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Good evening –
Whatever help I could get would be greatly appreciated. I am running a heavily modded Fallout 4: FROST build with the latest and greatest version of VORPX. There are several issues.
1. VORPX hooks into Fallout 4 just fine
2. The Edge Peek does not work – I have assigned it to multiple keys, mouse buttons – no dice.
3. The VORPX In game menu does not work – I have assigned it to multiple keys, mouse buttons – no dice.
4. The right eye on my Oculus 3 does not work. I have run it with Oculus air link as well as set it for a generic headset, a STEAM configuration with Virtual Desktop – no dice.
5. The left eye works fine
6. Even with the FOV set in the INI file to 100, 110, 112, 120, 125 – nothing changes. It is zoomed in so far that it is unplayable
7. In troubleshooting I have:
a. Removed the Fallout4 Upscaler
b. Removed Shadow Boost
C. Turned of all NVIDIA upscaling, sharpening, etc.
d. Set the resolution options to all manner of different things – it makes no difference.Any ideas you may have would be great!
THanks
Since I’ve had a Quest 3 headset recently, i Found that i can not get anything to hook. Even games that I’ve got running myself in the past and games ive seen other people get working. I just tried a reinstall of the beta 23.1 to see if that helps and all i got was getting asked to re-register again again. I’ve even tried using OpenXR instead of the Quest option and no joy there either. It’s bound to be some setting that i’m unaware of but i’m not technically minded so wouldn’t know where to look. Can you help please?
Topic: Star Citizen Help (Quest 2)
I’m at the point of giving up. I have been at this for 9 days now. Ive been getting some very little help from the VRSE discord but haven’t gotten anywhere.
I have played other VR games in the past such as Elite, DCS, Flight Sim, and others. So I know what to expect and that my system can run VR. But for what ever reason Vorpx is just giving me issues.
Here’s everything I have done so far and the steps I have taken to get to where I am.
1. Edit host file
2. Delete Easy Anti Cheat
3. Link VR headset to PC
4. Start vorpx as admin
5. Start SC as admin
I have tried SCVR tool with no luck.
I have tried different Vorpx SC profiles. (Malic suggested one with the name “dlaitini” but I have been unable to find it)
I have tried Z-Adaptive, Z-Normal, and Geometry with the 3D strength from 0 to 5. I am using Full VR mode and toggling edge peek with middle mouse. Z-Normal seems to have some effect, but it is VERY minimal.
I have tried running through Steam VR and just Oculus VR.
I have tried link cable and airlink. I have tried different screen resolutions.
I know VorpX is working with 3d. I tested this by going to cinema mode and selecting the loft scene and there is 3d there.
I even tried loading SC, Set the render options to Geometry as someone on a discord suggested. Then I exited the game completely. After restarting SC and getting back in I still don’t have any 3d in SC. I had turned 3D up to 5.0 and nothing.
The current result is effectively a large screen in front of my face that wraps around part of my field of vision. I do not have 6dof in my ship with track IR on in game. I have no 3d, stereoscopic vision. At this point I have no idea what step or setting I am missing. I’ve read that most people have it work right out of the box so I have no idea why I am having so many issues.
Here are two videos I have regarding where I am at.
System Specs are as follows
Intel Core i7-9700k CPU
32gig ram
Nivida RTX 3060TI
Both SC and Vorpx are on SSD’sHow can one disable this new Theatre Screen in Steam/get around it to use Vorpx?? Theatre Screen is force-running with all games!!
Please help! This Theatre Screen blocks everything! Cant even run the exe outside of Steam without it going through Theatre Screen..
Thank you!
Ben
Could something like this be done to allow adding dynamic foveated rendering to vorpx?
https://github.com/fholger/openvr_foveated/Would allow for significant performance boosts for existing high end headsets as well as ones coming soon including Pico5 Pro. Which is important for vorpx as it often reduces performance currently. Theoretically could get better performance than 2d version if implemented.
For everyone else, could unlock fixed foveated rendering which can still be nice even if bigger high quality region is needed so less performance improvement.
