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Viewing 15 results - 31 through 45 (of 147 total)
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  • Zosso99
    Participant

    ESO got a patch today. It’s no longer working with vorpx. The programm stays in the background and does not respond anymore. Without vorpx it’s running fine.

    #206887
    Ralf
    Keymaster

    21/10/23
    vorpX 21.3.1 has been released

    Every now and then it’s time for a bit of spring cleaning, occasionally even in late October. ;) That’s what this maintenance release is about: lots of annoyances and uncritical bugs fixed, also some minor improvements. Some things you may have noticed, others you probably haven’t. Reasonably complete changelog below:

    Improved/Fixed

    • Improved: Smarter profile merging during database updates.
    • Improved: Minor config app layout modernization.
    • Improved: Hooking conflict warning shown as overlay if hooking isn’t prevented.
    • Improved: Revised DXGI hooking.
    • Fixed: DirectVR scanner start via keyboard shortcut could fail (e.g. Borderlands 3).
    • Fixed: Some settings in the vorpX menu didn’t update properly occasionally.
    • Fixed: Resident Evil 2 FOV mod UI (and probably other mod UIs) weren’t visible.
    • Fixed: User shader definitions for official profiles were removed during update.
    • Fixed: Pixelated cinema/immersive screen with ‘Generic VR Headset’ device.
    • Fixed: Installing hook helpers could fail occasionally if requiring admin rights.
    • Fixed: DX12 settings weren’t handled correctly during database updates.
    • Fixed: DX11: switching to/from highest Clarity could occasionally crash some games.
    • Fixed: DX9: some vorpX UI elements drawn out of place under some circumstances.
    • Fixed: vorpControl didn’t exit cleanly when switching from admin to non-admin.
    • Fixed: Waiting for dialog confirmations wasn’t reliable under some circumstances.
    • Various other small fixes/improvements and some internal refactoring.

    Profile Changes/Fixes

    • Quake 4: fix for blurry textures on modern GPUs added to DirectVR auto settings.
    • Metro Exodus: a bunch of additional shadow shaders defined.
    • Borderlands 3: More reliable hooking, DirectVR tracking added, defaults fixed.
    • Fallout 4: hang on launch when run fullscreen in Generic 3D/headset mode.
    • Elder Scrolls Online: HUD shader definition fixed for latest game version.
    • Halo MCC: CE: DirectVR Weapon Hide added, G3D fixed for latest game version.
    • Far Cry 3: Blood Dragon: DX11 .exe detection fixed for latest game version.
    #206692
    domoariroboto
    Participant

    Hey everyone! I have been using Vorpx to play ESO Online and it has been amazing! The only thing that hasn’t been so great is the fact that Vorpx changes the UI and makes it too small. Because of that the mouse cursor doesn’t match up with the menu selections if you hover over them. It makes me have to “feel” around all over the screen to find where the button will register.

    Does anyone know how to fix this? When I load the game without Vorpx the menus are perfect and work fine.

    I appreciate all input!

    Khaleev
    Participant

    Hello, i am trying to launch eso with G3D but all i have is a black screen after startup logo. i can switch to Z3D normal and adaptative but when i try to switch on G3D all i see is some coloured horizontal lines.
    I did not have this problem before (few months ago), is there any way to solve it?
    I wanted to try some profiles from the cloud but i can’t login successfully with my id and password from vorpx software.

    #205757
    TightAssPants
    Participant

    Has anyone been able to get the game to launch without shutting down automatically?

    #204689
    Ralf
    Keymaster

    21/06/17
    vorpX 21.2.1 has been released.

    Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.

    The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.

    They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.

    Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.

    Full changelog:

    • Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
    • The shader authoring tool can be used on top of official profiles now.
    • Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
    • Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
    • Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
    • ‘Loft’ cinema environment (finally) finalized.
    • Some textures were blurry in cinema scenes since earlier this year.
    • OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
    • DirectVR memory scanner caching didn’t always work as intended.
    • D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
    • Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
    • Some Epic Launcher and EA Desktop related improvements
    • Elder Scrolls Online: HUD shader fixed for latest game release.
    • Fallout 4: Lightning shader fixed (thanks RJK)
    • Skyrim SE: Some effect fixes (thanks RJK)
    • Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
    • MPC-HC/VLC: some default settings tweaks,
    #204525
    Ralf
    Keymaster

    This game drives me nuts some day… With almost every update they break the HUD shader detection.

