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  • #193409
    slydog43
    Participant

    I think I posted this a while ago, but there is a small typo on the “Oculus Touch Settings” screen after hitting “del” key.

    There are 2 lines with

    Sensativity Right X

    I think the second one should be “sensativity Right Y”.

    Thanks Ralf

    #193406
    slydog43
    Participant

    I’m so glad you posted this ralf. I have play 2 or 3 hours so far of Alyx and have enjoyed it mostly. I started out playing on a brand new Index that I was lucky enough to pick up when it went on sale last time, but I really hate the controllers. I really don’t like how to grab and crush things with force, I really prefer the Oculus Touch controller and their grab button. I also hate the touch pad area on the Index Controllers for switching weapons (well I guess its alright).
    I rebuilt a PC just for this release and ran into all sorts of issues and I’m a super computer nerd with over 40 computers in my house (3 VR stations even). After having issues with Oculus Home loading up because of HMD not detected, I uninstalled Oculus software and reinstalled everything (took like 12 hours). Played 1 hour with the Index and then switched to the Rift-S. The visuals are truely amazing and the best that I have ever seen, but looks is not everything as I still play old 1980’s arcade games :)
    I too have thought that I really did prefer VorpX games like Half-Life 2, Black Mesa (awesome), Bioshock, Borderlands, etc. I like to sit down on a swivel chair and it just works sooo well now.
    Thanks Ralf for your incredible product and can’t wait for the next release. Hope that Doom Eternal could be possible at some point in the future.

    #193402
    Ralf
    Keymaster

    Try to reset the profile to default in the config app. You shouldn’t really have to touch any of these settings.

    #193401
    moarveer
    Participant

    I tried it, also lowering the FOV to the mininum (50), nothing seemed to work too well, it was like my character was a giant. Also I didn’t touch a thing on the Vorpx config, clean KCD install, booted with Vorpx, Alt+L for DirectVR = Hobbiton. Either it’s something related to Pimax 8K or I can’t say, but i tried the games a few months ago and it was perfect just with DirectVR.

    #193240

    In reply to: Mouse acceleration

    Ralf
    Keymaster

    The mouse acceleration setting is only relevant for older games where it can affect mouse based head tracking. vorpX does not touch your mouse acceleration setting unless you tell it to do so normally.

    Unfortunately mouse acceleration can only be turned off/on as a system wide setting, hence vorpX doesn’t touch it per default to reduce the risk of issues that naturally come with changing a system wide setting.

    What vorpX does if you change the setting for a game in the vorpX menu is remembering the state when vorpX is launched and then reset it to that state after you exit the game. So unless something goes severely wrong (e.g. the whole PC crashes while playing a game) the acceleration is always reset to the state you had before launching the game.

    Luckily the vast majoritiy of newer games aren’t affected by the Windows acceleration setting anymore, so you will only have to touch the according vorpX setting for older games where mouse acceleration actually affects head tracking.

    #193203
    Novaliz
    Participant

    I wanted to play Inside with Vorpx but the game doesnt work with the touch controllers though I enabled gamepad in the Vorpx Menue. Limbo worked fine with the touch controllers. Any help? I dont have a normal gamepad at home :/

    #193103
    slydog43
    Participant

    How is everyone playing this, I mean with a GamePad or with Touch/Vive/Etc controllers with remapping. I started out with Oculus Touch controllers and started to do some remapping of the controls, but don’t know the most important buttons to remap. I thought Remapping keys got stored in the profile, so I guess most are using a gamepad as the controller remapping doesn’t really work with this game(s), yet.

    Kulminaatio
    Participant

    So where we are now…

    First off, to be more specific about the actual problem (stutter/image warp), it only appears when I turn my head with my HMD (Oculus CV1). When I use my mouse or my gamepad (DS4) to turn my head, theres no stuttery at all, and the image stays nice and smooth. FPS-status shows constant 90fps. And actualy Im sure its not even an Steam overlay causing the issue (like I thought in the other topic at Support forum), because I managed to return my Steam version of the game and bought the game as a digital copy from FS19 official website, so theres no Steam running at background anymore. But the stuttery images still remained.

