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So several VR communities around the net have very negative opinions on VorpX. Which is a shame, because I quite like the idea of forcing VR onto some of my favorite games, even if it’s janky. After all, one of the first things I did when I got my Vive was play through the entirety of Half Life 2 using it’s original VR code. What a vomit coaster that ride was.
Anyway, I saw a post the other day of someone giving their playthrough of Fallout: New Vegas with VorpX a glowing review. They implied that, with the right set up, Fallout New Vegas felt almost as natural as Alien: Isolation with VR support.
Now, I’ve done a bit of research on VorpX. I have a rough idea of how much tinkering it requires and I have a rough idea and what results I’ll be getting out of it. But I need some first hand anecdotes from people who – presumably – are happy with the software and use it regularly. It’s hard to get any positive opinions elsewhere.
I expect a large amount of the negative opinions come from people expecting an easier or smoother process than VorpX provides, and I’m fine with that. I also have a pretty strong VR stomach, and I’m more than willing to sink some time into tinkering around to get the settings right. But I still have a fair few concerns. Like, how much in-and-out of the headset tinkering do you usually have to do on a playthrough? Am I going to find myself having to bind a lot of extra functions onto a lot of keyboard keys? Have many of you played entire playthroughs of games with VorpX, and if so, what ones? I’m curious to know what the more popular, well supported games are among the community.
Someone sell me on VorpX, so I can live the dream of playing Fallout: New Vegas in VR.
Topic: Help with Skyrim SE
If I’ve posted this in the wrong section, please forgive me, and please move it to the correct forum.
Hello. I am a VR newbie and I have just picked up an Oculus Rift Bundle and have been setting it up this evening. I had been holding off on getting a VR headset as I was waiting for some lengthy triple-A games to arrive in VR. With the release of Skyrim VR for the PSVR I was thinking, “Okay, have we arrived?” So I picked up a PSVR and a copy of Skyrim VR. I played it for a bit, thought it was pretty good, or actually very good, but I was missing my mods for Skyrim.
So, I went on youtube to see if Skyrim VR would be coming to the Vive/Rift anytime soon, and if it would support mods. And what did I see but YouTube videos of people playing Skyrim through VorpX, WITH MODS, RIGHT NOW! And they were saying it was amazing and was working really well. That lit a fire under me and I purchased an Oculus Rift Bundle and a copy of VorpX.
My PC has the following specs:
Windows 10 Pro
Intel i7-6900k @ 3.20 GHz
32 GB of RAM
Asus Rampage V Edition 10 motherboard
Nvidia Titan Xp 12 GigI got the Rift up and running fine, and was blown away by the Touch Tutorial with the little robot. That was really, really, really amazing to me. Having played both Resident Evil 7 and Skyrim VR on the PSVR, I thought they just could not compete with what I just saw on the Rift with that Touch Tutorial.
So, I excitedly installed the VorpX software. I already had Skyrim SE installed as I think it looks better than original Skyrim, and I run a lot of mods… the Special Edition I find to be more stable with mods.
I started up my Oculus software, then I started up VorpX using the “Start vorpX” icon on my desktop (three vorpX icons were added upon install: Start vorpX, vorpX Desktop Viewer, and Configure vorpX). Once vorpX was started, I right-clicked the vorpX icon down in my system tray and went to Configure… I then went to Game Settings Optimizer in the left side panel and then went down to Skyrim SE, selected it and chose Optimize Settings and then I clicked Apply & Close.
I then launched the game (unsure of what all settings I should make from the Skyrim options panel and to the Skyrim ini files) at a resolution of 1920×1080. I DID turn off V-Sync both through the Skyrim ini’s and made sure it was off in my Nvidia control panel settings for the Skyrim executable.
Upon game start, I had trouble seeing the main screen options as they were far, far down in the bottom right corner of my view, and I just could not see them no matter how I turned my head. So I took the headset off and on my TV screen (this is my living room computer and is normally hooked up to a 4k television set through a 4k audio/video receiver) I was just able to make out the options, so I loaded a save game. Once the save was loaded, my view-point was staring straight up into the sky… So I pressed the Delete key and brought up the vorpX in-game menu, then navigated over to the Direct VR Scan and clicked it (making sure to not move any of my controls). That finished. Things were not looking too good, so I went into the vorpX menu again and changed the 3D Reconstruction from Z Adaptive to Z Normal and that looked at least a little better.
BUT, when I turned my head, the screen/head-tracking would turn in the OPPOSITE direction. So, I didn’t know what to do to correct that, so I just shut everything down and did a restart on everything… This time the screen/head-tracking was turning to match which way I was looking, BUT, the depth just didn’t feel anywhere close to as good as it did in the Rift’s Touch Tutorial. Also everything beyond like 10 feet in the game world was pretty blurry, and when I got close to characters they all had a weird ghosting or doubling of their image.
So, I’m sure it comes down to me not running things properly and having all things set up properly. What is the proper way to run Skyrim SE? What ini settings should I make? V-sync on or off? Shadows on trees, the land… on or off? Ambient Occlusion, yes or no? Ansiotropic Filtering? Antialiasing? What about settings for the Nvidia control panel? Maximum pre-rendered frames? Texture filtering? Triple buffering? Vertical sync?
