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  • #172263

    In reply to: unsupported games

    RJK_
    Participant

    Unreal 2 engine has directx 8, this doesnt work at the moment yet.

    #172247
    RJK_
    Participant

    Cant wait too see that !

    Theres a huge number of games using DX8 like the Unreal 2 Engine for example. Many others claim to run on DX9 but they dont. This will widen the range of games that can be played enomeously !

    Thanks Ralf that you took some time for this.

    #172233

    In reply to: unsupported games

    Raven2099
    Participant

    namely Postal 2 by Running with Scissors made with the Unreal Engine 2
    and Subnautuca by Unknown Worlds Entertainment written in Unity

    both are on STEAM

    #172075
    RJK_
    Participant

    YEEAAR !!

    Unreal Tournament 2004 (G3D)

    To get UT2004 to run with VorpX You must manually enable the OpenGL Renderer in UT2004.ini . You find this in the same folder then then your game’s exe.

    change this
    RenderDevice=D3DDrv.D3DRenderDevice
    to
    ;RenderDevice=D3DDrv.D3DRenderDevice

    and
    ;RenderDevice=OpenGLDrv.OpenGLRenderDevice
    to
    RenderDevice=OpenGLDrv.OpenGLRenderDevice

    IMPORTANT : Before you do that start the game once and make your settings like resolution ect. Otherwise the game might crash while in OpenGL Mode.

    I have uploaded two different profiles to the cloud, one with a resizable HUD (this one is buggy, the HUD flickers a little), but nice hood depth. The other one has HUD locked and Edgepeek set to 2D for better readability.

    SBS Screenshot

    Screenshot UT2004 VR

    edo
    Participant

    Its unreal engine but the Microsoft store security and permissions on the executable are so convoluted i haven’t been able to try any of the usual unreal profiles. Anyone else with success?

    It is essentially a a beautiful first person sailing simulator with pvp pirates and treasure hunting so it might be great in vr.

    #171925
    Phantomroro
    Participant

    Gears of war 4 uses unreal engine 4 so maybe abzu profile will work with gears if u dont know how to do it let me know

    #171853

    In reply to: Stuck with Hellgate

    Ralf
    Keymaster

    Havok is ‘just’ a physics engine and unrelated to graphics rendering. It may be used by devs together with any 3d engine. You best bet in regard to games with unknown/inhouse DX9 engines is the Unreal Engine 3 profile.

    #171537
    markbradley1982
    Participant

    your description of hellblade senua sacrifice makes me want to play it. Is hellblade senua sacrifice in 3D? I thought 3D didn’t work with unreal engine 4 games.

    Ohhhh I really hope Ralf can make Final Fantasy XV official and stable in G3D cinema. That would be so insane!

    #171352
    RJK_
    Participant

    Hello guys,

    I recently got confused with the following circumstance:

    The Game Infernal uses AGEIA techniques (i was guessing thats the game engine).
    A few other games use this like Mass Effect, Gothic 3. But Mass Effect is using Unreal 3 engine and Gothic 3 definately not, wiki says Gothic 3 is using “AGEIA”.

    Infernal using AGEIA too.

    VorpX has Mass Effect, Gothic 3 supported, but trying these profiles (among others) didnt provide G3D. (only very distorted).

    Now i am quite confused if AGEIA is a game engine at all and (if i would just hold that “power to the people” tool in my hands) what Gothic 3 has to do with Mass Effect.

    And, what game engine if not AGEIA has Gothic 3 ?

    can anyone help ?

    Ralf
    Keymaster

    Unreal Engine 4 is already supported, Z3D as well as G3D. There are several UE4 game profiles.

    markbradley1982
    Participant

    Hello Ralf,

    I know you just released some amazing updates lately, we have now a lot of games to play in VR using vorpx and that’s great.

    But i am very curious to know about wether or not we can hope for latest API/engines in the future, even if it’s a far future.

    As you surely know, more and more games are going to be developped with those engines/API, for example wolfenstein the new colossus is vulkan only game, great game, wish we could play is in VR with vorpx.

    And i would gladly pay another full Vorpx price for such support.

    Best regards.

    I am seconding that I would be willing to pay for Unreal Engine 4 and Vulkan support with an upgrade fee. I would also tell people how awesome it is even if it is just cinema mode since that is amazing in 3D and I’ll be sure to stress how under rated it is. Also if all you can do is Z buffer for Unreal Engine 4 games, that would still be amazing.

    #171082
    Ralf
    Keymaster

    The list in the original post is outdated, incomplete and inaccurate in multiple ways.

    Geometry 3D has to be done on a game to game basis. That is one part of the game profiles you see in the config app. Games normally do not support stereo 3D rendering by themselves, providing that is one of the things that vorpX does.

    You can try to create stereo 3D profiles for unknown games in the config app yourself by making a copy of an existing profile and then add the .exe of your game to that copy. To do that you should know what 3D engine your game uses and select a game profile as a base that uses the same engine. Works quite well for Unreal Engine 3 games for example.

    There is no guarantee though that such an user profile will produce working stereo 3D, but it’s always worth a shot if you don’t mind experimenting yourself.

    #170985
    RJK_
    Participant

    Hello guys,

    Today i did some serious testing with my GTX970 and i figured as higher the resolution the better the image quality, speaking here about resolutions above 1920×1440 (90FPS), i tested up to 2880×2160. I reached a stable 45 FPS at 2240×1680 , a very few framedrops at 2520×2268. 2880×2160 locked best but lower then 45 FPS with permanent framedrops. ( Unreal 3 Engine )

    Now since the 1080 TI is 150% faster then the 970 what exactly can i expect from that and what does 150% exactly mean ?

    i guess i am wrong when i calculate 45 FPS * 150 % = 67.5 FPS , am i ?

    RJ

    RJK_
    Participant

    There is a game i have just added to the engine list called “Off-Road Drive” from 2011 using the Unreal 3 Engine. I would guss this game should habe G3D. Unfortunately the game seems only to be availiable through “Steam”.

    #170807
    RJK_
    Participant

    Interesting that Unreal 2 works with 3D Vision. May be the Engine has either DX8,1 which seems to be a half DX 9, or its recognized as DX9 by 3D Vision or 3D Vison supports DX 8,1 period. Even the web says UN2 is DX8.0

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