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  • #169071
    Flappy
    Participant

    Cannot get the new 17.3 to run. It downloaded the update, applied it then crashed. All attempts to re-install fail even with elevated permissions. What registry strings do I need to delete now as it won’t work at all and will not install either.

    redcore5
    Participant

    i have searched forums, videos and tried to get as much info as i could about running vorpx + pimax 4k but i am still confused.

    i use vorpx 17.2.3 and pimax – pisetup /piplay (whatever its called) v. 1.2.93.
    pimax is working well with steam/steam vr, piplay sees the headset – all is good.

    what i have a prob with is vorpx.
    1. i run steam – steam vr
    2. i run vorpx config. settings for pimax in general tab “steam vr htc vive”
    or should i go with oculus instead? i tried to set “generic vr headset” where i set the resolution to 2560×1440 and in “desktop monitors” i used “system settings” option. nothing worked.

    3. in “game settings optimizer” i used diablo 3 file – i hit optimize button.
    4. i startedn diablo 3 game, got “split screen” as in vr but on my 4k monitor only!
    all what i saw on pimax was just some gray generic grid. have no idea how to get it into pimax. btw i dont see pimax as a second monitor. dont even know if i should see it as a second monitor.

    any idea what am i doing wrong here?
    ————————————————–
    i tried to run world of warcraft on private server on pimax using vorpx.
    i duplicated the profile in “local profiles” tab, linked exe file but when i hit “apply” button, no shortcut on my desktop was created. how to make one? what am i doing wrong?

    the only game so far i was able to play was minecraft.

    thank you in advance.
    rob.

    gpu – 1080 gtx, cpu i7 4ghz

    #168769
    quisutdeus
    Participant

    Hey all,

    Downloaded and played fallout 4 vr for 2 hours this morning. Ive also played 10 hours of fallout 4 vorpx (ideally configured with custom 8:9 ar resolution.

    Lets compare experiences shall we?!? Im running a gtx 6gb 1060 and am not here to slam vorpx. As you will see, i was actually shocked by how well vorpx competes.

    Visual quality: Pretty much the same across both versions. Fallout 4 vr has the graphics preconfigured to the settings that i found work best in vorpx. A little less jaggies at distance in the vr version but is a little more blurry at longer distances (looks like they are using a pseudo aa technique also found in mankind divided).
    – About a tie as you cant tweak anything in vr version.

    3d effect: vr version depth is a mix between vorpx geometry and v normal in potency. However the depth between objects is much more subtle (a good thing as i find vorpx pops a little unnaturally). – About 30% better in vr version.

    Resolution: vr version uses your monitors set resolution so you arent forced into anything (unlike most vr made games). This is very nice as it allows you to set a custom 8:9 resolution just like vorpx! Max quality with least performance hit. – Tie here.

    Controls: this is where the vr version shines.
    Having complete control over the guns makes combat amazing. Combine this with the movement option for direct movement, and you can pull off intense firefights. Direct movement is similar to skyrim vr. You point your controller in the direction you want to run and press forward. This allows you to look around while running (great immersion) and is great for combat as you can run one way and look over your shoulder to fire. However vorpx gets major points for being able to customize the touch/wands controls (cant do iy in fallout vr)- Vr version wins here but man i miss vorpx tweaking.

    Stability: Fallout vr is buggy as hell. Typical bethesda release but once you get going it is launching, running and closing very consistently. Vorpx unsurprisingly is a little less stable but within striking distance. – Fallout vr wins here but points to vorpx for being close.

    Usability: you cant play fallout vr sitting down, nor with anything other than the vive wands or oculus touch. You cant tweak any major graphics settings or any controls with vr version – Major win to vorpx here

    Overall, id say vorpx fallout 4 is about 80% of the experience of fallout vr, but has some strengths that fallout vr doesnt have. If you took away hand tracking i would actually say they are about even.

    At the end of the day if you put in the time to tweak vorpx fallout 4 to perfection then i would say save your 60 bucks. If, however, having gun presence (no hands, floating guns for some lazy reason) is huge for you (and it is for me, shooters feel so much better and immersive) and you want to support future AAA ports to vr then it is worth picking up.

