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  • #175992
    Ralf
    Keymaster

    Update 2018/12/15

    vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.

    Changes/Fixes:

    • Improvements for WMR headsets related to issues with most recent SteamVR.
    • Fallout 76: FOV did not work since the game got official FOV change support.
    • OpenVR updated to 1.1.3b

    Update 2018/12/09

    vorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.


    Update 2018/12/08

    vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.

    In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.

    Changes/Fixes:

    • SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
    • SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
    • SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
    • Oculus: Crystal Image setting takes user set super sampling into account.
    • D3D11: several multithreading fixes and improvements
    • The Witcher: better Geometry 3D profile, Z3D parameters tweaked
    • The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
    • GTA V: scalable HUD added

    Update 2018/11/15

    vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.

    Additionally minor issues with the program itself and other profiles have been fixed.

    In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.

    New profiles:

    • Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks

    Changes/Fixes

    • Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
    • DirectVR scanner could time out with large scans in low memory situations.
    • DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
    • FOV scan was run despite .ini edit FOV being selected if both are available.
    • Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
    • Arma III: DirectVR FOV was slightly too high.
    • The Witcher 3: some objects were rendered at wrong depth.
    • Crysis 3: reflections fixed, effect fixes.
    • Fallout 4: minor gun decals and fire glitches fixed.

    Update 2018/10/25

    vorpX 18.3.0.1 has been released. This is a hotfix that addresses the issue below. No other changes.

    • Black textures with Z3D in some D3D11 games (18.3.0 regression)

    vorpX 18.3.0 released

    After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey.

    Experienced users can now create much better custom profiles by defining HUD/shadow etc. shaders.

    For details please check this blog post.

    #175801
    ryanshedy
    Participant

    I have this EXACT issue. Had it on 2 machines and never fixed it. I’m not sure if it’s hardware as this used also happen on my GTX 770 but I have AMD hardware and have this issue. I’m running a DK2 so I’m not sure if it’s dependant on that

    I once got it working by leaving the game on for awhile and trying again but most the time it completely crashes my system forcing a reboot. I can play without direct VR but the experience is awful. I also have an issue with the controller which I read is also fixed by directVR scanner.

    I got the controller working perfectly with New Vegas with mapping support and head tracking but playing that makes me want to start Fallout 4 again.
    Until ralf posts back (if he has the time) the best thing to do is change the FOV to 120 in the INI settings and lower your graphics. That helped me at least get the scanner to not crash my system.
    We’ll have to ask Ralf if he knows anything about this, id love his input, it’s always valued

    #175435
    nieda113
    Participant

    I recently installed a free camera mod,in skyrim se, and fallout 4.
    Generally the image isnt too crisp. But, if i switch to free camera mode and move around, the image ist absolutely clear, compared to normal game mode.
    Why is that?

    #175206
    Kalfster
    Participant

    You might want to reconsider Fallout 4 VR if moving around is the problem, i play it sitting down in my comfy chair without problems (you can increase eye height if you google it) and it is a blast. Actually aiming the weapons with Rift controllers adds to the game and gfx quality is good. Pip boy on your wrist looks nice and so does the suit. I like Vorpx very much but if there is a “real” VR version
    out there (Fallout 4, Skyrim) it usually makes it a bit (or a lot) better.

    #175146
    dellrifter22
    Participant

    Oh yeah! Just tried G3D Main Eye right on Insurgency, Farcry 2, Arma 3, Red Orchestra 2, and Fallout 4, and they all worked beautifully.

    Aiming feels more natural now, just as I had hoped. Thanks again for this. Very useful!

    #175070
    Multinacho8
    Participant

    Yes, yes, I know. Fallout 4 VR is out and all that. But to be honest, while roomscale is cool and all, I’m not as crazy about it as everyone else seems to be. Especially in open world games where I’ll possibly be standing for a long time.

    Anyway, my problem is that, while VorpX and Direct VR have worked great on many games, I can’t seem to get it to work on Fallout 4. Sure, Vorpx hooks into the .exe, and everything seems to be working fine.

    Until it’s time to do the Direct VR scan. Oh dear god.

    The scanning screen shows up normally and says “Preparing Scan” as it normally does, but then it gets stuck on the rotation scan. Forever. It doesn’t just freeze my game completely; it actually freezes my computer, and I often have to force shut down my PC.

    I don’t get it. I disabled Avira antivirus, turned the settings down, and made sure it was running on a 4:3 resolution. It seems to be working well for everyone else, but not for me.

    My CPU is an Intel i5-7400 and my GPU is a GTX 1060 3GB. Not a beast rig by any means, but it should be enough to run the game in VR.

    STREET_BLAZER
    Participant

    So it’s always been my dream to run Fo3 in VR at max settings along with an awesome ENB/ overhaul mods. Problem is, I’ve been a console gamer my whole life and I don’t know much about system specs when it comes to PC gaming

    I’m looking for a gaming laptop that would be compatible with Vorpx while running games like fallout 3, new vegas, and skyrim. I’m under the impression that the reccommended specs for 2D gameplay are not always adequate for VR. I want to stick to something in the $1000-$1200 range

    Would this get the job done?

    Can anyone offer some advice or recommendations? I don’t know where to start.

    #174302
    RJK_
    Participant

    Fallout Tactics ( 2D )

    I tried this for a joke, Tatcics is a 2D game but for Fallout Retro Fans it might be fun to play this with vorpX.

