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  • TenaciousJ
    Participant

    60hz in VR will give you VR sickness, or it does many many people. Even 75hz is iffy which is why Oculus and Vive both set their refresh to 90hz. Partly because that’s as fast as most widely available video cards can handle at 2160×1200/2 resolution, but also because that’s the refresh rate at which the brain stops telling the body that something is wrong. Anything less than 90hz and there’s a high likelihood that you’ll get sick from it.

    Also with LCD screens, 120hz or 240hz refresh rates aren’t truly refreshing the screen with new images each time. They use smoothing algorithms to make the images look more crisp and insert those images between the actual refreshes of the screen giving it the illusion of a higher refresh rate. This means that the refresh rate will always be a multiple of 60hz, which is the base frequency of many LCD screens. You won’t see many, if any, LCD screens running at 90hz for that reason. If they were 90hz, the true refresh would be 30hz, not 90hz, which would be even worse.

    I’m not trying to be negative at all.. but I hate it when people get suckered in to marketing that’s misleading.

    That being said… I’m excited to see what the next year or two has in store for the HMD market. I think within a couple of years, there will be HMD’s that run at 4k (2k per eye) 120hz or better, with eye tracking cameras that will stream the video over wifi and will be able to track their position without the need for multiple trackers to determine their location in 3-space. Fove is already working on an eye tracking HMD, StarVR has a 2k+ 270 FOV superHMD they’re nearing completion on, and samsung is rumored to have the 4k screens. All that’s really lacking is SLI support so that you can run each eye’s screen on a separate video card to divide the workload and we’re in business.. ez pz lol.

    Note: I just read the end of that last post which touched on a lot of these same points… so, jinx.

    #110757
    Fredthehound
    Participant

    Actually I made the whole thing up…

    Just kidding!

    It is phenomenal how far that Titan went beyond my old Crossfire setup. 390s in tandem are damn powerful but Good God…The TXP is just monsterous.

    I am sorely tempted to do another reload just to see how Skyrim would look/run stock at the 1920 rez for the hell of it but I have things pretty stable now and don’t want to tempt fate. Same reason I havent installed Enderal.

    Without going to an SLI setup, I am out of ideas to get any more performance out of my rig or Skyrim in VR. More efficient/newer versions of VorpX might help some whenever it comes out but the real limit as far as I can tell is Skyrim’s DX9/Gamebyro hybrid coding. The CPU/Draw calls need more raw MHZ to overcome.

    The Remaster coming late October should help a lot because of the inherently better performance of DX11 by comparison, but I am now researching Kaby Lake pretty heavily regardless just in case. Skylake will supposedly hit over 4.8 on water pretty easily and with 2 full generations of improved IPC over Haswell, that will be most likely be my next upgrade. Sabertooth Z170 (I love the Sabertooth line), 7700K on water clocked as high as water will get it, and 3000mhz DDR4.

    #110664

    In reply to: Deepoon E2

    dennis_s
    Participant

    @Markocova

    As I read on one russian site, Deepoon Assistant 1.5.1.10 install old Oculus drivers (of 0.8 SDK) as in-pack part which not allow to play CV1 games. Recomendation is installing 1.3.2.10 (I guess there are no any OR drivers included, so no conflicts).

    Let me translate installing step-by-step guide from there for you and other deepoon owners. That way completly works for me.

    It shoud works on all windows 7, 8, 8.1 and 10

    0) I recommend to uninstall deepoon, oculus software (also runtime) and they drivers from device manager. Maybe it’s good to clean Windows Registry using tool like ccleaner. It is not from guide, but it clear I think.

