Ralf

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Viewing 15 posts - 8,266 through 8,280 (of 9,243 total)
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  • in reply to: COD ADVANCED WARFARE #80838
    Ralf
    Keymaster

    Please still reinstall. The hotfix I mentioned is required, it was made today.

    Did you follow the hint given above about the game resolution?

    Also please try the “compatible” setup mentioned in DK2 Setup Guide (DK2 as primary display). Make sure to follow all steps.

    You don’t have to anything special to get this game working normally. Only important thing is to handle FOV. In this case you will have to use one of the letterbox AR modes or Virtual Cinema Mode.

    If that does not help, send a mail to support |at| vorpx com for trouble shooting.

    in reply to: COD ADVANCED WARFARE #80836
    Ralf
    Keymaster

    OK, couldn’t replicate your crash issue, menues and movies etc. displayed fine here (tested with the single player .exe). There was another problem though that lead to a black screen once the game itself started. Please use your web installer to get an updated vorpX version with a hotfix for that.

    Regarding your crash, I’m not sure what may cause it though. Please make sure to set the game to 1920×1080 before launching it with vorpX. Maybe the game tries to initialize a display mode that the Rift cannot display and then crashes.

    Simply starting the game from Steam should work without issues.

    in reply to: Login Requiring Launcher #80824
    Ralf
    Keymaster

    While vorpX can hook most unknown games, in some cases a profile is mandatory, this might be one of them.

    One thing you could try though is adding the launcher to the excluded programs list in the config app. If vorpX tries to hook both the launcher and the game, this may cause an issue. Just a guess, but worth a try.

    in reply to: COD ADVANCED WARFARE #80822
    Ralf
    Keymaster

    In the worst case this may be an issue with the latest vorpX update that was released a few days ago. There were quite a few changes to the DX11 part of vorpX, so I can’t rule that out.

    I’ll let you know tomorrow whether the issue is replicable here.

    in reply to: Here today, gone tomorrow? #80820
    Ralf
    Keymaster

    Did you install anything else in the meantime? When vorpX can’t hook multiple games in a similar fashion usually something is interfering. Quite a few other programs also hook into games, not all of them are obvious. The help has a trouble shooting guide with a few hints in this regard.

    Another thing worth trying is going back to an eatlier Windows system restore point. I would probably try that first. May save you the trouble shooting altogether with a bit of luck.

    in reply to: rFactor 2 and DK2 #80817
    Ralf
    Keymaster

    Odd. Did you check resolution etc. and using the DK2 as primary display? Shouldn’t be necessary, but might be worth a try.

    in reply to: Question about Fallout NV Pip-Boy… #80815
    Ralf
    Keymaster

    OK, confirmed. Not a mod issue. Odd that noone reported that so far. Probably not fixable though without sacrificing HUD-scaling, as I thought.

    in reply to: BAD REVIEWS #80812
    Ralf
    Keymaster

    OK, that sounds quite a bit different to me. So I apologize for my assumption that you were trolling, which obviously was wrong.

    in reply to: BAD REVIEWS #80807
    Ralf
    Keymaster

    Do the games you mention work in the other driver at all? Maybe you want to try Mass Effect 2 and 3 or The Witcher 2 in regard to HUD scaling or one of the many other games that have this feature.

    I grant you the benefit of the doubt one last time before I finally will assume that you are simply trolling here for whatever reason.

    Since we accidentally compared programs so much here, which I normally do not do, please allow me to repeat a few “little” things vorpX does more than others, in case someone stumbles upon this and takes what you say for granted.

    – Two 3D modes in many games to either prefer speed or 3D quality
    – Four or five times as many games supported
    – DX9, DX10, DX11 instead of just DX9
    – The new Virtual Cinema Mode for all three APIs, allowing you to play almost any DX9-DX11 game in your Rift
    – Quite a bit better performance in important tiles like Skyrim

    in reply to: BAD REVIEWS #80803
    Ralf
    Keymaster

    – HUD Scaling options are on the display page of the vorpX ingame menu, if available. Guaranteed for Bioshock 2 and many, many, many other games, not 100% sure for Infinite currently. At least after being told so above you might have looked for that.

    – If the FOV is set correctly there is no fisheye effect. The general issue (which was a feature – but not a good idea – to address aspect ratio in the very first vorpX version) is so long gone, that I did almost forget about it until today.

    – There is a latency enhancement option on the head tracking page of the ingame menu in vorpX that applies an additional rotation component at the latest possible time (when the stereo 3D is created) in Geometry 3D games. In some cases that works worse, in others better than “VR-Boost”, which sometimes works quite well and sometimes is just snake oil.

    – There is not a single game in any driver that allows you to look in another direction than you walk. No matter what anyone writes. Do you have a working example of that?

    – Your posts aren’t “a bit harsh”, in large parts they are simply not true or leave out things.

    I leave you to your opinion. There is however not a single point you mention that vorpX does not address one way or the other. And the amount of things that you got wrong makes it pretty hard to believe that this is pure oversight, sorry. I grant you the benefit of the doubt this time. Probably a mistake.

    in reply to: downloading Games for the rift #80800
    Ralf
    Keymaster

    http://www.steampowewerd.com
    http://www.origin.com
    http://www.gog.com
    http://www.uplay.com

    Please check whether a game you want to buy is supported by vorpX beforehand:

    Supported Games

    vorpX works with even more games than those on the list, but if you want Stereo 3D, it has to be supported.

    in reply to: Question about Fallout NV Pip-Boy… #80795
    Ralf
    Keymaster

    Never noticed that, most Fallout work was done in FO3. Probably a side effect of the HUD handling. I’ll take a look at it, but this may not be solvable without sacrificing the HUD scaling.

    in reply to: rFactor 2 and DK2 #80794
    Ralf
    Keymaster

    Is any error displayed? The profile was made with the demo version, but that shouldn’t make a difference. Normally just launching the game from the launcher should suffice.

    Switching from 64bit to 32bit may be worth a try, but I never had to do that.

    in reply to: BAD REVIEWS #80792
    Ralf
    Keymaster

    It’s impossible to completely take away all need for tweaking unfortunately.

    The basic guide that explains what has to be done prior to playing a game is linked so obviously and from so many places in the config app in the meantime that I’m always a bit surprised when questions come up that are answered there in detail.

    in reply to: BAD REVIEWS #80787
    Ralf
    Keymaster

    Unfortunately necessary rumor control. You can complain about vorpX, but stick to the facts. Not much of your post is true.

    You also received answers to your prior four posts here on the forum, so I’m not sure what that part is about. Consider this a troll warning.

    – No driver decouples head tracking from movement
    – vorpX can scale the HUD in MANY, if not most Geometry 3D games.
    – Head tracking sensitivity can be tuned in the vorpX ingame menu (explained in two basic guides)
    – Default values are dialed in for most games in a quite natural way. Certainly not worse than this is done elsewhere.
    – FOV correction is available for a lot of games as a perfect one click solution in the Game Optimizer, for other games there are other options (explained in a guide).
    – If you have distortion issues with later vorpX versions, it might be the case that you changed settings that should be better left untouched (for example the vignette scale)
    – Profiles probably take more time in vorpX, as usually profiles have to be created for Geometry 3D + Z-Buffer 3D, and as you correctly mentioned often more than one API.
    – …

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