    -Requires DGVoodoo2
    -Requires Patch 1.25 or 1.27
    -Requires widescreen patch
    -requires windowed mode -w (otherwise it will crash)
    -game does not run higher then 1024×768 with vorpX. Edit resolution in BOS.cfg manually.
    -run windowed once via shortcut, then run patched widescreen exe normally.
    -DONT change res. in game !
    -no profile so far because its 2D only, just throw DGVoodoo2 into the games folder, VorpX will hook through the default DGVoodoo profile.

    buckjohnston
    Participant

    Why are you using Vorpx when fallout 4 VR full VR support for both the rift and vive? They recently updated the beta branch and the touch controls work perfectly just like with SkyrimVR.

    I honestly wouldn’t bother with fallout 4 with vorx, it runs terribly with vorpx in geometry3d unless you are using zbuffer 3d mode. I dig vorpx, but if the games are out there with Native VR support that’s a no-brainer.

    If you don’t have the money I apoligize, but it’s best to wait in that case for a sale than spoil it.

    Vive – Vorpx

    So, two issues:

    First issue – New

    After a week break or so from FO4, I started up a fresh game and I’m finding this weird issue where it keeps moving the camera from normal to seven feet zoomed in, instantly back to normal, back to zoomed in. It happens when I use scopes or workshops, and I haven’t changed anything since I played like a week ago. I know they updated their runtime but does anyone know what caused this or what a fix would be? Assuming that’s what changed, but I dunno. I’d really hate to think they’re purposely throwing a wrench in how their game works so it screws over Vorpx to force people to buy their VR version of the game, because I’m interested in the mod scene.

    Second issue – Longstanding Issue

    My eyes seem to be rendering shadows separately? Out of one eye someone will have a shadow across their face, and out of the other eye their face will be completely lit up. It’s very jarring, any idea how to fix this?

    #173218
    morbidexpression
    Participant

    Yes, looks really nice. Shadows are a little screwy, but when aren’t shadows a little screwy? I’ll definitely enjoy this one once I can pull myself away from their two VR releases.

    I hope Fallout 76 works out of the box with a Fallout 4 VorpX profile!

    #172870
    dellrifter22
    Participant

    Well shoot…

    I’ve tried searching a bit more around, looks like a few people have had similar troubles on this forum, but no solutions were posted. One even described the poor color depth issue. Search “spinning” among this forum if you haven’t already. Just maybe you could revive a thread or contact one of them to see if they ever got it working.

    If you’re not already exhausted, some additional things that may or may not be worth checking:

    – Windows 10 is up to date (and directX)
    – No active anti virus scanners. (in Windows Defender turn off real-time protectoin)
    – Nvidia drivers clean reinstall. Without Geforce Experience, or 3D vision related drivers. (I never installed it to avoid conflicts with automated game settings)
    – Opt out of SteamVR beta (not using SteamVR beta)
    – disable steam in-game overlay
    – SteamVR developer settings: Allow asynch reprojectioin and Always-on reprojection, both on.
    – Not running Oculus process if installed. (I also have a rift so I stop the OVRService when using pimax steamvr, just in case)
    – vorpX is installed to C drive. Installed with admin rights.
    – Try launching vorpX manually with and without admin rights. Try launching games with and without admin rights.
    – vorpX is in steamVR mode and hit apply for every change made in config app.
    – spinning in fullVR mode as well as cinema mode?
    – close piplay after booting steamvr. Or try launching game with both off, allowing vorpX to autostart steamVR. (this sometimes helps my Fallout4 launch issue)
    – Pimax is not connected/on during system boot/reboot, only after. (can sometimes confuse the system or device)
    – Pimax does not show in Device Manager under Display/Monitor adapters. (If shows as Rift DK2, uninstall it’s device/drivers)
    – neither CPU or GPU severely overclocked or thread locked.
    – test hdmi port with alternate device (likely not necessary since other vr apps display color correctly)

    and I’ll stop now haha. Again, these may not solve anything, just thinking out loud. Bet it’s something simple though, fingers crossed.

    #172704
    bzowk
    Participant

    Hey Guys –

    I’m a long time vorpX owner and after reading an article recently, thought I’d try it out in Fallout New Vegas. I installed version 1.4.0.52 from a standalone source (not steam) and ensured vorpX was up to date. I found out that I’d have to perform the first part of the game where you set up your character without vorpX, but that wasn’t a big deal. Once in the game (out of the Doctor’s office), I saved, closed the game, relaunched it with vorpX started, then did a DirectVR scan and it worked great – except for one thing…

    When playing Fallout NV with vorpX, I have no sound at all. When launching the game without vorpX, the sound works great – using vorpX, no go. The rift’s audio works great in other titles.

    Below is what I’ve tried to resolve the issue…
    – Alt-tabbing from Fallout NV and manually setting (Windows) audio device to Oculus Rift
    – Verifying volumes are up in Windows, Fallout NV, & by hitting menu on right Oculus controller in game
    – Verifying game produces sound when launched outside of vorpX
    – Verifying Rift audio works in other titles
    – Rebooting PC / relaunching game
    – Deselecting global vorpX option for “Use built-in audio” (and ensuring Windows audio device was set to Oculus Rift), applying, then relaunching vorpX & game
    – Setting the default audio device in vorpX Config’s Troubleshooting section to the Rift for Fallout NV then relaunching vorpX & game
    – Selecting option to run vorpX as administrator

    That’s all I could think to try so thought I’d post. Any suggestions? Thanks!

    #172522
    dokk66
    Participant

    After DirectVR scan PipBoy is very close, and upside down. https://ibb.co/ca3jZ7
    Anybody know how to fix it?
    THX

    #172326
    Ralf
    Keymaster

    Unless a recent Fallout 4 update broke something, shadows should be fine since a long time.

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