prinyo

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Viewing 15 posts - 46 through 60 (of 149 total)
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  • in reply to: Fallout 4 vorpx vs fallout 4 vr #168746
    prinyo
    Participant

    Tested it again last night.
    The problem is with the arrow buttons that are hardcoded to the right touchpad. Yes, you can turn down the sensitivity but then you are left with no arrow keys at all, including in the VorpX menu.
    The best solution for me would be swap the default and alt mappings for the right touchpad so the R, Q and the other buttons are active by default and the arrows are only when the left grip is pressed.
    I tried to set it up myself, but the arrows seems are hardcoded and there is no way to rebind them.

    The problem with the current setup is that the arrows fight with the headset for the viewing direction and are really easy to trigger.

    in reply to: Fallout 4 vorpx vs fallout 4 vr #168733
    prinyo
    Participant

    In keyboard/mouse mode you can change the controller’s pad sensitivty to 0.0 if you want to disable camera movement with the trackpads.

    You mean this will disable the camera movements that are provoked by touching (not pressing) the trackpad? I’ll give it a try tonight.

    in reply to: Fallout 4 vorpx vs fallout 4 vr #168729
    prinyo
    Participant

    Speaking of the controllers, I really hope the next update will add additional rebinding options or an option to turn off some bindings.
    I really wanted to play using the Vive wands, however there is a camera control attached to the trackpad that can’t be disabled and that makes the experience annoying and disorienting.

    The FO4VR saves are compatible between the flat game and the VR port so I’m planning to switch between FO4VR and VorpX depending on if I feel like playing standing or laying down. Just need to be careful to run the same mods with the same settings on both.
    One thing I’m sure after several hours in the vanilla VR port is that I’m no longer excited about a potential Skyrim port made by Bethesda. I’m hoping that as time goes on and more modders become VR users we will see more VorpX related mods for the older Bethesda games.

    in reply to: On screen mirror #168476
    prinyo
    Participant

    Even if that does not help with your intended goal…

    I’m afraid it will harm it if you find out why it happens and fix it. But maybe if we know why it happens I can do the same with FO4 :-)
    Mail sent.

    By the way I’m running it on a brand new PC now. The behavior was the same on my previous PC. Also mods and ENB don’t seem to make a difference.

    in reply to: On screen mirror #168473
    prinyo
    Participant

    Yes, 17.2.3

    But I’m a bit confused. As far as I remember, in 2016 the game (Skyrim) was shown both on the screen and on the HMD. Then after the big update the on-screen mirror disappeared. So I assumed this is the new behavior. I have seen the mirror been shown for other games but until now haven’t tried to disable it.
    So I want to disable it, not to enable it.

    in reply to: Fallout 3 + HTC Vive; boot issue #168434
    prinyo
    Participant

    When you open the VorpX config app there is an option there to make VorpX run as Administrator. Try turning it on.

    in reply to: Quick question for Skyrim modding pros #168393
    prinyo
    Participant

    A VorpX profile for SKSE is never used, there is no point in creating one. The SKSE exe file is a launcher that simply starts the game and VorpX (and ENB if you use it) inject into the game’s process.

    If you are more curious about how SKSE works :
    ” skse_loader.exe actually launches Skyrim and then hooks the memory location for loading a main system library to load that original library and our skse library.”

    Since there is a confusion about Ralf’s question: VorpX config makes changes into the ini files of the game that are located in the default and usual location (in My Documents). However MO has it’s own actual copy of those files and the original, default ini files are not used at all. So if you play using MO running the VorpX config app will have no effect. You will need to manually copy/paste the content of the optimized ini files into the ini editor of MO. This is the complication that Ralf is fixing now and it only concerns MO.

    in reply to: Quick question for Skyrim modding pros #168391
    prinyo
    Participant

    I’m pretty sure only MO has it’s own copies of the ini files.

    I guess adding support for MO means optimizing a MO profile and not the game. If I have 2 or 3 MO profiles for VR I’ll need to optimize them all. Probably one by one or with checkboxes to select which profiles should be optimized and which should not be.

    in reply to: Am I doing something wrong or… #168315
    prinyo
    Participant

    Disable the Theater mode – when in the game press DEL and it is one of the first options you see. This will take you inside the game.

    in reply to: The State of Affairs October 2017 #168110
    prinyo
    Participant

    No, they can’t be disabled. I’m talking about the message that the game supports DirectVR and I should run the scan and the other one that appears after the scan.
    The first one is driving me crazy all the time as it appears on top of the list of the saves in Skyrim and I spend several seconds staring at it trying to understand what purpose does it serve except to annoy. I understand that it is some form of hand-holding but even in the most aggressively hand-holding designs those types of tool-tips appear only once or twice.
    Reading the info about the planned updates I can see that there is way more hand-holding coming in the near future and I really really hope there is a toggle for it this time.

    in reply to: The State of Affairs October 2017 #168101
    prinyo
    Participant

    One thing I hope finally makes into a release is adding an ini option to disable the “info” messages that are shown every time VorpX starts. Or just remove them. There is no value in them, but they annoy me to no end for 11 months now. I was hoping this would have been fixed in one of the smaller updates, but it hasn’t.

    in reply to: Skyrim Special Edition #167516
    prinyo
    Participant

    after open ingame menu where i can insert fov 120 120?

    Press ~ and type fov 120

    But the FOV is set as part of the game optimization (in Configure VorpX). Do you need to set it again?

    in reply to: Can not get Vorpx to work. (Im a noob) #166951
    prinyo
    Participant

    Try running VorpX (the shortcut “Start vorpX”) as Administrator.
    Right-click the shortcut and select “Run as administrator” and then confirm in the popup that will appear.

    in reply to: Exit to SteamVR Home #166887
    prinyo
    Participant

    Found the reason, it is because of the ENB injector. I promise to test with vanilla game before posting like this in the future.

    in reply to: touch controllers for skyrim #166845
    prinyo
    Participant

    Cool, got it, everything works really well :-)

    I have a problem with the Vive’s controllers design and the trend to make the touchpad react to touch and not press. Because when hold normally the thumb wants to rest there and this produces effects in the game I was not expecting to happen. But I guess that’s what the touch pad is for and as more games adopt this control scheme I’ll need to get used to hold the wands in a specific way.
    But that’s not really VorpX related. The only thing I’m wondering is if I can make the pointer for the VorpX menu react to wasd so I can get rid of the arrow keys completely.

    Edit:
    After I posted this I realized it is not possible to remap the arrow keys. So I guess it is not possible to put key mappings on the right trackpad the way it is in Shift mode. There is only one button that can be mapped – by default Ctrl.

Viewing 15 posts - 46 through 60 (of 149 total)

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