    1) Install last Runtime with Oculus Home.
    Web istaller https://www3.oculus.com/en-us/setup/
    Skip all setup procedures, but make sure that OR software and drivers is up to date. Also you need to make OR account. Just register. Use PIN 1234, for example.
    2) When installing process is done, go to Device Manager. You should see Rift DK2 Senson with warning icon. Delete this one WITH DRIVER! Deepoon haven’t positional sensor as original DK2.
    3) Plug Deepoon device to yout PC. (HTMI + USB)
    4) Now install Deepoon Assistant 1.3.2.10 . It’s very important! Do not install last Deepoon Assistant 1.5.1.10 because it’s provide build-in old DK2 drivers from 0.8 Runtime which not allow to play CV1 games.
    Deepoon Assistant 1.3.2.10: http://static.vrbig.com/deepoon_assistant/DPNAssistant_V1.3.2.10.rar

    5) Reboot your PC
    6) Run Oculus Home, make sure Deepoon light indicator is blue (not red). Oculus Home message you that DK2 unsupported – do not worry, it’s ok. Just close blue message block. In Deepoon you can see a warning about DK2. Just press A button on your gamepad.
    7) Author also recommend to install LibOVRWrapper 1.2. https://github.com/kalavaras/LibOVRWrapper/releases/download/v1.2/LibOVRWrapper-1.2.zip (run bat file as administrator)
    That Wrapper allow to play OR games uses old 0.6+ runtimes.

    8) And yes, don’t forget allow to running games from unknown sourses. (Check Oculus Home settings: Settings/General/Unknown Sources )

    Done.

    After that guide I tryed to start “Start vorpX”, and then “vorpX Desktop Viewer” (just test) and they work. Then I tryed to play Alien Isolation, seems all are OK.

    Goodluck!
    __
    Dennis

    sponge101
    Participant

    Yep, it’s the Rift. Settings are all max except shadow quality is set to normal for performance. MSAA off because heard it affects 3D. Windowed-mode; Aspect ratio: 4.3. Flawless Widescreen tool is a must! Correction: for some reason GTA 5 and Vorpx are rendering at 2554×2020–close enough. Things are just so less blurry!

    My spec: 6700k@4.5ghz, Seahawk 1080oc@2.1ghz, Asus Z170a, Corsair DDR4 2400MHz Cas 10, 950 and 850 SSDs.

    #110444
    Fredthehound
    Participant

    Quick update. DID IT!!!

    Thank you for reigniting the fire under my ass to chase down the Injector thing. Because I just made it work. Still needs to be tweaked a lot but it took markarth up into the 30FPS range and over…it fluctuates depending on where you are looking a lot … and outdoors is now back very consistently in the 40s-45. With the return of smoothness. At least a lot MORE than there was.

    The Titan is showing no more than 53% use with the ENBoost active and is holding 2025mhz solid at about 55 deg. CPU use is also in the 40-50% range, so again, it looks like the code of Skyrim just can’t deal with it fast enough. The Titan isn’t remotely working hard.

    Once I get this tweaked, I’ll do another post with the settings for ENBocal.ini. Ultimately my not getting it to work before may have been user error on my part

    #110443
    Fredthehound
    Participant

    I think I’m going to have to chase those rumors of a working injector because last night I finialy managed to get my Vive to display 1920×1440 and I about shat myself. Oh my GOD does this look incredible.

    Unfortunately it took me to 20FPS in Markarth and most other towns and cities. Outside it will stay in the 40s but the smoothness is gone. I even backed off to x4/x8 AA/Anio and down to 1.5 upscaling and only gained a few FPS. ENBoost MIGHT be able to help enough to smooth it out enough to play at lower framerates.

    I wish there was someone local I could borrow another TXP off for a day to see if this is simply a code limit or of more raw power could overcome the rez boost and VorpX’s overhead because after seeing what I just saw, I’m seriously trying to figure out how to come up with another 1200 bucks. Which is one hell of a $$$ bet to make. But oh so very tempting.

    It’s funny you mention synths/music….my other favorite thing in the world. The Integra 7 in my rack has been feeling really neglected the last couple months. I really need to get back to that but this Titan showing me all these beautiful things makes it damn hard …

    #110384
    AmishPark
    Participant

    Hi.
    So i have been through every thread i can find, youtube video, and news thread on how to set this ut, and still i cant get it to work.

