Boblekobold

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Viewing 15 posts - 136 through 150 (of 203 total)
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  • in reply to: Vorpx Minimal Windows version #219769
    Boblekobold
    Participant

    Never had a crash on Win10 with Bioshock 1 original (and Infinite) with VorpX. I played with a reverb G2 and it was perfect (OpenXR runtime).

    I didn’t crash on Win11 but I only played a few minutes.

    With Varjo Aero, I was forced to use SteamVR runtime, and It freeze for a second sometimes (but maybe it’s just me), so I use a G2 again.

    I have only a few crashes on Bioshock 2 on Win11 (1 per 5 hours I would say), but I had to do this :

    Bioshock 2 (Fixed crash)

    You should switch between two savegames, because if it crashes during the save process, you may have to remove the last savegame from directory (or the game will crash at launch).

    in reply to: Bioshock 2 (Fixed crash) #219768
    Boblekobold
    Participant

    (If you don’t know Bioshock at all, you should start by Bioshock 1, then 2, then Infinite, then Burial at Sea Ep1&2 to avoid spoilers…but if you know them, it’s better in the order I indicated).

    in reply to: Bioshock 2 (Fixed crash) #219766
    Boblekobold
    Participant

    I would recommand to play :
    1) Bioshock infinite
    2) Then Burial at Sea Ep1&2
    3) Then Bioshock
    4) Then Bioshock 2
    5) (Then Minerva’s Den)

    This way you :
    – respect the story chronology
    – graphics gets better over time (because Bioshock 2 is the best, and Infinite the worse, except Burial at Sea Ep2 wich is really stunning).
    – gameplay gets better and more complex (Bioshock 2 > Bioshock 1 > Bioshock Infinite)
    – it gets harder to configure ‘^^

    These 3 games are some of the best VR games you can do, in my opinion. It worth it even if you already know them (you can use Silvermod for Bioshock 1 original, custom ini mods for Bioshock 2 to raise or change difficulty). I can explain how to edit Bioshock 2 ini files if you need to.

    Don’t forget to use a very high 4:3 resolution like 3840×2880, to unzoom to the border of your view and to raise FOV until you get a perfect native-like experience.

    in reply to: Bioshock 2 (Fixed crash) #219765
    Boblekobold
    Participant

    I’m playing the original one (lightings are better and I use mods to increase difficulty).

    I had no crash at all with Bioshock 1 (with Silvermod).

    With Bioshock 2, the game crash 1 time per 5 hours I would say. I would recommand swithing between too savegames because it can get corrupted and you may need to remove it from directory (it’s very rare).

    Finally, I use :
    TextureStreamingMemoryLimit=128.000000

    It’s impossible to reach max graphics using game menu. You must edit Bioshock2SP.ini :
    DynamicShadowDetail=High
    It seems to improve graphics significantly.

    I also replaced texture details options by UltraHigh in .ini files :
    TextureDetailInterface=UltraHigh
    TextureDetailTerrain=UltraHigh
    TextureDetailWeaponSkin=UltraHigh
    TextureDetailPlayerSkin=UltraHigh
    TextureDetailWorld=UltraHigh
    TextureDetailRenderMap=UltraHigh
    TextureDetailLightmap=UltraHigh

    I don’t know if it does anything.

    To answer my own question, the best VorpX shadow parameter is :
    G3D shadow : auto (it’s perfect this way)

    110 FOV with +0.1 camera high seems great to me on Reverb G2.
    To change FOV, use something like that in User.ini :
    Up=MoveForward|setFov 110
    Down=MoveBackward|setFov 110

    This way you change FOV when you move. It can be useful because FOV change each time you aim. You can do a sniper mod by doing something like this :
    MouseWheelDown=setFov 90
    MouseWheelUp=setFov 50

    The same solution works for Bioshock 1.

    It’s not necessary in infinite (but with this game you should raise font size with .ini).

    I use “HT positional tracking : on” to have 6dof in Bioshock 2 (even if I play with keyboard&mouse). Beware Delta’s helmet (you may need to recenter sometimes).

    I didn’t find the way to move HUD in Bioshock 2 (but it doesn’t bother me too much because I can see most important informations without edgepeek).

    in reply to: Bioshock 2 (Fixed crash) #219701
    Boblekobold
    Participant

    Is it normal I can’t change HUD scale and position in Bioshock 2 ?
    It works in Bioshock 1 and Infinite.

    in reply to: Bioshock 2 (Fixed crash) #219695
    Boblekobold
    Participant

    To answer one of my questions :
    “TextureStreamingMemoryLimit=256.000000” is better. And it doesn’t crash.

    in reply to: Bioshock original CRASHES only with vorpx #219677
    Boblekobold
    Participant

    I just tried it and I have no problem with Bioshock 1.
    Win11 RTX4090 VorpX V24.1

    I use “Don’t Optimize game settings” and textures on ultra in VorpX.

