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RalfKeymaster2022/01/10
Version alpha 4 is now available with the following changes:
- Improved melee/blocking handling.
- Glitches in regard to using cameras while hacking fixed.
- Glitches during scanner vision fixed.
- Aiming down sights tweaks.
- Confusing notification after Z3D/G3D switch fixed.
RalfKeymaster@ yonkiman:
Reset the profile to default, then use the ‘Resolution Quality’ option on the DirectVR page of the vorpX menu to adjust the resolution. The highest value there will roughly yield 2400p.
Don’t touch any of the zoom etc. settings. That is not necessary at all, the profile works perfectly well without tinkering. You just make it harder for yourself otherwise. All you need to do is setting the resolution quality option.
Whenever that is possible for a game, vorpX displays an according hint in the to/left corner of the game window. Doing it that way is always preferable if the feature is available.
RalfKeymaster@ mr_spongeworthy :
The scripting part of the mod almost certainly won’t work with older versions. Too many changes in the cyber engine mod framework.
@ steph12 :
Being such a long time regular here, I thought you had noticed that I have a somewhat unhealthy tendency to work seven days per week far too often. ;) So, yes.
RalfKeymasterThat is not necessary anymore. There is a switch in the Oculus app since quite a while.
RalfKeymasterIn the vorpX config app, on the ‘General’ page. The option is called ‘Device Selection’. Both ‘Oculus’ and ‘OpenXR’ work with Link/AirLink.
If you want to use OpenXR, you have to make sure that Oculus is your system’s OpenXR runtime. You can do that in the Oculus PC app.
RalfKeymasterInstead of using the aspect setting, you can seemlessly adjust the image height with the ImageZoom option.
Sorry, overlooked the other question. You can either uninstall the mod from the normal Windows Add/Remove Programs dialog. Or if you just want to temporarily disable the mod move the [CP2077]\bin\x64\plugins\vpxCP2077.asi somewhere else.
I’ll add an on/off toggle to the little config utility for the next release.
RalfKeymasterDooh. Thanks for the heads-up. After a brief check I think it’s just the notification that wrongly says Z3D, at least for me the actual switch does work. When you walk up close to something, you should be able to tell the difference easily. Would be great if you could let me know.
RalfKeymasterHeadset runtimes use predicted values for their frame interpolation. When you run a game with low framerates (in case of AFR the actual framerate per eye is half the game’s framerate) these prediction algorithms may overshoot a little occasionally. To get totally rid of effects like that you would have to run AFR 3D at 180fps on a 90Hz headset, which in case of Cyberpunk probably is a good goal to aim at in 2077. ;)
RalfKeymasterI‘ll check whether something can be done regarding blocking, although I‘m not sure whether there is a way to detect whether the current intention is blocking or ADS, so I can’t promise anything.
For run and gun gameplay just stick to no ADS. Due to the decoupled look/walk directions that‘s not even possible in the game normally like it is with the mod since the mod allows you easily shoot wherever you look. The less precise hip shooting is the perfect compensation for the much easier head aiming in that context. Being able to run through enemies and shoot them with 100% precision by just looking in their direction would completely break the game‘s balancing. Lucky coincidence that hip shooting is less precise, keeps things leveled as far as run and gun gameplay is concerned.
To make ADS work differently for pistols and other weapons I‘d have to check what is equipped and on top of that whether a pistol is equipped with a scope or not and handle that in a different way either. Never say never, but for now I‘d say that‘s out of the mod‘s scope (pun intended ;)). The mod brings VR to the game, but is does not alter its gameplay.
Same for ADS in general. That‘s how the game does ADS. It pulls up the weapon model and zooms the camera, which is the main reason for the model to appear larger. I could easily override the FOV change, but then there would be no point in using scopes. I already make ADS specific changes to the camera that allow you to use ADS with both eyes instead of having to close one eye and aim with the other one as you would have to in reality. Applying a little position offset on top of that sounds like it’s worth a shot, but I think that‘s as far as I‘ll take this, otherwise I could probably just as well start to implement full motion controls.
RalfKeymasterYeah, letterbox 1 will lead to a crisper image, because it sacrifices some pixels on the top/bottom of the image in favor of a higher pixel density. If that‘s OK for you, letterbox 1 is a good choice.
However, if you happen to have DLSS/raytracing enabled, try whether you maybe prefer a lower resolution without DLSS and raytracing. As great as raytracing looks, DLSS can make the image quite blurry since it renders at a lower res and then upscales the image. Personally I‘d consider the benefit of a crisper image without DLSS greater than the benefit of heaving raytracing on.
Jan 9, 2022 at 6:35pm in reply to: Proper way to start C&C Generals Zero Hour w Cloud profile #208902
RalfKeymasterIf in doubt launch the game without a desktop streaming app. You can probably ignore the d3d9.dll warning in case of dgVoodoo. That‘s a generic warning shown whenever a potentially conflicting DLL is found in the game folder. I‘m not 100% whether that‘s always true for dgVoodoo, but usually it should work fine.
Jan 9, 2022 at 6:31pm in reply to: BioShock Remastered: hooking fails with SteamVR / Valve Index #208901
RalfKeymasterIn several ways the best solution to your issue would be switching to the original DX9 Bioshock, for which vorpX provides better DirectVR support.
If you only have the remastered version:
Sounds like something is getting severely in the way if not even a hook helper helps. Try to disable everything you may have running in the background that potentially also hooks into games. E.g. any kind GPU utility, chat apps and generally everything that show overlays in game.
RalfKeymasterTry to enable/disable V-Sync in the game. If you happen have a G-Sync/FreeSync compatible monitor, it also make sense to try with and without.
RalfKeymasterPlease try to reset the game‘s graphics settings to default. Since in general vorpX is able to hook the game, I‘d suspect this to be an issue with e.g. DLSS or some other graphics setting.
BTW: If you happen to have F1 2020, try that too. In contrast to F1 2021 it still supports DX11, which for vorpX means it still had true Geometry 3D. Slower than the post effect 3d in F1 2021, but looks a lot more natural.
Jan 9, 2022 at 6:20pm in reply to: The game screen is stretched and deformed in FULL VR mode #208898
RalfKeymasterIn FullVR mode the game‘s camera field of view and the headset FOV have to match, otherwise the image will look distorted. For many supported games vorpX can handle that automatically, but for others you have to do it yourself.
The help that comes with vorpX contains two guides that explain how to do that. the first one is the ‚Essential Hints‘ guide, the second one the ‚1-2-3 Game Setup‘ guide. Read both, the first one is a bit more theoretical, the second is a practical step-by-step guide.
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