    I wanted this for No Mans Sky, and was pumped as hell.

    So i installed NMS, booted it and set up the settings as suggested.
    Installed and activated VorpX, got the DOOM profile that was suggested, added NMS.exe to that profile (some time figuring that out), set the default device to Vive.
    Went into NMS properties and disabled Steam overlay, and Desktop Game Theatre.
    Paused the watcher in VorpX.
    Started SteamVR.
    Unpaused the Watcher.
    Started NMS.

    The game dosnt go black and starts as normal in desktop.

    I got hold of a NMS graphic config on the forum here and copied that into NMS folder.
    Tried it from the top again. same results.

    So i read trying other supported games like GTA5, Just cause 3, and other games.
    Same results.

    So i read some more and i disabled my antivirus, antispy/malware, and any other background, just steam and steamVR and vorpX left.

    Same results. No black screen, nothing in Vive etc.

    So im giving up soon. Just looks like VorpX wont hook into games started from steam. Also tried starting from source folder, but steam interface takes over, or game doesnt boot due to invalid info or somethings like that.

    Windows 10 Pro
    GTX Titan X
    Intel Core i7-5820K
    32GB RAM (DDR4)

    PS. Also tried updating ALL drivers…… Same results.

    Im glad for any suggestions. Thinking of clean install with win 10 Home.

    alegse
    Participant

    It has been a while since I posted mostly because I have just loved playing Skyrim in my DK2 and have had no serious problems.

    Now I am considering a CV1. Mostly because I am starting to notice the “screen door effect” more and more (really obvious in the sky and foggy distant mountains) and I would like to re-gain the WOW factor I had when I first started VR skyrim.

    Unfortunately there is some online controversy over weather the CV1 is a real improvement. Some say the improvement is subtle at best and the lens ‘god ray’ problem really takes away from any benefit.

    Anyone here that moved from DK2 to CV1 have any advice or experience either way?
    The way I see it a GTX 1080 cost almost the same price as a CV1 (in Canada). So I could use the money I have saved to get smoother game-play and performance gain (but still have lower image quality screen door effect DK2) Although my current system is still plenty powerful (GTX980 intel i7 4690k).

    Would you recommend the GTX 1080 or the CV1… Or just save the money and wait for future tech/price drops. Any thoughts appreciated.

    #110317
    Fredthehound
    Participant

    And finally…

    And so, dear reader, we come to the end. Challenge Accepted, handled like a boss and all the other internet memes those young’ins on TeH YooToobZ say to sound all 1337 and stuff.

    So is it worth committing the utterly insane and financially irresponsible act of buying a $1200 E-penis to play a near 5 year old video game?

    HELL YES!! ..Well, if you’re into that sort of thing. I’m kinky like that. The fact that it blows through Fallout and Oblivion with wanton abandon and with Skyrim Remastered coming in October, it’s 100% worth it for me. We all have our outlandish hobbies. $500 APIECE golf clubs. Old cars. Hookers and blow…Your mileage may vary.

    If you want to play VR games at the pinnacle, you really have only two options. Titans or 1080s. Singularly or in SLI. If you are content with ‘normal’ VR games, Anything in the AMD R9-390 range oR higher will make you completely happy. Those games make something like the Titan a ‘Want’ rather than a ‘Need’.

    The Bethesda games are not a ‘Want’ as far as the Titan is concerned. They make it a ‘Need” because there is really no comparison between the two. As I have said all along, here and elsewhere, it’s a question of power. Yea it corrupts absolutely. but if you want to stand back and watch the sun set over Solitude with a fully fleshed out landscape that wouldn’t be out of place in a Frank Frazetta painting, you really do not have a choice.

    Many of us old timers have been waiting to experience the dream of VR realized since the 80s and we aren’t getting any younger. In a couple years, the Titan X Pascal will be old news and at best, midrange performance by the standard of the day. It will command a couple hundred bucks on the used market and thats just the reality of bleeding edge tech and short shelf lives.

