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I recently bought VorpX because I’ve seen a lot of videos where people were amazed about using it with GTA V, Skyrim, & Alien Isolation.
Well, I barely got GTA V to work. There’s still a lot of tweaking involved but I’m wondering if it’s even worth it because I am very disappointed. From what I have seen I would not call it virtual reality at all. I would say it’s more like you’re playing a 3D movie with head tracking and the screen stays in front of you.
I get that these games are not native to VR. But I expected better than this because these games are programmed using models/assets/sprites. So why can’t it actually look like you are placed in the space rather than feeling like you are interacting with a 3D video?
Honestly, I hope I am just doing something wrong and someone can point me in the right direction because I am very let down by the experience.
Hello,although I have talked a little about this step on another topic for a specific game,I have decided to create this proposal,to ask if it is technically possible,or consult opinions about it. Open to any discussion :)
It seems to be that we have some modern games that have a hard time getting narrower aspect ratios (some more than others) when it comes to better adapting to the headset screens and probably more games in the future continue these trends.
(Elders scrolls online,Alien isolation,RE7 e.t.c.)I am thinking of a secondary solution for these cases,and I would like to know if it is technically possible,if it is feasible to enter it in the next update.
In the aspect modes section of Vorpx internal menu, we have the options:
Pixel 1:1, letterbox 1, letterbox 2, strech.I would like to know, if possible increase a little wider, the strech mode.
Increase it a little but without turning it into a letterbox 1,but rather a value between these 2,or create a new mode between these two.
I think this could help with some games and having one more option is always good.If there is any response from the developer on this subject, grateful.
Hello,
It would be grateful if the lighting issue can be fixed in the next patch. I remember playing AI on oculus rift runtime 0.8 natively couple of years ago.
For now i must use vorpx, however the geometry 3d setting is glitchy. If this could be fixed then i must say that supersampling makes it much better than the native resolution.
If there is a fix for this, please do share!!
Thanks!!
Something for people to try, in the case where G3D is not supported, and you are plaing in Cinema mode. Not sure if its just my imagination, but its seems like if I really increase the eye separation to around 1.8 or so with some games, it almost looks as good as G3D. Its not a substitute for G3D for sure, but something to try if you have no other option. I noticed this in alien isolation most recently. Looks really good, combined with a very wide FOV.
Seems to work better for first person games and not 3rd person, as it can make things look small.Hello first time here.
I bought a Rift a few weeks ago and so far have only used it with Elite Dangerous. I first set it up with Steam VR but seems I can just use the Oculus application.
If I understand correctly, VorpX is not replacing these applications right ? It is inserted somewhere between the game and the Oculus application ?
Although I intend to buy VorpX if only just for Skyrim and Alien Isolation eventually, I wonder if it can do anything for me in Elite. Specifically, some graphical stuff like distant stars rendered as red and green streaks, but mostly the possibility to take notes or consulting PDF documents without having to pause/leave the game (apparently Elite doesn’t like alt-tabbing to and from it…).
FT
Topic: Alien isolation lights fix?
Anyone ever find a decent fix to the lights issue in alien isolation? (Besides dropping down to Z3D)
Geometry is the only way to go for these close quarters games.
