haints

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  • in reply to: GTA V – Official Recommendation #172574
    haints
    Participant

    Can you tell us that custom resolution that you chose..? and do you use the grandtheftautovr mod..?

    I think I ended up with 1440×1080. I am not currently using the GTA VR mod but I want to. I tried it and thought it was cool but there was a conflict between it and vorpx with the touch controls (even though it was meant to be used with vorpx?) so you pretty much had to remap everything on the left controller which was kind of a pain in the ass. But I will go back to it someday.

    in reply to: Can I Use Gamepad WIthout Vopx Overriding Controls? #172559
    haints
    Participant

    I was considering recently getting FC 5 if VOrpx worked for it which is why I logged in today. What profile do you use and what settings did you adjust to get gamepad fully working?

    Sorry for the late reply–haven’t been to the forum in a few days. I used the profile dellrifter22 created. You can download it from the vorpx cloud. All the information is in this thread here:

    farcry 5 (uplay) injection failed

    I’m not at my desktop so I can’t check which vorpx settings I used to fully enable gamepad but I will find out and post those tomorrow.

    The profile looks good and runs really well … but unfortunately it isn’t “real” 3D. You CAN play the game in real 3D if you have Tridef 3D … there is a custom Tridef profile that provides full 3D in the game. It looks a little blurry compared to Vorpx though.

    in reply to: GTA V – Official Recommendation #172558
    haints
    Participant

    Unfortunately, the game keeps booting in 800×600. And if I try to change it, the game crashes. Just to be sure, I imported the VorpX cloud settings, and have the same issue.

    What I think is happening (same thing happened to me) is that Vorpx is trying to select a resolution that GTA V doesn’t actually support. When Vorpx gives GTA V an unsupported resolution, GTA V defaults to 800×600.

    You can test this by checking to see what resolution Vorpx is trying to force the game to use. Disable Vorpx, then try running the game normally, but with the resolution Vorpx had selected. I’ll bet you it ends up running in 800×600 again.

    You could also uncheck the forced resolution option in Vorpx, and set your own resolution–try 1080p, since we know that is a supported res. I’ll bet that GTA V will then run in 1080p–not 800×600.

    I ended up creating my own custom resolutions, testing them one by one until I found one that looked pretty good with out crippling my frame rate.

    in reply to: Legacy of Kain: Defiance #172482
    haints
    Participant

    Awesome stuff, RJK. Going to track down that Kain game. Thanks a lot!

    in reply to: Can I Use Gamepad WIthout Vopx Overriding Controls? #172478
    haints
    Participant

    Figured it out. There are options in the in-game menu. Just had to experiment a little bit.

    haints
    Participant

    Anyway, I remember iz3d had some fps weapon fix. Not sure exactly what it did behind the scenes, but it minimized the separation of the weapons while allowing the user to set strong 3d depth. Not sure if anything like that can be done here, as a hack or something. Hopefully one day it can be fixed.

    Me too. It’s the only thing keeping me from playing it.

    in reply to: Anyone Get Titanfall 2 Working Properly? #172463
    haints
    Participant

    It’s one of the games that render the gun model with an FOV a lot lower than the FOV used to render the world. FPS games often do this to make the gun look good on the monitor, for VR however it’s less than ideal. In some games this “viewmodel fov” can be adjusted separately, but as far as I’m aware no such option exists for Titanfall 2.

    Apart from this glitch I found the game working outstandingly well with unusually good performance for a game that new.

    It’s true, it runs very well for such an effects heavy game. Unfortunately the gun being at the same plane as the background kind of ruins it for me.

    Tridef 3D has a profile where the gun is at the right depth, but performance is not as good as Vorpx.

    in reply to: farcry 5 (uplay) injection failed #172434
    haints
    Participant

    EasyAntiCheat is blocking vorpX from hooking into FC5. Fortunately there is now a bypass method (thanks to the clever people writing trainers for the game) similar to the one used for Ghost Recon Wildlands that lets us play 🙂

    Understand that this is an unofficial “hack” that could potentially incite a ban if used online. Please use offline only and proceed at your own risk.

