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Topic: vorpX 18.3.2 Available Now
Update 2018/12/15
vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.
Changes/Fixes:
- Improvements for WMR headsets related to issues with most recent SteamVR.
- Fallout 76: FOV did not work since the game got official FOV change support.
- OpenVR updated to 1.1.3b
Update 2018/12/09
vorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.
Update 2018/12/08
vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.
In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.
Changes/Fixes:
- SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
- SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
- SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
- Oculus: Crystal Image setting takes user set super sampling into account.
- D3D11: several multithreading fixes and improvements
- The Witcher: better Geometry 3D profile, Z3D parameters tweaked
- The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
- GTA V: scalable HUD added
Update 2018/11/15
vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.
Additionally minor issues with the program itself and other profiles have been fixed.
In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.
New profiles:
- Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks
Changes/Fixes
- Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
- DirectVR scanner could time out with large scans in low memory situations.
- DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
- FOV scan was run despite .ini edit FOV being selected if both are available.
- Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
- Arma III: DirectVR FOV was slightly too high.
- The Witcher 3: some objects were rendered at wrong depth.
- Crysis 3: reflections fixed, effect fixes.
- Fallout 4: minor gun decals and fire glitches fixed.
Update 2018/10/25
vorpX 18.3.0.1 has been released. This is a hotfix that addresses the issue below. No other changes.
- Black textures with Z3D in some D3D11 games (18.3.0 regression)
vorpX 18.3.0 released
After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey.
Experienced users can now create much better custom profiles by defining HUD/shadow etc. shaders.
For details please check this blog post.
Topic: No clear image..
I recently installed a free camera mod,in skyrim se, and fallout 4.
Generally the image isnt too crisp. But, if i switch to free camera mode and move around, the image ist absolutely clear, compared to normal game mode.
Why is that?Yes, yes, I know. Fallout 4 VR is out and all that. But to be honest, while roomscale is cool and all, I’m not as crazy about it as everyone else seems to be. Especially in open world games where I’ll possibly be standing for a long time.
Anyway, my problem is that, while VorpX and Direct VR have worked great on many games, I can’t seem to get it to work on Fallout 4. Sure, Vorpx hooks into the .exe, and everything seems to be working fine.
Until it’s time to do the Direct VR scan. Oh dear god.
The scanning screen shows up normally and says “Preparing Scan” as it normally does, but then it gets stuck on the rotation scan. Forever. It doesn’t just freeze my game completely; it actually freezes my computer, and I often have to force shut down my PC.
I don’t get it. I disabled Avira antivirus, turned the settings down, and made sure it was running on a 4:3 resolution. It seems to be working well for everyone else, but not for me.
My CPU is an Intel i5-7400 and my GPU is a GTX 1060 3GB. Not a beast rig by any means, but it should be enough to run the game in VR.
So it’s always been my dream to run Fo3 in VR at max settings along with an awesome ENB/ overhaul mods. Problem is, I’ve been a console gamer my whole life and I don’t know much about system specs when it comes to PC gaming
I’m looking for a gaming laptop that would be compatible with Vorpx while running games like fallout 3, new vegas, and skyrim. I’m under the impression that the reccommended specs for 2D gameplay are not always adequate for VR. I want to stick to something in the $1000-$1200 range
Would this get the job done?
Can anyone offer some advice or recommendations? I don’t know where to start.
Vive – Vorpx
So, two issues:
First issue – New
After a week break or so from FO4, I started up a fresh game and I’m finding this weird issue where it keeps moving the camera from normal to seven feet zoomed in, instantly back to normal, back to zoomed in. It happens when I use scopes or workshops, and I haven’t changed anything since I played like a week ago. I know they updated their runtime but does anyone know what caused this or what a fix would be? Assuming that’s what changed, but I dunno. I’d really hate to think they’re purposely throwing a wrench in how their game works so it screws over Vorpx to force people to buy their VR version of the game, because I’m interested in the mod scene.
Second issue – Longstanding Issue
My eyes seem to be rendering shadows separately? Out of one eye someone will have a shadow across their face, and out of the other eye their face will be completely lit up. It’s very jarring, any idea how to fix this?
Hey Guys –
I’m a long time vorpX owner and after reading an article recently, thought I’d try it out in Fallout New Vegas. I installed version 1.4.0.52 from a standalone source (not steam) and ensured vorpX was up to date. I found out that I’d have to perform the first part of the game where you set up your character without vorpX, but that wasn’t a big deal. Once in the game (out of the Doctor’s office), I saved, closed the game, relaunched it with vorpX started, then did a DirectVR scan and it worked great – except for one thing…
When playing Fallout NV with vorpX, I have no sound at all. When launching the game without vorpX, the sound works great – using vorpX, no go. The rift’s audio works great in other titles.
Below is what I’ve tried to resolve the issue…
– Alt-tabbing from Fallout NV and manually setting (Windows) audio device to Oculus Rift
– Verifying volumes are up in Windows, Fallout NV, & by hitting menu on right Oculus controller in game
– Verifying game produces sound when launched outside of vorpX
– Verifying Rift audio works in other titles
– Rebooting PC / relaunching game
– Deselecting global vorpX option for “Use built-in audio” (and ensuring Windows audio device was set to Oculus Rift), applying, then relaunching vorpX & game
– Setting the default audio device in vorpX Config’s Troubleshooting section to the Rift for Fallout NV then relaunching vorpX & game
– Selecting option to run vorpX as administratorThat’s all I could think to try so thought I’d post. Any suggestions? Thanks!
Topic: FallOut 4, PipBoy Bug
After DirectVR scan PipBoy is very close, and upside down. https://ibb.co/ca3jZ7
Anybody know how to fix it?
THX

