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  • #191996

    In reply to: dragon ball kakarot

    steph12
    Participant

    so i tweaked some settings and now the games looks gorgeous and almost clipping free :D

    i play in Z3D for performance reason, it looks great !

    look for engine.ini in users/username/appdata/local/AT/saved/config/windowsnoeditor and copy/paste this after everything already in there and make the file read only

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=3
    foliage.LODDistanceScale=10
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.1
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=1
    r.Shadow.CSM.MaxCascades=3
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=8
    r.Shadow.CSM.TransitionScale=3.0

    [/script/engine.renderersettings]
    r.ShadowQuality=1
    r.Shadow.CSM.MaxCascades=3
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=8
    r.Shadow.CSM.TransitionScale=3.0

    and for fov, read my post above.

    but encyclopedia get “FoV’d” as well meaning you wont be able to read it cause it will be too small, and FoV reset everytime you switch zones, it’s easy to fix tho and when you want to read encyclopedia just put back fov like something 60, it’s very easy to do so with universal unreal engine unlocker tool.

    #191791
    Ralf
    Keymaster

    I’ll take a look at it. I really can’t imagine anything in the last vorpX build that could cause any change in UE4 games though.

    The only code change in vorpX’s D3D11 rendering pipeline is related to command lists. Just checked that to be extra sure I didn’t forget something. UE4 doesn’t use command lists, at least it didn’t until now in any released game I came across, so this change can’t possibly affect UE4 games.

    What I could imagine though is that newer builds of the UE4 engine or changes you made to materials don’t work with matrix definitions in the Conarium profile. Those are hardwired for UE4 profiles and except for the first matrix may differ from game to game. Long story short: if either the UE4 devs or you made changes that affect UE4’s main constant buffer layout, it’s quite likely that the Conarium profile you used does not fully work anymore for your UE4 project.

    I am considering a general UE4 profile using a shader parser for a while, that’s how its done for Unity for example. That comes with its own pitfalls though, hence so far I always chose to create hardwired profiles for UE4 that may have to be adjusted from game to game.

    TheBalt
    Participant

    Hey guys,

    So i dont know for sure – i didnt have fraps running or anything, but ive been playing Jedi Lost Order and ill be honest – my rig is vastly underpowered for actual VR. I got a good processor, i7 4930k, but my card is an overclocked 780 and i have 8 gigs of ram.

    Anyways, as an oculus user running on lower than suggested hardware, my default is to always open the Oculus Debug Tool (use the search bar in windows to find it and go ahead and pin it to your dashboard)

    So I always force Asychronus Timewarp 45fps locked because i know my computer cant do 75+ FPS.. but to my point about performance boost in Vorpx and potentially other games.

    Ive been playing Jedi Lost Order, went so far as to go into the config files (the game only goes from Medium – high – epic, but actually has low options hidden in ini files in game directory or appdata, i dont remember)

    ANYHOW, even with everything at 0, lowest possible graphical settings i was getting extreme judder… i had seen people complaining about the game optimization and kinda just accepted it and kept playing… then i just had an idea and tried it – and i wasnt running FRAPS or anything so i have no way to PROVE this..

    But i actually found Launching Vorpx and telling on the ‘main vorpx page’ that youre running on a Vive, then, once you open Oculus VR, open Steam then Steam VR then launch game from Steam.

    Im not sure if i was just in low impact areas or what- but the game went from chugging every 20-30 seconds to literal minutes of completely smooth gameplay.

    im not sure if Valves timewarp options are maybe overriding and are ‘better’ than oculus’, but, this was an experience i had… if anyone has any oculus games theyre having trouble getting stable framerates – maybe try this trick and we can see as a community if we see a performance boost… but in my case, it could have been a placebo affect, but the game appeared to run MUCH smoother if i launched SteamVR (with oculus running in background) and telling Vorpx that i was using a Vive and not a CV1.

    I dont know if this works or not, but wanted to throw it out there for other oculus users to test to see if they notice a difference

    Flandy
    Participant

    If I understand your use case correctly, what you really want is rotating the screen up/down around your head, not just moving it.

