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Minabe
ParticipantOh, so SVP just interpolates the frames ala reprojection. The problem with that is that it won’t always be 100% accurate and it can introduce graphical artifacts.
As you seem to be quite into it you probably know about ffmpeg, you can do everything you talked about with it, inculding what SVP does. Imo it is one of the best open source softwares available on the internet and you should really look into it bc everything you’ve mention can be done with it, including upscaling any video to 4k although idk why you’d want such a thing given upscaling will result in pixelation, the only way it wouldn’t (and the same thing with SVP) would be by using a trained AI for such things.
Minabe
ParticipantCan’t really answer fully from a technical standpoint but afaik and from my experience, madVR is pretty much obsolete now, it was created back when VR was at it’s infancy and vorpX is doing what madVR is supposed to do. But to answer your question MPC-HC does support madVR but you’d need a lot more powerful pc to achieve a good framerate.
In the case of ffdshow it wouldn’t really render better nor faster than the standard enhance video renderer and it’s pretty much the same as madVR, it’s supposed to be faster than the official divx/xvid decoders of it’s time but again, those codecs are obsolete now as h264 is faster and h265/hevc is becoming the norm since it can get the same perceptual image quality as h264 while having twice the compression rate.
As for avisynth and SVP, i have never used them (what does SVP stands for?) but avisynth being a post-processing tool, it might work with vorpX as Ralf clarified the final process is on MPC-HC though i wouldn’t really know as i don’t know how avisynth works.
In any case, MPC-HC supports shaders which you can add plus the ones it comes with, not sure exactly what you want to achieve using all of the things you mention but none would be necessary to get the best quality. From my experience using vorpX to watch 3D SBS video with MPC-HC, it matters a lot more the encoding than the resolution itself (which becomes less important the higher the resolution over your hmd screen’s native resolution) as 4k videos can look better than 5k or 6k ones.
Minabe
ParticipantMay 11, 2020 at 10:29am in reply to: [Feature Request] Switching to Desktop (or SteamVR menu) from in game #194594Minabe
ParticipantWhat’s wrong with SteamVR Desktop view from in game? I get it might not work unless you’re using SteamVR but it’s not that bad of a compromise imo
Minabe
ParticipantDid you checked if there’s a cloud profile?
Maybe the profile for control can be used for quantum break?
Sorry i can’t tell you anything useful, haven’t played those games
Minabe
ParticipantWould be a lot more usefull if you tell your specs before explaining your problem. Not sure if i understood but in FullVR mode you basically have no headtracking, have you tried changing your device selection to SteamVR or another device listed (one that corresponds to your hmd)?
Have you checked vorpX settings in-game and made sure it’s really set to FullVR?
Minabe
ParticipantMy advice is to get a sparrow copy of an old version specifically for vorpX as the story mode will be exactly the same, after all R* only updates the online part and have never added anything at all to the story mode
Minabe
ParticipantGood to know, must be why no matter what i tried, just couldn’t get the fov right.
Minabe
ParticipantStarted playing it yesterday, mostly fiddling with stuff. My first impressions are pretty good, while it felt slow paced i think it’s bc i just went through the tutorials.
What i first noticed is that some things do react to you (like the cat at the lower floor next to your spawning point) but it’s pretty inconsistent as nothing else does in the rest of the chapter and throwing stuff at npcs, while it makes them react, just passes through them.
A big fail imo is to not have collision on your own body, even if there is no model it should still be there, it felt pretty unintuitive that you get stuck at a
half waypractically open door without pushing the last centimeter with your hands.Minabe
ParticipantNot sure about the others but for WoW you need to choose DX11 Legacy in the game settings (i think that’s what it was called) or vorpX won’t attach
Minabe
ParticipantYou could just use FFMPEG for that, about Ralf’s solution, i can confirm it works as i have read manga vertically in such a way.
I’m giving you a code example for what you want:
ffmpeg -i input.mp4 -map_metadata 0 -metadata:s:v rotate="90" -codec copy output.mp4
Since it isn’t transcoding it won’t take any time as it’s just copying the source.Minabe
ParticipantGreat job Ralf! Just started playing ESO and you just revamped the G3D, are you a mind reader or something!? Might’ve been the reason i didn’t like the way it looked and went for Z3D, time to test it again!
Minabe
ParticipantYou’re not looking for a stereoscopic player then, vorpX isn’t gonna work out of the box with just any software.
The best workaround would be to make a SBS video with your 2 video sources in the first place, easily done with FFMPEG. Here you can see the commands to make a fake 3D SBS video from only 1 source, just use the last command to create it using your two sources.
Minabe
ParticipantIf a player is already for hmds you shouldn’t even need vorpX to use it, other than that, if you don’t like VLC you should try MPC-HC as vorpX also has a profile for it and is the better player overall.
For a free stereoscopic player, Deo VR is the best one imo.
Minabe
ParticipantSounds like the 3D strenght is way high, try lowering it
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