Karlor

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Viewing 15 posts - 76 through 90 (of 195 total)
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  • in reply to: Layers of Fear #97274
    Karlor
    Participant

    As long as the developer (one man project) insists on doing everything himself and not adding an option that you can add custom profiles I think this would never happen.

    I liked vorpX but as further updates which add new games only there to get new customers who don´t have VorpX already I hardly think Ralf will add such an option to his software.

    It´s all about the money you know. Even this stupid copy protection makes me mad as I bought it and when you re-install it on the same system it changes the code you have to send to him. That is ridiculous as the copy protection checks for changes in the reg – and everyone knows as soon as you install or uninstall something the registry has been altered… so I am no longer supporting this software and hope that the new Oculus will be as good that I don´t have to be dependent of VorpX anymore.

    Yeah that’s not true… vorpX adds new games as often as old games. The additions of features from when I bought it till now is 20 fold probably. Tell you the truth when Oculus decided to just dump direct mode and leave a lot of devs just kinda hanging and vorpX kind of had to be rebuilt to work without direct mode. Up until then things were crackin up in this beezy dude with all kinds of updates. I’m sure I’m over simplifying it but you get the idea. If your butt hurt be butt hurt at Oculus for jerking people around every other month about something new* or straight up lying about prices, lying about support, lying about games, lying about features… The truth is all games are a little different. It’s those little things that vorpx does for you 90% of the time. It’s those little things that take a lot of time to tune in and code and make work for each and every individual profile or game. Windows 10 also is having all kinds of issues I’m sure they are trying to get that handled too. If you haven’t noticed most people/devs are having issues with windows 10 (surprise-surprise) so that’s not really vorpx fault either.

    Even if vorpX bounced tomorrow Ive gotten my moneys worth that’s for damn sure. That’s not to say I wouldn’t love faster more plentiful updates but hell I’d also like to not be charged $700 for a cloth wrapped head set you cant clean and comes with a bunch of crap no one wants(forced games, controller, goofy as hell headphones, no vorpx like support so you cant play your fav games only mostly shit ones from oculus store)… I could go on and on about how much I don’t like oculus but the point is vorpx is pretty damn sweet.

    * the word new does NOT men something better, or true, or wanted…

    in reply to: Firewatch support #97268
    Karlor
    Participant

    Just found a way to bump up the fov to whatever you want from a dev on a steam forum, for 120 set it to 6500:

    How to Change FOV in Firewatch
    Open up the registry editor by typing regedit.exe into your Windows search bar.

    Navigate your registry to the following key

    HKEY_CURRENT_USER
    Software
    CampoSanto
    Firewatch
    fovAdjust_h2041137991

    Right click on fovAdjust_h2041137991 and choose Modify. Set the base to be Decimal.

    Our default FOV is 55. Set the value to be 100 times the amount you want to adjust the FOV by. For example, if you wanted the FOV to be 90 you need to increase the FOV by 35. So the value of fovAdjust_h2041137991 should be 3500 (35 * 100).

    If you wanted the FOV to be 45, you would be removing 10, so set the value to be -1000.

    Please note that the FOV can only be adjusted while Firewatch is not running.

    in reply to: Switching between VR and normal desktop gameplay #97254
    Karlor
    Participant

    Sounds like a FOV issue. Vorpx juices it up to 120ish for VR but normal is probably like 80-90. You could either use the vorpx set up thing and undo the vorpx optimization stuff. Or you could open console in game and put fov 85.

    in reply to: Firewatch support #97252
    Karlor
    Participant

    Been seeing a lot about this game and it looks like a perfect fit for VR. Would be sweet if a G3D profile could be cooked up. Anyone know if you can get the fov up to 120ish? I’m waiting to pick it up until I can play it in VR but it looks neat.

    in reply to: Fallout 4? #97250
    Karlor
    Participant

    I look forward to it! Sounds like it should be a kick in the pants at least just to try it out. I have the first Titan so it will put up a fight but I’m sure it’ll be smokin after some VR tests :)

    in reply to: Fallout 4? #97110
    Karlor
    Participant

    I hear you, I bet its a major performance hit. I’m not expecting performance but at least a G3d profile would be nice. That way anyone who is into trying it can start tuning it in. I want to have the profile so I can experiment with different texture builds to see what performance I can squeeze out. Also when the GECK comes out I’m sure there will be a bunch of in-depth performance mods that will get the memory consumption down.