    But today it exists. And it will power that VR dream to reality. Bottom line? If you can afford the ticket, it’s the ultimate ride. Your call.

    Ralf
    Keymaster

    Here is an experimental profile for No Man’s Sky. Simply drag and drop the file into the local profiles list in the vorpX config app. Be aware that with a minimum specs GPU performance won’t be too great with 3D enabled.

    Important Hints:

    1. The profile uses a low ImageZoom value to compensate for the FOV, 16:9 resolutions minimize bars caused by that (1680×1050 was used here).
    2. Set the FOV in the game’s graphics options to 100 (the max. value).
    3. Set all quality related graphics options to “Low” for better performance.
    4. Set the “Max FPS” option in the game’s graphics options to “Max”.

    FOV still isn’t quite right this way. You can enhance it with the 3D FOV Enhancement in the vorpX menu. Be aware that this will cause various glitches though.

    Might also be worth a try to disable 3D completely which runs a lot better.

    Download: No Man’s Sky (experimental).vpp

    Optional: FOV-adjustment for full immersion:

    Below you find a preconfigured ini file that raises the FOV above what is possible in the game and sets the resolution to 1280×1024 to regain some performance lost by doing that. 16:9 resolutions like mentioned above aren’t required with a higher FOV.

    1. Browse to your [No Man’s Sky Folder]\Binaries\SETTINGS\” folder. For Steam the install folder usually is [Steam]\steamapps\common\No Man’s Sky, for GOG [GOG Game Folder]\No Man’s Sky
    2. Replace TKGRAPHICSSETTINGS.MXML with the one below. Make a backup!
    3. Optionally write protect the file to prevent the game from resetting values.
    4. Raise the Image Zoom in the vorpX menu to match the higher FOV and reduce the bars around the image: ~0.6 slightly depending on your headset.

    Download preconfigured ini: TKGRAPHICSSETTINGS.MXML

    #110250
    Estus
    Participant

    Yeah, it’s super weird. The only visible change with the menu open is that the VorpX mouse cursor appears, but I tried ALT+C to bring the cursor up while the menu was closed, and that didn’t help.

    I have tried a couple more resolutions now, and each I’ve tried below 1280×1024 works fine, regardless of aspect ratio. I’m currently playing with 900×720. It does have the benefit of actually keeping close to 90 fps in some interiors :D

    On the higher resolutions the issue appears somewhere between 60 to 70 fps and above – I’ve gone to locations where the framerate would stay around those numbers while on a “good” low resolution, and the issue is still gone.

    I’ll let you know if I make any other discoveries.

    Edit: Just so you know, I can add that I previously tried running Skyrim unmodified with stock VorpX settings (using 1280×1024), and the image would still get jittery somewhere above 60 fps, so it doesn’t seem to be directly caused by either.

    #110244

    In reply to: No Man's Sky support?

    Ralf
    Keymaster

    I’m not sure yet whether there will be an official profile since the game has quite a few issues ranging from not so great performance to low FOV. It’s also an OpenGL game, which makes it quite a surprise that it works in 3D, Geometry 3D normally doesn’t for newer OpenGL versions.

    Here is an experimental profile though. Simply drag and drop the file into the local profiles list in the vorpX config app.

    Important Hints:

    1. The profile uses a low ImageZoom value to compensate for the FOV, 16:9 resolutions minimize bars caused by that (1680×1050 was used here).
    2. Set the FOV in the game’s graphics options to 100 (the max. value).
    3. Set all quality related options in the game to “Low” for better performance.
    4. Set the “Max FPS” option in the game’s graphics options to “Max”.

    FOV still isn’t quite right this way. You can enhance it with the 3D FOV Enhancement in the vorpX menu. Be aware that this will cause various glitches though.

    Might also be worth a try to disable 3D completely which runs a lot better.

