Ogrescar

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Viewing 15 posts - 76 through 90 (of 341 total)
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  • Ogrescar
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    not really having fun with jumping around while swinging arms in a almost hysterical way while trying to hit and dodge enemies.

    I share your feelings. Native VR games, for me, have been a sad disappointment. Holding my arms out until my shoulders ache in order to fly is not fun; ducking my head down to swim is just stupid; if I want to shoot an arrow give me a button, don’t make me use my controllers like a bow, blah blah blah. Maybe if I had a holodeck…

    There are certainly exceptions. HL Alyx, SkyrimVR (kind of, but I prefer vorpx/SkyrimSE), Moss, etc., but most are exercise in silly antics and gestures that makes my dog think I’ve gone nuts.

    Ogrescar
    Participant

    The answer to this question, even though it’s obvious, should be in a FAQ – it’s asked frequently enough.

    in reply to: Amnesia: Rebirth G3D is hurting my eyes #200726
    Ogrescar
    Participant

    I have been informed that the SOMA profile exhibits the same behavior – basically, it doesn’t work any better than the Amnesia Rebirth profile.

    I apologize for the misinformation.

    in reply to: XCOM2(Z-Normal) #200707
    Ogrescar
    Participant

    XCOM2 – Z-Normal –

    Although it was a game using Unreal Engine, this game did not become three-dimensional in the profile of Unreal Engine.

    I don’t know what profile(s) you tried, but it is G3D Compatible with Bioshock Infinite.

    in reply to: X4: Foundations – Anyone tried to get it working? #200699
    Ogrescar
    Participant

    Given the nature of the vulkan api, I think vorpx support is a long, long shot. IMO, I could be totally wrong.

    Ogrescar
    Participant

    Shadows are always a bit of a hassle. I usually set them as user defined shadows so that they can be switched on/off in the vorpx menu (display or image tab, can’t recall which).

    Ogrescar
    Participant

    Ralf deserves the thanks. I just pointed you to a web page.

    in reply to: Alt+Tab breaks vorpx process attachment? #200688
    Ogrescar
    Participant

    I’m sure everyone will appreciate your efforts. While I kind of advise people “not to do that”, I actually alt-tab out of games frequently, when I know it’s safe to do so. That you can do alt-tab at all, without losing your hook, is pretty amazing to me.

    Now if we can get game developers to stop doing stupid stuff… I’ve been playing a game published in 2020 that keeps setting my game resolution to my desktop resolution every time I start it up or switch apps. Very annoying,

    Ogrescar
    Participant
    in reply to: Amnesia: Rebirth G3D is hurting my eyes #200680
    Ogrescar
    Participant

    The SOMA profile in the cloud actually works with SOMA, it just doesn’t work with anything else, AFAIK.

    in reply to: Valheim now works with VorpX [cloud profile] #200675
    Ogrescar
    Participant

    The main thing that is different between FullVR and immersive mode are the shaders that comprise the GUI. I would assume that PD took the time to identify those prior to uploading his profile, but I guess he’s too busy making videos to be bothered with such trivial matters.

    In any case, the game looks simple enough – there are probably only 1-2 shaders that make up the GUI and can be fixed with the shader authoring tool by changing their mode from normal to viewport. Once they’ve been identified the GUI will be resizable for FullVR in the vorpx menu, and will activate edgepeek.

    You would also have to adjust the headtracking as necessary to correspond to your fov.

    in reply to: Sekiro rendering in left eye only with G3D #200663
    Ogrescar
    Participant

    I can’t really answer your question about the registry stuff, but I don’t think that it matters. You can try re-installing Sekiro – it’s a long shot, but from your description of the problem, the game and the profile don’t match.

    If you have the GOTY edition you can see if it works offline. Another long shot, but I’m running out of ideas.

    in reply to: Valheim now works with VorpX [cloud profile] #200658
    Ogrescar
    Participant

    I don’t understand your definition of virtual cinema. Paradise
    Decay’s profile renders the game in G3D and can be played in Cinema, Immersive, or FullVR modes, just like every other vorpx compatible game. I don’t know if the headtracking works, but there’s no reason to believe it doesn’t. The same is true of Perkel’s profile, with the exception that it uses Z3D instead of G3D.

    FullVR mode with the G3D profile is as close to “real” VR as you’re likely to get with vorpx. An official profile would be nice, but it’s not a showstopper.

    in reply to: Guild Wars 2? #200657
    Ogrescar
    Participant

    I used to have one that actually worked (G3D) but, unfortunately, I lost my entire profile database when vorpx config crashed for some inexplicable reason, and can’t recall which base profile I used. It might have been a UE3 profile but that’s just a wild guess. There are some profiles in the cloud but the last time I checked they were all flat.

    Anyway, it’s doable with vorpx, if you can find a compatible base profile.

    d

    in reply to: Horizon Zero Dawn new update broke VR? #200651
    Ogrescar
    Participant

    I just installed the 1.10 update and have no issues with vorpx hooking it – it had to recompile the shaders but that’s to be expected. Maybe something in the LocalCacheDX12 folder is causing it.

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