Zel1984

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Viewing 15 posts - 1 through 15 (of 54 total)
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  • in reply to: Starfield Hype Train – CHOO CHOO! #219074
    Zel1984
    Participant

    @Tripleflat Sorry i don’t have any answers to your questions, i was just wondering seeing as you are using 24.1.0 do you have headtracking working? if so was it working since you have been using 24.1.0 or did you have to change any settings to get it to work?

    in reply to: Starfield Hype Train – CHOO CHOO! #219065
    Zel1984
    Participant

    Anybody know of a way to get headtracking to work for Starfield? I’m using 24.1.0 and it all seems good but the headtracking will not work for me at all.

    in reply to: vorpX 24.1.0 – Back to being optional for now… #219064
    Zel1984
    Participant

    Trying Starfield with 24.1.0 everything seems good except i can’t get headtracking to work at all, anybody know of a way i can get it to work?

    in reply to: Annoying problem #218615
    Zel1984
    Participant

    It’s not just cut scenes for me, it is on the sceen all the time during play in the top left corner, i have moved it mostly out of sight by using the VorpX HUD scaling option but doing so means that when i want to look at the mini radar or prompts that pop up in the bottom right corner of the screen etc i have to go into edgepeek mode to see them.

    I recently have been using the mods Bandit Hideouts & Rampage Trainer, give myself infinite dead eye, slow mo while aiming, a couple of bodyguards and then charge into bandit hideouts in slow mo gunning them all down with my posse, really fun. This game is still the best experience one can have in VR imo once you get your settings right.

    in reply to: VorpX / hp reverb + beam NG mp #217944
    Zel1984
    Participant

    I for one did not know that it had official VR support till i saw the comment above (thanks JXJS) although it is still experimental it works fantastic with my Rift S on a 6700XT, tested some free roam, scenarios & a bit of the career mode, i think this will be my main VR racing game now, crashing in slow motion in VR feels great, i also like the direction the career mode is going in, i think that will be brilliant once it’s finished.

    in reply to: Starfield Hype Train – CHOO CHOO! #217629
    Zel1984
    Participant

    I’m hoping we can get one soon, been playing Starfield the last few days, really enjoying it, the cities, planets, animals, ships etc look fantastic and i can’t help imagine how great it would be to wander around these places and see it all in VR.

    in reply to: Annoying problem #216686
    Zel1984
    Participant

    Ok thanks for letting me know Ralf.

    in reply to: Annoying problem #216671
    Zel1984
    Participant

    Still not found a proper solution but i have managed to move the “left/right” text mostly out of view by using the hud scaling options in the VorpX menu, if anybody has a proper fix to get rid of this annoying text please let me know.

    in reply to: Annoying problem #216655
    Zel1984
    Participant

    Just a little extra information, this annoying left/right text only appears when fully in game, not in any menus or even the map screen, only when properly in game.

    in reply to: Annoying problem #216650
    Zel1984
    Participant

    I have tried using a different VR headset yet this problem persists, it’s like i have activated some sort of VR overlay or something, the word “Left” appears in the left eye in white text and the word “Right” appears in the right eye in white text, the two words are all meshed together when viewing with both eyes open as you would expect, i have no idea how to turn this bloody annoying thing off or how it even got turned on.

    I removed all mods but still the problem remains and as i have tried multiple headsets that rules out them as a culprit which leaves me with the game or VorpX, as RDR2 isn’t a VR game i doubt it would be that causing this strange overlay thing to be showing in my headset, so does VorpX have such an overlay setting that i have accidentally turned on? if so how in the hell do i turn it off?

    If it is not VorpX and if anyone knows what it is and how to turn it off would you kindly let me know so i can get rid of this annoying thing.

    in reply to: Cyberpunk VR Update Thread #214425
    Zel1984
    Participant

    I’m having similar problems as Anatolij, “You can only play for about 15-20 minutes, after that the game starts to slow down a lot (FPS 2-5 frames)”.

    I can play from 5-20 min then the game suddenly goes to about 1-5fps for a few seconds then crashes (if the mod is set to Oculus mode i get an error when it crashes saying to use SteamVR but using SteamVR mode i get the same fps drop after 5-20min then crash but without the VorpX error box telling me to change to SteamVR), before the fps drop & crash the game looks & performs great with VorpX (using Rift S playing on RX 6700 XT at a resolution of 2560 x 1600) i have completed the game before with VorpX using all the same settings so don’t know why it has started behaving like this.

    I have deleted all mods that i had in case they were causing issues, uninstalled the game completely & re-installed, uninstalled the mod & re-installed (the latest version) nothing i have tried fixes it which is a shame because it was a great game to experience in VR but this problem makes it unplayable.

    in reply to: What are your TOP VorpX experiences? #210781
    Zel1984
    Participant

    Thought i’d make a list as iv’e been trying out some more games with VorpX:

    1: Red Dead Redemption 2
    2: Cyberpunk 2077
    3: Prey (2017) & Mooncrash
    4: Space Hulk Deathwing Enhanced Edition
    5: Shadow Warrior 2

    Games that i have not played yet but i have tested them with VorpX & they work good once i set the game & VorpX settings to my liking so will probably be added to my list once i have played more:

    Deus Ex: Mankind Divided
    The Outer Worlds
    Resident Evil 7
    Chernobylite

    in reply to: Chernobylite – any working profiles out there?! #210746
    Zel1984
    Participant

    Wanted to add this to the post above but can’t so i’ll put it here.

    The head/camera twitchy-ness can get annoying so when it becomes too unbearable for me i just turn headtracking off and use the gamepad to look around instead, not ideal for VR as it’s obviously better looking around using your own head but is still a very cool game to play in VR even using the pad to look around.

    in reply to: Chernobylite – any working profiles out there?! #210743
    Zel1984
    Participant

    Got the game looking and performing really good on my system (6700xt, Rift S)

    Game resolution set to 2560 x 1440 and FOV set to 120.

    VorpX settings:

    Full VR
    Image zoom – 0.80
    Geometry
    3D strength – 1.0
    Main eye – Right
    Camera height modifier – 0.00
    3D fov enhancement – 0.60
    Head tracking sensitivity – 0.18
    Clarity – medium
    Sharpen amount – 2.00
    G3D shadow treatment – auto
    Override xbox gamepad – partial

    Very cool looking in VR (can be a little twitchy when trying to hold head/camera perfectly still but it’s not too bad)

    in reply to: Space Hulk: Deathwing – Enhanced Edition #210742
    Zel1984
    Participant

    Cheers for this, just got it as it was on sale, changed some settings to get it how i like it, looks and plays really good, my settings below, i play using a Rift S and xbox controller, with a 6700xt.

    Resolution set to 2560 x 1400 (for some strange reason i have to set my desktop display to 2560 x 1400 for the game to play in that resolution, without doing that the game only gives me a choice of 3 resolutions all of which look crap in the headset, never had to do that in any other game, weird)

    Image zoom – 0.78

    Under the “more stereo 3d settings” i put “main eye” to Right and “3d fov enhancement” to 0.50

    Head tracking sensitivity to 0.55

    Clarity (fidelity fx) – Full
    Sharpen amount – 2.00
    Texture detail enhancement – 2.00
    G3D shadow treatment – Auto

    Override xbox gamepad – Partial (have to use middle mouse button for edgepeek as clicking the right analogue stick does nothing, pad works for everything else)

    Really cool game in VR.

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