    But! Now after some new testings im pretty sure I know what is causing the issues and its actualy my gamepad (that DS4 – not sure if it matters) and my steering wheel (Driving force GT)!

    And here is why: After I disconnected my Dualshock, the stuttery was gone – just like that! No matter if I turned my head with mouse or HMD, just butter smooth turning! So i hopped in the tractor and was ready for some nice smooth riding and head turning, but noooo! I found out, that if I used my GT Driving forces wheel or pedals in any kind of way at the same time I turned my head, the stuttery just came back! But only for the time I touched my wheel/pedals. The second I let go, the stuttery was gone again!

    So basicly in short:

    With DS4 connected – Stuttery HMD turning all the time.
    With Driving Force GT connected – Stuttery HMD turning when using the wheel.

    I quickly tried to mess around with those Override X-box Gamepad, and headtracking as gamepad -setups in Vorpx settings, but couldnt found a solution.

    Any ideas? Ralf? Somebody? :)

    EDIT: Hmmm… Just trying to correct some of my spelling.

    #192828
    TimmyP
    Participant

    It works.

    I can launch KCD through Vorpx, and it is configured how it should be (appears in a window on my desktop, runs properly in VorpX).

    If I launch it via explorer (VorpX closed), it is configured as it was. Fullscreen and everything. Dont need to touch a thing.

    I just have to add file paths in the script to add other games.

    #192654
    slydog43
    Participant

    Love playing Black mesa now with Vorpz, great stuff. My trouble is the button bindings, which I partially fixed by rebinding the Crouch and the Jump buttons. I want to rebind the right Stick up/down thumb stick, but its not on the options (only left joystick can be remaped without the use of shift.
    Am I missing something? Thanks

    TheBalt
    Participant

    Im not an employee for Vorpx but let me try to answer your questions, to my understanding of the program.

    It will not transfer the input of the touch controller as a mouse pointer in 3d space as if you were ‘aiming’ with your hand – all the ‘aiming’ is done with your head, in first person and third person games. You will, for most games, pretty much just be getting the core game as it would launch on your desktop, just in some form of 3d

    Theres ‘3 types’ of 3d the program does for games it ‘works with’;

    Geometry 3d, the most convincing and hardware taxing option that is supported… I can barely run most games in Geo 3d with my card so im not the person to ask about it, I can say, when it works right, Geo 3d is pretty much as ‘native’ as a VR game. I played Resident Evil 7 with Geometry 3d and was able to get full 6dof (6 degrees of freedom; able to lean forward, duck head, look around corner with head like a real VR game, without using analog stick. Analog still could still be used for looking up and down, but when the game is supported this well, you basically just need the stick to ‘look’ left and right, as you would in any standard game)

    More widely supported by games on the unofficial list as often dont do Geo3d, they tend to more likely support only Z-Adaptive and Z-normal 3d 3d, which; to my understanding, are just ‘tricks’ on the eye to simulate 3d but not having to render the scene twice as Geometry 3d does.

    So the game will control of the same, use your controller if you want; you can get it to work with the touch as a “gamepad”, but its not necessary, but if you want to ‘aim’ around with your Touch controller, it unfortunately doesnt do that (could be interesting, but that would require an entire base level code rewrite i think, to make the gun indepedent of the camera in these old games… there are a few full conversion mods like Doom 3 BFG and I think theres one for Half Life 1 and like Doom 1, 2, Hexen that are full conversion with moving the controller to ‘aim’ like in a normal VR game – Vorpx does not do this, it displays your game in 3d and controls are same as they were.