    I play with 3840×2880 resolution. G3D (Shadow no S3D) with clarityFX to full, sharpness to 2.0 on reverb G2.
    I use the setFov option on keymap in ini files in order to have a FOV of 105 (so scaling is perfect in Full VR, unzoomed to the border of my view).

    If you don’t know how to do it, configure in User.ini :
    Up=MoveForward | SetFOV 105
    Down=MoveBackward | SetFOV 105
    (Of course you can choose another key or FOV value)

    The game is stunning this way.

    No crash, but I just tried the beginning. I tried quicksave a few times (save and load).

    I use OpenXR runtime, but I suppose you can’t with your Quest 2.

    Did you try Oculus Runtime ?

    Are you sure it’s the original version ?

    in reply to: system shock #219671
    Boblekobold
    Participant

    (I use virtual monitor to get 3840×2880 or 3200×2400 resolutions)

    in reply to: system shock #219670
    Boblekobold
    Participant

    I tried Dellrifter22’s profile with System Shock Remake Demo (Epic Games).

    It’s great. I prefer it over UEVR.

    But it doesn’t hook with my complete game (Steam Version).

    I tried Luka2099’s profile on the complete game, but it seems to crash the game. Especially when I try to put a very high 4:3 resolution. And I want a very high 4:3 resolution (I use a Reverb G2).

    in reply to: Fallout 4 – Rifle scope not working #219649
    Boblekobold
    Participant

    @Greyhaim :
    I guess you could not use DirectVR and check “Don’t Optimize game settings”.
    Then you set a very high 4:3 resolution (for Quest 3 or Reverb G2) in game (use VorpX Beta and virtual monitor to enable any resolution you need).
    I usually use 3840×2880 or at least 2880×2160 on my Reverb G2.
    Try to set ClarityFX to full (and adjust sharpness).
    Unzoom full VR.

    Then raise FOV (google “change fallout 4 fov”)

    Try 120 and adjust it until you have the right scale (remember the value, it will be approximatively the same in every game).

    Adjust headtracking sensitivity.

    in reply to: Magnum Opus – Fallout 4 #219648
    Boblekobold
    Participant

    @dazzla :
    you should also set ClarityFX to full (VorpX ingame menu page 2), and raise sharpness if needed.

    in reply to: Magnum Opus – Fallout 4 #219647
    Boblekobold
    Participant

    @dazzla :
    I didn’t try Fallout 4, but when you use VorpX, you change resolution in game (or in .ini/.cfg game files).

    You must usually change FOV too.

    Most headset (Quest 3, Reverb G2) have a 4:3 resolution. So choose a resolution like 2880×2160 at least or 3840×2880 if your PC can handle it.

    You must set a high FOV too (try 120 for example) to use full VR.

    That’s what a native game would do. You just have to do it yourself if needed.

    In Full VR, you should unzoom to the border of your view. It will be blurry if you zoom into the image.

    —-

    If you can’t change the game resolution, maybe you should check “Don’t optimize game settings” in VorpX config.
    Use VorpX Beta and virtual monitor to have any resolution you need, even if your monitor doesn’t handle it.
    Last thing : games with detailed textures will be better, because you see every detail in VR…

    in reply to: Best Games #219607
    Boblekobold
    Participant

    Bioshock Infinite (especially Burial at Sea Episode 2) and Bioshock 1 original (I guess Bioshock 2 original is even better) if you have an old graphic card.

    Metro 2033/Last Light, etc. are awesome (Metro Exodus is the most beautiful game you could do I think). But a good graphic card is needed.

    All Bioshock and Metro have G3D (even if raytracing without G3D can be a good option too in Metro Exodus).

    Cyberpunk 2077 isn’t the best because even with an RTX4090, it’s not enough.

    Elden Ring, Death Stranding, Guardian of the galaxy are really better in VorpX (even if it’s not full VR).
    Redfall too. Deathloop is Ok (especially the end).

    I guess games like Farcry Primal, Dishonored, Prey 2017, etc. must be really good (I think they have G3D but I didn’t try them yet).

    Dying Light 1 of course.

    First person game that allow you to have high 4:3 resolution (3480×2880 or at least 2880×2160) and 120 FOV are like native games in VorpX (with G3D, or at least Z3D but It’s not so important to me and even without 3D at all, some games are awesome in full VR).

    Any game with good looking graphics, heights/vertigo or giant environment/ennemies are usually great in VorpX.

    in reply to: Dead Space remake, anybody tried it ? #219579
    Boblekobold
    Participant

    Usually renaming works, I’m surprised.
    You could play without profile with Desktop Viewer (disable watcher).
    Maybe there is a way to use reshade SBS + VorpX.

    Boblekobold
    Participant

    I installed it on Win11 (RTX4090 and i9-13900kf, 32G RAM) last year without problem. It still work.
    Maybe a Windows Update ? It’s worrying.

Viewing 15 posts - 136 through 150 (of 203 total)

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