Okay, I tried it again with your specific settings dellrifter. It made no difference.
I noticed one strange thing: even though I have it set to full vr, it isn’t actually playing in full VR. It’s playing letterboxed, like in Cinema mode. Do you get that too?
Also it is very clear that depth is messed up/flat because the crosshair has the same depth as the gun, i.e. no depth at all.
I thought that might be the case however… I managed to get it working in 3D on a local server and its quite immersive. Needs some tweaking and would look a lot nicer at high res if my PC could handle it.
I guess the only current workaround would be to run a server without the anti-cheat on but playing on that server could become frustrating.
How do I tweak the head position and tracking? an ini file somewhere?
Also what program can I use to capture what the rift sees? I’d llike to make a video eventually.
I just found out that FF10 HD remake uses the PhyreEngine. If anyone wants to try to get the game to work, here is a list of game profiles to try it with:
http://rjkole.com/gamestuff/engines/index.php?selengine=PhyreEngine
I’ll eventually be trying them out in the near future. But, in the mean time, if anyone can figure out if any of these works, that would be great.
Does anyone else use VorpX desktop viewer as their go to video player as well? If not I’d highly recommend it, I’m pretty impressed.
DeoVR used to be my go to player, but with the settings you can play with in VorpX even though their intent is more aimed at fine tuning your video games you can get really good image quality for watching movies or shows.
Crank up the sharpness setting and set crystal image to aggressive, then just fine tune your saturation and gamma the way you like it and I found it to be a noticeable improvement even over DeoVR which is already pretty damn good IMO!
Also if you’re able depending on your specs, I found that in the SteamVR resolution settings DeoVr started to bog on my PC at about 230% but I can max the desktop viewer out at 500% so that helps as well.
The only downside is there is no height adjustment, I find the screen is set much lower than I’d prefer for watching shows. I wish there was a way to manually adjust the screen, would be great to possibly see that in a future update. But I just stand up and hold my headset up above my head and reset the screen position with alt+space, then sit back down, then the screen is high enough where it’s adequate at least.
I’m getting this bug too, hair, items and destructables (some walls get smashed) are invisible even though the hand shimmer is gone.
I’m on Win 10, i5 6600k with a 1070
I wonder if this is a nvidia issue
Would you mind sharing your specs matt?
I can confirm that both hook methods are working here for me too. I’ve been playing ACOddy a lot this week so I was eager to test this report.
There is something fishy about Z3D rendering in both Odyssey and Origins using Rift in 19.1. Some type of Z-buffer artifacting that is appearant even on the loading screens. In game it has a stuttering smear effect.
Rebooting did not resolve, though I don’t get this problem using my Pimax4k with steamVR.
I do have “optimize game settings” disabled to keep my own ini values, but his wasn’t a problem before 19.1.
The few other Z3D games I’ve tested so far (Ghost Recon wildlands, Hunter call of the wild, War of Rights) still seem ok in rift, but those AC games are both affected. I’ll do more testing.
This update is great! I tried out a few games and I think there is a definite overall improvement. I tried out Prey, and everything is much better. Even the Z-Adaptive looks better! And the G3D is spectacular. Every-once-and-a-while, when I’m playing, I just get blown away by how awesome VorpX works, and the new release was another opportunity to really be impressed. I know I’ve said it before, but I mean it that you’ve made games really worth playing with VorpX. Awesome, thanks! =D
Oh! And I can’t wait to try Elex! That’s going to be awesome in G3D… so much to do! Lol.
Setting an exact 4:3 resolution (e.g. 1600×1200) should resolve the FOV flicker normally. Also try to run the game windowed if you are running it fullscreen now or vice versa. Some occasional weapon flicker might remain unfortunately.
Also make sure that nothing is running in the background that is taxing your CPU. DirectVR requires an entire core on its own for this game. On mid-range quad core systems without hyper threading (i5), or even worse laptops, that might get difficult if something is running in the background that also uses many CPU cycles.
