normal, which also looks good and has practically no technical issues.
When you launch vorpX unlicensed, you should see a window pop up that contains instructions how to get your key, that’s the license dialog. If nothing is shown when you double click the “Start vorpX” shortcut, please make sure that your AV program doesn’t prevent vorpX from launching.