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  • #219272

    In reply to: 24.1.0 Feedback

    Cer
    Participant

    Hi Ralf,
    thank you for the answer, but I wasn’t complaining about auto-disabling of the real monitor. I just wanted to point out there can be a situation leaving you without any monitor.
    Maybe you can read my post again and check every point as I think they are all valid, but maybe misunderstood. Don’t get me wrong, I just want to help make this great pice of software even better.

    For example “hooking while the desktop viewer is active are intended” is sure a good feature if you are going to play games “made” for vorpx, but it doesn’t work for games that should run natively in SBS or just flat on a big screen. Since the desktop viewer supports both, it should work. Well, it does work but not as comfortable as I would like. Why not supporting this by having a profile that tells the hooker not to hook? And going further this way, why not have a profile that switches on the desktop viewer and activates the virtual monitor for me?

    What I cannot agree with (or maybe just don’t understand) is, that there is “No need to fiddle with custom resolutions ever again”. How can the virtual monitor know what resolution I want to look at? Even in vorpx supported games I manually choose the resolution depending on the performance of the game, how good the game supports wide screens and if I am playing in imersive or not. I already missed a possibility to define a resolution per game (e.g. as local extended profile setting) before I discovered the virtual monitor.

    About the “head tracking issue”: I found 2 settings. One to switch it on and one for sensitivity. I tried for quite some time but couldn’t make it work.

    #219264
    MarcDwonn
    Participant

    Please report if the nVidia Ambient Occlusion works in stereo mode. I’ve never been tempted to add AO to The Witcher 1, because it already uses baked lighting. On the other hand i tried out the Far Cry VR mod the other day, and that one really needs some AO because it looks super flat. I briefly thought about nVidia AO, but dismissed the idea as “not compatible” with stereo view.

    So yeah, looking forward to hear about your experience.

    About modding: i played TW1 fully modded with texture mods and other stuff, and the engine gets a bit more unstable, but it works great in G3D, S3D is perfect, even the particles have proper depth. It was my first vorpexed game i played and i was mighty impressed.

    #219184
    SavaDude
    Participant

    Good evening –

    Whatever help I could get would be greatly appreciated. I am running a heavily modded Fallout 4: FROST build with the latest and greatest version of VORPX. There are several issues.

    1. VORPX hooks into Fallout 4 just fine
    2. The Edge Peek does not work – I have assigned it to multiple keys, mouse buttons – no dice.
    3. The VORPX In game menu does not work – I have assigned it to multiple keys, mouse buttons – no dice.
    4. The right eye on my Oculus 3 does not work. I have run it with Oculus air link as well as set it for a generic headset, a STEAM configuration with Virtual Desktop – no dice.
    5. The left eye works fine
    6. Even with the FOV set in the INI file to 100, 110, 112, 120, 125 – nothing changes. It is zoomed in so far that it is unplayable
    7. In troubleshooting I have:
    a. Removed the Fallout4 Upscaler
    b. Removed Shadow Boost
    C. Turned of all NVIDIA upscaling, sharpening, etc.
    d. Set the resolution options to all manner of different things – it makes no difference.

    Any ideas you may have would be great!

    THanks

    Ralf
    Keymaster

    When automatic resolution is available there really is no reason not to use it. The auto computation is a fairly complex algorithm that factors in various vorpX/game settings that may impact the best possible aspect ratio/resolution. Disabling it will often result in less optimal performance.

    Even more important are other automatic settings changes, which whenever available for a game typically make sure you get a perfectly matching FOV and/or less graphical glitches. Often these even include things required to get games working at all like choosing the right graphics API or a working AA mode.

    You are of course free to dismiss all of that, but please don’t recommend doing so to newcomers. In the best case that makes things harder for no good reason, in the worst case it makes games unplayable with vorpX for average users entirely.

    #218987
    Altered_Cabron
    Participant

    Hi Ralf, thanks for the reply. You do a tremendous job replying to everyone here and given the million different ways to get this thing running, this is commendable.

    The only way I could get meta quest 2 controllers to be detected was to disable the XBOX controller default option. Then regardless of KB/Mouse or XBOX controllers I have access to the mapped controls, which are great. The place I’m coming up short is knowing which buttons to press to gain access to the less-frequently used controls (ie T for picking up a voice call, or X for using items from the inventory shortcuts, and also tagging with mousewheel when Im in stealth wheel). It’s not obvious to me what those alternate mappings are – even when I cycle between the shift mode and look at the controllers, they don’t seem to exist.

    Can I just open this up more generally to ask other users who are running via steamlink and using meta quest controllers what button they press for the inventory items or tagging in stealth. Thanks in advance/

    #218981
    Altered_Cabron
    Participant

    Hi Ralf – thanks for the speedy reply, and thanks also for making an incredible mod!
    I have read all the documentation and looked far and wide, but couldn’t see this specifically addressed (apologies if its there and I missed it).