    Now as far as other ‘supported programs’ – Nothing really ‘supported’ i can think of, but it doesnt conflict with things like Mods or ReShade, those things all still work, I played Sekiro and Dark Souls 3 with First Person Cheatengine mods and got to have a legit Dark Souls in 1st person dungeon crawling experience in full VR, was very cool. Currently doing a playthru of Resident Evil 2 with the First Person mod (this one the head bobs a little bit, you wanna turn it off in options but it still does it… but i the mod menu in game, you like can expand FoV so the bobbing is very very tiny)

    So – yeah, any mods you wanna use, whatever goes along those lines, you will have no trouble with Vorpx. The only issue you might see is Vorpx might try to ‘hook’ these programs and ‘launch’ them in VR (this will just bring up an error message on your pc saying Vorpx couldnt ‘attach’ to the program’, with the option to “add to exclude list” and Vorpx wont try to ‘attach’ to that program again in the future, at most youll have to ALT+Control+DEL and shut down that program, add it to ‘exclude’ list in error message and youre good to go)

    So things to expect – Vorpx is NOT rendering a 360 degree room around you, like i think a real VR game does, it is at the end of the day just taking whats on the monitor and running it thru some magical technology that makes it have a cool 3d VR effect haha – but expect more limited ‘field of views’ than a full VR game, get used to having a little extra black at the top and bottom of your field of view, thats the only real “DOWNSIDE” I can see to the program if youre looking for a true VR experience, just limited Field of Views in some cases and in some cases rectified even more via modding, like Red Dead Redemption 2’s mod over in the Game Hints and Settings forum

    But for first person games, you set them to “Full VR Mode”; theres also “Cinema” and “immersive screen mode”, but, i think “full vr mode” is why youre 90% likely interested in the product (Not to denounce cinema and immersive screen mode, they are fantastic for 3rd person games)

    But “Full VR mode” basically ties your head to your ‘mouse look’ button (some games you will see Vorpx flipping back and forth between button prompts from PC to controller settings), Vorpx turns your ‘head’ into the camera you would regularly control on the right stick and if the game supports full Geo 3d – you should get pretty close to a regular VR experience, with whatever mods/filters you wanna add to it all working. It is not miracle software though, like if your have a CV1 like I do – alot of black levels in these games were not built for VR at all and I get alot of washed out colors when in dark areas, not Vorpx’s fault, just how they did CV1 screen… so dont be surprised if you run into that).

    So once youre in game, you can mess with Vorpx settings; there will be menus in the headset once youre ‘in game’ you can access by clicking in left control stick on Xbox controller or on your Keyboard under “Del”; I believe. This button is your new friend. There is an option to change it, in the same menu, by going to the tab with Xbox Controller options and setting it from “Press Sticks” to “Press Start/Back” buttons, i always switch to this. But the menu youre at now is Vorpx’s in game menu (via left stick click or DEL button on keyboard) and you can play with how zoomed in the image is by Vorpx, how sharp/bright it is, what “3d mode” you want (Geometry, Zadapter, Znormal like i mentioned earlier). If the game supports DirectVR, use that option and it should scan your field of view and motion so you can have full 3d, but, it depends game to game. This menu can be fiddled with alot and will allow you to access “Full VR Mode” (Best attempt to make it into a VR experience for first person games), “Immersive Screen Mode” and “cinema mode” as well.

    So “Full VR Mode” Is probably what youre after in most cases, wanting to play an FPS or large scale rpg and have “depth” and 3d to the environment is usually Vorpx running ideally. Use DirectVR scan if its an option and see how much it supports 3d, whether its got Geometry 3d, Zadaptive/Znormal 3d. The game may support an adjustment of the HUD to bring things into view easily, like health bars. Not all games support this, youll have to just check in the Vorpx menu (Left stick click or DEL button again) and see if you can scale the HUD.

    If you cant scale the HUD, thats where right stick click comes in. This will also be your friend. Right stick click will drag the game back to a ‘theater’ view and allow you to check all things like health bars, menu settings, etc, without the ‘warping’ of the graphics that youre getting in Full VR Mode in 3d. This will be a commonly used button, its best to watch in game cutscenes this way as well. This option can also be change in the Vorpx Menu (DEL or Left stick click) to go to menu/back buttons by going to the Xbox tab and change “Vorpx buttons” from “Stick click” to “Menu/Back” buttons. If you TAP ‘back button’ now, itll bring up Vorpx Menu, if you hold it in, youll get the game option for the “back button” is.

