Ogrescar

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Viewing 15 posts - 46 through 60 (of 334 total)
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  • in reply to: Graphics Quality? #200845
    Ogrescar
    Participant

    play at desktop resolution and default game fov and you will have a bad time

    Discounting fov, my native desktop resolution is 2560×1440 which is ideal for playing games with a headset, and it is close to the native resolution of the rift-s. 4K is complete overkill unless you’ve got an hmd that can render it and a gpu that can drive it a good framerate.

    But back to the topic at hand, I think most of the criticism regarding vorpx are from people who were expecting a perfect plug-and-play experience. There are usually issues to be overcome up front, like disabling game overlays and av programs that can block vorpx.

    What you’ve got to realize is that vorpx doesn’t modify the games, it merely renders what would have displayed on a 2d screen in 3d. Certain things like headtracking rely on the games mouse input, which with some games has the side effect of the game alternating between keyboard/mouse and controller input.

    It’s worth the $40 I paid for it 10 times over. It’s not perfect, nothing is, but it breathed new life into my gaming experience.

    in reply to: VorpX and Xbox Game Pass for PC #200834
    Ogrescar
    Participant

    I wouldn’t be buying from big brother, but that’s just me.

    Ogrescar
    Participant

    You’re not using vorpx for anything other than a desktop viewer. If that’s all you want, you could have saved yourself some money and bought Virtual Desktop. It costs substantially less than vorpx and is superior in that regard, and I can think of at least 3 free desktop-to-hmd apps out there to do the same thing.

    Whatever. This started out as an interesting topic but it’s degraded into a wtf sort of thing. You can call it an immersive screen if you want, but if it’s flat it’s not very immersive, imo.

    in reply to: Flicker of Hope? No hope… #200825
    Ogrescar
    Participant

    You can also try different windowed modes. Some games can’t be hooked in fullscreen mode.

    in reply to: Flicker of Hope? No hope… #200824
    Ogrescar
    Participant

    You can try the alternate hooking method, or unchecking the “block known game overlays” to see if makes any difference. They may have put some kind of protection on the game – no way around that if that’s the case.

    in reply to: Flicker of Hope? No hope… #200818
    Ogrescar
    Participant

    You need to change that in whatever profile(s) you were using before. It sounds like they’ve done something to the game though – It should be hooked by vorpx without a profile (it would be 2d, but you’d know that vorpx was hooking it).

    in reply to: Killer7… some possibilities? #200816
    Ogrescar
    Participant

    I think that you don’t provide enough info for anyone to respond to.

    in reply to: Flicker of Hope? No hope… #200812
    Ogrescar
    Participant

    Did they change the name of the executable or just the title?

    Ogrescar
    Participant

    Switch the game to a windowed mode. You’re running fullscreen.

    Ogrescar
    Participant

    And no, dborosev didn’t say that. This forum is seriously in need of a major upgrade – can’t keep it’s quote’s straight, for one thing.

    My apologies for the spam.

    Ogrescar
    Participant

    , into the excluded list

    End of that got cut off somehow.

    Ogrescar
    Participant

    Fact is i put games i am playing on the immersive screen

    You can’t put games in the excluded list and play them with vorpx, unless you’re using the desktop viewer. The big question is why would you do that? Even if you want to play a game in 2D, it’s better to let vorpx hook it – you’ll get better performance, among other things.

    Ogrescar
    Participant

    If Dolphin is like other emulators, vorpx won’t hook until you actually run a game. You also need to gave your graphics api set to opengl, and the vorpx profile for dolphin expects the input to be in sbs format, if I’m not mistaken.

    in reply to: The medium #200791
    Ogrescar
    Participant

    You’ve just got to start Vorpx and then start the game. Vorpx will hook the game without a profile. If the game is running dx12, vorpx will prompt you to install a hook helper.

    You’ll only get 2d without a profile, so you need to set it appropriately in vorpx config. If the game doesn’t get hooked while vorpx is running, there’s something wrong with you environment in general. You can use the troubleshooting tool to pull up a log file and check for any errors that may be occurring.

    in reply to: Oculus runtime init failed, tried everything? #200779
    Ogrescar
    Participant

    There is another link on the page that Ralf pointed to, to download the oculus software. You will need to install that on your desktop. If you want to play without your link cable, you will also need to install SteamVR, because Virtual Desktop does not work with the native Oculus client. Additionally, VD has a separate streaming component which you need to install (if you want to play unplugged).

    I don’t have a Quest 2, I’m just repeating what others have said, so I may not be precisely correct on everything.

Viewing 15 posts - 46 through 60 (of 334 total)

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