    Cheers
    Erised

    Thanks for useful info. I played a bit my steam Fallout 4 with vorpX and it is indeed great experience. However since I don’t like this game in general and on top of it my GTX970 is loosing frames with that game I switched to Fallout NV and vorpX here is just perfect – such great performance even with dozen mods installed including flora enhancement etc etc.

    Grumdark
    Participant

    I was recently testing Metro 2033 original version with dx9 and G3D on Oculus Cv1, and I would like to ask a couple of questions, about Vorpx and this game.
    Currently Metro 2033 original is a game (NO-DirectVR), at the moment.

    I do not know very well its graphical engine, but it contains 2 .ini files after running for the first time, and these allow to change FOV, resolution, and eliminate some annoying things in VR, both files must be saved and probably protected against writing.
    https://pcgamingwiki.com/wiki/Metro_2033
    I got very good results after some changes, but I need to solve two important issues.

    Issue 1: The light from our flashlight is too wide and strong, this causes a strong glare in the headset lens. It is too annoying honestly.
    Ok,press and repeat press on (F key), simply turn the flashlight on and off,but also,this flashlight is charged in battery every so often manually during our game. Pressing and hold (F key) and click mouse button 1, we get to recharge it, but the light increases causing big glare problems with headset.

    This leads me to think, perhaps, there is some modifier, which I do not know to reduce its intensity, or maybe Ralf can fix this annoying lighting effect for the next version?

    Issue 2: aiming with some weapons, it is quite complicated even with positional tracking, due to a large zoom, too close or closed.
    This could be improved by modifying the weapon’s zoom value during aiming,
    but I do not know if we can do it or introduce a line to solve this.

    I literally love this game, and still much more with Vorpx and G3D, because its immersion multiplies even more. It is a unique experience if you appreciate it, accompanied by several factors such as narration, history, exploration, stealth, action moments within a post-apocalyptic universe where the world has to survive within the Meters, and face the dangers in and on the surface.
    This game contains translation and dubbing of voices in many languages, which is good for a better VR experience.

    I would like to see a Full DirectVR support, with some memory fixes if necessary, to continue enjoying this experience and for any user to experience this experience without too many configuration problems with the current headset.
    Probably same solutions can be covered, to the second part of this franchise, Metro Last Light.

    In the meantime if Ralf or any user knows a way to solve these 2 problems manually, he has my thanks.
    regards.

    #168730

    In reply to: Another thank you.

    Ralf
    Keymaster

    Thanks for the kind words. Almost more difficult to reply to praise than it is to reply to critique, but it’s nice to read something like this from time to time. Glad you enjoy vorpX.

    Looking at the not so great reception Bethesda gets even for something like Doom/Fallout VR, I can’t help but wonder whether some (apparently a lot of) people set the bar for things they find enjoyable so high that in the end they can’t really enjoy anything anymore. Blowing quirks and imperfections out of proportion almost seems to be some kind of sport for some. The same, probably to an even greater degree, applies to vorpX.

    That said, there is always room for improvement, of course, and making things easier and more accessible with each new release will stay a focus for future development just as it has been in the past.

    #168720

    In reply to: Cloud Profiles Empty

    Potato
    Participant

    Ok, it seems the issue is that I’m not getting any option to update to the windows 7 service pack, even though I have no prerequisite updates to get either (and the service pack is needed for dotnet 4.6.2)…
    Strange, but not a problem with VorpX specifically. I assume I did have dotnet 4.6.2 installed on my previous windows 7 when VorpX was working.

    I appreciate the support. Hopefully anyone else who has a problem with the profiles not showing up can solve it simply by fixing their dotnet situation.

    dosprompt
    Participant

    I bought this today, got my Key and code, enter as told would not activate(instant rejection) did not even seem to try to go online? sent to reg team 5 times, all I get back is the same keys..come on..this is over £30 paid out and does NOT work yet
    please sort this out…

    #168674
    erised
    Participant

    Hey all,

    Downloaded and played fallout 4 vr for 2 hours this morning. Ive also played 10 hours of fallout 4 vorpx (ideally configured with custom 8:9 ar resolution.

