Archives

Homepage Forums Search Search Results for 'Get Even'

Viewing 15 results - 766 through 780 (of 2,129 total)
  • Author
    Search Results
  • sue
    Participant

    No dice, there’s no option to Switch to VR with Unravel, even though I can see the vorpX logo. Also I get a bunch of error messages when launching it.

    Ogrescar
    Participant

    I’m certainly not an expert on the matter, but from what I’ve read, the latency settings are not very effective when compared to other methods of reducing latency, like capping your framerate to prevent the gpu from getting overloaded.

    #198107

    In reply to: Far Cry 4 black screen

    vintager
    Participant

    Here’s what I wrote:

    Hi Ralf! Thank you for responding (if not solving the issue), I greatly admire your work. Vorpx is a wonderful tool.

    Forget the DirectVR scan, I’ve only mentioned it because I thought it might help you debug the problem.

    First of all, most people here are running the Steam version. If it’s not too much trouble, would there be any chance of you testing Vorpx on that version? If the integration only works for the Origin one, it’s okay, the game’s on sale right now and I don’t mind spending another 15 bucks–however, I want to know if it’ll work first.

    Meanwhile, I think I’ve figured out what the root of the problem is.

      1. If the Steam version is launched with Vorpx trying to inject itself from the start, the injector messes up with the loading process somehow; this is evidenced by the fact the loading with Vorpx enabled takes 3-4 minutes as opposed to the normal ~20 seconds without it.

      2. More specifically, Vorpx seems to prevent the game from connecting to the Ubisoft servers. After displaying the FC4 logo and trying to “log in,” the main window goes unresponsive while the headset switches to pitch black.

      3. After a prolonged period of time, the main window comes back and spews out a message saying it can’t connect to the FC4 servers. After that, it’s possible to start the game offline in Windows, but the headset never recovers.

      4. The only way to prevent this is to pause the Watcher and resume it after the loading finishes and the Ubisoft logo appears; however, in that case, the injection itself doesn’t proceed properly, and G3D remains disabled.

    I would really appreciate your support here. I only bought FC4 to play it with Vorpx–I’ve got no other use for a 2014 FPS.

    tomba4
    Participant

    Hi,
    After installing and starting vorpX, I see two processes (“vorpX Driver Control” and “vorpX Driver Control (32 bit)” running and eating their respective CPU cores (~3.5-4.6% per process, while ~4% represents one core fully loaded) even when completely idle.

    Is that an expected behavior?

    Additionally, even though the vorpX drivers are running, I never managed to get them attached to target process – sometimes there’s a small window visible stating something along the lines of “attaching to process X.exe”, but the game runs in the background on the main monitor.

    Any hints about how to debug it?

    I’m on Windows 10 20H2, Ryzen 9 3900x (12/24 cores), NVIDIA 2080 + 2070 SUPER (no SLI), Oculus Quest 2 (tried both Oculus Link and Virtual Desktop, doesn’t seem to differ)

    #197967
    Ralf
    Keymaster

    That has been introduced together with the new headset sync recently. The setting should be be reset to the original state when you exit vorpX, but unfortunately that doesn’t always work. Will be fixed in the next update.

    Background: normally vorpX can ignore VSync to allow running games at 90fps, but with the new headset sync method for unknown reasons in some games having it enabled causes a severe framerate drop when the GPU is maxed out although it shouldn’t really have any effect at all. To prevent this from happening it’s highly important to disable Vsync, otherwise the new headset sync, which is supposed to be faster, under some circumstances can have the opposite effect.

    #197957
    RJK_
    Participant

    I dont think creation date would be important.
    But you’r right, many profiles are not even 3D and with the raising number of profiles its getting harder to find a good one. I have personally added basic infos, things that are important to know, to each of my (almost 500 profiles), so if you load an “rjkole” profile from the cloud, you can be quite shure its been adjusted carefully and always containing basic infos.

    #197883
    3DPO
    Participant

    I managed to play Carmageddon Max Damage in full G3D. Use the profile for “Get Even”. Enjoy 😉

    #197833
    mhalsan
    Participant

    I did change the FOV, tried values from 30 to 180. It made the distortion even worse.

    I appreciate that this feature may get added at some point, in the meantime I’ll make do with what I have.

    Thanks, Mark

    #197823
    Gojak
    Participant

    One final question (I hope). When I get in game the mouse cursor seems “bound” somewhat. For example, when I open the pip boy, the cursor seems to hit some kind of invisible “wall” and I can’t move it higher in order to select the stats, inventory, data, radio sections of the pip boy. When playing the game on monitor, the cursor will go anywhere on screen. But when using VorpX it goes almost everywhere, but like I said it seems to hit these invisible “walls”, and I can’t move it beyond them even though I should be able to.

    #197782
    Ogrescar
    Participant

    I don’t know where you got the idea that vorpx wouldn’t hook the game – it’s a directx9 game, so the odds are very likely that vorpx will hook it. HelixVision and whether it’s displaying in anaglyph on your monitor is irrelevant.

