I’ve tried out Portal 2 and every time I enter a portal the view turns sideways. It is quite annoying and kind of a deal breaker.
The DirectVR page in the menu is only shown if a game actually supports DirectVR.
Currently this true for these games: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.
HTC vive . Gtx1060 16 gig
Program loads then does nothing attempt with multiple supposed supported games .I.e portal 2
Loaded valve logo locked in one position then crashed
Also cannot access any in game menus of vorpx
Have checked all overlay programmes
And even reassigned the key to activate menu
Current user experience…
Same as sitting 2 inches from TV with eyes crossed
While being spun in a chair uncontrolably at 20 miles an hour
I am using an Oculus rift DK2, (I have a GTX 970, so VR performance shouldn’t be the issue), VorpX connects to the games that I play but it does not make them 3D. 3D definitely works on my Oculus with VorpX (Virtual Cinema scene is 3D for me) but the 3D Reconstruction option is locked at “off”, leaving it looking flat. Even when I play officially supported games (Antichamber and Portal 2), it doesn’t work. Is there there anything I missed or will a fix be coming out soon?
It seems to be detecting a trojan with a new update to Windows
Defender.
This is the link to the trojan
https://www.microsoft.com/security/portal/threat/encyclopedia/entry.aspx?name=Trojan%3aWin32%2fPeals.A!cl&threatid=2147690472&enterprise=0
thinking this is some sort of a false alarm.
With any of the Direct Mode options, all that’s rendered on my monitor is a black screen on the Portal 2 window. On the headset itself the game shows fine.
Any suggestions to troubleshoot this? I’d like to stream a playthrough of Portal 2.
Logs:
https://drive.google.com/open?id=0B331Ptvv5C8QNm9pUHQ3UXlfdEU
It’s is probably slower in almost any game with true geometric 3d. Vorpx requires even better specs since it isn’t optimized as well as native VR apps. But you could run in some of the simpler 3d modes and get better frame rates. And then there are old games like Portal, Mirror’s Edge or Half-Life 2, that may run well even on your system.
Depends VERY much on your GPU and your ingame detail settings and resolution used. Try games that are few years old (and aren’t notorious resource hogs like Skyrim). The original Bischock 1+2, Half-Life 2, Portal 2 for example.
I am aware that you probably don’t want to hear that, but for more demanding games use Z3D! It can’t be said often enough how much more important a smooth frame rate is compared to perfect Stereo 3D. Your brain gets used to that quickly. There are 18 visual cues that your brain can derive depth from, only three of them depend on stereo 3d (https://en.wikipedia.org/wiki/Depth_perception).
Hi all, after overcoming my own hiccups with the new VorpX update, it seems Source engine games have been adversely affected by this update.
Generally the opening music and Valve logo works but then straight to… “HL2.exe has stopped working”. It does this on Portal, HL2 and my custom profile for Zeno Clash.
I’ve yet to try this on non Source games as I don’t have any other VorpX supported games installed at the moment. All the aforementioned Source games worked immaculately before the update.
Thanks in advance!
I think Portal 2 works very well, just remember enabling Advanced Settings, then enable Positional Tracking from there.
AnonymousInactive
Some of what you write is true, most of it is pure nonsense. Just play at another resolution if the suggested standard res is too low for you. Or maybe you played everything in cinema mode or whatever you mean by lacking screen distortion.
I’m using VorpX since DK2 days and to date my best VR experiences still are VorpX games. Skyrim, Fallout 4, Portal 2, Half Life (Black Mesa), just to name a few, are a lot more immersive experiences than 95% of the stuff on Oculus Home. Once there are more real games for VR that will obviously change, but it will be quite a while until then.
You can circumvent the settings not saving bug by performing any action theat writes the settings database to disk in the config app before closing vorpX. Just creating a copy of a random exisiting profile and deleting it again afterwards will suffice. The underlying issue will be fixed with the next vorpX version.
The Game Optimizer changes FOV and other related settings directly in game .ini files or the Windows registry. A handful of games may overwrite those changes again if you change game options ingame afterwards, so ideally avoid adjusting video options in such cases after applying the Optimizer settings. For games without the option to adjust the FOV with the Optimizer you either have to use the workarounds vorpX provides, edit ini files manually or use an external tool. Flawless Widescreen hacks into the memory of games that don’t allow to adjust to FOV officially.
Unsupported games: Try to create a new profile based on an existing one in the config app (Local Profiles page) for games that vorpX does not support. For Team Fortress 2 a Source engine profile like Left For Dead 2 or Portal 2 might do the trick. There is no guarantee that profiles created this way will work, but that’s always worth a try.
These aren’t all FPS games, but are excellent picks:
The Vanishing of Ethan Carter is AWESOME in VR if you’re into mystery adventures
Elite Dangerous if you like space exploration games
The Elder Scrolls Series – primarily Skyrim.
Fallout 4
The Batman Arkham Series
Metro 2033
Call of Duty Black Ops 1-3, Battlefield 3-4 and even Hardline, Any Splinter Cell or Crysis game
Alien Isolation
Quake I-III
Half Life 2
Portal
The Witcher 1 and 2 if you like extended campaign games that will suck all your time, not sure if Witcher III is manageable at acceptable graphics levels
Bioshock: Infinite
Borderlands
GTA IV and V
and to tickle your fear of heights check out Mirror’s Edge
Essentially if your computer can run it, and it’s built on a major game engine like Unreal, Unity, and quite a few others – it’ll play in VorpX. The less popular it is the more tweaking you’ll have to do though because it won’t have been done already by someone else. Once you get used to the Vorpx in game menu you’ll be able to get games to run. Whether you get a true stereoscopic experience depends on how the game was coded though.
I’m sure that’s clear as mud now.. lol. But hopefully there are a couple of games on there you can check out that are well established as compatible.
VorpX Supported Games
Would it be possible to use Vorpx with a feature like OpenVRDesktopDisplayPortal https://github.com/Hotrian/OpenVRDesktopDisplayPortal?
I think being able to have a custom window open or easily viewed with a shorcut could make Vorpx more enjoyable by allowing users to play a game and accomplish other tasks simultaneously without needing to remove the headset.
Anything ever come of this? Is it possible now? Just figured out tonight that I’d like to disable the up/down axis on my mouse, googled it and found this 2 year old thread!
By the way, I figured out it’d be a nice thing to have playing Portal just now. The times I really felt weird were when the mouse was moving my sight vertically when my head wasn’t tilting. Eugh. ;)
So yeah, I’d love a way to disable the y axis, and also ideally a way to re-level your line of sight with a hotkey. Portal tends to toss you around.
Thanks!