    So last thing, 3rd person games. Totally work and are really cool. Was playing Darksiders 3 recently and it was rad, looking down at Fury like shes thru a window, not thru a TV screen and just thrashing baddies up in 3rd person, if Vorpx supports the game well and you get your settings right, “Immersive Screen Mode” and “cinema mode” are primarily how youll be playing those games, and they have full depth and everything. Also a little trick if youre trying to play a first person game that has too much ‘camera bob’ and you cant turn it off or ‘mod it off’, dont play in full VR, play in Immersive Screen, set it to be close with Vorpx in game menu (DEL button again) and it will not wrap around you and lower the chance of naseau if a first person games camera was bugging you.

    But yes, the program pretty much ‘supports’ whatever mod you wanna throw at your game, its doing nothing beyond taking the image and putting it into your headset and making it have depth/3d… your games are yours, mod em how you want, have cheatengine running, whatever works for you, if the game has a profile on Vorpx is the only real issue youll run into.

    But ya, you could mod the hell out of New Vegas then play in Vorpx :P lol

    Kurt91
    Participant

    I used the Search function on the message board, as well as a quick Google search to see if there was any way to use an Oculus Touch controller as a mouse pointer. I found that there wasn’t, and that there were already topics made to request it as a feature. (I got the idea to try playing Danganronpa V3 in VR. The ‘Daily Life’ sections are first-person view, and the ‘Class Trials’ use the mouse to move a crosshair like a lightgun game. Seemed like a natural fit, if the controller could work as a pointer. I’m just a little unsure about the dynamic camera movements during trials, though it does take quite a lot to make me dizzy. I haven’t gotten actual motion sickness yet from VR.) I figure that making another request topic would kind of be beating a dead horse, and didn’t want to harass anybody.

    It did get me thinking about it, though. I was wondering if there are any other programs to remap controls or other things that work well alongside VorpX? For example, ReShade is often used alongside different video games that it supports, and I’ve seen multiple external programs used for games like New Vegas to get better visuals or features that aren’t innately built into the game.

    #192447
    LiamAlmerin
    Participant

    In Star Wars: Jedi Fallen Order, I can easily switch between my Xbox controller and keyboard and mouse outside of Vorpx. With Vorpx, my Oculus Touch controllers seem to take the place of my Xbox controller as the gamepad. Even when it is set to off in the settings my Xbox controller doesn’t seem to be seen as a gamepad. Is there a way to force Vorpx to use my Xbox controller as the gamepad and NOT the Oculus Touch controllers?

    #192373
    Ralf
    Keymaster

    Two more good old ID3 games I can fully recommend are Return to Castle Wolfenstein (from 2001, available on Steam/GoG) and Star Trek Voyager Elite Force (not purchasable anymore I think, but worth it if you happen to have an old CD version). Both have full DirecVR support.

    BTW: I incidentally spent the last few days adding some (semi-minor) improvements to the OpenGL path after not touching it at all for a long time. You probably noticed the odd graphical glitches in the Quake III menu screen, most prominently the Q3 logo only showing in one eye. Annoying stuff like that will be gone with the next vorpX version, at least for the most part. Also ID3 and other OpenGL games won’t crash anymore when you change their resolution with vorpX active.

    TheBalt
    Participant

    Hey guys,

    I was wanting to see if anyone found a resolution to this or if anyone else had this problem. Outer Worlds loads up great, does DirectVR great, but when i try to use headtracking + use my right stick, Headtracking just ‘randomly’ dies until i stand still, dont move for a moment, then itll click back on, but, if i touch right stick again, it ‘kills’ headtracking.

    am i missing something? i didnt toy with any of the control options in vorpx menu, just let the profile default, hit DirectVR and it just does this thing where headtracking just kinda ‘randomly’ works and turns itself off.

    anyone else run into this and potentially have a fix?

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