dellrifter22

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Viewing 15 posts - 46 through 60 (of 870 total)
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  • in reply to: Assassin creed Valhalla #216629
    dellrifter22
    Participant

    Thanks for the profiles Dave, most of those are on my wishlist to play soon.

    I’ve been playing AC: Valhalla recently also, using the profiles from Resident Evil Village and Grounded. I discovered that on my system, any depth buffer issues went away as soon as I enabled the FSR upscaler built into the game. I’m not sure if this is something they added later, or if changes to the vorpX beta made this possible, but it’s great to play this now in Z3D.

    The only strange thing is that the HUD shaders are not found by the shader tool scanner, and therefore can’t be assigned for adjustments. Quite unusual.

    One more hint for any who like to play in fullVR view like I do: FOV can be increased much further by editing the ACValhalla.ini found in C:\Users\(Name)\Documents\Assassin’s Creed Valhalla… I set my value to:

    FOVScale=1.90000
    AutoFOV=0

    Note however that anytime you open the video options menu in game, this value will be reset to default. So it’s important to get all of your graphics settings set on your first launch, and then edit this ini lastly before you relaunch the game. As long as you remember to never open the settings menu again, you won’t have to change it ever again.

    TLDR: Z3D might require vorpX beta and use FSR upscale setting in game.

    in reply to: Game closes in VR after I choose chapter select #216509
    dellrifter22
    Participant

    Haha, creepy fun looking. When I saw it was free on steam I downloaded it, but I haven’t played it yet.

    But the file structure is very unique with this game. It runs a launcher with Unity Engine, but switches to Unreal 4 Engine when you select Chapter 1. This explains why vorpX closes when you select the chapter, as a totally different exe boots up that vorpX is not expecting.

    Instead you should start the game from the directory folder, not the launcher on steam. Run the Poppy_Playtime-Win64-Shipping.exe from: C:\SteamLibrary\steamapps\common\Poppy Playtime\WindowsNoEditor\Poppy_Playtime\Binaries\Win64

    If you want any 3D effect, you will need to create or download a profile for this game, that is assigned to Poppy_Playtime-Win64-Shipping.exe. Or if you just want it flat, you can let vorpX auto attach when the game starts.

    I see someone has already posted a profile on the cloud you could try, although it claims the 3D effect is very subtle.

    in reply to: Jedi Survivor #216501
    dellrifter22
    Participant

    I would try Grounded and Resident Evil Village first, followed by Death Stranding, CyberPunk, and RDR2.

    in reply to: system shock #216436
    dellrifter22
    Participant

    I would double check that you are not using DLSS in game graphics settings, as this is a common culprit of one eye black in G3D.

    It is also best to make sure the profile launches in G3D by default rather than Z3D. The default is whatever you set the last time you opened and closed the vorpX menu. So if you exited the game in Z3D mode, your next launch will default to Z3D.

    dellrifter22
    Participant

    This might be a game that requires a Direct VR scan each time you load into the game world to set the correct FOV. If a game supports Direct VR scan then a button should be present on the vorpX ingame menu page (the Delete key). Once loaded into the game world, click this button and you should see a few quick scans set things up.

    Apologies if I am mistaken about this game. If that fails you can try to set fov manually with a console command (` tilde key, above Tab) and type cl_fov 90 , or maybe higher. I believe fov in Cryengine is measured vertically instead of horizontally, so 90 = ~121 degrees.

    in reply to: World Of Warcraft Patch 10.1 (Alt button issues) #216427
    dellrifter22
    Participant

    Maybe check that the vorpX key override is not on in the profile. Open the vorpX delete key menu and arrow over a few pages to see the vorpX key overrides. You should see a line for the Alt key. Try changing the override from Yes to No, or No to Yes, then close the menu and see if the Alt key works in game now.

    in reply to: system shock #216418
    dellrifter22
    Participant

    It’s been months since I messed with the demo, but these are the notes from the profile I included at the time. Might need to turn off DLSS and Shadow quality to avoid weirdness in G3D.

    System Shock Demo (2023)
    Experimental G3D/Z3D
    -use a 16:9 resolution (2560×1440)
    -set FOV to max 120 in game
    -turn off DLSS
    -set Post Processing to Medium

    *shadows cause occasional flicker. If you want to disable, open Engine.ini found in:
    C:\Users\*NAME*\AppData\Local\SystemReShock\Saved\Config\WindowsNoEditor …
    add lines at bottom and save:

    [SystemSettings]
    r.ShadowQuality=0

    And yes, this was uploaded with vorpX beta, so it might not show in the cloud for non beta users, sorry.

    in reply to: Hogwarts Legacy won’t hook #216339
    dellrifter22
    Participant

    Nice!

