RJK_

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Viewing 15 posts - 1,141 through 1,155 (of 1,245 total)
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  • in reply to: Elder Scrolls Online Geometry 3D Workaround #171598
    RJK_
    Participant

    Ralf, i will promote your product whenever i can and recommend it to everyone because
    i love it. If you think this thread could harm your product, please remove it. On the other hand i am shure you understand our concerns. ( and unfulfilled dreams )

    RJK_
    Participant

    … SBS Display Option, what the heck are you talking about

    in reply to: Elder Scrolls Online Geometry 3D Workaround #171595
    RJK_
    Participant

    Thanks for answering, i finally got the video running in HD, thanks. This all is very important to me, because i fix almost every game myself (youll find quite a few of my fixes on the helixmod site).

    This workaround would mean that ANY ? 3D Vision game could be played in G3D ? WOW !

    Sadly there doesnt seem any app availiable for WIN 7 ? Bigscreen only runs on WIN8/10

    For various reasons i prefer WIN7 for gaming.

    in reply to: Cloud profile doesnt load #171581
    RJK_
    Participant

    Thank you for explaining Ralf.

    BTW: you mentioned “shader fixing” . I had a hard time (G3D) to find a suitable profile for James Camerons Avatar today even the engine was clear. i used Cry3 instead of Cry2 at the end. Unfortunately there was a broken shader .

    I do not want to be bugging but i am shure you will not be able to fix all those 1000 games on the wishlist yourself.

    As you may have read i have done quite a number of fixes for 3D Vision already with the helixmod and because of my ludicrous gamecollection i do nothing else but comparing game-angines lately for VR. In this example today i was almost to provide a perfect profile to the cloud if not one shader was placed wrong. But without the right tool there is nothing i could do.

    PS: Avatar looks gorgeous in G3D !

    in reply to: Elder Scrolls Online Geometry 3D Workaround #171553
    RJK_
    Participant

    I would really like to verify this workaround but your video is too pixely to comprehend. – BTW: I have my doubts that this is “Geometry 3D”.

    RJK_
    Participant

    True, in some cases a larger screensize could help, for example racing games where the cockpit appears too small.
    https://www.vorpx.com/forums/topic/vr-racing-games/#post-166949

    Power to the People

    in reply to: Confused with engines #171504
    RJK_
    Participant

    Yes is did, but somehow i came to the conclusion Ageia was a software instead of a company. So we better forget about this posting ;-)

    Though i still wonder what engine Gothic 3 is running with.

    in reply to: OpenGL games, like NWN 1 #171448
    RJK_
    Participant

    If you are using the text-mod i have mentioned above, remove pnl_quick_bar.mdl from the override folder, this moves the spellbar back into the center of the sceen for better readability.

    in reply to: OpenGL games, like NWN 1 #171443
    RJK_
    Participant

    Quake 4 profile doesnt show black screen anymore when pushing ESC. Though Quake3 profile (as far i remember) has HUD adjustment which is missing here. I have uploaded a profile to the cloud with G3D in FULL VR mode. Looks quite nice to me, push DEL for a nice 3rd person view. Only issue here is the HUD which still could be larger and better visible. Tell me if you like it.

    in reply to: Mousepointer Missing #171427
    RJK_
    Participant

    ive tried that app, no help.

    Anyway, for this particular Game i choosed rather to use 3D-Vision. If anyone wants to play Star Siege in VR, i have added a profile to the cloud. The resolution is relatively low, but at least it works with nice depth in G3D.

    One interesting point about this game : i have learned that sometimes a game looks way better in cinama mode then in FULL VR like this one where the camera angle cant be adjusted and you want to overlook a larger area.

    in reply to: Mousepointer Missing #171415
    RJK_
    Participant

    That app would only make sense if the resolution can be set to higher values then then the regular windowed mode. But thanks , ill give it a try !

    RJK_
    Participant

    I would try the ones that use openGL http://megalist.interkohl.com/engines/vorp_check.php?s=need with the profile you use for your game.

    in reply to: OpenGL games, like NWN 1 #171391
    RJK_
    Participant

    GUI enlarger : https://neverwintervault.org/project/nwn1/other/gui/enhanced-gui

    Does anyone also gets a black screen when presing ESC or leaving the first room ?

    in reply to: OpenGL games, like NWN 1 #171383
    RJK_
    Participant

    Using a quake 3 profile makes the headtracking work better, but 3D settings must be done very carefully. Leaving the game performes better with Quake 3, HUD has better quality, but still text is not readable. Black Screen appears with all profiles used when pressing ESC in order zu go back to main menu.

    in reply to: OpenGL games, like NWN 1 #171382
    RJK_
    Participant

    I have just installed the Deluxe Edition patched to v1.68. VorpX hooks into the game, i was using the Star Wars, Old Republic Profile which gave me an excellent G3D. Positional Headtracking was working but not headtraking in main.

    The graphics look amazing especially on very high resolutions but the game is unplayable in VR because the HUD is way to small. When lowering screen resolution, HUD is gaining in size, but still unreadable in VR. I think that could be a problem with many other games too where you have to click and answer/ask questions.

    Did anyone manage to use (read) the HUD ?

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