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Viewing 15 results - 721 through 735 (of 975 total)
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  • CrashFu
    Participant

    Wow, VorpX support for Fallout 4 sure has come a long way!

    In Direct VR Mode (in an Oculus Rift) after using the Game Settings Optimizer, everything is just… so good, it’s coming awfully close to rivaling many made-for-VR games.

    The graphics quality is surprisingly good, the scale looks great (albeit maybe a little too zoomed in? Any way to fix that? The FoV is set at 110 so i’m not sure what the issue is) head tracking is very smooth and aiming weapons via headlook is the second-best thing to motion control support I can think of.

    Initially had an issue where interacting with Terminals in Direct VR mode would cause me to slide backwards five feet or so and lower my view to floor-level (???) while sitting in a chair would cause me to float right into the ground, before teleporting back to the current map’s “starting point” (a failsafe of the game itself, I assume?) HOWEVER that problem went away after using the Game Settings Optimizer, and trying to interact with a terminal from third-person view instead of first-person. Not sure which of the two fixed the issue, but everything seems fine now.

    Hand/Weapon scale in first-person is still unfortunately an issue though, and I’ve tried using the console command “fov 120” followed by “refreshini” but it doesn’t seem to do anything, at least not in Direct VR Mode..

    Adjusting the “First person FoV” setting in the VorpX menu comes pretty close to fixing the problem, IIRC it caps at a setting of +30? At that point the hand/weapon scale is STILL too large, but significantly better than at a setting of ~0. I feel like if that setting could go up to +50 or +60 we might reach a natural scale..

    Of course the caveat is that the Pip Boy is ‘virtually unreadable’ anywhere above a setting of ‘0’, and imo looks best around -3 to -6. Is it at all possible that future VorpX patches could allow for the first person FoV scale to toggle between two numbers, dynamically, based on whether the pip boy is being activated or not? Alternatively does anyone know of a mod that shrinks down the scale of hands and weapons but does not affect the pip-boy at all?

    Also experienced the occasional hard CTD, once when trying to activate Direct VR mode, and the last time when making the area transition from Vault 111 to the surface.. but honestly it wouldn’t feel like a Bethesda game without the occasional CTD, right? Hopefully the next time I load the game up I’ll be able to progress past there without further issues.

    If anyone knows ways to enhance the experience further, feel free to suggest them. And Ralf, you keep up the good work! After getting used to VR, I’m not sure I could play games like this without VorpX!

    LawnmowerMan
    Participant

    When playing Half Life 2 or Black Mesa and I press the middle button to zoom in, it causes a graphical glitch where there’s a vertical rectangular area in the middle of the screen where some of the textures outside that rectangular area will just disappear until I either turn the flashlight off or zoom back out again.

    I did not always have this problem and I am using the same hardware as before and have not made any changes to my in-game graphics settings. I tried the newest drivers for my Geforce 1060 but it did not work. I am using Windows 10 and an oculus rift.

    #126923
    HenryP27
    Participant

    Thank you Ralf! The problem with portal 2 about the dead pixels was because I was using Z-Adaptive. I realized I had to set it to Off or Geometry. Concerning Left 4 Dead 2, I realized that what was making the game crash was a Windows’ User setting. When playing left 4 dead 2, my computer requested my permission. For some reason, I was not able to see this sign until I closed the game. Not even my task manager was able to take me to my window’s main screen. So the solution was to turn off the setting that makes windows ask for my permission when running an application. After I did that, Left 4 Dead 2 didn’t crash and it ran perfectly.

    Again, thank you so much for your help! The only games I am not able to run now are Slender: The Arrival and GTA V. I read that you said that Slender should have a VR option, but I’m not able to find it. When I try to run it with vorpX my computer crashes. Finally, I realized that my computer not wanting to run any games after I played the first one was just a temporal thing. Today I was able to play many games and all of them worked just fine.

    z0mb1edadabce
    Participant

    I had Fallout 4 working with DirectVR yesterday, then today I sat down and the scans keep failing. I would do all the settings myself, but I can’t adjust the FOV on the PIPboy manually unless the FOV scan in DirectVR succeeds. I’ve reloaded several different saves and the FOV scan just fails immediately every time. I can’t play because I can’t get into the PIPboy. It is so zoomed in that it’s just a green blur. I tried downloading the latest profile, and it doesn’t work. I tried editing the .ini file, and it doesn’t work. I really don’t want to uninstall and lose my progress. It’s maddening to have to play 2 hours over again, just to get to the point I was at. Why won’t this work?

    #126174

    In reply to: 7 Days To Die

    Brixmis
    Participant

    hmm, can’t help you, I’m afraid. Not had such issues – in fact it worked fairly easily – it was just the tweaking and so-on that was fiddly.

    15.2 or 15.3 should not be a problem.

    I recently tried the same config with Empyrion (also using Unity 5.5 engine) and it worked well, too.

    Are you using the right profile?