    I’ll think about it. Technically that’s easy, but the major problem I’m facing with such wishes is that every single one means at least one additional button/slider in an options menu that for some is already too complicated. So no promises.

    Thanks for the consideration! I’ve tried out other Virtual Desktop programs but VorpX is my favorite one because of the ambient light feature

    #191102
    steph12
    Participant

    i use avast free and it works 100% with vorpx.

    i’ve been very happy with that antivirus for years

    i just disable it shortly every time vorpx has an update cause sometimes avast block it…

    a review here.

    https://www.pcmag.com/review/364459/avast-free-antivirus

    GhostRider087
    Participant

    Hello guys, before i bought Vorpx i played much games via Virtual Desktop + Reshade with Superdepth 3D. Of course it wasnt really VR, it was just playing Games like the Cinema Mode from Vorpx :)
    But Psi ops worked with Superdepth with a very nice 3D Effect. It is an Direct X 8 Game and i tried already with DGVodoo and annother wrapper with Vorpx but it didnt work. So i tried some Profiles with the Havok 2004 Engine, which Psi Ops has.
    Also no success with Vorpx.

    My Question is, is there any magic trick, to play all Games (also Direct X8 Games), which also supports “Reshade” Superdepth 3D even with Z3D ? I mean when Superdepth 3D support 3D (maybe just Z3D), Vorpx should also be able to :)
    Because its my favorite Game and it would be a blast in VR :)

    Thanks in advance for your efforts :)

    #190951
    InfamousMaze
    Participant

    I’ve upgraded every PC component I can think of and I still cannot get 90 fps in the HP Reverb and VorpX. I’m getting roughly 76 fps avg, drops to 60s. Headtracking causes tearing/shudder. Geometry 3D is turned on, I get 90 stable when 3D is turned off. I get max fps ingame outside of VR (DOOM is capped at 200fps).

    Game and nVidia settings:

    Doom 2016 settings (VorpX) Rev1

    Specs:

    NZO v2 – Specs

    I just shared my DOOM Vorpx settings online too under “InfamousMaze”. Thanks.

    #191008

    In reply to: Nier Automata crashing

    DemiD
    Participant

    LOL, I’ve just tried it without VorpX. Does crash at the exact same point.
    In case it is related to recent Win 10 update: Are you in the insider program? Because I am, which means I get some buggy Windows 10 updates very now and then.

    Currently I am running Version 1903 / Build 18362.535

    Flandy
    Participant

    I bought the Steam version today to check this and don’t have good news unfortunately. vorpX hooks into the game, but initializing D3D12 fails with the Steam version. There is no easy solution for this issue, the error occurs in a call to the D3D12 API, so there isn’t really anything to fix in vorpX itself.

    I have some vague ideas regarding a potential cause, and maybe there is a way to work around the issue, but that’s all just theory for now. In the worst case fixing this may require pretty huge changes. I’ll invest an extra day today tomorrow, but don’t expect a fix in the next vorpX release, probably won’t happen until next year.

    For now all I can recommend is using the Rockstar Launcher version. Not much reason to use Steam for RDR2 anyway since it requires the Rockstar launcher on top.

    Guess I’ll just have to wait for a possible fix in the future since I can’t exactly refund the steam version anymore.

    idk if this is related or not but RDR2 would crash on boot for me when I would boot it up with dx12 enabled. I had to install some graphics pack for it to work properly. https://www.youtube.com/watch?v=A15dRP4-RdE (If you look at the comments most are about RDR2) After I installed this it no longer crashed for me. I think this crash happens with the RockStar version too(?) so not steam specific. Don’t know if this will help you at all but I figured I’d throw it out there for you

    Hope this gets worked out and thank you Ralf for looking into it and not just leaving us hanging.

    Ralf
    Keymaster

    I bought the Steam version today to check this and don’t have good news unfortunately. vorpX hooks into the game, but initializing D3D12 fails with the Steam version. There is no easy solution for this issue, the error occurs in a call to the D3D12 API, so there isn’t really anything to fix in vorpX itself.

