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RalfKeymasterThe next vorpX version will have special mediaplayer profiles for VLC and MPC-HC which probably are two of the most popular players. This includes support for side by side and over/under 3D movies and pre made gamepad emulation profiles for basic playback control.
Capturing the desktop is not a good way to handle movie watching on the Rift. The main issue with that for movie playback is that it makes the movie blurrier than it has to be. First the video player scales the image up than it is captured and afterwards scaled again for display in the headset. Each scaling process makes the image blurrier. With the VLC player vorpX can grab the video at its original size and display it directly, which saves the first quality degrading scaling step. vorpX also does the unavoidable scaling step in a special way that preserves image clarity better.
Apart from that simply capturing the desktop also introduces an additional framerate conversion issue as the video is first converted from (for a normal movie) 24fps to the desktop refreshrate (usually 60fps), then captured at the desktop refresh rate and converted again to the 75fps (Rift DK2) of the headset. Similar to the scaling each of these steps degrades quality, in this case visible as micro stutter. Regardless of the player used vorpX always captures the video at its original framerate, saving the first framerate conversion.
vorpX will be a pretty good choice for watching movies in conjunction with MPC-HC and especially VLC. Image quality wise, which in the end is what counts the most, arguably the best.
In a nutshell: if you care about image quality when watching movies in the Rift, use a specialized VR movie player or vorpX 0.9 (available later this month) with VLC, but do not use something that just captures the desktop.
RalfKeymaster@ crysisheld : should the auto update fail for some reason when vorpX 0.9 is released, you can simply request a new installer by writing us an e-mail or using the contact form.
RalfKeymasterThe current vorpX version (0.8.1) requires the Oculus runtime 0.5 or 0.6. The Oculus runtime often changes quite a lot from release to release currently, so supporting older runtimes isn’t possible.
The next vorpX version (0.9, due later this month) will require the Oculus runtime 0.7. According to Oculus this is the last one that introduces major changes, so there is some hope that from there on apps will stay compatible.
RalfKeymasterI tried it quite some time ago. It hooked just fine but IIRC had general problems with widescreen resolutions, so I didn’t even bother to check whether 3D is possible. Since the new vorpX version is now able to handle 4:3 etc. aspect ratios correctly regardless of the actual headset screen aspect ratio, it might be worth a try to check again. As always, no promises though.
RalfKeymasterYour link has been sent. Please let me know if it didn’t reach you.
You can also use the contact form linked above to reach us if sending mails fails for some reason.
RalfKeymasterDid you send us an e-mail with your request code from the license dialog that appears when you start vorpX?
If you already did that, the mail did not reach us apparently, maybe there is an issue with receiving mails from your mail server.
If you did not send the mail yet, please follow the instructions in the license dialog and send the mail to the address mentioned there, otherwise please use the contact form linked above to send the request code.
RalfKeymasterSupport will continue after the CV1 release. Hopefully from now on without the need for changes to the base functionality as large as the one the 0.7 runtime made necessary.
Sep 29, 2015 at 2:47pm in reply to: Is there a way I can bring support to games that aren't currently supported? #89915
RalfKeymasterOverhauling the profile system to support multiple .exes per profile is on the todo list for quite some time. This won’t make it into 0.9, but will be addressed eventually.
RalfKeymasterShort update on OpenGL since this was highly requested: Amnesia will have 3D, also almost everything else that uses the old OpenGL fixed function pipeline.
Modern, purely shader based OpenGL games won’t have 3D for now, that’s not as straight forward to implement. Addressing the open issues in the ‘official’ part of vorpX has higher priority for 0.9. Also many features of the D3D part will be missing in OpenGL for now (HUD-Scaling, shadow treatment etc.).
However, you will be able to play OpenGL classics until about the time of the Quake 3 engine in full Geometry 3D, also everything newer that still partially uses the fixed function pipeline (like Amnesia). idTech4/5 probably won’t be covered, haven’t tried one yet though.
RalfKeymasterI’ll take a look at it, but for protected Blu-Rays (and thus most commercial Blu-Rays) that’s probably impossible. The whole pipeline from the drive to the monitor is encrypted in this case, so even if there is a way to grab the movie somewhere in between, it would almost certainly show as garbage/noise. Win DVD and Cyberlink have expensive licenses and probably also have to follow pretty strict rules in regard to protecting the Blu-Ray encryption to be allowed to play Blu-Rays on the PC.
With the next vorpX version it will be quite easy to use Direct3D based movie players like VLC, which is really nice with vorpX’s so far unrivaled high quality dynamic lighting in Virtual Cinema Mode. But for protected content that’s not much help, of course.
RalfKeymasterJust like with DX9-11 vorpX will try to hook into any OpenGL game. So if these games use OpenGL, they may run.
Just be aware that the OpenGL support is a personal side project so to speak. There is no 3D yet, and whether that will happen or not depends entirely on how many resources can be spared. At least you will be able to play most OpenGL games in 2D or Virtual Cinema Mode.
If someone still likes strategy games: Homeworld Remastered is freaking awesome on the large screen. Also the old Raven Software Star Trek Voyager and Jedi Knight games are quite nice.
RalfKeymasterYou can try whether it works out of the box. Many games hook without being officially supported. For sports games that should mostly suffice, you can play them in Virtual Cinema Mode this way.
RalfKeymasterDid you send us your request code from the license dialog?
Normally you should receive your key shortly afterwards. Please make sure to use the same mail address for requesting the key that you used for purchasing vorpX.
If you already did that, please double check your spam folder.
If you can’t find the key there, please contact support |at| vorpx com or use the contact form linked in the menu.
RalfKeymasterJudging from the number of daily visits to the site, you’re not alone regarding daily checks. ;)
Later this month meant end of this month though. So no need to check every day for now.
RalfKeymasterPlease try to go back to an earlier nVidia driver. 355.83 was released specifically for the Oculus runtime 0.7. Runtime 0.6 will not function correctly with it.
Any nVidia driver from before the 0.7 release should be fine, but to be sure you have a working one try 352.86, which was the last one before runtime 0.7 that was used here.
BTW: An vorpX version with runtime 0.7 support will be released later this month.
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