-
Search Results
-
There are games like Space Engineers that have separate HUDs for keyboard/mouse and gamepads. And they switch automatically whenever one is touched. I’ve disabled head tracking and VR controllers. And when I use any key on gamepad, game switches to gamepad HUD only to switch back to keyboard/mouse HUD in a sec.
I also tried the games normally without VorpX, and it behaves properly. So my question is what can I do to make sure game stays in gaempad mode with VorpX?
Topic: Arma 3 Alt Keys
Every time I use the ALT, CTRL or SHIFT key combinations in Arma 3, they tend to bug and the game “toggles” them irreversibly.
Is there any fix for this?Topic: Assassin’s Creed Mirage
To play Assassin’s Creed Mirage with Vorpx, please follow these steps:
1. Install the Vorpx Beta and the Vorpx (DX10,11,12) hook helper if prompted. Before installing the Vorpx hook helper, make sure to rename any existing “dxgi.dll” file in the Game Folder of Assassin’s Creed Mirage to “d3d12.dll.”
Import my user profile Assassin’s Creed Mirage (VR-Punk) in the cloud section of the vorpx-config-tool to your local profiles section in vorpx.
Make sure, that all “game”.exe files of Assassin’s Creed Mirage are associated with my profile in the local profile section.
2. Resolution
In most cases, your GPU driver will automatically suggest a suitable resolution for Assassin’s Creed Mirage.
For the best gaming experience, I recommend the following resolution settings:
Aspect Ratio: 16:10
Resolution: 3456×2160Optionally, you can use Vorpx’s virtual monitor:
1. Right-click on the Vorpx-config-tool icon in the tray and open configure
2. Navigate to the ‘Virtual Monitor’ in the Vorpx Beta GUI.
3. Create a custom resolution, such as 3456×2160 or 3840×2400.
4. Minimize it to the tray again.
5. Right-click on the Vorpx-config-tool icon in the tray.
6. In the menu that appears, select the option to enable the virtual monitor manually.Now, open the Windows System settings and go to the display and resolution settings:
You will see a list of two or more monitors. Look for the Vorpx virtual monitor; it should offer the 16:10 resolution you created, such as 3840×2400, select the Vorpx virtual monitor and change the resolution to your custom 16:10 setting.
3. Game settings
You can find your game settings in the following location:
%USERPROFILE%\Documents\Assassin’s Creed Mirage\ACMirage.ini
After making changes, ensure the file remains write-protected; this is necessary for proper functioning (!)
In the INI file, you can adjust various settings, including language, graphics, input, and more to suit your preferences. Feel free to customize your game settings as needed
Motion Blur, Depth of Field and Film Grain have to be deactivated. I recommend to use DLSS in combination with Adaptive Quality to 60 FPS.
One of the most interesting settings is:
FOVScale=2.13000
This Super Third-Person FOV allows you to zoom very high in the Cinema Screen in your Headset while maintaining a reasonable distance from your player character
My game settings are looking like this, but feel free to customize it for your needs, Assassin’s Creed Mirage allows many different settings and still works well in vorpx.
[Language]
Client=de-DE
Text=en-US
Sound=en-US
Subtitles=en-US
[Graphics]
AdapterVendorID=4318
AdapterDeviceID=8712
MonitorDesc=
DisplayIndex=0
WindowPosX=0
WindowPosY=0
FullscreenWidth=3456
FullscreenHeight=2160
WindowedWidth=3456
WindowedHeight=2160
WindowMaximised=0
RefreshRate=0
WindowMode=1
VSyncMode=0
MaxFPS=50
IsFpsLimitEnabled=0
PixelDensity=1.00000
LastUsedFullscreenMode=1
KeepStandardAspect=0
HDREnabled=0
Freesync2Enabled=0
UpsampleType=0
UpsampleQualityMode=0
UpsampleSharpenStrength=0.60000
UpsampleUseSharpen=1
AdaptiveQuality=3
Antialiasing=2
Bloom=1
Character=2
CharacterTexture=2
Cloud=3
Clutter=3
CrowdDensity=0
Culling=0
DOF=2
Environment=4
Fog=2
Lighting=0
MotionBlur=1
Rain=3
Reflection=1
Shadow=4
SSAO=3
Terrain=1
Tessellation=3
Texture=4
TextureFiltering=2
Water=2
[LightingDevices]
Config=[{“id”:”MSI MysticLight SDK”,”enabled”:true,”config”:{“ip”:”localhost”,”port”:1462,”ambientPort”:14621,”authToken”:””}}]
Enabled=0
[Input]
InputSourcesSelectorMode=0
ActiveSourceIndex=2
[Options]
Controller Feedback=4294967295
WideAspectStretchedHUDMode=1
KeyboardHighlightingMode=dynamic
FOVScale=2.13000
AutoFOV=0
LockCursorToTheWindow=0
AlwaysShowCursor=0
LODDissolve=1
[Startup]
StickyKeys=2
ToggleKeys=2
FilterKeys=2Because you have to restart the game many times to make changes to the settings and the vorpx profile, i recommend you to skip the intro videos
Delete or rename the video files
Go to <path-to-game>\videos\.
– Rename, move or delete ANVIL_Logo.webm, Intel_Logo.webm, AC15th_Logo.webm and
UbisoftLogo.webm.Go to <path-to-game>\videos\en\, or the folder that corresponds to the currently set text language in game.
– Rename, move or delete Epilepsy.webm, PC_WarningSaving.webm, and
warning_disclaimer.webm.I’m trying to play red dead redemption 2 but the profile keeps messing with my key bindings.
i cant even walk properly in game, all WASD keys pretty much make me go forward.Is there a way to get a vorpx profile to stop altering key bindings?
Not sure how this works but when posting this, there was a message about it being spam and it hasnt posted so trying it here. Will delete if first one posts.
I’m trying to play red dead with index goggles and KB/M.
Game runs fine without Vorpx but when I play with it hooked, it overides my keyboard bindings.
Mainly WASD is the issue, it forces tank control on the horse no matter the perspective I have enabled. No matter the camera control relativity I have enabled in game too.What’s worse, is it that still persists after I dismount and go on foot. Though at this point its not really tank controls anymore, but instead all 4 WASD keys make me go forward. ASD however seems like its using its respective ASD together with W, as if when I press A its like the game is fighting over A and W. If I press S its fighting between S and W and W always wins, and I always go forward.
In addition I think certain keys Iv rebound seem to also have the new AND old bound action.
What is the extra overlay of button function and how do I remove it?
I disable the vorpx from changing setting both in vorpx game menu as well as the Windows Vorpx Control app and nothing has changed. Iv defaulted the in game buttons, set everything to horse relative movement. What else? this is currently unplayable.
I’m trying to play red dead with index goggles and KB/M.
Game runs fine without Vorpx but when I play with it hooked, it overides my keyboard bindings.
Mainly WASD is the issue, it forces tank control on the horse no matter the perspective I have enabled. No matter the camera control relativity I have enabled in game too.What’s worse, is it that still persists after I dismount and go on foot. Though at this point its not really tank controls anymore, but instead all 4 WASD keys make me go forward. ASD however seems like its using its respective ASD together with W, as if when I press A its like the game is fighting over A and W. If I press S its fighting between S and W and W always wins, and I always go forward.
In addition I think certain keys Iv rebound seem to also have the new AND old bound action.
What is the extra overlay of button function and how do I remove it?
I disable the vorpx from changing setting both in vorpx game menu as well as the Windows Vorpx Control app and nothing has changed. Iv defaulted the in game buttons, set everything to horse relative movement. What else? this is currently unplayable.
