The Cinema Environments isn’t what I’m trying to achieve or if it is then I am not doing it correctly. Basically I want to import an image that will be stuck to your face and transparent so you can see your game; like an overlay or looking through a helmet; here is an example.
Helmet Example
So basically I could then zoom the game out as far as I wanted and have the inside of the helmet acting as if it were a literal helmet limiting my field of view.
In Vorpx there is an option to have either nothing or an ambience background to fill the space that the game window does not take up. However Ralf, I was wondering if there was any plans on expanding this as I play quite a bit of games that do not work with the Direct Scan or have no way of changing the FoV. Something like perhaps an option to be able to import a png image as an overlay?
For example a user would be able to zoom the screen out enough to see all of it without anything being off screen and then instead of filling the background with either ambience or nothing a user could import a png picture that would go over top the game window. Mine would be the inside of a medieval helmet or if I’m playing some kind of futuristic game perhaps a futuristic helmet with random cogs and stats in my peripheral vision.
Seems like it would be simple to add just require the image to be a png with transparency saved. People would be able to upload different helmet designs they made as well.
^ Thanks Prinyo, I don’t experience this in cinema mode or when zoomed out , just when trying to replicate the VR in game. I’ve tried adjusting various settings including sensitivity and head tracking but the motion I’m feeling from this is unbearable for some reason. I can play robo recall, arizona sunshine and others just fine but inside vorpx I’m getting sick.
By default I’m loading the profile for the games within vorpx, then tweaking settings from there but so far nothing has helped. I’ve yet to turn on advanced setting would anything in there help with this. I’m just feeling the motion is not natural and disconnected somehow.
I managed to get STO in VR to work but the FPS is horrible.. which is surprising given this is a very ‘light’ game graphics wise. Perhaps its because the game is displayed both in the monitor and inside the VR headset? Can’t seem to find a way to disable monitor displaying the game. Normally the game runs at 70+fps but in VR it drops to like 8. Vsync is disabled, set res down to even 800×600 in the game settings (basically all graphics to ‘minumum’ settings) and no improvement.
It seems like the current vorpx in-game motion controller position matches the real world position.
Knowing this I set the floor to the correct height, by placing one touch controller on the floor, looking down and adjusting the 3D strength until the controller height matched the floor height.
So far this gave me good results with scale and removed the weird standing inside/above the floor effect.
The scale (correct me if I’m wrong) should be pretty accurate (+/- 10%) in a first person game with somewhat realistic scale (for a person with average height).
I’m using vorpX with my HTC Vive, and let me just say, I love this program.
That being said, I’m running into a small issue. My mouse cursor refuses to show up after launching a game into the Main Menu. The cursor is obviously still there, as I can navigate the menus via guessing where the mouse is, using head tracking to assist. Once in-game the program works flawlessly, and in game cursors will appear.
Titles I have run into the issue with:
Fallout 4 (Cursor shows up in game, but not when in the Main Menu)
Ark: Survival Evolved
ArmA 3
Slime Rancher
After running into this issue on every non-VR supported game I’ve tried so far, I’m assuming this is an issue across all titles. The cursor only refuses to show up inside the game window. Alt-Tab to desktop will make the cursor appear, and the cursor will appear inside the small SteamVR window.
hello,
i found a profile working in Z3D for prey 2017, call of duty advanced warfare, copy that profile, rename prey.exe to something like prey1.exe (cause vorpx already has prey.exe profile from the first game).
then disable steam overlay in steam, settings -> inside a game -> uncheck activate steam overlay.
inside the game i put image zoom to 0.8, and use others settings to your liking.
To adjust FOV, you’ll need to use Notepad, or your text editor of choice, to edit the game.cfg file located in the root Prey folder of your Save Games folder (typically c:\users\Saved Games\Arkane Studios\Prey). Find the “cl_hfov=85.5656” entry, and change the number as you like, up to a maximum of 120 -sorry for the copy/paste.
IMPORTANT, if you guys find a geometry3D profile please let us know here. i didnt try every profile yet, just a few.
let me know how it works for you guys.
You can make copies of existing profiles in the config app (local profiles page) and assign new programs to these copies. That is exactly what you would like to do
I know about it. But there are a lot of profiles and it’s hard to understand which one I should use. For example. I couldn’t find profile for the game INSIDE (based on Unity), tried a dozen of them.. although it works great with TriDef 3D driver… Which profile should I use?
There is no Generic Unity profile..
So.. Could you create a number of Сommon profiles for the most popular engines and situations? It will be very helpful.
Hi,Alegse.
This mod is a good complementary option,but I am thinking about this subject and,
I am absolutely sure that on one occasion,I solved the problem of giant arms/hands in Skyrim.
I’m looking for an answer from Ralf,in an old thread on the subject,but I can not find it.