    You should get a profile database update next time you launch vorpX. If for some reason that fails, you can download the updated profile from the cloud, it’s called ‘The Elder Scrolls Online [vorpX]”.

    edvicaty
    Participant

    Hi!

    Today, the new chapter for ESO was released (Blackwood). After the update, I’m getting a black screen when entering the game, yesterday (pre-update) vorpx worked fine for me.

    Some notes:
    * All screen is black, except for the vorpx logo on the bottom of the screen
    * I’m still hearing the game music
    * I’m able to see the game pointer (and it’s tracked with my headset also)
    * I’m able to access vorpx in-game configuration while in the game
    * I’m using the default profile for the game
    * The bug seems independent of the mode, full-VR, cinema, etc.

    thanks!

    #202152

    In reply to: Oculus Air Link

    moarveer
    Participant

    I’ve tried Air Link today and it works really well, it feels even better than VD. Tested just briefly with Elder Scrolls Online, and it was fantastic, absolutely perfect. At 200mb bandwith it looked almost on par with Oculus Link cable in terms of image quality and smooth tracking, for some reason it seemed to look better than ever, I don’t know if a Vorpx update that just installed had something to do with it, but it was great.

    I tested it with Vorpx and SteamVR. I know that I should be using Oculus mode instead, but since I like to play Vorpx with Cybershoes, which require games to run on SteamVR, I prefer to use SteamVR instead. I had performance problems before with ESO and SteamVR with Vorpx, but that seems fixed now for whatever reason.

    Really, Air Link puts PC VR and specially Vorpx on console level of accesibility. Turn on Quest 2, a message pops up that your PC is detected by Air Link, click pop up, load Oculus PC, select desktop, run PC game, there you go, it takes 2 minutes, all with no cables, no setup, it’s fantastic, just pure instant pick up and play pc vr.

    #201977
    Ralf
    Keymaster

    Just checked this for you. Working fine here with the “Elder Scrolls Online [vorpX]” cloud profile. Please double check whether you imported this one, not maybe some of the user settings that might also be on the cloud. That’s necessary currently since a recent game update broke the profile that came with your vorpX version.

    If that does not help (it should), please check again later today with the next vorpX version.

    #201976
    Carlykinz
    Participant

    I have tried to run the game in windowed mode, and sadly still get the same result. The game hooks up correctly, as I can see the vorpx cursor and interface, but cannot advance to the Elder Scrolls Online login screen since all I see is a black screen with just vorpx cursor that I can move.

    Carlykinz
    Participant

    Hiya, new to using vorpx, and was curious after seeing it being used for Elder Scrolls Online. I applied the cloud settings for it and it seems to hookup fine. Sadly it will show only 2/3 of the logos then just show a black screen. Any idea how to fix this?

    #201872

    In reply to: Online games

    Ralf
    Keymaster

    Heavily invasive anticheat software like BattleEye etc. usually prevents vorpX from hooking at all. Games with more lightweight approaches may technically work, but whether or not that potentially violates a game’s license agreement, only the game dev can tell you.

    That said, e.g. various Battlefield games, Elder Scrolls Online, Fallout 76, World of Warcraft and other games have been played by users for years. I can’t guarantee anything though.

    #201059
    Ralf
    Keymaster

    The game itself still works for me, but the logon-screens before the actual game starts are indeed pitch black after this game update.

    Easy fix luckily, the update apparently just broke the HUD/menu shader detection. I have uploaded an updated profile to the cloud. Importing the ‘The Elder Scrolls Online [vorpX]’ profile should fix the issue.

    #200422
    Zosso99
    Participant

    Hi Everyone

    Since a few days I have the problem that ESO is not working anymore with vorpx. The program starts, it also hooks but then the ESO window switches to the background (does not stay in the foreground) and the picture is lost. If i switch to the program it shows the vorpx is active but in the headset I only see the steam message “ESO”. The same behavior like I would Alt-Tab out and back of the program.

    Any advice?

Viewing 15 results - 31 through 45 (of 147 total)

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