    So, if you had assigned a profile from another dx9 game, Dragon’s Dogma for example, to the game’s executable, you’re likely to get at least Z3D, maybe even G3D if you find the right profile. Dragon’s Dogma is just an example – some profiles will work better than others, some will hook but not reconstruct the 3d, some won’t even hook.

    Ralf
    Keymaster

    I have a 3080 here since a little while. Even got it for the original price, just had to wait a month after ordering directly on launch day… Great GPU, I’d wait until the current price gouging stops though.

    Overall personal impression: great for vorpX, largely overkill for monitor gaming.

    That said: there is no simple one-size-fits-all answer to your question. A 3080 can improve framerate tremendously over a 1080 Ti whenever the GPU is the limiting factor, which is the case in many more graphically demanding (read: newer AAA) games with G3D. However, games can also be CPU limited. That can be the case e.g. for less demanding/older games, engines with unusually high draw call counts or some FullVR games where vorpX raises the camera field of view way above a game’s default to match the FOV of your headset. In a CPU limitied scenario framerate wouldn’t improve, instead you’d have more leeway for higher resolutions and/or maxed out detail settings, which is also nice.

    On a sidenote: if you get numbers that low in Kingdom Come Deliverance with your rig, you either overdid it with graphics details/resolution or something is severely off. With a reasonable resolution (1200p selected on the DirectVR page of the vorpX menu) the game should run at 45fps without much of a problem on a 1080Ti using G3D.

    MongrelVigor
    Participant

    I just bought and downloaded vorpx! My quest two arrives in two days :-) . What I’m also hoping is that it will work with my game pass library from Xbox on my PC . That would greatly expand what I have access to in 3D.

    Also my copy of DeepRock Galactic is through the Microsoft store. I get the impression that vorpx works well with steam games, even if that’s all I can use that will still be pretty good.

    #197621
    steph12
    Participant

    hey,

    if you’re looking to play this game with vorpx here’s some infos to get it working.

    for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.

    for z3D use halo : the master chief collection profile copy and attach exe the same way.

    you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.

    here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
    make sure to make it read only.

    [Core.System]
    Paths=../../../Engine/Content
    Paths=%GAMEDIR%Content
    Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
    Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
    Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
    Paths=../../../Engine/Plugins/FX/Niagara/Content
    Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
    Paths=../../../SWD7/Plugins/UIWS/Content
    Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
    Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
    Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
    Paths=../../../SWD7/Plugins/DragonIK/Content
    Paths=../../../SWD7/Plugins/HelperTools/Content
    Paths=../../../SWD7/Plugins/ImpostorBaker/Content
    Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
    Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
    Paths=../../../Engine/Plugins/2D/Paper2D/Content
    Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
    Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
    Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
    Paths=../../../Engine/Plugins/Media/MediaCompositing/Content

    [/Script/Engine.RendererSettings]
    r.RayTracing=False
    r.SkinCache.Mode=0

    [WindowsApplication.Accessibility]
    StickyKeysHotkey=True
    ToggleKeysHotkey=True
    FilterKeysHotkey=True
    StickyKeysConfirmation=True
    ToggleKeysConfirmation=True
    FilterKeysConfirmation=True

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=4
    foliage.LODDistanceScale=10
    grass.DensityScale=1.0
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.01
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=3
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=10
    r.Shadow.CSM.TransitionScale=3.0
    r.MipMapLODBias=-2
    r.Shadow.CSMDepthBias=5

    btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.

    MongrelVigor
    Participant

    I mostly just want to use it with my existing library of PC games.

    Will I be able to turn my head and look around using vorpx in non-native VR games? Even if I can’t I’m still very much interested in it just to have games that I move around and look at with my mouse and keyboard be stereoscopic 3D.

    My other question is what about games that don’t seem to have a profile yet? Will they potentially work anyway? Or do they have to have a premade profile by the people at vorpx?

    Is there a place where we can submit a list that we like worked on? I’ve seen the page that has a couple hundred titles and checked the ones that cover what I want, but I’m also hoping to play the following :

    Autonauts, prototype one and two, Saints Row four , risk of rain two, sanctum two, satisfactory , tribes ascend , Warframe , Diablo 2, total annihilation, Hellgate 2038 ( the original Hellgate London seems to be on the list, but I don’t know if this new Hellgate revival would work) deep rock galactic , Trailmakers , middle Earth Shadow Of War, state of decay 2. StarCraft 1 and 2.

    Any advice will be greatly appreciated!

    Laser
    Participant

    I tried Rocket League today but couldn“t get it to hook up properly.
    It tries to hook up to rocketleague.exe but eventually just pops up on monitor.

    I have the Epic Game Store version of it, but other EGS games work with vorpx so its not that…

Viewing 15 results - 766 through 780 (of 2,129 total)

Spread the word. Share this post!