What should I be changing on the vorpX in-game menu for Skyrim? Also, in the main vorpX config I see Local and Cloud Profiles… Should I be using them with Skyrim? In the Cloud Profiles tab, I see that you can sign in but when I tried with my credentials that I use for these forums the program keeps telling me log-in failed.
I’m at a loss and I’m not sure what to do or where to start. I’m fairly technical but totally new to VR, the Occulus and to vorpX. Any help that anyone can provide, well, I’d certainly appreciate it. :)
Also, the PSVR has a quick way to re-center or re-set your VR view if it gets off-kilter, do we have anything similar with vorpX or the Rift?
So I posted my New Vegas experience on Reddit:
I finished New Vegas exclusively in VR after 153 hours. It was a fantastic experience. It’s getting a lot of upvotes and aside from a few imbecile trolls that are too thick to figure out vorpx, it seems the majority of people are reacting positively to VorpX which I hope will lead to more sales for Ralf.
One criticism I heard about VorpX was on Skyrim. Here’s what the guy said:
“THIS.
every after working perfectly, there are tons of problems and bugs that make enjoying games IMPOSSIBLE.
The only value i’ve been able to get from this software is standing with my head still in my house in skyrim, looking at that in 3D.
But whenever i moved my head around, even with direct3D, there were visual aberrations and strange things happening that made it impossible to enjoy it (like watching up or down made things morph in shape by getting bigger or smaller or distorting in weird ways).
Gameplay itself was impossible due to the gargantuan arms bug, unsolvable via mods unless you get rid of the direct3D and thus rendering the game unplayable in different ways even worse than the gargantuan arms.”So this guy claims that after a DirectVR scan, aside from the giant hands (common problem) apparently movement would give a lot of weird visual distortions. Did anyone else experience that with Skyrim in the recent versions of VorpX?
I personally never used VorpX on Skyrim and instead plan to wait for a native VR port. But I may use VorpX with skyrim in the future to play a modded version of Skyrim after I beat the game vanilla using motion controls in the vr version will probably won’t support mods (I still haven’t played eithe skyrim or fallout 4 so my first experience will be in native vr).
For New Vegas my VorpX run was basically amazing with no distortions. The 3D was really great. The next game I plan to play with VorpX is oblivion which I expect will run pretty well since it’s old. I want to focus on older Bethesda games like New Vegas and Oblivion because it’s unlikely that they will ever get native vr ports.
Topic: vorpxcontrol doesn't start
I just downloaded vorpx installed it and configured it with the configurator.
When trying to start vorpxcontrol via the desktop shortcut it simply “dies” and doesn’t start.
Looking inside my application event log I find an (application) error 1000 in conjunction with the vorpxcontrol.exe and the shell32.dll.
Unfortunately error code 1000 is a generic code that’s not very specific.
Digging around in the net and the forum doesn’t provide me any usefull hint, so I’m starting this thread here.OS: Windows 10
3D device: Oculus Rift
I’m using BitDefender as an AV (“snakeoil” ;-), don’t start that discussion with me), no errors inside and I even moved the vorpx programs inside the trusted apps.Any advice, hints or even a solution?
Just be aware, I’m not having any issue with a game. I’m stranded before I can even get a shot at a try. :-(
Best regards
TimI had to come give further props to Ralph and vorpX. I’ve used it for a long time, ever since I got my DK2 when those first shipped. It’s always worked, and been a great tool to enjoy non VR games in VR. I got a Vive now and am going over all my favorites to see how they play now. I tried the direct VR in a few games and it worked great as an easy solution to just tweaking settings like the old days. But when I ran it in Fallout 3 I about fainted.
I have to say vorpX has really, really knocked my socks off yet again. After running the direct scan in Fallout 3, it just feels like your actually transported into the wasteland. The FOV gets set, the position locates you and bam your there… Its damn near perfect 1 to 1. Crystal clear image, the best image quality in an injected game I have ever seen. The vanilla textures even look good in VR! They’re muddy up close but the clarity of the image and the fact that parallax textures now work in 3D and you got a feast for the eyes.
The room scale works so good I’m actually stunned. You can use cover, peek around corners, walk around and browse and loot. Its unreal how good they got it working for this game. This feels as close to a native game as your going to get. Sure there are some issues with UI and CTDs but that’s more a Fallout issue then vorpx. Really need to patch the memory and get some other UI mods to see if I cant solve these few issues..
I was so floored by how amazing it worked that I ended up playing until 5am two nights in a row. I haven’t even tested out mods because I cant resist popping back in to Fallout 3 VR. Its just so damn good, its freaky…. Really guys, if your half a Fallout fan you must try It in Direct VR. Even if you think you’ve played it with older vorpx versions, try it now, you wont be disappointed.
Topic: Lotro Hooking
The first time I loaded up Lotro it hooked to my oculus. I couldn’t get it to go into 3d so I closed it out and tried to make a profile using skyrim and hooking it to one the 4 executables for lotro but none of them seem to work. In the rift I just get the message “Sorry Lotro is taking a long time to load etc.” Even after deleting the profile Lotro still doesn’t hook.
Anyone know which executable is the right one to hook? TurbineInvoker seems to give the right icon for Rift but none of the 4 seem to hook right now.
Also anyone found a good profile copy or mind putting their Lotro profile on the cloud?
(Haven’t tried Oculus beta’s, setting that up now)