    To bypass the EAC:
    – Google search: “fearless revolution far cry 5 dunia engine 2” and find page 1.
    – Download the zip under “Instructions” of the [28.03.2018 – First Release].
    (The Updated method didn’t work for me, only the first)
    – Follow the installation instructions as copied below:

    —————————————————————–
    A) Backing-up/renaming:
    – In your Far Cry 5/bin/ folder first rename EACLaunch.exe to EACLaunch.exe.BAK
    – In your Far Cry 5/bin/ folder rename FC_m64.dll to FC_m64.dll.BAK
    – In your Far Cry 5/bin/EasyAntiCheat/ folder, rename EasyAntiCheat_x64.dll to EasyAntiCheat_x64.dll.BAK

    B) Place EasyAntiCheat_x64.dll file from the archive into your Far Cry 5/bin/EasyAntiCheat folder.

    C) Place FC_m64.dll file from the archive into your Far Cry 5/bin/ folder.
    —————————————————————–

    Now, set up a vorpX profile for FarCry5.exe and you are good to go.

    I’ve uploaded an Immersive Screen Z3D profile to the cloud for anyone to use.
    (tested on Pimax 4k with game settings: 16:10, FOV 94, reticle “centered”)

    In game FOV can go as high as 120, but I’ve found that does not apply to vehicles sadly. Still, a neat experience in vr so far. Enjoy!

    p.s. @Ralf – I know you’ve tried with BattlEye, but wonder if you might contact EAC sometime to allow vorpX hooking in future games. I know some versions of Reshade have now been whitelisted, perhaps vorpX could as well. Might be worth a try, EAC seems to be here to stay :\

    Tried the search you suggested and no links with google? I suppose they’re hiding it? Any other way to find it?

    EDIT: Never mind. Just doesn’t work with quotes for some reason. Take off the quotes and you’re good to go.

    in reply to: Ghost in a tale working in G3D guys. #171794
    haints
    Participant

    Can you explain how to do it?

    All you have to do is go into the vorpx settings and make a copy of the official Life is Strange before the storm profile, and assign the new profile to the Ghost in a Tale.exe.

    I’m going to try it now.

    EDIT: It works really, really well. Some shadows are slightly off but nothing major. This could be an official profile FOR the game, that’s how good it is. Be sure to put the game into Windowed mode or you won’t be able to use the controls. With some FOV adjustment it might actually be playable in fullvr as it is. This has nothing to do with vorpx but I wish the game’s makers hadn’t put that stupid red filter over the image. It just looks like the color is all messed up and low quality/muddy. I have no idea why developers do that.

    in reply to: Ghost in a tale working in G3D guys. #171789
    haints
    Participant

    hello,

    just a heads up, using Life is strange before the storm official profile the game works in G3D, totally playable in immersive screen mode.

    I hope Ralf will do an official profile tho, this game is amazing :p

    Oh, no way! I just got this and was hoping it might work. Totally trying this today. Thanks for the tip!

    in reply to: Gta 4 and eflc not working #171756
    haints
    Participant

    Wait, when did this start happening? I had EFLC running a couple of weeks ago. I remember I had to do something special with the .exe because it wouldn’t work–but I got it working in the end. I’ll see if I can remember what I did.

    in reply to: A Few More GTA V Questions: Menu/Gamepad Issues #171748
    haints
    Participant

    What resolution are you using?

    Sorry, its been a while since I tried the Grand Theft VR mod and I don’t remember which res I was using back then because I’ve switched it multiple times. Probably a default Vorpx res?

    in reply to: No G3D with State of Decay Year One #171717
    haints
    Participant

    This might have the same root cause as similar issues reported in the past for Need for Speed: Most Wanted (here) and Assassin’s Creed 2 (here). There’s been no official comment yet, let’s hope Ralf can find the time to take a look 🙂

    That suggests that support for those games was broken by one of the updates?

    Love your work on NOLF2. Good stuff.

    in reply to: A Few More GTA V Questions: Menu/Gamepad Issues #171715
    haints
    Participant

    Sorry if it’s been covered, but is anyone successfully running the grandtheftvr.com mod? Whenever I add the mod, the screen is warped around the edges. I’ve tried multiple resolutions, but nothing seems to correct it except for deleting the mod.

    I didn’t have that issue. I couldn’t get the touch controls to work right because vorpx had remapped them all in a way that didn’t work well with grandtheftvr–but I didn’t get screen warping.

    in reply to: Cinema Mode while laying down #171605
    haints
    Participant

    If you have some sort of disability, then I understand, and please disregard my comment, but otherwise–how is merely siting up too tiring for you?

Viewing 15 posts - 91 through 105 (of 154 total)

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