    Download: No Man’s Sky (experimental).vpp

    Optional: FOV-adjustment for full immersion:

    Below you find a preconfigured ini file that raises the FOV above what is possible in the game and sets the resolution to 1280×1024 to regain some performance lost by doing that. 16:9 resolutions like mentioned above aren’t required with a higher FOV.

    1. Browse to your [No Man’s Sky Folder]\Binaries\SETTINGS\” folder. For Steam the install folder usually is [Steam]\steamapps\common\No Man’s Sky, for GOG [GOG Game Folder]\No Man’s Sky
    2. Replace TKGRAPHICSSETTINGS.MXML with the one below. Make a backup first!
    3. Optionally write protect the file to prevent the game from resetting values.
    4. Raise the Image Zoom in the vorpX menu to match the higher FOV and reduce the bars around the image. ~0.6 slightly depending on your headset should be OK.

    Download preconfigured ini: TKGRAPHICSSETTINGS.MXML

    #109874
    Fredthehound
    Participant

    Part 5: Sacrifices must be made!

    You’ve added higher rez textures. You beefed up the flora. You improved Skyrim’s outdated memory and core/thread management. The game looks fantastic and you are ready for MOAR!!! Now it’s time to add Framekiller #3. The lighting and weather mods.

    There’s just one problem. You find that when you add a lighting/weather mod like Enhanced Lighting and FX, http://www.nexusmods.com/skyrim/mods/27043/? your framerate heads into the toilet and you start crashing like a Boss. WHAT VILE SORCERY IS THIS!?!?!?! THIS MOD SUCKS!!!

    No, it doesn’t and Unfortunately it’s the sorcery of simple math. You have hit the limits of the mighty Titan, at least as far as Skyrim’s ability to use it is concerned. With three of the most intensive GPU hogs (By their powers combined!) we can use, added to Skyrim’s kludged 32 bit code and the processing overhead VorpX places on the system, You done sailed into the perfect modding storm. Talos frowns on your Shennanigans and Clavicus Vile revels in your suffering.

    Now what? Once you’ve seen the glory, there’s no going back. You’ll always know how good it looked and be miserable playing at lesser visuals knowing what could be. Actually, you’ve only seen ‘part’ of the glory.

    (Puts on Matrix hat) Neo, what if I told you that I currently have 106 mods loaded up, Skyrim looks better than I have ever seen it, there’s no crashing involved and I’m still pulling 43-45FPS in all but the traditional trouble areas? This is the art of compromise and balance. Give some here to gain some there. Pay attention to the things that matter, etc.

    Here’s what I discovered. Skyrim’s code, more than anything else is your real limiter. Not the GPU. Not the CPU. Although they certainly play a part. Yet when I was back to a slow, stuttering mess, the absolute worst I saw in Afterburner’s monitors was the Titan spiking once into the 80% use range and the CPU into the 70s. The Titan COULD handle a lot more mods. VorpX could process them just fine.But 32 bit DX9 Skyrim CANNOT.

    First is the memory cap. With the HD textures, SFO and ELFX, I hit the 4 gig memory cap during heavy weather events and crashed. and even without the weather events going on, Skyrim simply was not processing the data it need to at the rate it needed to through/with VorpX.

    Now is this a VorpX issue? No, because flipping over to Fallout 4 in Geometry mode with ALL the sliders maxed out and weather/lighting/flora mods and textures running, the Titan cruises at that 45FPS without a problem. The major difference is 32 bit DX9 vs 64 bit DX11 and far older and more inefficient coding.

    Yea so what do we do now?

    You mod smarter so that terrible and Mighty Talos, he who is both man and DIVINE! (hat tip to Heimsker) will haZ a happy.

    Remember back to what I refered to earlier. What matters to you most? Do you need 2048 rez textures? or even 1024? Do you need a massive increase in the variety of flora to fill the spaces as you look across Tamriel or just better versions of whats already there? Are you satisfied with the stock weather or do you want more storm in your life? And what combo of the above will get Talos to his happy place?