    Don’t really know what to suggest, because I have no idea what that error is about. You definitely don’t need to go back to previous versions of the game for it to work, though.

    #126089
    StreetPreacher
    Participant

    Half-Life 2 is supported for so long, I’m sure there would have been quite a few reports in case of a general issue thus severe.

    Yes, that’s the frustrating part! It seems I’m the only person to have encountered any issues lol.

    EDIT: I just tested again and it seems that it’s the Geometry 3D setting that causes the problem. If I switch to z nomral or adapative or turn off 3d then all the textures are normal, but they get messed up again as soon as I switch back to geometry 3d…. I’m also failing the FOV scan, if that means anything…

    HenryP27
    Participant

    I just finished installing Outlast and played it with my CV1 and I did not really like the experience. I used the profile for this game and the setting optimizer and everything looked really zoomed in. I changed the FOV and the Zoom setting and that “Fixed the problem”. However, I’m still not able to look a the whole screen without having the need to zoom out until I can see the edges, or by using Virtual 3D Cinema Mode.

    That was just the first problem. As soon as I started playing Outlast I realized two things:

    1. Textures constantly disappear. Walls, pictures, objects, lights, keep disappearing as I walk.

    2. There are some ghosty looking yellow lights constantly appearing. They usually look just like other random objects, but they are yellow and with low opacity.

    I decided to stop playing Outlast, and went to Oculus Home to find out that now I can’t play any of my Oficial Oculus games because they are not supported by vorpX.

    Is there a way to turn off vorpX without having to uninstall it? Also, are these problems with the textures normal? I just watched a few videos and it looks like there are more people with the problem of textures disappearing. Overall, I found it to be really buggy. I am using a CV1, GeForce GTX 1070.

    Thank you

    #125702
    Tenamil
    Participant

    I’m interested in purchasing Vorpx. I just got my VR headset not that long ago. I have a few questions.

    1. How does the head tracking work? for example am I able to move my in game body with the mouse and just look around with my head? (or am I just way off on my understanding of what head tracking is?)

    2. Do non-VR games cause motion sickness? I’ve gotta pretty strong stomach but too much for too long and well, u get the idea lol

    I think that’s about it.

    #125529
    prinyo
    Participant

    I completely understand your position and I really hope I don’t sound demanding or something. I’m simply trying to find ways to make the best of the both worlds – mods and DirectVR, work together.
    I completely agree with what you said about the mod combinations. That’s why I was talking about essential mods.

    If you look at the Steam statistics 2/3 of the Skyrim players on PC are still on the old game despite the fact that the Special Edition runs better and doesn’t have the problems the old game has with Win 10. This is because of big number of essential mods missing. If you look at discussions online about that, lots of people say they are waiting for SKSE for SSE and conversion of several essential mods before they return to Skyrim.

    And it is not about all mods also because there are lots of situations where different mods do the same thing with small differences. People will be ready to switch mods if at least one of them works. In the case of first person mods I’m still experimenting and trying to find one (that is not Joy of Perspective) that works. So I can put that on different tutorials about how to play Skyrim with VorpX.

    But I’m in no way saying that this can be resolved quickly or that it has to be resolved on the VorpX side only or that it is a top priority or something like this. I expect those things will be gradually resolved in time with more people joining as users and mod authors starting to pay attention to this new platform.
    I think there are actually 5 to 10 mods (or types of mods) that are considered essential and that are directly influenced by the way VorpX works. But dealing with them is not really possible at the moment before their authors or some other experienced modder takes a look at them.
    I’m just trying to find out what works and what doesn’t right now. And I was sharing what I see. And that is all. I know that some of the problems I see are caused by my setup or by me using things in a wrong way and this is another reason I post them – maybe somebody will tell me what I’m doing wrong.

    #125481
    FriskyNoodle
    Participant

    So I managed to get Reshade to inject into depth buffer using SuperDeppth3D.fx by BlueSkyKnight and got side by side with lens distortion and actual 3D depth! IT WORKS Now Im trying to use 0.6 runtime for extended mode, but also get opentrack to detect my HMD but it wont detect because 1. its in extended mode 2. because it doesnt have support for 0.6 runtime. I did try forcing extended mode on oculus 1.4 runtime, but to do this, the OSVR service needs to be stopped, and since its stopped opentrack with 1.4 runtime WILL not detect HMD (I tried forcing extended mode while the service was turned on also) oculus and display driver kept crashing and restarting until my PC bluescreened, so thats no bueno. I also attempted to just run the game in SBS3D with reshade, then combine the images with virtual desktop’s SBS 3D option, it looks like shit that way and it lags but I would theoretically have headtracking since Oculus is in direct mode and opentrack detects my HMD. Now I just need to find some way to get a good balance of extended mode, headtracking, and 3D depth through reshade. If I find a method, ill update my post here.

    #125388

    In reply to: Skyrim on ultra?

    spacecadet102
    Participant

    The GPU isn’t the problem, skyrim is heavily cpu bound.
    You can play on ultra, just turn shadows on low.