    Lets compare experiences shall we?!? Im running a gtx 6gb 1060 and am not here to slam vorpx. As you will see, i was actually shocked by how well vorpx competes.

    Visual quality: Pretty much the same across both versions. Fallout 4 vr has the graphics preconfigured to the settings that i found work best in vorpx. A little less jaggies at distance in the vr version but is a little more blurry at longer distances (looks like they are using a pseudo aa technique also found in mankind divided).
    – About a tie as you cant tweak anything in vr version.

    3d effect: vr version depth is a mix between vorpx geometry and v normal in potency. However the depth between objects is much more subtle (a good thing as i find vorpx pops a little unnaturally). – About 30% better in vr version.

    Resolution: vr version uses your monitors set resolution so you arent forced into anything (unlike most vr made games). This is very nice as it allows you to set a custom 8:9 resolution just like vorpx! Max quality with least performance hit. – Tie here.

    Controls: this is where the vr version shines.
    Having complete control over the guns makes combat amazing. Combine this with the movement option for direct movement, and you can pull off intense firefights. Direct movement is similar to skyrim vr. You point your controller in the direction you want to run and press forward. This allows you to look around while running (great immersion) and is great for combat as you can run one way and look over your shoulder to fire. However vorpx gets major points for being able to customize the touch/wands controls (cant do iy in fallout vr)- Vr version wins here but man i miss vorpx tweaking.

    Stability: Fallout vr is buggy as hell. Typical bethesda release but once you get going it is launching, running and closing very consistently. Vorpx unsurprisingly is a little less stable but within striking distance. – Fallout vr wins here but points to vorpx for being close.

    Usability: you cant play fallout vr sitting down, nor with anything other than the vive wands or oculus touch. You cant tweak any major graphics settings or any controls with vr version – Major win to vorpx here

    Overall, id say vorpx fallout 4 is about 80% of the experience of fallout vr, but has some strengths that fallout vr doesnt have. If you took away hand tracking i would actually say they are about even.

    At the end of the day if you put in the time to tweak vorpx fallout 4 to perfection then i would say save your 60 bucks. If, however, having gun presence (no hands, floating guns for some lazy reason) is huge for you (and it is for me, shooters feel so much better and immersive) and you want to support future AAA ports to vr then it is worth picking up.

    Cheers
    Erised

    #168624

    In reply to: Standing Ovation

    Ralf
    Keymaster

    Third person games like Diablo 3 or WoW usually start in cinema mode. You can switch to full VR mode in the vorpX menu (DEL key), but that doesn’t necessarily make much sense for every game. Diablo 3 for example has an isometric camera perspective looking down on the playfield, so it’s best best played in cinema mode. vorpX cannot change the actual game mechanics of a game.

    However, for first person games, especially those with Direct VR (like Portal 2), the experience comes quite close to native VR games. Portal 2 does not run on a virtual cinema screen with vorpX, it takes you into the game exactly like a native VR game, even including basic roomscale capabilities in that particular case.

    Good games to get started (all with Direct VR support) are listed below. Later, when you know a bit better what vorpX can and cannot do and how it works, you will also be able to bring other first person games close to that.

    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is usually the better choice)
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Dishonored
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #168619
    Ralf
    Keymaster

    The Battlefield/front games notoriously behave a bit odd when mouse (simulated for vorpX’s head tracking) and a gamepad are active together. Your best bet is to completely override the gamepad with vorpX’s gamepad emulation. It translates your gamepad into mouse/keyboard actions and is freely configurable.

    Alternative you could use an external tool like X-Padder or Pinnacle Profiler. They do essentially they same but have even more configuration options.

    #168498
    lipplog
    Participant

    Following this guide and this Update, I finally managed to get Resident Evil on the right FOV. But the judder I’m getting is making it unplayable. Even with the settings on Low with a 1080. Anyone know what could be causing the studdering?

    Demosthenes
    Participant

    Vorpx is not really a virtual desktop application even though it has that functionality. The new Oculus operating system called Dash is coming around Dec 12, so wait and see if that free update fulfils your desktop needs.

    Vorpx’s main purpose and development direction is to allow you to play games that were not designed for VR in the closest approximation to VR that’s possible. Additionally it allows you to play games on a virtual cinema screen in 3D. Almost as good as VR for seated experiences.