    You might notice that I left out lighting. Because IMO, that one isn’t negotiable. Skyrim’s stock lighting works, but it washes everything out. Nothing is ever truly dark in Skyrim, day or night, north or south, mountaintop or deepest dungeon. It’s at worst, eternal twilight. For me, that’s a ‘must fix’ at the cost of anything else because properly lit, even lower rez textures look a lot better.

    Up next: DynDoLod

    #107843
    Fredthehound
    Participant

    Part 4: INI files

    First, go to your C drive and in documents/my games/skyrim, you’ll find skyrim.ini and skyrimPrefs.ini (depending on your system, the .ini extention may or may not be shown. Do not pass go. Do not collect $200. Back them up now.
    ——-

    Once thats done, welcome yourself to either agony or extacy because you’ll either help your cause considerably or hose your game to the point you’ll be glad you made a backup to revert to.

    When you open Skyrim and see the options tag, the screen that lets you set low/med/high/ultra detail etc. is editing these files. It’s a dumbed down front end for them. All direct editing of the files does is bypass that and give you the keys to the kingdom. And thats why you can really hose things. Using the panel, the worst you’ll do is make something ugly or slow. With direct editing, you can prevent the game from working at all.

    Fortunately, Skyrim has been around long enough that many people already learned the hard way what NOT to do and what works in different situations. The answers can be found in the links below.

    The Elder Scrolls V: Skyrim Tweak Guide
    http://www.geforce.com/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#1

    S.T.E.P. Guide:Skyrim Configuration Settings
    http://wiki.step-project.com/Guide:Skyrim_Configuration_Settings

    Nexus Skyrim INI Tweaks
    http://www.nexusmods.com/skyrim/articles/1153/?

    First, let me save you some time and just say, Do all the listed edits given on the Nexus ini page. The most important of them all is the Multithread/Havok edits. They will suddenly open up a lot of headroom for you as Skyrim is now able to use more core/threads. But don’t think you will suddenly be able to max everything. At best, you will get more smoothness, less pop in and a few FPS. Which your future mods will be eating into, consuming entirely and asking for seconds. This goes back to my earlier comments about building a foundation and attending to the details. What I’m doing here is simply giving a general view/direction to learn from and pointing you to it as again, explaining all these in detail isn’t the point of this post and would take tens of thousands of words to do. that info has already been posted at the links above so no point in repeating it.

    Read the STEP and Nvidia guides once you have the basics down as you want to get further into customizing your game. For sane modders, the STEP guide is the Bible. It is the result of many people working to have the most stable and enjoyable Skyrim experience possible. The guide will not steer you wrong.

    However, everyone is different. Some, like me, will put up with a lot to achieve certain goals with the game. For me it is max detail at max FPS. I’ll deal with lower framerates and even occasional instability because I don’t get VR/motion sick and I want to see how far the game can be pushed/how well it can look and play at the same time. But for many, thats the opposite of what they want. They simply want a stable game that looks better than Bethesda delivered and that stock settings can provide. As I said before, it’s all about tradeoffs and only you can decide which ones you are willing to make.

    So far, the Titan X Pascal has performed like a champ and handled some real framekillers that few believed could be employed with VR/VorpX. But it has it’s limits. Even when overclocked as far as locked voltage and air cooling will allow. Yes, it is a monster. No there is nothing faster -atleast without SLI- but modded Skyrim has humbled every card to date and the Titan is no different. It just lets you pretend you’re Capt. Kirk and boldly go where no man has gone before. Including green chicks if you count Orcs…

    We now come to the point of deciding which tradeoffs to make.

    Right now, we have the game looking far better than the Bethesda version. We have a pretty consistent and smooth game that can be played and enjoyed all day long. And for many, thats the end of the road in a thusfar painless process. If you skip my ranting and simply install the mods thus far and make the basic ini changes from the Nexus page, you’ll spend less than an hour of your life and take massive advantage of what the new Titan can give you. And it just gave you a LOT you could have never done without it.

