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  • vorpxusername
    Participant

    With mods like Console Port…

    I think WoW could be very playable inside of VR, but when I tried it awhile back I noticed the UI layer wasn’t being rendered properly. Has this been fixed in recent versions of VorpX?

    #167946
    TheEnygma
    Participant

    I just downloaded vorpx installed it and configured it with the configurator.
    When trying to start vorpxcontrol via the desktop shortcut it simply “dies” and doesn’t start.
    Looking inside my application event log I find an (application) error 1000 in conjunction with the vorpxcontrol.exe and the shell32.dll.
    Unfortunately error code 1000 is a generic code that’s not very specific.
    Digging around in the net and the forum doesn’t provide me any usefull hint, so I’m starting this thread here.

    OS: Windows 10
    3D device: Oculus Rift
    I’m using BitDefender as an AV (“snakeoil” ;-), don’t start that discussion with me), no errors inside and I even moved the vorpx programs inside the trusted apps.

    Any advice, hints or even a solution?

    Just be aware, I’m not having any issue with a game. I’m stranded before I can even get a shot at a try. :-(

    Best regards
    Tim

    #167765
    rosieox
    Participant

    I recently purchased Vorpx and it works well except I cannot change the FOV. I am playing Skyrim and the arms are way too big.
    I tried changing the FOV in the config screen for Vorpx and every time I change it, hit save and close, when I reopen the config screen, it reverts back to the default whether I check the FOV box or not. It does not change in game play.
    I’ve tried changing it in the game .ini file and it does not change the effect.
    I’ve tried changing it in the in-game menu for Vorpx using the delete key. I see the FOV settings and change them drastically in both directions and it does not affect the FOV at all.
    I’ve tried changing it inside the game play opening the menu using ~, typing FOV 120, (or 170 for that matter) and it changes nothing.
    Nothing I do seems to change the FOV. Am I missing something?

    #167736

    In reply to: Pimax 4K VR gta v ?

    Karlor
    Participant

    The increased FOV wont magically fix your issues with not seeing HUD elements in non VR games inside of vorpX. FOV doesn’t usually have much to do with the actual HUD layer. So opening up your FOV wont make the HUD change. The biggest changes to HUD come from changing the resolution or using vorpX’s HUD adjust options if available. I would bet that the Pimax wide FOV will still hide a lot of the HUD due to it being still a flat image wrapped around you and the edges of the screen not being easily seen. Edge peek and adjusting the HUD will still be a thing inside the Pimax I have no doubt. Maybe even more in some cases as you may need to kick your game into some funky resolutions to try and use up those Pimax stretched screens.

    #167471
    Tiggerdyret
    Participant

    Since I only mentioned my top three I’d like to add TES:Oblivion to the mix. It’s probably my number 2 and IMO is much better than Skyrim and Fallout because of perfect hand models. It runs great even with 4k, Unique Landscapes mod and TES4LodGen on ultimate, which makes it look even better than Skyrim. I do admit I have a GTX 1080 TI, but I honestly think the game is bottled-necked by either the cpu or the engine itself and not the GPU. This is probably my favorite Bethesda game of all time and I’m happy to say it also runs just as good as Fallout NV and much better than Skyrim and Fallout 4 with Vorpx. If you liked SKyrim and never played Oblivion than there has never been a better time than now!

    Mods that enhance VR (all can be found on http://www.nexusmods.com/oblivion):
    – FOV Modifier (A must! For a constant FOV)
    – Oblivion Stutter Remover (Must for smooth framerate)
    – Enhanced Camera
    – Dot Crosshair
    – Darnified UI
    – Loot Menu (tweak the mod’s ini to fit inside the vorpx screen)
    – Hud and Camera Toggler (set hotkey in mod’s ini file. Google “oblivion key code” to find out the codes for different keys)

    Look through this list for Gameplay mods:
    http://demwaifus.blogspot.dk/2015/10/oblivion-modding-guide.html
    And this for graphic mods (be conservative):
    https://www.nexusmods.com/oblivion/mods/47591/?
    Be warned Oblivion is a crash fest compared to Skyrim, so don’t through to many big overhauls into the mix all at once!

    #167252
    Hikari
    Participant

    For some reason, in Outlast the game inside Virtual Cinema is having big black areas on its right and bottom. That makes the game be centered on top left. On monitor window that doesn’t happen.

    I believed it was the high resolution I used so I turned it back, but issue remained. I also increases textures (MaxProcBuildingLODColorTextureSize and MaxProcBuildingLODLightingTextureSize), so I brought it back. No luck either.

    I didn’t change any other config, so I have no idea what’s causing it :(

    Hikari
    Participant

    Hello guys.

    I just bought my Oculus Rift, and the bought vorpx. I did Oculus’ tutorial, SteamVR tutorial, played a bit of Lucky’s Tale and The Lab.

    On all these tests, VR graph was great. Almost as great as in my monitor. Indeed, in some The Lab environments I really felt I was inside it, given the quality of texture and lighting.

    Then I went to vorpx, and graphics are bad. And very very bad. I first tried Outlast (coincidently, it’s for free on Humblebundle!). Used 1920×1440 with no performance issues, but graph was very ugly, much worse than monitor. It seems the game is in 8bit color…

    Maybe it was because the game is very dark, so I tried Oblivion. But again, very ugly graphics, as if in 8bit color. I made some tweaks changing its fov, its resolution, no luck.

    In both games I applied Optimize Settings.

    Also, sometimes menu texts are almost unreadable, in both immersive and EdgePeek modes. Even vorpx ingame menu is very hard to read.

