I tried the Dragon Quest XI (Conarium good) profile and it is a little better.
-Head tracking needs to be turned off.
-G3D is here but even at max, it’s not very strong.
-Characters are still blurry, but i found that if you select a main eye (right or left), the characters will be rendered sharp for the eye selected only… i don’t know if it’s possible to get both at the same time.
-Shadows seems to be coherent as long as you don’t put too much strenght içn G3D (which is always problematic)
-Unlike the Tiral of Mana profile, this one did not craches.
-there is still the green glowing effect on characters’s skin
Every now and then it’s time for a bit of spring cleaning, occasionally even in late October. ;) That’s what this maintenance release is about: lots of annoyances and uncritical bugs fixed, also some minor improvements. Some things you may have noticed, others you probably haven’t. Reasonably complete changelog below:
Improved/Fixed
Improved: Smarter profile merging during database updates.
Improved: Minor config app layout modernization.
Improved: Hooking conflict warning shown as overlay if hooking isn’t prevented.
Improved: Revised DXGI hooking.
Fixed: DirectVR scanner start via keyboard shortcut could fail (e.g. Borderlands 3).
Fixed: Some settings in the vorpX menu didn’t update properly occasionally.
Fixed: Resident Evil 2 FOV mod UI (and probably other mod UIs) weren’t visible.
Fixed: User shader definitions for official profiles were removed during update.
Fixed: Pixelated cinema/immersive screen with ‘Generic VR Headset’ device.
Fixed: Installing hook helpers could fail occasionally if requiring admin rights.
Fixed: DX12 settings weren’t handled correctly during database updates.
Fixed: DX11: switching to/from highest Clarity could occasionally crash some games.
Fixed: DX9: some vorpX UI elements drawn out of place under some circumstances.
Fixed: vorpControl didn’t exit cleanly when switching from admin to non-admin.
Fixed: Waiting for dialog confirmations wasn’t reliable under some circumstances.
Various other small fixes/improvements and some internal refactoring.
Profile Changes/Fixes
Quake 4: fix for blurry textures on modern GPUs added to DirectVR auto settings.
Metro Exodus: a bunch of additional shadow shaders defined.
Borderlands 3: More reliable hooking, DirectVR tracking added, defaults fixed.
Fallout 4: hang on launch when run fullscreen in Generic 3D/headset mode.
Elder Scrolls Online: HUD shader definition fixed for latest game version.
Halo MCC: CE: DirectVR Weapon Hide added, G3D fixed for latest game version.
Far Cry 3: Blood Dragon: DX11 .exe detection fixed for latest game version.
Apparently there was a game update a while ago that made the game detection fail due to a changed .exe name. As far as I can tell from a brief five minutes check there luckily haven’t been any changes that break the actual profile.
Grabbing the updated ‘Far Cry 3: Blood Dragon [vorpX]’ profile from the cloud will fix the game detection.
I never really had a problem with it before but I’ve recently gone back to it (its maybe been about a year) and can’t for the life of me get the G3D to trigger
Also ive noticed the game halts as it tries to ping the ‘blooddragon online servers’ at least twice in the proccess of loading up a game whi h i never remember it doing before…
First, if you are a fan of Dragon Age or RPGs in general, I very highly recommend Greedfall; It’s a very enjoyable game.
It’s also got an engine that looks great and performs well; and it works extremely well with vorpX. I’m currently pushing 4K to my Pimax at 1.5 “Pimax Quality Slider” at a stable 72hz/72fps (no motion smoothing) and with Greedfall’s quality setting very close to max (one tic below max on SSAO and Shadow quality sliders only). It’s a 3rd person RPG so I’m running it in virtual cinema mode.
It looks great, and when it does drop a few frames it still runs just fine; it doesn’t flatline and go all wacky and flickery like some titles do; it just drops to 70fps (or whatever) for a few seconds and keeps right on being smooth and working perfectly.
Tip: Push the Near/Far distance slider in the vorpX settings way down to around 10 and then push the total amount of depth up to whatever you prefer (I’m all the way up at maximum allowed in my case). This helps get rid of that weird ground ‘hump’ that plagues 3rd person games when the Near/Far distance is set too far out (even in the middle) and greatly reduces the artifacts around ‘you’ in the game.
BTW, if I haven’t mentioned it, thanks for making traditional 3D modes easy to access. It’s really nice to be able to just throw on my 3D glasses and play many games on my 3D display instead of my HMD. And TBH in many cases I just feel a lot of the games I play are better suited that way anyway (i.e. my racing Sims and first person games are fantastic on the HMD, but I would much, much rather play titles like Dragon Age on my 3D display.) This is a feature I already use and will certainly use a lot more.
But since I’m here nagging about feature requests, I’ll stick this one here: any chance you might support other modes in the future? SBS is fine, but it’s only one of quite a few modes, and for some reason or another certain displays are known to look better in different modes even when they support an array of them. In my case my display is definitely a bit better in Above/Below aka Top/Bottom mode than it is in SBS mode.
Indeed it does not work anymore. I tried creating a new profile from the Dragon Ball Z: Kakarot one but it doesn’t work either. Any idea on which one is the most recent Unreal Engine profile on VorpX?
without this patch my games crashe as well, with this patch my game doesnt crash.
and yeah i’m using mods that doesnt help to have a stable game either.
Great work, Ralf! Have just tested the update for 30 minutes myself with The Sims 3 (Anna profile) and Sims 4 and everything ran flawlessly. This is a huge update for me as a G2 user (due to the OpenXR implementation). Alt-tabbing works again as well finally.
When I return home later I will give it another try. Usually I had no problems with vorpx, however, for whatever reason Dragon Age Origins (Steam) kept always crashing after 10-15 minutes of gameplay. I wonder if that has been fixed too. Anyway: Thanks again!