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Topic: Crashing after 17.3 update
Cannot get the new 17.3 to run. It downloaded the update, applied it then crashed. All attempts to re-install fail even with elevated permissions. What registry strings do I need to delete now as it won’t work at all and will not install either.
i have searched forums, videos and tried to get as much info as i could about running vorpx + pimax 4k but i am still confused.
i use vorpx 17.2.3 and pimax – pisetup /piplay (whatever its called) v. 1.2.93.
pimax is working well with steam/steam vr, piplay sees the headset – all is good.what i have a prob with is vorpx.
1. i run steam – steam vr
2. i run vorpx config. settings for pimax in general tab “steam vr htc vive”
or should i go with oculus instead? i tried to set “generic vr headset” where i set the resolution to 2560×1440 and in “desktop monitors” i used “system settings” option. nothing worked.3. in “game settings optimizer” i used diablo 3 file – i hit optimize button.
4. i startedn diablo 3 game, got “split screen” as in vr but on my 4k monitor only!
all what i saw on pimax was just some gray generic grid. have no idea how to get it into pimax. btw i dont see pimax as a second monitor. dont even know if i should see it as a second monitor.any idea what am i doing wrong here?
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i tried to run world of warcraft on private server on pimax using vorpx.
i duplicated the profile in “local profiles” tab, linked exe file but when i hit “apply” button, no shortcut on my desktop was created. how to make one? what am i doing wrong?the only game so far i was able to play was minecraft.
thank you in advance.
rob.gpu – 1080 gtx, cpu i7 4ghz
I was recently testing Metro 2033 original version with dx9 and G3D on Oculus Cv1, and I would like to ask a couple of questions, about Vorpx and this game.
Currently Metro 2033 original is a game (NO-DirectVR), at the moment.I do not know very well its graphical engine, but it contains 2 .ini files after running for the first time, and these allow to change FOV, resolution, and eliminate some annoying things in VR, both files must be saved and probably protected against writing.
https://pcgamingwiki.com/wiki/Metro_2033
I got very good results after some changes, but I need to solve two important issues.Issue 1: The light from our flashlight is too wide and strong, this causes a strong glare in the headset lens. It is too annoying honestly.
Ok,press and repeat press on (F key), simply turn the flashlight on and off,but also,this flashlight is charged in battery every so often manually during our game. Pressing and hold (F key) and click mouse button 1, we get to recharge it, but the light increases causing big glare problems with headset.This leads me to think, perhaps, there is some modifier, which I do not know to reduce its intensity, or maybe Ralf can fix this annoying lighting effect for the next version?
Issue 2: aiming with some weapons, it is quite complicated even with positional tracking, due to a large zoom, too close or closed.
This could be improved by modifying the weapon’s zoom value during aiming,
but I do not know if we can do it or introduce a line to solve this.I literally love this game, and still much more with Vorpx and G3D, because its immersion multiplies even more. It is a unique experience if you appreciate it, accompanied by several factors such as narration, history, exploration, stealth, action moments within a post-apocalyptic universe where the world has to survive within the Meters, and face the dangers in and on the surface.
This game contains translation and dubbing of voices in many languages, which is good for a better VR experience.I would like to see a Full DirectVR support, with some memory fixes if necessary, to continue enjoying this experience and for any user to experience this experience without too many configuration problems with the current headset.
Probably same solutions can be covered, to the second part of this franchise, Metro Last Light.In the meantime if Ralf or any user knows a way to solve these 2 problems manually, he has my thanks.
regards.Topic: Cant't register my key
I bought this today, got my Key and code, enter as told would not activate(instant rejection) did not even seem to try to go online? sent to reg team 5 times, all I get back is the same keys..come on..this is over £30 paid out and does NOT work yet
please sort this out…Hey all,
Downloaded and played fallout 4 vr for 2 hours this morning. Ive also played 10 hours of fallout 4 vorpx (ideally configured with custom 8:9 ar resolution.
Lets compare experiences shall we?!? Im running a gtx 6gb 1060 and am not here to slam vorpx. As you will see, i was actually shocked by how well vorpx competes.
Visual quality: Pretty much the same across both versions. Fallout 4 vr has the graphics preconfigured to the settings that i found work best in vorpx. A little less jaggies at distance in the vr version but is a little more blurry at longer distances (looks like they are using a pseudo aa technique also found in mankind divided).
– About a tie as you cant tweak anything in vr version.3d effect: vr version depth is a mix between vorpx geometry and v normal in potency. However the depth between objects is much more subtle (a good thing as i find vorpx pops a little unnaturally). – About 30% better in vr version.
Resolution: vr version uses your monitors set resolution so you arent forced into anything (unlike most vr made games). This is very nice as it allows you to set a custom 8:9 resolution just like vorpx! Max quality with least performance hit. – Tie here.
Controls: this is where the vr version shines.
Having complete control over the guns makes combat amazing. Combine this with the movement option for direct movement, and you can pull off intense firefights. Direct movement is similar to skyrim vr. You point your controller in the direction you want to run and press forward. This allows you to look around while running (great immersion) and is great for combat as you can run one way and look over your shoulder to fire. However vorpx gets major points for being able to customize the touch/wands controls (cant do iy in fallout vr)- Vr version wins here but man i miss vorpx tweaking.Stability: Fallout vr is buggy as hell. Typical bethesda release but once you get going it is launching, running and closing very consistently. Vorpx unsurprisingly is a little less stable but within striking distance. – Fallout vr wins here but points to vorpx for being close.
Usability: you cant play fallout vr sitting down, nor with anything other than the vive wands or oculus touch. You cant tweak any major graphics settings or any controls with vr version – Major win to vorpx here
Overall, id say vorpx fallout 4 is about 80% of the experience of fallout vr, but has some strengths that fallout vr doesnt have. If you took away hand tracking i would actually say they are about even.
At the end of the day if you put in the time to tweak vorpx fallout 4 to perfection then i would say save your 60 bucks. If, however, having gun presence (no hands, floating guns for some lazy reason) is huge for you (and it is for me, shooters feel so much better and immersive) and you want to support future AAA ports to vr then it is worth picking up.
Cheers
Erised
