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Ralf
KeymasterSome profile authors already offer donation information in their profile descriptions. As far as I’m aware with fairly lackluster success. So if you encounter a user profile you like and wish to support its author, you might already be able to do that if you want.
Ralf
KeymasterNot at all. A GTX1080/5700XT is enough for a halfway pleasent experience. With your GPU much more than that is possible.
Please take the instructions seriously though that pop up in the headset on launch: you have to be careful with graphics details, you can’t just crank everything up to ultra. With your GPU stable 60fps aren’t any problem at all with medium to high graphics details and the resolution set to ‘Great’ in the vorpX in menu, which looks pretty good and literally is done with two or three mouse clicks.
if you want to tinker a bit more with the game’s graphics settings, you can squeeze out even more with your GPU. See my reply to mr_spongeworthy two or three posts above yours for that.
Ralf
Keymaster@ Stryker:
Thanks, a happy 2022 to you too!
@ mr_spongeworthy:
DLSS works perfectly well, if you really want to use it, that is. I‘d advise against that though in the majority of cases. It‘s useful at slightly below 4K resolutions to fake 4K, but at medium resolutions in a VR headset it‘s just too blatantly obvious that DLSS upscales to the target res from a way lower render res, AI or not. Clearly subjective, but except for the situation described below I wholeheartedly recommend to go without raytracing/DLSS. The crisper image without DLSS just is the bigger overall benefit, no matter how great raytraced lighting here and there may look in the game.
The only setup where I found DLSS (at ‘Balanced’) worthwhile is with a highend GPU (read RTX 3080+) and the ‚Resolution Quality‘ cranked up to max. No raytracing though. While performing similarly that looks fairly spectacular and actually better than ‚Resolution Quality‘ two or three notches below max without DLSS. If a stable framerate isn’t paramount for you (it should), with such a setup you may even experiment with raytracing.
Ralf
KeymasterAnything that hooks as deeply into the rendering pipeline as vorpX does will almost certainly never get whitelisted by any anticheat app. With a vorpX profile a malevolent person could do a lot of things that are rightfully considered cheating.
The only way to ever have a chance of becoming whitelisted by an anticheat app would be disabling pretty much all 3D functionality and input related stuff for games in question and acting as pure overlay. Not much use in that though since it wouldn’t be much different from what you can do with the desktop viewer anyway.
No promises, but I’m toying with the idea to add per-game detection to the desktop viewer in the future for such cases. That would at least allow to apply some game specific settings and give hints how to get the game in question up and running in the best possible way. 2D only, but better than nothing.
Ralf
KeymasterSounds as if the profile for the game hasn’t been loaded correctly. Two possible reasons: either the profile database is corrupt or maybe vorpX can’t detect the game because its .exe is named differently than normally.
You can check whether vorpX was able to detect the game correctly in the config app. Since it is supposed to adjust some settings in case of Bioshock Infinite, there should be an entry for the game on the ‘Restore Game Settings’ page.
If not:
First please try a factory reset in the config app (trouble shooting). That would fix a potentially broken database.
In regard to the second option, please browse to the game’s install folder and check wehether the .exe is named BioShockInfinite.exe, it’s located in [Bioshock Infinite]\Binaries\Win32. Sometimes games use different .exe names for different editions. If that happens to be the case, it would great if you let me know so that I could update the profile.
Ralf
KeymasterIf I understand what you mean correctly, I’d consider it the other way around. Head aiming makes ADS an order of magnitude easier than it is normally in the game where you have to aim with the controller. That actually does break the game’s balancing. There should at least be some kind of challenge involved other than just looking in a direction, pressing the ADS button and shooting with near 100% precision.
Ralf
KeymasterNot quite 2D, but almost. That’s not a technical limitation or bug though, it’s done on purpose. Think about how ADS works in reality: it’s 2D either, you close one eye and aim with the other one, which of course you can still do if you want to.
In VR however one has two options: option 1 is making ADS work like reality, so you would have to close one eye and use the other one to aim, option 2 is reducing stereo a fair bit so you can aim down sights with both eyes. Both options are 2D, the second one is much more comfortable though. It also doesn’t require any configuration, since some would otherwise prefer the left eye while others would prefer the right eye.
Ralf
KeymasterWorth a shot for Pimax users to switch the sync from ‘Default’ to ‘Favor FPS’ and see how well that goes. That enables multithreading with Pimax headsets. For all other headsets ‘Default’ and ‘Favor FPS’ are the same.
You can turn off TAA with the CyberEngine tweaks mod framework that the VR mod happens to use. If you didn’t have it installed prior to installing the VR mod, you can open its option menu with the page down key, otherwise with the key you assigned yourself earlier.
The image looks extremely bad though without TAA, so you will only do that once to see how bad it looks. ;) It might be possible to work around the related glitch. I’ll check that shortly. You could also switch to Z3D, although that comes with its own artifacts. All extra benfits of the mod like 6DOF tracking, decoupled walk/look etc. also work with Z3D.
Ralf
KeymasterGot the logfile now. Thanks.
There is definitely something odd going on, an exception at a point I never have seen before. Unfortunately I don’t really have a clear idea what may cause it.
It would be great if you could briefly check whether removing the nVidia GPU from your PC helps. Nothing in the logfile indicates directly that might be the problem, but since it’s the only thing that looks unusual in your system config, there is at least a certain chance that the issue is related to having both a Radeon and an nVidia GPU in the machine.
Also please try whether uninstalling Virtual Desktop helps. That might definitely get in the way potentially.
There are also a whole bunch of other tools and utilities running in the background. Just to make sure none of those causes some weird conflict, it’s worth a shot to try without any of these tools running. E.g. the Razer stuff, the mouse utility, Discord. For testing purposes exit as much as possible that you have running in the background.
Ralf
KeymasterJust a heads-up that the Pimax default is single threaded on purpose. This is Pimax exclusive though to deal with potential judder caused by Pimax’s ‘Brainwarp’ software layer when running multithreaded.
For all other headsets the default is the same as ‘Favor Framerate’, i.e. multithreading is on per default. So no need to tinker with the sync settings to gain more FPS.
Ralf
Keymaster@ Demosthenes
That is clearly a case that would have to be considered. :)
@ CrackerBrand00
Moving the voting from the config app to ingame sounds like a good idea. Would probably lead to more qualified votes than currently. I’ll definitely keep that in mind. User votes in general have a bunch of drawbacks though, hence the idea to have something in addition to them where I actually review profiles.
Ralf
KeymasterYou should see the normal Windows cursor. If not try to press ALT+C, that inverts the cursor visibility in case it was detected wrong. Shouldn’t really be necessary, but maybe that helps.
Ralf
KeymasterUnfortunately the links don’t seem to be public. I can’t access them.
Probably best to send the archive as a simple e-mail attachment to support at vorpx com.
Ralf
KeymasterSounds as if the SteamVR desktop theater is enabled. vorpX normally deactivates it, but maybe that failed for some reason. You can disable it manually either globally in the Steam options or per game in a game’s properties window.
Ralf
KeymasterVR controllers don’t act as pointers with the desktop viewer, sorry. You should be able to use the right thombstick to move the pointer however when the controllers are set to mouse/keyboard emulation in the vorpX menu (should be the default). Does that also not work?
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