-
Search Results
-
hi thanks for reading.
i’m using the beta vorpx version from the forum.
i searched the forum for this problem and the only page in the first few pages of results that sounded helpful, when i clicked the link, the forum said the post was gone!
i have a good enough system for anything except new AAA DX12 games to run at 200-500 percent resolution scaling, this isn’t an fps problem.
i have a 90hz wmr hmd, a 75hz monitor, and geforce 2080ti.
i get no stutter/judder in native steamvr or openxr games (so long as i keep fps over 90) this has only happened in vorpx. i also dont get the stutterjudder if i use vorpx in pure 2d mode or even Z3D mode. i have motion reprojection turned off in my wmr settings and my openxr for wmr settings, and of course both are also set to 90hz.
here is when i get stutterjudder in vorpx and how bad:
worst: G3D, DirectVR, Head tracking prediction On (this setting also causes extreme ghosting of moving objects, i found i get less than half as much stutter and ghosting by turning head tracking prediction off)
very bad: G3D, DirectVR (ghosting and stuttering is still too bad to be playable)
bad: G3D, immersive/cinema (might not improve at all, might just look a little better from being less zoomed-in)
i have tried turning all headtracking options to the least judder modes, that doesn’t help. (judderfree, then safe/off) and also disabling headtracking totally, no difference.
some games i get just enough less stutter for them to be playable they just could look a little better in motion (official elder scrolls) other games way too much stutter to even enjoy (cloud profile homefront). official profiles run a little better most of the time, they are playable and enjoyable but the problem is still at least slightly there.
one official G3D profile i tried worked perfectly fine: warband.
all wmr and openxr drivers are newest, regularly updates. never used another hmd so no conflicting settings anywhere. vsync is turned off everywhere it could possibly be turned off.
please read this post before replying, i will ignore replies that dont take account of the info i posted. please also try not to just post one-line replies, explain and offer multiple stages of tweaking in case your first suggestion doesnt work. thank you.
Hi all,
I’m playing Cyberpunk with the latest patches.
I have an RTX 3080, and my computer can easily sustain 45 FPS in VR with 90Hz mode on my PICO 4.I was using Vorpx 21.3.3, and playing the game with a resolution in game of 1920×1080 with Z-normal. The 3D effect was working fine. However when I tried to add custom resolutions and go up to 2880×2160 (something close to the native resolution of my PICO 4), then the Z-normal or Z-adaptative stopped working. I experimented a little bit and found that for resolutions that higher than my native 2560×1080 screen resolution, Z-normal and Z-adapative are ineffective.
I downloaded the last beta version, and happily found that the DirectVR option is there. Unfortunetly it is not playable when turning with the mouse, both screen seems not synchronized perfectly and the screen is almost unreadable during such movement. I have looked around other topics but nothing clear appears (FPS are still 45 at 90Hz). That’s sad because the immersion is fantastic when just contemplating the world.
Ok so back to Z-normal or Z-adapative, nothing works better than the previous version. So I have to choose between being short-sighted or in a flat world.Does anyone already noticed such behavior? Is there anything to do ?
Thanks
And what if I don’t want to use a community profile? How do I get 3D capability working in a game starting from scratch?
For example, I’ve fired up Deep Rock Galactic and VorpX hooks into it. On the first run, there are no 3D options available. The second time I run it, Z-Normal and Z-Adaptive are “available” but don’t actually produce any 3D effect. How do I get it so that they do, and how do I add other 3D options, like Geometry or DirectVR?