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Wow, VorpX support for Fallout 4 sure has come a long way!
In Direct VR Mode (in an Oculus Rift) after using the Game Settings Optimizer, everything is just… so good, it’s coming awfully close to rivaling many made-for-VR games.
The graphics quality is surprisingly good, the scale looks great (albeit maybe a little too zoomed in? Any way to fix that? The FoV is set at 110 so i’m not sure what the issue is) head tracking is very smooth and aiming weapons via headlook is the second-best thing to motion control support I can think of.
Initially had an issue where interacting with Terminals in Direct VR mode would cause me to slide backwards five feet or so and lower my view to floor-level (???) while sitting in a chair would cause me to float right into the ground, before teleporting back to the current map’s “starting point” (a failsafe of the game itself, I assume?) HOWEVER that problem went away after using the Game Settings Optimizer, and trying to interact with a terminal from third-person view instead of first-person. Not sure which of the two fixed the issue, but everything seems fine now.
Hand/Weapon scale in first-person is still unfortunately an issue though, and I’ve tried using the console command “fov 120” followed by “refreshini” but it doesn’t seem to do anything, at least not in Direct VR Mode..
Adjusting the “First person FoV” setting in the VorpX menu comes pretty close to fixing the problem, IIRC it caps at a setting of +30? At that point the hand/weapon scale is STILL too large, but significantly better than at a setting of ~0. I feel like if that setting could go up to +50 or +60 we might reach a natural scale..
Of course the caveat is that the Pip Boy is ‘virtually unreadable’ anywhere above a setting of ‘0’, and imo looks best around -3 to -6. Is it at all possible that future VorpX patches could allow for the first person FoV scale to toggle between two numbers, dynamically, based on whether the pip boy is being activated or not? Alternatively does anyone know of a mod that shrinks down the scale of hands and weapons but does not affect the pip-boy at all?
Also experienced the occasional hard CTD, once when trying to activate Direct VR mode, and the last time when making the area transition from Vault 111 to the surface.. but honestly it wouldn’t feel like a Bethesda game without the occasional CTD, right? Hopefully the next time I load the game up I’ll be able to progress past there without further issues.
If anyone knows ways to enhance the experience further, feel free to suggest them. And Ralf, you keep up the good work! After getting used to VR, I’m not sure I could play games like this without VorpX!
When playing Half Life 2 or Black Mesa and I press the middle button to zoom in, it causes a graphical glitch where there’s a vertical rectangular area in the middle of the screen where some of the textures outside that rectangular area will just disappear until I either turn the flashlight off or zoom back out again.
I did not always have this problem and I am using the same hardware as before and have not made any changes to my in-game graphics settings. I tried the newest drivers for my Geforce 1060 but it did not work. I am using Windows 10 and an oculus rift.
I had Fallout 4 working with DirectVR yesterday, then today I sat down and the scans keep failing. I would do all the settings myself, but I can’t adjust the FOV on the PIPboy manually unless the FOV scan in DirectVR succeeds. I’ve reloaded several different saves and the FOV scan just fails immediately every time. I can’t play because I can’t get into the PIPboy. It is so zoomed in that it’s just a green blur. I tried downloading the latest profile, and it doesn’t work. I tried editing the .ini file, and it doesn’t work. I really don’t want to uninstall and lose my progress. It’s maddening to have to play 2 hours over again, just to get to the point I was at. Why won’t this work?
I just finished installing Outlast and played it with my CV1 and I did not really like the experience. I used the profile for this game and the setting optimizer and everything looked really zoomed in. I changed the FOV and the Zoom setting and that “Fixed the problem”. However, I’m still not able to look a the whole screen without having the need to zoom out until I can see the edges, or by using Virtual 3D Cinema Mode.
That was just the first problem. As soon as I started playing Outlast I realized two things:
1. Textures constantly disappear. Walls, pictures, objects, lights, keep disappearing as I walk.
2. There are some ghosty looking yellow lights constantly appearing. They usually look just like other random objects, but they are yellow and with low opacity.
I decided to stop playing Outlast, and went to Oculus Home to find out that now I can’t play any of my Oficial Oculus games because they are not supported by vorpX.
Is there a way to turn off vorpX without having to uninstall it? Also, are these problems with the textures normal? I just watched a few videos and it looks like there are more people with the problem of textures disappearing. Overall, I found it to be really buggy. I am using a CV1, GeForce GTX 1070.
Thank you
Topic: Quick questions
I’m interested in purchasing Vorpx. I just got my VR headset not that long ago. I have a few questions.
1. How does the head tracking work? for example am I able to move my in game body with the mouse and just look around with my head? (or am I just way off on my understanding of what head tracking is?)
2. Do non-VR games cause motion sickness? I’ve gotta pretty strong stomach but too much for too long and well, u get the idea lol
I think that’s about it.
