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dellrifter22ParticipantI mistakenly took this thread to mean it was already released haha… was scratching my head for minute wondering why the authoring tool still wouldn’t open.
It will be nice to finally allow shader editing for these profiles. There are so many it’s impossible to keep them all updated on your own, hopefully now everyone can help. I’m personally hoping that we can eventually also use the advanced tools page, to modify the G3D definitions, and possibly add experimental G3D attempts to profiles that don’t currently include any (ex. CoJ:Bound in Blood, COD WW2).
Excited to try the RDR2 G3D camera mod, a nice unexpected surprise!
dellrifter22ParticipantOne bug in the current authoring tool build I noticed tonight:
Can’t enter keyboard input into the shader comments field until I alt+tab out of game and back. The menu cannot be closed until this process is completed.
Also, the menu/inventory screen mouse cursor no longer appears in a couple games without ctrl+C, including AC Odyssey. I’m using windows default cursor settings.
p.s. Are the weapon model modifiers still coming soon to the authoring tool UI? I’m excited to experiment with this on other profiles.
dellrifter22ParticipantI managed to get G3D running tonight with the free version that Epic store gave out last month. It’s been years since I played a sports game, so it was neat to see how far the models and animations have come – all the more on a large 3D virtual screen.
For anyone who wants to try it, I’ve added NBA 2K21 (G3D) to the cloud.
– use a 16:9 resolution (1920×1080 recommended, good performance and still looks great here)
*ctrl+C to reveal mouse cursor in menus
*tested on HP G1 with keyboard/mouseController not yet tested, hopefully it won’t give you any problems.
3D strength at default 2.00 should resemble near life-size scale in immersive screen mode, but you can switch to the cinema lounge and increase the strength if you really want the 3D to pop. Enjoy.
dellrifter22ParticipantAfter forgetting to upload nearly 2 years ago, I’ve finally added a profile to the cloud.
The Saboteur (G3D)
**may require vorpX run as administraitor**
– for best FOV results use 4:3 res (1920×1440)
– edit config.ini found here: C:\Users\NAME\Documents\My Games\The Saboteur™\SaveGames… edit 2 lines:ScreenWidth 1920
ScreenHeight 1440*screen edges can be seen due to limmited game FOV
*first person driving mod optional Nexusmods
*tested on HP G1 with keyboard/mouseIt’s not the perfect fullVR experience, but it’s still a neat way to see the game.
dellrifter22ParticipantNew profile added to the cloud: Star Trek Online 2021
G3D redone for current build. FullVR mode is recommended default for best scale.
Do not attempt Z3D, as it seems to insta crash the game.
Same general setup as above, with shadows and depth of field effects OFF as recommended.
dellrifter22ParticipantThanks for the heads up. An updated G3D profile has now been created for the current build and uploaded to the cloud. Look for Star Trek Online 2021.
I have not tested all graphical options, but with modest settings things are looking pretty clean. It is still recommended to turn off shadows and depth of field effects. Also note that switching off G3D at any time may crash the game.
Don’t forget to paste the FOV command into chat if you have not already done so (should only need to be done once per install):
/gfxsetdefaultfov 90
Hope it works for you. Good luck.
dellrifter22ParticipantAre you playing in first person or third person view?
As long as you have a near accurate Field of View setting, things should appear at correct scale and distances, especially in ArmA, as the camera is placed right where the eyes go on the player model.
If you have directVR enabled, vorpX should be setting this all correctly for you. But I wonder if your changing of the resolution so frequently perhaps has overwritten the fov values vorpX initially set. Your best bet is probably to restore the profile to default settings, by clicking that button on the profile in the vorpX desktop config app. Restore the profile settings to default, launch Arma3 once to let vorpX fix the settings automatically, close the game, and restart it a second time, so that the vorpX settings are now fully applied.
But if you still feel that this, and other ArmA FOV adjustment still are not revealing enough of the player model as you want, then there is one last thing you can do. By enabling “Expert Settings” in the vorpX desktop config app, you can then unlock the FOV Enhancement slider in the vorpX delete menu within the game. If the “change game settings” is turned off in the DirectVR page, the FOV Enhancement slider will now be revealed on the vorpX main settings page, under More 3D/FullVR settings. Note however, this is only available for G3D, and that increasing this slider will introduce pop-in render culling around the edges of the screen, and possibly also displace shadows and lights. So use this only if you really need to.
dellrifter22ParticipantI’m not going to claim that my settings are perfectly correct, but these are what I settled on after one night of playing, that feel good to me:
– first load into game, open vorpX delete menu, go to directVR page and turn off all game changing settings there. click okay and save. (forgive me please Ralf :) )
– I set a 4:3 resolution 1920 x 1440 , set to normal in ArmA3 menu, no stretched. Apply it and exit the game.
