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Hey guys,
So i dont know for sure – i didnt have fraps running or anything, but ive been playing Jedi Lost Order and ill be honest – my rig is vastly underpowered for actual VR. I got a good processor, i7 4930k, but my card is an overclocked 780 and i have 8 gigs of ram.
Anyways, as an oculus user running on lower than suggested hardware, my default is to always open the Oculus Debug Tool (use the search bar in windows to find it and go ahead and pin it to your dashboard)
So I always force Asychronus Timewarp 45fps locked because i know my computer cant do 75+ FPS.. but to my point about performance boost in Vorpx and potentially other games.
Ive been playing Jedi Lost Order, went so far as to go into the config files (the game only goes from Medium – high – epic, but actually has low options hidden in ini files in game directory or appdata, i dont remember)
ANYHOW, even with everything at 0, lowest possible graphical settings i was getting extreme judder… i had seen people complaining about the game optimization and kinda just accepted it and kept playing… then i just had an idea and tried it – and i wasnt running FRAPS or anything so i have no way to PROVE this..
But i actually found Launching Vorpx and telling on the ‘main vorpx page’ that youre running on a Vive, then, once you open Oculus VR, open Steam then Steam VR then launch game from Steam.
Im not sure if i was just in low impact areas or what- but the game went from chugging every 20-30 seconds to literal minutes of completely smooth gameplay.
im not sure if Valves timewarp options are maybe overriding and are ‘better’ than oculus’, but, this was an experience i had… if anyone has any oculus games theyre having trouble getting stable framerates – maybe try this trick and we can see as a community if we see a performance boost… but in my case, it could have been a placebo affect, but the game appeared to run MUCH smoother if i launched SteamVR (with oculus running in background) and telling Vorpx that i was using a Vive and not a CV1.
I dont know if this works or not, but wanted to throw it out there for other oculus users to test to see if they notice a difference
Hello guys, before i bought Vorpx i played much games via Virtual Desktop + Reshade with Superdepth 3D. Of course it wasnt really VR, it was just playing Games like the Cinema Mode from Vorpx :)
But Psi ops worked with Superdepth with a very nice 3D Effect. It is an Direct X 8 Game and i tried already with DGVodoo and annother wrapper with Vorpx but it didnt work. So i tried some Profiles with the Havok 2004 Engine, which Psi Ops has.
Also no success with Vorpx.My Question is, is there any magic trick, to play all Games (also Direct X8 Games), which also supports “Reshade” Superdepth 3D even with Z3D ? I mean when Superdepth 3D support 3D (maybe just Z3D), Vorpx should also be able to :)
Because its my favorite Game and it would be a blast in VR :)Thanks in advance for your efforts :)
I’ve upgraded every PC component I can think of and I still cannot get 90 fps in the HP Reverb and VorpX. I’m getting roughly 76 fps avg, drops to 60s. Headtracking causes tearing/shudder. Geometry 3D is turned on, I get 90 stable when 3D is turned off. I get max fps ingame outside of VR (DOOM is capped at 200fps).
Game and nVidia settings:
Specs:
I just shared my DOOM Vorpx settings online too under “InfamousMaze”. Thanks.
Topic: Half Life 1 (Goldsrc) G3D
Hi everyone,
It looks like G3D has stopped working for Goldsrc-based games including HL1 and its associated mods. Or, rather, only one eye seems to actually work in G3D mode — the other eye is just drawn as black. Z3D in any form seems to cause a lot of distortion resulting in entire rows of pixels on the screen being set to constant colours.
Disabling 3D and reverting to flat 2D seems to work fine (virtual cinema mode).
Any idea what could be causing this? I have confirmed HL2 works at least.
Topic: VAC and Source Engine
Hi everyone,
I just got VorpX today and I’m very impressed at the DirectVR supported games.
I’m wondering if anyone here knows what Valve’s stance is on VorpX and VAC?
Technically it could be flagged as a cheat due to the injection/hooking mechanisms. I did some research and found a couple old threads with contradictory information: one user who claims to have been banned from using VorpX in CSGO (though traversing their post history seems to indicate they also post in /r/csgohacks, so it looks a bit shady), and another user who claims they were banned from VorpX, but the ban was subsequently removed due to a false-positive. Both posts were made around July 2017.
Now, I’m a bit concerned because I started playing in a local listen server with VorpX to test things out on Half-Life 2: Deathmatch, and I only just realized that VAC may have been running on the listen server. Oops. So, I’m in a bit of a panic — I’ve had my Steam account since 2003 and it would really, really suck to be banned because of this.
So, has anyone here been banned by VAC for using VorpX in source engine games? There’s remarkably little actual information on the topic I could find. Thank you for your time!
Topic: Startopia (Eidos 2001)
Any possibility of getting this game to work? Its pretty old but its easily my favorite. They are building a new one but its just a rip off of the concept really… This is a 3D game, one of the earlier ones but I think it should be compatible for VR because it has like a 1st person 360 degree perspective going. Any ideas?