    Other than that, a better cpu and heavy overclocking.

    WOW!!! What a difference! Thank you so much. This little piece of info should be plastered on vorpx somewhere everyone will see it because I didn’t see it and I’ve had VorpX for a month now and had been playing on low the whole time. You may have just saved me $600 bucks! *air hug*

    #125356
    steph12
    Participant

    pfff.

    your how to youtube video is just bullshit.

    sorry to say that, but there is absolutely no depth at all, headtracking is working but you still have a flat image.

    fov is not high enough.

    it’s absolutely not playable, not immersive, nothing.

    so no, this game right now doesnt work with vorpx, far from it.

    the day when we’ll be able to put 110-120 fov and able to use geometry 3D or at least Z3D then vorpx will work with this game, untill then it’s a big no.

    your thread is misleading. you should rename it asap before people get hugely disappointed just like myself.

    First of all, it’s not my video, it’s a video I found by somebody else and I thought it would a nice thing to share my findings with other people.

    Secondly, I already stated the FOV wasn’t high enough, thank you again for pointing that out captain obvious.

    There is depth, head tracking is fine and there is NO flat image, you obviously done something wrong because I am not having this issue. It is definitely playable, incredibly immersive and you’re being obnoxious with your comments.

    I don’t care if people LIKE you get disappointed, because people LIKE you, don’t seem to understand that this is far better than nothing.

    Don’t come here making accusations and claims if you can’t even get the damn game working properly. Or if you didn’t read through my experience first before trying anything, because you obviously weren’t paying any attention.

    I am receiving nothing but thanks everywhere else, and here you are with your salty attitude making claims on something you can’t get working properly.

    To sum it up, the video I found isn’t bullshit, YOU are bullshit.

    Geometry 3D and a good FOV or it’s worthless.

    Yeah, you’re welcome.

    you obviously never played a game with vorpx with geometry 3D, you’ll see what depth is.

    i didnt want to be mean to you but i got disappointed, you cant say the game is working with vorpx when it doesnt.

    a game working with vorpx means vorpx rendering methods work with that game either geometry 3D or Z3D.

    you cant play a game in VR with a fov of 90, not a first person game at least.

    and yep image is flat, nothing wrong on my side, i didnt wait for this youtube video to make the game “works” that way, i just uninstalled re7 until this game is really VR ready either with vorpx or official capcom Vr patch.

    #125342
    Spazem
    Participant

    pfff.

    your how to youtube video is just bullshit.

    sorry to say that, but there is absolutely no depth at all, headtracking is working but you still have a flat image.

    fov is not high enough.

    it’s absolutely not playable, not immersive, nothing.

    so no, this game right now doesnt work with vorpx, far from it.

    the day when we’ll be able to put 110-120 fov and able to use geometry 3D or at least Z3D then vorpx will work with this game, untill then it’s a big no.

    your thread is misleading. you should rename it asap before people get hugely disappointed just like myself.

    First of all, it’s not my video, it’s a video I found by somebody else and I thought it would a nice thing to share my findings with other people.

    Secondly, I already stated the FOV wasn’t high enough, thank you again for pointing that out captain obvious.

    There is depth, head tracking is fine and there is NO flat image, you obviously done something wrong because I am not having this issue. It is definitely playable, incredibly immersive and you’re being obnoxious with your comments.

    I don’t care if people LIKE you get disappointed, because people LIKE you, don’t seem to understand that this is far better than nothing.

    Don’t come here making accusations and claims if you can’t even get the damn game working properly. Or if you didn’t read through my experience first before trying anything, because you obviously weren’t paying any attention.

    I am receiving nothing but thanks everywhere else, and here you are with your salty attitude making claims on something you can’t get working properly.

    To sum it up, the video I found isn’t bullshit, YOU are bullshit.

    Geometry 3D and a good FOV or it’s worthless.

    Yeah, you’re welcome.

    #125127
    thesugi
    Participant

    hi! i’ve just register after read you’re comment on cinema mod. you made me so close to buy vorpx cause everythings i’ve see on the net is a mix bag of happy and disappointed people. so basically , u use cinema to play in 3-d the game like sbs ( trine ) and it’s great. say yes , and i’ll be a vorpx user. i just want to play mirror’s edge in vr and lot of game in 3-d ( witcher 2 , crysis 2-3 ) with my rift cv-1 and i want to know if it’s hard to configure . anyway thx for reading and my bad for my english ;)

    #125079
    HalloMolli
    Participant

    You can change the resolution in the game, just like you normally would do when you play the game on your monitor. In Skyrim that can be done in the Skyrim launcher.

    Might make sense to choose a windowed resolution in the launcher, that will allow you to choose higher resolution than your monitor can display.

    4:3/5:4 resolutions are best for vorpX, not widescreen resolutions!

    Alright, thank you. It worked fine now, I got sick again but that’s probably because I am still not used to VR. Will try out the Cinema mode, maybe that works better!

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