    I thought about mentioning this, but when I checked mine, it did not require a hook helper there. But I’m glad it made it work for you.

    Typically all Unreal 4 games launch with a shipping.exe in that x64 folder you mentioned, but Hogwarts made an exception and named the exes the same.

    in reply to: Cloud Profiles Password incorrect #216338
    dellrifter22
    Participant

    Yes, the forum and cloud accounts are separate. Make one for each :)

    in reply to: Hogwarts Legacy won’t hook #216272
    dellrifter22
    Participant

    Not sure where the problem is, I’ll just say I was playing Legacy last night and it was still working. Windows 10, steam version, 2080ti (year old drivers), 32g ram, vorpX beta openXR, Varjo Aero. I hooked it just now in steamVR mode to test and it worked also.

    I’m not familiar with Pico 4, can it use openXR? Is Virtual Desktop required? or can you run with a cable to your laptop without VD?

    Do you have any other dx11/dx12 games to test and see if they are hooking? It sounds like you are doing everything right, so unless you still have some conflicting program/overlay or antivirus, your games should hook.

    How well does your laptop play Legacy? It demands a lot of ram and vram just to load into the main menu.

    in reply to: vorpX 23.1.0 BETA #216197
    dellrifter22
    Participant

    Ralf, I’m really enjoying the Z3D in FC6. It reaffirms for me how good it can look and feel with the right base profile settings.

    Now as I switch back and forth between some of my other games I regularly play (using custom copied profiles), I realize how inferior their Z3D is – when limited by the profiles base values. In some cases the depth weighting is far too strong at its minimum, and sometimes the 3D strength is far too weak at it’s maximum. Really, each game needs its own set of base values.

    If a full Z3D profile creation tool is too convoluted, perhaps at the very least we can get a couple sliders in the author tool to adjust the base range of 3D strength and depth weighting values – similar to how we can do with G3D authoring. I think this would be enough to satisfy the majority of cases when creating custom Z3D profiles for other games.

    in reply to: vorpX 23.1.0 BETA #216131
    dellrifter22
    Participant

    After advancing the story a little further and turning up some graphics settings, I no longer seem to have any Z3D issues in FC6. I played 3 hours straight and everything worked great. I can finally start playing FC6 :) Thanks Ralf!

    btw: There is a “Far Cry 6 Libertad” mod pack that includes an FOV unlocker which matches your in game fov setting for all animations – driving, swimming, climbing, melee etc. This works very well with FullVR mode. I do recommend.

    in reply to: vorpX 23.1.0 BETA #216118
    dellrifter22
    Participant

    I tried Far Cry 6 briefly tonight (default settings, 4:3 windowed as you said) and Z3D is in fact working now, however it flickers on and off depending on the direction I am looking. Or light sources maybe?

    I am still at the very start of the game where you are sneaking through the city sewer tunnels, but I am not making much progress as the on/off 3D is already uncomfortably frequent. I haven’t spend a lot of time trying various settings yet, but wondered if you experience anything similar on your setup, or have an idea what may be causing this.

    I also mention this quickly in case there is any relation to the Last of Us Z3D hotfix – if that might be affecting other profiles by mistake.

    in reply to: vorpX 23.1.0 BETA #216072
    dellrifter22
    Participant

    I’ve noticed with the beta that vorpX never survives a system hibernation. Maybe this is by design for safety, but just thought I’d mention it.

    I’m used to having vorpX always running in my tray, but now I have to remember to restart vorpX each time my system wakes up. Not a big deal, just checking that it is intentional.

    in reply to: FAR CRY 6 #216071
    dellrifter22
    Participant

    I would prefer not to use reshade if possible though. vorpX would run and look much better.

    Not trying to step on any toes Ralf, but what is it that Reshade does differently from vorpX to achieve such wide Z3D compatibility across games? Is Reshade better at identifying depth buffers, or is it just less optimized and bloated? I catch myself wondering lately why vorpX can’t do it better.

    My ultimate wish would be an authoring tool for Z3D profile creation. Then we wouldn’t need to pester you for arbitrary profiles haha. I know you have already said it is lower on the priority list and not easily done. I just think its usefulness is ever increasing as most games now launch exclusively dx12, and I play more hours in Z3D now than anything else.

Viewing 15 posts - 46 through 60 (of 870 total)

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