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  • #219826
    RJK_
    Participant

    If anyone wonders why i am not providing so many fixes currently, it only seems like it.
    Its just that sometimes 39 of 40 games are for the bin fixingwise. Be surprised which games ive been trying to fix without success in the past. (Games cant be fixed for various reasons, for example they are too old or games using wierd renderers for example).

    This is a quick link to all the games that you dont even need to bother trying get to work in 3D. Though the list contains many games that were tested in 2D though (most games run in 2D anyhow )

    https://rjkole.com/gamestuff/latst.php?l=en

    #219792
    Boblekobold
    Participant

    Tesselation up to 15 in .ini files (two separate lines) is great. I hesitated a lot with Low, but for now, I play with ClarityFX to full and sharpness/texture enhancement to 2.0. Walls with corals are very detailed and sharp in Dyonisus Park. It gives volume to rust/coral.
    This game is very impressive in VR. You don’t need to play recent games to get stunning graphics with VorpX. Even with an RTX4090, it’s better overall than Cyberpunk 2077 in VR.

    #219784
    Vektor
    Participant

    Playing Cyberpunk, and I no sooner got everything working properly than VorpX suddenly starts getting jittery, and then the headset freezes. The game keeps running fine. The fps are even fine when it happens.

    This happens seemingly anywhere, but is a bit more prevalent in the megabuilding where V lives. (Particularly the lift, and walking across the floor where the gun store and boxing rink are.) But again, it eventually happens everywhere. It’s even happened on the settings screen.

    It happens in all 3 modes: Full VR, Cinema, and Immersive. It happens with 3d on, 3d off, edge peek, everything. I’m pretty sure I have everything at default, and I even turned off Clarity FX.
    I’ve tried lowering the game settings, the resolution, and Virtual Desktop settings. I’ve tried everything I can think of. Nothing seems to have any effect one way or the other.
    I’ve restarted the headset and my computer several times.

    Again, this seemingly came out of nowhere. It was working fine one minute, and now I can’t get it to run for a minute without VorpX freezing. Any ideas?

    Thanks in advance for any help.

    #219775
    Boblekobold
    Participant

    Using TextureStreamingMemoryLimit=0.000000 and TextureStreamingDistanceLimit=800000.000000 is perfect for me. I don’t seem to have crashes anymore ! THANK YOU THANK YOU THANK YOU XD

    TextureStreamingMemoryLimit=0.000000 seems to prevents some textures from loading, like detailed version of pink coral (or make it extremely slow), so I recommand to use a >0 value (128.000000 works well for me).

    I am curious about how did you get to test that specific change ? Had you some documentation about Bioshock 2 or was it just trial and error ?

    I’ve found some intel on the internet (Helixmod comment about G3D, Steam forum about Bioshock 2 even without 3D), and I tried several values/combinations. I asked myself the same question about the original intel ;)

    I’ve found the DynamicShadowDetail upgrade alone (it was obvious in the ini file).

    I think you can raise tesselation too (I tried 2.0 by myself and it seemed to me it was different but I wasn’t sure it was a good idea so I reverted, but I just read it can reach 15.0, so I’ll try).

    – It works only in Windows 10, not in Windows 11 where I still get crashes (Dual boot saves the day)…

    I play on Windows 11 without much problems so there must be a combination of factors. I have an RTX4090 with 31.0.15.5168 pilot. I use a Reverb G2 with OpenXR runtime.

    Did you try the virtual monitor tip ? You should if you have a good headset (displayport). High resolution is very important in every Bioshock (important textures can be very detailed, and a very high resolution is a way to negate aliasing in these games).

    #219766
    Boblekobold
    Participant

    I would recommand to play :
    1) Bioshock infinite
    2) Then Burial at Sea Ep1&2
    3) Then Bioshock
    4) Then Bioshock 2
    5) (Then Minerva’s Den)

    This way you :
    – respect the story chronology
    – graphics gets better over time (because Bioshock 2 is the best, and Infinite the worse, except Burial at Sea Ep2 wich is really stunning).
    – gameplay gets better and more complex (Bioshock 2 > Bioshock 1 > Bioshock Infinite)
    – it gets harder to configure ‘^^

    These 3 games are some of the best VR games you can do, in my opinion. It worth it even if you already know them (you can use Silvermod for Bioshock 1 original, custom ini mods for Bioshock 2 to raise or change difficulty). I can explain how to edit Bioshock 2 ini files if you need to.