This response indicated writing 2 lines inside a .ini file
One of them controlled World FOV,other line controls FOV of the arms
AFTER writing the values,there was a completely necessary step,which is about opening the ¿map? INGAME,and closing it again(I can not remember if the key was tab)
After this the game automatically rescaled the size.
After the change, it was necessary to save game
I remember that this step was completely necessary and nobody knew exactly why this happened this way. (It was probably a bug)
-I’m not sure if any of the options, from the well-known MOD Enhanced Camera,can overwrite this and avoid change with success.
It is necessary to have an eye here,during the test.
Personally,I think that the best solution to the subject of the giant arms/hands was this,along with just a little increase in the option(3d scale),lastly the inclusion of this mod could culminate or not almost perfection.
UT3 is awesome in VR! Here is a instruction how it works best for me.
There is no vorpx 3D option aviable regulary. You have to change UT3.exe to MirrorsEdge.exe . Now you can select Geometry 3D and Direct VR in the ingame vorpx configuration. Set your resolution to 1600×1800 or 1440×1920. Both works good for me. You can enable this via Nvidia custom resolution setting (inside Windows System Settings) and after this change the UTengine.ini (… my games/documents/Unreal Tournament 3/UTGame/Config..) ResX=1440 ResY=1920. Create an ingame UT-Account even for offline game. You need this to save your ingame settings. Otherwise you have to change it on every restart manually. Set the HUD-Size to 6-7. Disable all HUD stuff you dont need.
Vorpx ingame settings:
3D-Strenght/ Scale: 1.30
Game HUD Scale: 0.55
Game HUD Horizontal: 0.70
Game HUD Depth: 0.80
Dont forget the Direct VR Scan and Recenter Headtracking on start at the first stage.
All other stuff works out of the box for me.
Troubleshooting:
If after a while you ingame suddenly only can see a blackscreen but can open vorpx configuration just as normal and the game sound goes on… – Turn off Crystal Image in vorpx menu.
Suddenly Headtracking dont work? – Restart UT3 or just turn Direct VR off.
You hate the UT-move-bobbing in VR? – Open UTgame.ini and change Bob=0.010 to Bob=0.000 and bWeaponBob=true to bWeaponBob=false.
Have fun guys! :)
I spent a few hours looking into the ini uncapper. I couldn’t get it to do much without turning off vsync. The physics tweek dosnt seem to be working for me no matter what. Uncapped without vsync on my flat monitor the fps in a cave was 260+ and the collision physics were wonky.
Now onto the uncapped vr results. When in vr the frames are throttled back to below 60, more around 45. With or without the tweeks, with or without vsynch, inside vr the fps were consistent. I will say I noticed a considerable amout of judder without vsync even though the fps stayed the same.
So in conclusion the tweeks and uncaper yield no gains in vr, at least for me. Somewhere from game to headset the uncaping is rendered inert by something in how all that is processed.
Hello libory,
the post is old, but trying your settings in il 2 1946 on my vive (and 3d separation in the VorpX menu to 0.01 setting, the name is no more 3d separation but found it easily), and it works great !! And for me the head tracking Inside vorpx for vive runs very nicely !
Thanks a lot for sharing, will try it on il 2 cod to see if the result is the same.
I have just a joystick problem (of nothing to do with vorpx, perhaps need to buy another joystick :p)
@Oliiiiive – thanks, I will try that again. I also had installed and have removed the FOV mod that comes with the GTA5 VR mod – are there any other files/settings that you had to remove other than what is inside the GTA5 directory?
@Ralf – oh alright, I didn’t know that. I wanted to completely delete all registry entries for VorpX since I’m at the scorched-earth point of troubleshooting this issue… as far as I know, there’s not an option to keep registration while removing the other keys. But thanks for the tip. I will try launching in G3D, but I’ve done that before with no dice. Again, SOME part of G3D is working, as trees and car wheels are rendered in 3D, while the rest of the scene is 2D. Super weird.
@Ralph today the new update kicked in and as of a sudden after two minutes of gameplay (skyrim)i felt dizzy and my stomach turned inside out.. that i hadnt expierienced with earlier releases any idea?
peace out!
i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL
With the steam vr way? elaborate…………
yeah like the other dude said, start vorpx first, well i did, then start steam vr after, go inside steam vr, pop up the menu, and click on desktop on the bottom, then navigate with your mouse to your game list and click on the game, and thats it, psvr users were so quick to mock us, well what im seeing is not blurry ill tell you that lmao
Andrewcd wrote:
i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL
Didnt realized i can just close my eyes, thank you! This game is very very very scary… Today i’ll continue to play if i will be brave enough >.<
lol yeah, i was like well i dont want to cheat so ill hear myself in fear lol? haha
this is a gem for sure, and i hope p.t gets resurrected and brought to vr too