    I do have my head around using the shift functioning on the second controller to get sprint/escape/d-pad for weapon switching but I’m just stumped about how to use this or what the default mappings are to get to using quick-slot items like the health packs, or even tagging enemies in stealth mode.

    As a second question I wanted to ask about the default mapping during stealth mode of hitting ‘F’ which is the upper button on the left quest controller (you have to hold the menu button just below it, to get into stealth mode and from what I can tell drop the other controller and press ‘F’/Y with your other hand to perform hacks). Any thoughts on this, or have I missed something?

    #218927
    TaunHawk
    Participant

    I am a determined soul.. must have my Farming Simulator 22 in VR…. After my fourth re-install of vorpX, I finally got everything to work again. Had to setup a new profile and set up all new settings. Took a few hours, but it appears we are back in business for now. I really dislike the “optimize game settings” that vorpX does when the checkmark is not marked in the config options, but there appears to be no way to get things rolling as far as getting “3D Reconstruction: Geometry” to activate in the profile until this is optimized by vorpX a few game start ups. All my in-game keybindings also got reset by vorpX to default, which was really annoying. Eventually I was able to turn off the optimization and setup the graphics exactly how I want it and get vorpX to stop messing with it. Such a fiddly program, but if its what we have to put up with when dealing with non-native vr games, well.. its really the only option for now.

    Lesson learned, dont update vorpX to new versions unless you are about to start playing a new game and are no longer using it for another game that is already running perfectly fine as is. Never touch a running system… I always forget this…

    #218780
    headsetvr
    Participant

    Since I’ve had a Quest 3 headset recently, i Found that i can not get anything to hook. Even games that I’ve got running myself in the past and games ive seen other people get working. I just tried a reinstall of the beta 23.1 to see if that helps and all i got was getting asked to re-register again again. I’ve even tried using OpenXR instead of the Quest option and no joy there either. It’s bound to be some setting that i’m unaware of but i’m not technically minded so wouldn’t know where to look. Can you help please?

    #218749

    In reply to: disappointed in vorpx

    Boblekobold
    Participant

    Just tried Metro Last Light Redux (2 euro on Steam this week). It’s impressive. G3D seems perfect so far (First Level). I think the game is far less optimized than Metro Exodus, because it ask a lot to my RTX 4090 (even the best card possible is not enough to get the perfect resolution and framerate on Reverb G2). But it’s enough to be really good.
    I played in 2880×2160 ultra (I think I can still raise it a little bit more). I tried 3200*2400, it was visually perfect, but framerate was a bit low ‘^^

    #218746
    dellrifter22
    Participant

    I’ve been using the Varjo Aero for a year now (coming from Reverb G1) and it works great with vorpX. The G1 was already a good experience, but since vorpX gaming is my main hobby, naturally I rationalized the upgrade.

    I play all my games seated at the desk – mouse and keyboard, and only use minimal head tracking to occasionally look side to side. For me it’s about sitting comfortably and having the best fidelity visuals possible – so that I can get lost in these game worlds for hours at a time. I’ve learned that when playing this way, I prefer high resolution over high FOV, and a heavy headset vs one that puts pressure on my nose and cheeks.

    While super high fov is desirable for standard vr, it is not always ideal for vorpX. Many games do not allow 120+ degrees fov, and therefore you must zoom out the image in vorpX to compensate. This zooming out reveals the edges of the screen, which greatly hinders immersion. Much better to let the physical size of the lenses naturally limit your view than to have artificial edges on the screen. in the G1 I could zoom out to 90% before noticing the bottom edge, now in my Aero I can zoom out until 70%.

    Although heavier than G1, the Aero + counterweight comfort kit is much more friendly to my face. Thanks to the rigid strap, it can hold the front end out in front rather than resting on my face. With an added square of T-shirt tied from front to back, the weight is distributed evenly over the top of my head, all supported by my neck. I even removed the face cushion and put a thin layer of fabric there that only gently brushes my cheeks (and blocks the velcro). With this setup, I only stop playing because I am tired, but never because I’m uncomfortable.

    A very lightweight pair of Koss KPH30i works great for decent audio. I tied them to the top strap and let them just rest on the Aero’s headstrap. All you need do is pull them down over your ears to use. The cable I have rapped around the headset a couple times to not hang loose.

    My frame rates actually improved a little from G1. Something about the Varjo software runs better, and it has helped keep my 2080ti relevant.

    There’s really only two things that initially bothered me about the Aero. First was the larger nose gap in between the eyes (less binocular overlap), and second, the contrast of both eyes was not identical in dark scenes. I don’t know if that was just a defect of my unit (never heard reviewers mention it), but bright scenes look great. Very quickly my brain accustomed to the larger nose gap, and now I rarely even notice it during play. I don’t tend to look in the far corners of my eye anyway, as it quickly becomes straining.

    Anyway, I maybe wouldn’t say the Aero is the best all-rounder vr headset. But for vorpX, it’s the best one I’ve tried. G2 is still great though I’m sure.