    Don’t forget to use a very high 4:3 resolution like 3840×2880, to unzoom to the border of your view and to raise FOV until you get a perfect native-like experience.

    #219765
    Boblekobold
    Participant

    I’m playing the original one (lightings are better and I use mods to increase difficulty).

    I had no crash at all with Bioshock 1 (with Silvermod).

    With Bioshock 2, the game crash 1 time per 5 hours I would say. I would recommand swithing between too savegames because it can get corrupted and you may need to remove it from directory (it’s very rare).

    Finally, I use :
    TextureStreamingMemoryLimit=128.000000

    It’s impossible to reach max graphics using game menu. You must edit Bioshock2SP.ini :
    DynamicShadowDetail=High
    It seems to improve graphics significantly.

    I also replaced texture details options by UltraHigh in .ini files :
    TextureDetailInterface=UltraHigh
    TextureDetailTerrain=UltraHigh
    TextureDetailWeaponSkin=UltraHigh
    TextureDetailPlayerSkin=UltraHigh
    TextureDetailWorld=UltraHigh
    TextureDetailRenderMap=UltraHigh
    TextureDetailLightmap=UltraHigh

    I don’t know if it does anything.

    To answer my own question, the best VorpX shadow parameter is :
    G3D shadow : auto (it’s perfect this way)

    110 FOV with +0.1 camera high seems great to me on Reverb G2.
    To change FOV, use something like that in User.ini :
    Up=MoveForward|setFov 110
    Down=MoveBackward|setFov 110

    This way you change FOV when you move. It can be useful because FOV change each time you aim. You can do a sniper mod by doing something like this :
    MouseWheelDown=setFov 90
    MouseWheelUp=setFov 50

    The same solution works for Bioshock 1.

    It’s not necessary in infinite (but with this game you should raise font size with .ini).

    I use “HT positional tracking : on” to have 6dof in Bioshock 2 (even if I play with keyboard&mouse). Beware Delta’s helmet (you may need to recenter sometimes).

    I didn’t find the way to move HUD in Bioshock 2 (but it doesn’t bother me too much because I can see most important informations without edgepeek).

    #219719
    cc_rock
    Participant

    Hi all,
    I am not completely new to VorpX, I used it in the past with an Oculus Rift (a few years ago, so most likely quite a few versions ago), and I remember Dear Esther working particularly well, with almost perfect Direct VR, positional head tracking too.

    I tried again now with a Quest 3 through Virtual Desktop (I read that it should work if I select Steam VR mode).. the game launches and it is hooked by vorpX, but it works terribly.. flickering, no positional tracking, head turning works but I can see black areas when I turn my head and the rendering that “catches up” later and gets in front of me with some delay, if you know what I mean..
    I am on Windows 11 so I read Ralf’s message about performance issues with DX9 games (not sure if DE falls into this category) on Windows 11 and so I tried upgrading to vorpx 24.1.0, but nothing changed.

    I tried re-scanning directVR but it seemed to have made things even worse.. what am I doing wrong? Any suggestions?

    Xanfrics
    Participant

    I’m having an issue with the free standalone mod for cyberpunk 2077. When I boot the game with steam vr, I get the tutorial for the motion controls which I’m able to do, but as soon as it prompts me to press a button on my motion controls to exit the tutorial, it doesn’t respond, I have to press E on the keyboard. From that point, I have to use the keyboard and mouse, and while the camera does track my head motion, the game displays in a floating screen in front of me, even though I have theatre view disabled. I installed the mod onto a clean install of the game.

    Any suggestions?

    Tiggerdyret
    Participant

    I’m trying to find a G3D profile for Persona 5 Royal. I know the general procedure is to try out different games on the same engine, but the problem is that there are no other Vorpx profiles for this engine. Only a handful of other games even use this engine. The only thing I have to go on is that it should be a Directx 11 game.

    I did get it to work with Z3D on the Journey profile, but I’m wondering if there is even any point in trying to find a G3D profile for a game like this. I saw an old post mentioning they got Persona 5 working in G3D and that they would upload the profile, but never did and never said how they got it working.

    Is there any tips or procedures to go through when trying to a game like this working. Do you have a specific go to list of game profiles you go through when you have no leads to go on and are trying to cover a lot of different engines to see what works?

    #219631
    Ogrescar
    Participant

    I am having hooking problems with version 24.1.0 and would like to rollback to the previous version, but I don’t have the previous installer due to an hdd failure. Can I get a link or something?