    For both of these functions it is excellent. Modded Skyrim / Fallout etc is wonderful.

    There is an alternative for 3D cinema screen in TriDefVR which I also have and I swap between these programs. It offers far more games than Vorpx for the cinema screen 3D experience [ 900 or so ], but no VR. It is subscription based and somewhat crash prone but I find great value in it.

    Vireio Perception is not really an alternative since it requires far more work than the others to get working. Save yourself the time and effort.

    For both Vorpx and TriDefVR you will need a good GPU. GTX970 minimum. GTX1070 / 1080 would be better and you will want it for the next big VR titles. It’s worth the investment.

    For Vorpx you will need some patience because tinkering with settings is part of the process for some games, although a good many will work with the ‘DirectVR’ one click solution in the upcoming release.

    I have noticed that people who just want things to work instantly without a little work are frustrated with Vorpx. It’s not the smooth curated experience of an oculus storefront, but there is realistically no other option when it comes to turning non-VR games into VR. Think of it as beta / experimental software and ‘curb your enthusiasm’ and in time you will see it as some of the best money you’ve spent in VR [no offence to Ralf with the ‘beta’ reference].

    I have both the Vive and Rift [with 3 sensors] so I am invested in VR.
    My advice would be to upgrade your card first then purchase both Vorpx and TridefVR. While the cost might be a little high, and Vorpx itself a little tricky sometimes – especially for people who don’t like tinkering – the rewards are very high.

    Welcome to VR!

    #168462
    morbidexpression
    Participant

    Ralf, godspeed on the last leg of this update — the new features sound tasty and I can only imagine what a frustrating, maddening endeavor trying to remove the optimizer and make that stuff automatic for everyone with SO many different profiles to sort through must have been. All for a feature that new users won’t even notice despite years of complaints previously hahaha — well thanks!

    Your product really added so much value to these early days of consumer headsets and DKs and was worth the $ several times over, I hope as it evolves you get a little more recognition and reward for all this work. The sneers about it on reddit are so obnoxious to me, “it HAS to be native support!” is very grating to hear in this era of little content and shallow shooting galleries. Giving us a way to experience a decent slice of our old game library in a new, surreal, and sometimes damn intoxicating way has a lot of value if you don’t turn blue at FPS locomotion. Especially with older titles you remember fondly, being inside these bizarre worlds of primitive 3D is such a potent nostalgia cocktail.

    Any other profiles you managed geometry 3d support with? Witcher 3 and WoW sound absolutely perfect. Restoring it to ESO would be brilliant.

    #168337
    krogan
    Participant

    Just an update on lenova if when starting mixed reality portal if ur choosing seated look left and right but dont look down at floor if u do when u play halo recruit you will be viewing from floor and tracking wont work, now i got halo recruit to work properly . As for steam vr i can only use the big screen program and i used iut to play eso in 2d for 3 hours straight. The text chat is super clear and the sides of screen arent blurry i can see the whole screen perfectly and the screen door effect isnt noticeable even in white screens u can barely make out pixels. It is also so light and comfortable with no light leakage from nose area. I recommend this hmd i hope my controller tracking is issue with iogear bluetooth, if not i will return and
    get a replacement. As yet no vorpx so no 3d sigh

    #168220
    Tiggerdyret
    Participant

    It sounds like you are the kind of person who would enjoy Vorpx. To me the amount of tinkering is minimal in the best supported games, but I always end up tinkering more throughout my playthroughs to get it just a bit better, but it’s not actually needed. Right now I’m playing Oblivion and it’s amazing. Runs well even though I’ve modded it fairly heavily and honestly aside from having to use edge peek to zoom out, when in dialogue and using menus, which is definitely a design choice native supported games would solve, it feels like native support on par with RE7 on PSVR. And so does Fallout NV (especially with mods), Bioshock Infinite and Dishonored.
    Biggest issue I’ve had is performance issues, even on a i7 4790k and a GTX 1080 Ti I had to somewhat compromise in Fallout 4 for instance. But some games just run well on any system and especially older games look better than you’d think and run great in VR. Second issue is big hands in some games, which I think bothers me more than most.

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