    I started to believe it was Rift’s lack of quality, but I went back to Lucky’s Tale and its graph is great.

    Considering that monitor graph is 100%, I’d give The Lab a 95%, Lucky’s Tale a 85%, and both Outlast and Oblivion not even 20%.

    Really, it’s so bad that games are unplayable. It’s not a matter of resolution, headache, disorientation. I’m feeling no sickness at all and my GTX 1070 is easily running these games. It’s that colors are very very bad, even worse than old Quake colors.

    Anything I can try? This is very frustrating because I really wanted to play horror and TES games on VR. I wasn’t expecting to have the dame image quality of my monitor, but I can’t play games this ugly.

    #167069
    RJK_
    Participant

    ok,this is not VorpX concerned, but worth to mention.

    Since i ve been forced through HTC to become a steam member, i ran into a free VR experience called “Allumette”.

    A a very sad puppet story, but if your VR room is big enough you can walk around in this scene, even look inside of thinks, observe everything from distant to very close by simply stepping closer. A must see (at least for VR beginners).

    No motion sickness guaranteed, possible tears from your eyes though.

    RJ

    #166912
    RJK_
    Participant

    @ RALF

    …Regarding CPU-affinity: Since vorpX runs inside the games, it’s main work is done within a game’s main render thread, so nothing you could manually assign to a different core here….

    I assume when using for example an older game running on one Core + an i3 dual core (Skylake) with 3,7 Ghz against an i5 3,7Ghz (Skylake) would not make any difference because VorpX runs on that single core (thread) only (is this correct?).

    So overclocking the i3 would make more sence then buing an i5 with 3,7 Ghz or higher because its cheaper in this case. Am i right here ?

    RJ

    #166828
    PhoenixSpyder
    Participant

    I’m using a Rift in my setup.

    You might find you will need to tweak the distance settings for Skyrim a bit too much to get geometry to run to your liking in 4k. That makes the immersion level drop…especially when you hear an enemy yelling at you that you can’t yet see and then he all of a sudden appears a short distance in front of you in attack mode. You could probably set the distance for enemies up to a more comfortable level and other objects to less but that still brakes immersion…when you consistently see trees, bushes and rocks all of a sudden appearing in front of you as you walk. It’s a balancing act of performance vs visual when you are pushing 4k in VR & G3D…even for a 1080Ti…but that’s prob due to Skyrim optimization or lack of it.

    I just find geometry robs too much performance when running in 4k for my liking (have to turn down distance settings in Skyrim loader menu to much). I agree, geometry looks more natural in Skyrim but only marginally. I did forget to mention that I also turn off fluidsync in z-buffer so that my card is not restricted to 45fps. I don’t notice the fps fluctuations above 45fps to 90fps without it on…and that gives me a smoother experience (outside) in game play when running 4k in VR with z-buffer (Skyrim distance settings just under ‘high’). Inside I get consistent 90fps.

    Definitely get yourself a 1080Ti though…it gives you more ability to tweak things…and that’s what it’s all about… ;D

    #166713
    Ralf
    Keymaster

    Whatever lines you may have drawn there, what you say is absolutely not correct, sorry.

    You can easily check the screen space used by enabling the mirror window in SteamVR (game has to run windowed to see the additional mirror window).

    Per default the vertical FOV is dialed in to be the same on Rift and Vive to make profiles 100% interchangeable. However, if you raise the ImageZoom above 1.0 on Vive – contrary to what you say – the image uses more vertical screen space until the screen is used fully vertically. Horizontically the full screen is used in any case.

    if you don’t notice any difference inside the headset, then that’s because you actually can’t see the outer pixels of the screen. Which is not unlikely depending on your eyesight and the distance of your eyes to the lenses.

    #166628
    dborosev
    Participant

    I use Cinema mode to play almost all my VorpX games. It kicks ass if you set it up right. Zoom in right up close, set the 3d to around 1.3. Its like looking into a 3D world through a window you are sitting right up inside. Use a decently high FOV.

    #166302
    wihtikow
    Participant

    Just purchased Vorpx and have had no problems running games. However, when I start Virtual Desktop the screen inside the scene is completely black. the options screen works fine and I can use my controllers to move the mouse on my monitor. I’ve looked around but it seems like no-one else is having the same problem and the help sections did not have anything related to this problem.

    #166189
    Ralf
    Keymaster

    The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.

    In no particular order:

    Bioshock 1 (original version in DX9 mode)
    Bioshock 2 (original version in DX9 mode)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is best for VorpX)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Dishonored
    Half-Life 2 (incl. Ep. 1+2)
    The Stanley Parable
    Dear Esther (Source engine version)
    Portal
    Portal 2
    Black Mesa
    Deus Ex: Human Revolution
    Left 4 Dead 2
    Mirror’s Edge
    Aliens Colonial Marines
    Duke Nukem Forever
    Quake III
    Star Trek Voyager Elite Force
    Return to Castle Wolfenstein [2001]

    My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.

    In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.

    Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.

    Important side note: whenever possible play standing with Touch controllers or Vive wands!

    One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.

    #166117

    In reply to: Conan: Exiles

    DrunkenGamer
    Participant

    I was able to get the hook to work wth the cloud profile and specifying the ConanSandbox.exe that’s under the Win64 directory for the game directory. However, a few things:

    1 – The mouse seems weird. It seems locked to a smaller window than the actual game window.
    2 – What settings did you guys do inside the game? Were you able to play in the full view or just a letterbox game?

    Thanks.

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