    #218745
    Kazick
    Participant

    I’m at the point of giving up. I have been at this for 9 days now. Ive been getting some very little help from the VRSE discord but haven’t gotten anywhere.

    I have played other VR games in the past such as Elite, DCS, Flight Sim, and others. So I know what to expect and that my system can run VR. But for what ever reason Vorpx is just giving me issues.

    Here’s everything I have done so far and the steps I have taken to get to where I am.

    1. Edit host file

    2. Delete Easy Anti Cheat

    3. Link VR headset to PC

    4. Start vorpx as admin

    5. Start SC as admin

    I have tried SCVR tool with no luck.

    I have tried different Vorpx SC profiles. (Malic suggested one with the name “dlaitini” but I have been unable to find it)

    I have tried Z-Adaptive, Z-Normal, and Geometry with the 3D strength from 0 to 5. I am using Full VR mode and toggling edge peek with middle mouse. Z-Normal seems to have some effect, but it is VERY minimal.

    I have tried running through Steam VR and just Oculus VR.

    I have tried link cable and airlink. I have tried different screen resolutions.

    I know VorpX is working with 3d. I tested this by going to cinema mode and selecting the loft scene and there is 3d there.

    I even tried loading SC, Set the render options to Geometry as someone on a discord suggested. Then I exited the game completely. After restarting SC and getting back in I still don’t have any 3d in SC. I had turned 3D up to 5.0 and nothing.

    The current result is effectively a large screen in front of my face that wraps around part of my field of vision. I do not have 6dof in my ship with track IR on in game. I have no 3d, stereoscopic vision. At this point I have no idea what step or setting I am missing. I’ve read that most people have it work right out of the box so I have no idea why I am having so many issues.

    Here are two videos I have regarding where I am at.

    System Specs are as follows
    Intel Core i7-9700k CPU
    32gig ram
    Nivida RTX 3060TI
    Both SC and Vorpx are on SSD’s

    #218681
    Boblekobold
    Participant

    I can confirm Metro Exodus Gold (Enhanced) Edition works very well (on Beta).

    You have two options :
    Set the game on DX11 in graphics options before launching it with VorpX. You’ll have Geometry 3D and it’s really good (I had yo play with resolution anyway, and I prefer to disable Direct VR and set things myself). This way you can have 4:3 resolution with virtual monitor. It’s more blurry than the second option, and it ask more GPU. You can dezoom to have sharper image (it affects the way you see your weapon). It’s important to set your main eye to aim with G3D. You could have to play with FOV and I had to change headset rotation sensitivity.
    I get around 30 FPS at the Volga on RTX 4090. It’s smooth and pefectly playable.

    Another option, if you want Raytracing and perfect quality image (impossible with the blurry Quest 3 compression sorry), is to set DX12 and RTX in game, launch Metro Exodus with a renamed executable (you have to attach it to enhanced metro exodus unofficial profile or to nothing I guess). Dezoom and set FX to full and adjust sharpness and gamma. You’ll have to set FOV with ini files and high resolution. It’s really impressive, but there is no 3D this way for me. I don’t know which one I prefer.
    I get 75-80 FPS at the Volga on RTX 4090.
    It’s perfect on Reverb, but still meh on Quest 3, even when tweaking bitrate to 500 and resolution to x1.5 (besides, Quest 3 ask a lot more GPU to have a less good result, with bad colors and details).

    Note sure at all we can have perfect G3D full resolution with raytracing on current graphic cards.

    There are easier games to try for your first try anyway, especially if you don’t have a really good PC.

    #218592
    Ralf
    Keymaster

    vorpX is actually supposed to rename the SteamVR desktop theater .exe automatically since SteamVR exists. It even checks every few seconds while running to not miss any potential changes at any time. When exiting vorpX the .exe name gets restored. One of the many little quality of life things vorpX does usually unnoticed.

    If that doesn’t work for you, try to launch SteamVR before vorpX. That way vorpX can be sure where to find the desktop theater, without SteamVR running it has to guess. Usually that guess works well too, but it might not be 100% reliable under all imaginable circumstances.

    #218589
    bjr84
    Participant

    How can one disable this new Theatre Screen in Steam/get around it to use Vorpx?? Theatre Screen is force-running with all games!!

    Please help! This Theatre Screen blocks everything! Cant even run the exe outside of Steam without it going through Theatre Screen..

    Thank you!

    Ben

    hughmanwho
    Participant

    Could something like this be done to allow adding dynamic foveated rendering to vorpx?
    https://github.com/fholger/openvr_foveated/

    Would allow for significant performance boosts for existing high end headsets as well as ones coming soon including Pico5 Pro. Which is important for vorpx as it often reduces performance currently. Theoretically could get better performance than 2d version if implemented.

    For everyone else, could unlock fixed foveated rendering which can still be nice even if bigger high quality region is needed so less performance improvement.

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