Ralf

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Viewing 15 posts - 8,806 through 8,820 (of 9,242 total)
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  • in reply to: Skyrim Positional Tracking Issue #16368
    Ralf
    Keymaster

    Be sure to recenter from time to time with [SHIFT][SPACE]. This might help and is important when you change your neutral position.

    In generally this is correct behaviour though since your eyes (obviously ;)) do not rotate around their centers in reality too. That being said, it might not be entirely correct in vorpX.

    in reply to: Skyrim Positional Tracking Issue #16360
    Ralf
    Keymaster

    Did you change any 3D related settings (for example the 3D-Strength or the 3D-FOV-enhancement)?

    The whole system is still a bit rough around the edges, so some 3D related settings might have an influence on this. With default settings at least up/down/left/right should be exactly the same.

    in reply to: vorpX 0.7.1 with initial DK2 support now available #16356
    Ralf
    Keymaster

    The new games are:

    Antichamber (G3D)
    Batman: Arkham Asylum (G3D/Z3D)
    Bioshock Infinite (G3D)
    Borderlands (G3D/Z3D)
    F.E.A.R. (G3D/Z3D)
    F.E.A.R. 2 (G3D/Z3D)
    F.E.A.R. 3 (Z3D)
    F1 2013 (G3D/Z3D)
    Gone Home (G3D)
    Retrovirus (Z3D)
    Space Engineers (G3D/Z3D)
    Splinter Cell Blacklist (Z3D)
    State of Decay (G3D/Z3D)
    The Stanley Parable (G3D/Z3D)
    Thief [2014] (Z3D)

    in reply to: Issues with installation #16355
    Ralf
    Keymaster

    Did you try to install to another location? Looks like for whatever reason the install dir is locked. Re-booting might also be worth a try if you haven’t done that already.

    BTW: Please report the false positive to BitDefender if you find the time for that. That would help us and possibly others greatly.

    One general thing: The way this works in vorpX is not well suited for really large movements (standing up and running arounf will not work). This works best when being seated. Normal upper body movement (peeking around an egde, leaning into the scene etc.) should work fine.

    in reply to: Unable to purchase vorpX #16354
    Ralf
    Keymaster

    Please send a mail to support |at| vorpx com, we’ll probably be able to help you with this. MyCommerce from time to rejects payments for no apparent reason.

    in reply to: Difficulties with Vorpx #16350
    Ralf
    Keymaster

    Please make sure that games are set to 1920×1080 for the Rift DK2. It’s more picky in this regard than DK1. Also please double check the display config. The DK2 has to be set to “Portrait”.

    Skyrim should also work with the Rift set to ‘Direct to HMD’ BTW. Saving you the Extended-mode hassle. Most other games probably won’t though.

    in reply to: Skyrim – vorpx windows wont close #16349
    Ralf
    Keymaster

    Please try to hold the SHIFT key and then only briefly tip the SPACE bar. When holding SPACE for too long the key press might not get registered correctly.

    in reply to: Major problems in Skyrim. Suggestions? #16348
    Ralf
    Keymaster

    You can use a mod to address this if it bothers you, at least if I’m not mistaken. I’m not 100% sure but I think ‘immersive first person’ or something similar to that.

    For some reason hands and weapos are rendered separate from the rest of the world and they aren’t easy to detect inside vorpX.

    in reply to: Major problems in Skyrim. Suggestions? #16344
    Ralf
    Keymaster

    @ jwvanderbeck : Try reinstalling Skyrim. The game is running for such a long time with vorpX on so many machines that it’s relatively safe to say that there isn’t a general issue with this game and vorpX.

    You can also try to do a factory reset in the vorpX config app, in case you have messed with settings a lot.

    And last but not least: Check whether you are using an Oculus profile in the vorpX config app. This is buggy currently (see the above sticky).

    in reply to: Major problems in Skyrim. Suggestions? #16338
    Ralf
    Keymaster

    Can“t see the edges: Please check the documentaion (quick reference). vorpX has an feature called EdgePeek specifically to address this.

    Positional Tracking: Make sure Geometry 3D is enabled (should be per default).

    Big judder: Skyrim is a very taxing game. Outside It usually runs well below the 60fps that you need for fluent VR when Geometry 3D, nothing vorpX can do about that. Try lowering details, deinstalling mods etc. Also Z-Buffer 3D might be worth a try (twice as fast, but ‘less’ 3D). Does not have positional tracking though.

    in reply to: Skyrim – vorpx windows wont close #16331
    Ralf
    Keymaster

    It may be possible you have to use LEFT SHIFT + SPACE, not sure about this currently.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #16328
    Ralf
    Keymaster

    Most configuration can be done in-game (press [DEL]).

    You will have to set your DK2 as primary display though if you can’t open the config app.

    in reply to: Major problems in Skyrim. Suggestions? #16326
    Ralf
    Keymaster

    That sound really odd. Might make sense to reinstall Skyrim, especially if you use mods. Some mods may conflict with vorpX (especially so called ENB mods and possibly some mods that use the Skyrim Script Extender).

    Also please disable your gamepad in Skyrims game options if you have one connected. Skyrim disables the mouse with a gamepad connected which also disables vorpX’s head tracking.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #16320
    Ralf
    Keymaster

    The DotNet framework has multiple version side by side. If you use a Windows version >Vista, you also have DotNet 3.5. If it can’t open programs written for it, it may be corrupt, hence you should reinstall it. This is almost certainly a Windows issue.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #16317
    Ralf
    Keymaster

    @Sven: Probably a corrupt Microsoft Dot Net installation. Reinstall/repair Dot Net Framework 3.5 . Also please reinstall vorpX after a reboot, just in case.

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