I noticed that MKXL has perfect geometry 3D and looks very good. I tried the same profile on injustice 2 though and it looks very flat and only has z-buffer 3d. I have heard Injustice 2 and the new Mortal Kombat 11 coming in april use UE4.
My question: I have tried a few vorpx UE4 profile for injustice 2 and none of them seem to work. My question for ralph is.. do you think we might get support for Injustice 2 and MK11? I have to admit that MKX looks pretty badass in vorpx and I couldn’t even imagine MK11 because it looks like next-level graphics.
Would be incredible with a camera mod like MKXL has. Is there any technical reason why Injustice 2 won’t work?
Hi,
Is by default Max Payne 3 supposed to start with VR Mode enabled and a 3D strength of 2.0? Because that’s how the game was preset in VorpX when I started it for the first time.
I changed it to immersive screen. But there is one problem I can’t get rid of: My head tracking is linked to my mouse movement which translates to the game world moving when my head moves as if my head were the mouse. Is there anyway to disable this in VorpX? It happens in Max Payne 3 even when I am in the immersive screen and turning off head tracking in the vorpx menu gives the undesired result of disabling all headtracking in vorpx meaning the virtual screen is uncomfortably stuck to my face.
I don’t have time for details atm, but google for Flawless Widscreen. It’s an app to adjust FOV for several games, FC3 is on there. Think it even has hands FOV adjustment.
Also, I often use Letterbox in fullVR for these situations, and zooming the screen out some. Yes I get bars on top and bottom, but I still get headtracking and larger scale than playing in the cinema modes.
Sometimes getting proper FOV (distance from player hands/weapons and from the ground) are more important to me than the image filling my entire view, to get it “feeling” right.
I can’t believe I completely forgot about that program! I used it awhile ago and then just sort of forgot about it, but you are right, it’s like the perfect solution, especially since it works specifically with FarCry 3. Thanks a ton of the suggestion!
I don’t have time for details atm, but google for Flawless Widscreen. It’s an app to adjust FOV for several games, FC3 is on there. Think it even has hands FOV adjustment.
Also, I often use Letterbox in fullVR for these situations, and zooming the screen out some. Yes I get bars on top and bottom, but I still get headtracking and larger scale than playing in the cinema modes.
Sometimes getting proper FOV (distance from player hands/weapons and from the ground) are more important to me than the image filling my entire view, to get it “feeling” right.
I would have to implement some kind of remote control interface for that. Adding a simple command line switch would not help, switches are only evaluated on start. I’ll check what can be done on occasion, but since the Starforce protection doesn’t even work on Windows 10 anymore, that’s not high priority.
IIRC from the good old days of CD gaming, Starforce splits the game executble into two files, the .exe and a .dat file, the latter is the actual executable. I have no clue how both work together, but it’s worth a shot to try using the .dat file in your profiles instead of the .exe. Or maybe that was some other copy protection, can’t really remember.
Caveat: Even if that works, it would break your profiles for everyone who uses Steam/GOG/Whatever versions of the game in question
You could also look into things like AutoHotkey to automate the required mouse clicks.
Thanks for answering,
Since this is not a supported feature thing i would understand if you will not get much deeper into this.
Though i would like to explain a little more detailed what i am trying to do.
For Example many Starforce Protected games crash together with VorpX. – This can be solved by starting VorpX, pausing watcher, starting game, resuming watcher after a second or two.
I wrote a tool where the exact time beetween the start of two applications can be defined. The app starts the game, then after X seconds VorpX. BUT that doesnt work, starting the game and manually vorpX right after that will not work either. So i assume VorpX must be present in the taskbar when a game starts, even the watcher is paused. – I am also assuming there will be no other solution then manually resuming the watcher with the mouse through the taskbar.
Is that correct ?
I just bought battlefront I and II specifically to play in VR. But I’m not a fan of multiplayer, and navigating the campaign/arcade dictions is confusing as all hell, and so not VR friendly. Some of it doesn’t even have a first person option. So I’m realizing that if I want to play Battlefront singlrplayer in VR, I’m going to have to play a lot of it on flatscreen first.
That being said, does anyone tell me what parts of the game are first person friendly, and how to get to them?