– Next, for FOV edit, open *USERNAME*.Arma3Profile found in C:\Users\USERNAME\Documents\Arma 3
– edit these two values to look like this:fovTop=1.56;
fovLeft=2.08;(These were given to me from and ArmA3 fov calculator for 105 degrees at 4:3 resolution)
*note that if you change your resolution in game again after doing this, these fov values will be reset to default, so it’s important to have your desired resolution set before doing this.– Launch ArmA3 again and into a mission. open vorpX delete menu and adjust image zoom down to 0.96 , and 3D strength down near 0.59 .
All together this combination feels good to me using HP Reverb G1 at 105 degrees fov.
you could probably experiment with higher value resolutions of 4:3, but 1440p seemed a good balance for my 2080ti . don’t forget to increase the imaage sharpening to your liking in vorpX image settings page, as this can greatly increase the clarity of textures at lower resolutions.
dellrifter22ParticipantYeah, in that case, don’t worry about it. I’d much prefer vorpX itself get more Ralf time :) Thanks.
dellrifter22ParticipantYes, ArmA3 uses BattleEye by default for official servers. But you can disable BE in the ArmA launcher, and set your server browser filter to show only those running without BE. The main problem here is these servers are usually have specific mods, which you’ll need to have installed.
There is however a new Vietnam DLC that just dropped yesterday “SOG Prairie Fire” and it already has 3 vanilla servers running without BE. I was able to join one that had 38 players. I haven’t played ArmA for years, but this is defiantly worth returning for. All the more awesome in vorpX of course!
dellrifter22ParticipantVR goggle avatars)
Who reads in landscape mode? I thought that was only allowed for videos :)
I still think the old display of “posted 20 minutes ago, 2 hours ago, 3 days ago” is easier to glance at and mentally sort, for those of us who check the forums more than once a day. That way I know I have read everything older than 5 hours without needing to do math for each post stamped in a foreign timezone, to figure out what I haven’t already read.
Maybe I’ll get used to it without a problem, I’m just saying that I think it was good the way it was.
It’s definitely more convenient now, not needing to zoom in on the text after every page load. So that’s defiantly a plus.
dellrifter22ParticipantYes, formatting fits phones better now. Although I prefer the old timestamp display. It’s more useful at a glance to see how many hours since the last post, and how many replies the post has.
dellrifter22ParticipantI gave the demo a try just now, and after trying all 4 dx12 profiles, Death Stranding seemed to be the only one with functioning Z3D. However due to the very low fov in the demo the 3D effect is very subtle, even at maximum strength.
There doesn’t seem to be any way to increase fov in the demo, but hopefully the full release will.
No mention of dx11 support to come for RE8, which is a shame. RE7 G3D was quite a treat.
dellrifter22ParticipantHa, I considered buying this game for vorpX, might be cool.
The trick with UE4 games is to assign their less obvious Win64-Shipping.exe that they bury a few folders deep. It should be in the Binaries/Win64 folder, labeled something like LunchLady-Win64-Shipping.exe.
So create a copy of the Mordhau profile, add from file this Shipping.exe, and click apply. That should hook G3D, but might require additional shader treatment to clean up some shadow or texture glitches.
One more tip for UE4 games that don’t have a built in FOV slider: find Engine.ini in AppData (example: C:\Users\USER NAME\AppData\Local\LunchLady\Saved\Config\WindowsNoEditor….Engine.ini) … add these lines at the bottom and click save.
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOVThis will generally give a significant fov increase from default. Good luck.
dellrifter22ParticipantWow! I just had a quick go with Titanfall 2, and I must say I am super impressed by the new weapon adjustment system.
I don’t think the auto-hide timeout was working properly here, as the gun was never visible for any animations in auto-hide mode (only ads scope), but the options in the other mode – to position and scale the weapon exactly how I want – works incredibly well.
This is exactly what Titanfall 2 needed, and I am already jazzed about the possibilities with this being added to the profile authoring tool for user profiles.
Oh, and about the advanced authoring tool… I have noticed that I no longer have access to the advanced pages suddenly with this update, only the Shaders page. Do we need to request new keys?
OpenXR seems to be working great so far, and the custom profile messages are indeed appearing on the monitor, which is helful. Thanks for that Ralf.
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