    I will probably take a whack at modding the open world to be less open if that makes sense. Close up a lot of the open buildings and make them have their own separate interior spaces (more like old Bethesda games).

    Anyway a hot fix or mini update to include the option to mess with a G3D profile? If you can get just the functionality to work like it does in Skyrim/New Vegas then let us worry about how to get the frames on our particular machines.

    You did such a great job with the other Bethesda titles I’m looking forward to trying it out in Fallout 4. Remember I just want the functionality, I’m not expecting you to somehow make the game run or perform better.

    in reply to: i got fallout new vegas to work it is worth it #95989
    Karlor
    Participant

    Brain damage?… or 12?…. maybe both!

    in reply to: Fallout 4?? #91358
    Karlor
    Participant

    I don’t notice any slowdown when I play with Z3D, so I guess that’s the way to go for this one. I only really want G3D for positional tracking, but if you can get it working in Z3D then that’s cool too. I have a feeling down the road there will be memory patches, and other mods to help with frame rates. Bethesda games usually have a lot of trimming that can be done behinde the scenes and in a few months hopefully it will have better management over resources but who knows untill they really start digging into the game files.

    in reply to: Fallout 4?? #91313
    Karlor
    Participant

    Do you think performance will get better or is it just the games is demanding in the first place? I can run a modded Skyrim and New Vegas so if I can get vanilla Fallout 4 to work as good as those in G3D I’ll be a happy camper.

    in reply to: Fallout 4?? #91168
    Karlor
    Participant

    I haven’t updated to 9.1 just yet but I will try it out. I did get G3D by changing the exe to bioshock infininte but there’s no lean but its 3D.. got it adjusted pretty good, the games great. Now I have to make a fallout 4 keyboard/mousr controller layout lol

    in reply to: vorpX 0.9.0 Available Now #91083
    Karlor
    Participant

    Maybe your rift is stuck into direct mode, mine was and this what I did. I had Oculus 5.1 and had my rift set to extended and rift set as primary so it would work with vorpx 8.1… when I updated to Oculus 8 and vorpx it updated fine but stayed “stuck” in the old direct mode. It would turn on and do everything but actualy display on the rift… so I reinstalled oculus 5 and swithced my rift to direct and all that THEN update back to oculus 8 and bam my rift pulled its head out and works now… maybe worth a go? Hope u get it solved.

    in reply to: Fallout: New Vegas Problems with Vorpx 0.9 #90928
    Karlor
    Participant

    If your running into slow down try using some of the memory patches for better performance. It helps out anyway but with VR the better performance helps a lot. Same with skyrim.

    in reply to: dying light settings? #90926
    Karlor
    Participant

    I used that way back when it first launched but with vorpX it was wasy better. You could read everything and edge peek is great. I used to just rename its exe to like DXHCD and then it would hook and I could adjust it more. Now it hooks but with no 3D options, and the rename trick just makes it crash.

    in reply to: dying light settings? #90845
    Karlor
    Participant

    I tried it day one of the update and it seemed to run good. Went back to fine tune and ran into some issues. It would CTD at start everytime. So I went into settings in game and turned everything down and made sure the screen re was right. I finally got it hooking again. I’m not sure its hooking into 3D. It looks like zbuffer 3d but it says not rendering in 3D. I can’t turn on 3D either.. the old name exe switch trick I used doesn’t work now. So a G3D profile for dying light would be good as it worked before update.

    Still trying to tune it in, I will post anything I come up with. Having some texture issues too so maybe a fresh dying light install is needed…

    in reply to: Question about Quake and Vorpx 9 #90780
    Karlor
    Participant

    Yeah I’m pretty sure that’s what I was getting at. There might be an actual mod but I don’t know.

Viewing 15 posts - 76 through 90 (of 195 total)

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