    By hooking problems I mean the failure rate is at least 50%. I won’t even mention that starting vorpx kills my Oculus link about 90% of the time, forcing me to either reconnect it or just do something else.

    sounduke
    Participant

    Hi,

    I think there’s a problem with how vorpx generates g3d when using AMD cards with latest drivers (as of april 22nd 2024).

    I recently upgraded from a gtx 1070 to an RX7900GRE, and in the games “The surge” and “Mass Effect LE1” i get 4 or 5 fps even at fullhd. Z3D works without issues, but as soon as I change to g3d it slows down to a crawl.

    I tried disabling vsync and all other stuff on adrenaline, nothing works.

    The surge had better fps with the gtx 1070, which makes no sense. I know vorpx works better with nvidia drivers rather than amd drivers, but it’s not happening with other games’ profiles. Is there anything that can be done?

    #219564
    Boblekobold
    Participant

    G2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.

    But i loved the resolution, not even Quest 3 can quite get to this level, IMO.

    To solve these issues with the G2 :

    You can buy a VR cover (I needed it to remove the nose thing) :
    “VR Cover Facial Interface & Foam Replacement for HP Reverb G2 V1 & V2” on Amazon

    You can also buy a BoboVR M2 strap :
    “BOBOVR M2 Plus Head Strap,Compatible with Meta Quest 2” on Amazon
    With a G2 adapter :
    https://www.etsy.com/listing/1079503371/kit-adaptateur-tyco-tech-hp-reverb-g2?variation0=2226421683

    This way it’s perfect (I added coins as counter weight at the back, in little plastic tubes, and I added bubble wrap around BoboVR top arms). The G2 doesn’t even touch my face. It doesn’t move. And I can wear it as long as I want.

    If needed, there is also counter weights and other straps :
    https://www.studioformcreative.com/reverb-g2
    Varjo Aero ones could be better (as there are two weights)

    Don’t forget lenses (correction + blue protection) :
    https://vroptician.com/

    #219557
    Laser
    Participant

    Well I wasn´t going to upgrade my G2, but it decided to die unexpectedly. First I looked at Crystal and Big Screen but both have downsides and are quite expensive units, then I thought about Quest3 and almost bought one. But finally I decided to get Pico 4, my thought process was that I needed something that was available immediately and its really cheap unit.

    After few days of setting this thing up and testing it in various ways I am positively surprised how good it is. Compared to G2 the resolution is littlelower but the pancake lenses are far better than the fresnel lenses of reverb. I have only used the pico in wireless mode with my pc, its really nice being wire free even when gaming seated. Pico´s own streaming assistant didn´t work at all for me but with virtual desktop I was able to connect instantly. I still need to mess around with my routers and settings to get best possible wifi connection.

    Downsides and upsides compared to Reverb G2 V1
    -Slightly lower resolution
    -Built in audio isn´t great (I plan to use wired phones connected to pico)
    -Stock facial interface isn´t that comfortable (I already printed new interfaces to fix this)

    +pancake lenses offer much wider sweet spot and the image is clear to almost the edges of the screen
    +optional wireless mode
    +stand alone mode (not sure that I will be using this much though)
    +really cheap, I only paid little over 300€ for the 128GB model, that is almost half the price of quest 3)
    +colour passthrough mode vs the black and white in G2 (resolution isn´t great but its enough that you can move around in your house without taking the headset off.
    +headset/controller tracking is far better, I couldn´t really play beat saber with G2 controllers due to losing controller tracking.

    #219554
    MarcDwonn
    Participant

    G2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.

    But i loved the resolution, not even Quest 3 can quite get to this level, IMO.

    #219532
    Cer
    Participant

    Hello,

    I (think I) know what head tracking is and how it works and what settings are there. I already used in imersive mode, where I can turn my head by that turn the camera in game slightly (depending on setting). But if I turn the head I will also look at the border of the screen unless I make the screen bigger than my view.

    1st Question/Suggestion:
    Wouldn’t it be good if (in immersive mode) not only the in game camera moves with my head but also the virtual screen?
    This way I would always see the full screen and no borders. I could even turn my head arround like in full VR.

    Currently I am playing Good of War using virtual desktop + 3D mod. Only this way I was able to get good geo-3D.

    2nd Question:
    How can I make head tracking work in virtual desktop?
    I understnad that it is probably not desired to move the mouse cursor with the head on the desktop, but after starting the game I would like to switch it on.

    Happy Easter!
    Cer

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