    Or you can come to the Dark Side, Luke. Screw Kirk and his green women. There’s pain ahead. Untold misery. Crashing. Black screens. countless hours pissed away. Headaches. Frustration…

    …God how I love it so.

    Up next, Making changes.

    #105373
    Fredthehound
    Participant

    Part 3 – Skyrim Flora Overhaul.

    OK, now that we have the basics in place and vastly upgraded textures, it’s time to start going for the real eye candy. Skyrim in it’s normal form is a pretty sparse place and to be fair, thats geographically accurate to a degree. But since we are in a place with the forementioned talking dragons and knee-arrowed former adventurers, a few extra trees isn’t gonna break the illusion of ‘reality’ for anyone outside those stalwart loremongers that haZ sadZ every time someone installs a CBBE mod.

    Skyrim Flora Overhaul (SFO adds a LOT of new trees, plants, grass and variety thereof. It transforms vanilla Skyrim into a more fleshed out place. This is both good and bad. Good because it’s nice to look at. Bad because that performance comes at a relative cost. On lower end machines running on a normal monitor, SFO can make a game unplayable because it simply adds so much more ‘stuff’ for the computer to render. When you add things like lighting mods/ENBs, all that ‘stuff’ then casts shadows. Which have to be rendered as well. So adding SFO can quickly spiral out of control and have a devastating impact.

    SFO comes in several flavors and can be found on the nexus page here, including the assorted add-ons and details…
    http://www.nexusmods.com/skyrim/mods/141/?

    For this install I’ll be using the ‘Regular’ version because it is not as brutal as the latest build and I have to consider what effect the upcoming lighting and weather mods will result in. No other mods you make to Skyrim in VR will have the level of impact that SFO and a lighting/weather mod will. An ENB WOULD, but they are currently not usable. The only other thing we can use that would be so damaging to framerates is the Static Mesh Improvement Mod (SMIM) which massively increases the polygon count of the meshes/models. It is a fantastic mod and I use it for regular modding, but at VR resolution, the increase in detail just is not worth the performance cost.

    So… whats the result of adding SFO? To be honest, I was really surprised at the impact this mod, on it’s own, had to frame rates. Almost nothing as it turns out. It would seem, at least as far as the Titan is concerned, it’s not much of an issue until the forementioned lighting and weather mods come into play.

    On the WRF run, framerates stayed at/in the same roughly 44-45FPS range with occasional dips to 42-43. In the vast majority of the run, the framerate sat in the mid 44s. So effectively I lost about 1FPS. With 2.0 upscaling, x8 AA and x16 AO still enabled. Now Skyrim is looking VERY good, gameplay is still smooth as silk and the CheeZburger Cat haZ his happy. As do I.

    There are now more trees, bigger trees in more places, more and different ferns/plants/flowers and grasses and Skyrim is more lush overall and less desolate/barren. Think more like Upstate New York/Adirondack mountains or the Alaskan wilderness than arctic circle/Tundra.

    The Titan is starting to do some work as reflected in Afterburner with GPU use now in the 60% range and seeing a blip/high spike to the 80s on one occasion. CPU rose a bit as well, but overall, there’s a ton of headroom yet to take advantage of.

    And that, dear reader, will be the topic of the next entry. Now that we have seen our first ‘negative’ in performance, how do we mitigate it knowing full well that the weather and lighting mods are going to ALSO lower our framerates? We HAVE to stay within a playable rate. there is zero point in modding Skyrim to the point of screen archery if it’s going to mean we can’t enjoy playing it.

    Thats where the heavy voodoo comes into play. INI file tweaking, for starters. There is a lot of performance tweaks to make and it never hurts to offer up the PCMR prayer to Lord Gaben of the Steam Empire. “May our framerates be high and our temperatures low!”

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