    I have some vague ideas regarding a potential cause, and maybe there is a way to work around the issue, but that’s all just theory for now. In the worst case fixing this may require pretty huge changes. I’ll invest an extra day today tomorrow, but don’t expect a fix in the next vorpX release, probably won’t happen until next year.

    For now all I can recommend is using the Rockstar Launcher version. Not much reason to use Steam for RDR2 anyway since it requires the Rockstar launcher on top.

    #190632
    GhostRider087
    Participant

    Yes you are right RJK, that was exactly my thinking too, a free flycam is really nice for VR Games, the WII/Gamecube Emulator Dolphin VR has already this feature.
    When it would be possible to include an free cam mod in Vorpx, then you wouldnt need the positional strength setting anymore. The positional tracking strength, was like an Free Cam Mod for me :)
    This was the reason, why i would like to get that setting back.

    For Battlefield 3 or Mortal Kombat X, there are some cinematic Tools available, where you can freely set the camera, its brilliant with vorpx.
    But Cinematic tools are only for some games available.
    With the settable positional strength setting, you wouldnt need such a cinematic tool.

    @Ralf: I know your decision is final, and i understand that 100 percent.
    But annother question, maybe it would be possible to include an Free Cam Option like in Dolphin VR in the future?
    So that you can fly with WASD and press an Button to fix the Camera. When the Camera is fixed, you are able to play just normal with Positional Tracking from that point.
    This is really helpful for some many games, because you can play with so much better camera angles.

    Its just an Idea of a new feature in the future, maybe in the expert settings section and for people, who really like to play games in an experimental annother cool way.

    #190587
    InBetweenNames
    Participant

    Hi everyone,

    It looks like G3D has stopped working for Goldsrc-based games including HL1 and its associated mods. Or, rather, only one eye seems to actually work in G3D mode — the other eye is just drawn as black. Z3D in any form seems to cause a lot of distortion resulting in entire rows of pixels on the screen being set to constant colours.

    Disabling 3D and reverting to flat 2D seems to work fine (virtual cinema mode).

    Any idea what could be causing this? I have confirmed HL2 works at least.

    #190561
    InBetweenNames
    Participant

    Hi everyone,

    I just got VorpX today and I’m very impressed at the DirectVR supported games.

    I’m wondering if anyone here knows what Valve’s stance is on VorpX and VAC?

    Technically it could be flagged as a cheat due to the injection/hooking mechanisms. I did some research and found a couple old threads with contradictory information: one user who claims to have been banned from using VorpX in CSGO (though traversing their post history seems to indicate they also post in /r/csgohacks, so it looks a bit shady), and another user who claims they were banned from VorpX, but the ban was subsequently removed due to a false-positive. Both posts were made around July 2017.

    Now, I’m a bit concerned because I started playing in a local listen server with VorpX to test things out on Half-Life 2: Deathmatch, and I only just realized that VAC may have been running on the listen server. Oops. So, I’m in a bit of a panic — I’ve had my Steam account since 2003 and it would really, really suck to be banned because of this.

    So, has anyone here been banned by VAC for using VorpX in source engine games? There’s remarkably little actual information on the topic I could find. Thank you for your time!

    dellrifter22
    Participant

    Because RDR2 (and most games for that matter) can’t handle that shape. They are made for widescreen, not tall screen. You wont be able to use your exact native resolution/ratio of hmd, just get as close as you can to prevent wasted performance.

    In the case of RDR2, it seems 10:9 (10 wide and 9 high) is about as close as we can get. I tried 1:1 (1600×1600) and RDR2 did not accept that. But it accepts 1600×1440 (10:9) or multiples of that.

    But in most cases you’ll need to settle for 4:3, like 1600×1200, 3200×2400, etc.

    Don’t worry so much about matching your hmd’s pixel count, just try to get a res as high as your computer can handle. vorpX will smartly translate and supersample it to your hmd.

    #190292
    TheLastStarfighter
    Participant

    Any possibility of getting this game to work? Its pretty old but its easily my favorite. They are building a new one but its just a rip off of the concept really… This is a 3D game, one of the earlier ones but I think it should be compatible for VR because it has like a 1st person 360 degree perspective going. Any ideas?

Viewing 15 results - 466 through 480 (of 1,021 total)

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