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Homefront: The Revolution (G3D)

Feels like an urban Far Cry with vibes of Deus Ex – liberating outposts with a bit of exploratory platforming. World design is nice and the gunplay feels good.
While there are already Z3D cloud profiles, we now have a working G3D profile for Homefront 2. It still has some minor lighting glitches to sort, but all world objects are 3D as expected. I had to disable fog to prevent artifacts, and you may notice some decal/light-source swim due to mild FOV Enhancement. Ignoring that, things can look pretty impressive at times in this CryEngine based title. Nighttime in the rain amongst the search drones is stunning.
The full-body presence and animations do well for immersion. Default weapon model placement felt a bit high, so I’ve raised the vorpX camera to my preference. This changes aiming down sights, so adjust vorpX height modifier if it breaks your weapon of choice.
– FOV setup open: C:\Users\(user)\Saved Games\homefront2… game.cfg
edit lines to 80:cl_defaultnearfov = 80
cl_fov = 80– 4:3 resolution recommended for Rift (1920×1440)
– turn off TAA anti aliasing and motion blur
– set all Shadow related graphics settings to Low*Reduce vorpX FOV Enhancement if light/decal swim to bothersome
*Adjust vorpX height modifier for preferred aiming
*Scaling down HUD can misalign some UI effects
*Hide HUD elements in game settings
*Zero key to holster weaponTopic: The Division (G3D)
Tom Clancy’s The Division (G3D)

Never could get a reliable Z3D profile working before, but now G3D is playing nice. It took a while to figure out, but I think exploring the city streets of New York will be worth it. Only wish I could have kept 3D echo scenes without it causing black flicker everywhere. I had to make those 2D to keep the lighting stable.
The games runs smoother in G3D than I expected, though I recommend you start with all low settings and work up from there. Best to keep all shadow related settings to their lowest or off.
To maximize viewmodel fov, I’ve found that a square aspect ratio works best. It squeezes just enough to fit fullVR in my Rift. I also had to disable Temporal AA in game config to eliminate blury models.
– go to C:\Users\(user)\Documents\My Games\Tom Clancy’s The Division
– open with wordpad: GFXSettings.TheDivision.exe.xml
– look for < O P T I O N N a m e = ” T E M P O R A L A A ”
– under it set: V a l u e = ” I n v a l i d ” > (the spaces are important)
– save and close document– create a custom 1:1 square resolution in your graphics driver panel (1200×1200, 1440×1440)
– select your custom resolution in game using Fullscreen mode
– set all graphics settings to LOW (still looks great)*Hide HUD elements in game’s UI settings
*Lowering vorpX HUD scale can make 3D map confusing
*FOV Enhancement can introduce lighting glitchesOnce you’ve got these settings in order, you should be in for a visual treat. Profile is set to barely fit Rift fullVR, hopefully it looks ok in other headsets too. Pimax8k version to follow soon on the cloud. Enjoy!
Topic: Far Cry 5 (G3D)
This is still somewhat experimental and not yet complete, but is already a good immersive gaming experience. I’m hoping the new tools coming later might iron out the remaining artifacts. There are alternative Z3D profiles available if you prefer.
Far Cry 5 (G3D)

G3D is working as intended across all world objects. It’s the terrain textures and shadows that do not yet align correctly. To mitigate eyestrain, I’ve reduced terrain textures to their most basic. Works well enough.
I wish FOV in vehicles wasn’t so narrow, but I’ve adjusted EdgePeek to be more suitable for driving. Running around and shooting feel good though.
**You’ll first need a working EAC bypass to hook this game, unfortunately. Please use Offline only.
– use a 16:9 resolution (2560×1440)
– set FOV to 109 in game’s Advanced Graphics settings
– set Anti Aliasing and Motion Blur to OFF
– Low Graphics settings recommended for best performance*Use EdgePeek in vehicles
*Some shadow and pixelated artifacts remain
*FOV Enhancement will separate the terrain
*FullVR/Immersive modes optimized for Rift
*Cinema mode optimized for Pimax8k3D screenshot upload attempt:
Remnant:From the Ashes – G3D
Cinema Mode.
Soul like game with a Gun.
The game uses Unreal Engine 4, but when I use the Unreal Engine 4 game profile, the screen looks blurry.
So I looked for a profile that would be a 3D profile that was not Unreal Engine 4.
And I found a profile that can be three-dimensionally clear.
However, although it is 3D, you cannot adjust the strength of the 3D effect.
Profile is in cloud,Check it.Topic: BIGFOOT / The Land of Pain
A couple more for those who like to explore eerie forest trails at night.
BIGFOOT (G3D/Z3D)

That moment when the hunter becomes the hunted. A fun little game of cat and mouse as you try to find and trap Bigfoot before he finds and kills you. Fun national forest environment, fun gadgets to use, looks good in Unreal4 G3D. Play solo or coop of 4.
– FOV setup: open Engine.ini from C:\Users\….\AppData\Local\Bigfoot\Saved\Config\WindowsNoEditor
Add at the bottom:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV– use a 16:9 resolution (2560×1440)
– set graphics settings to Epic
– turn motion blur off*Use vorpX Shadow Treatment to toggle reticle dot if needed
*Cinema mode best for Pimax8k, fullVR and immersive modes best for RiftThe Land of Pain (G3D/Z3D)

Brief horror adventure through forest, caves, and mines. Find the right tools and keys to progress while running from evil creatures in the dark. Works well in CryEngine G3D, minus some miss-match shadows. I’ve opted to hide them, but you can toggle them back on with vorpX Shadow Treatment. Perhaps best to play the daylight prologue in Z3D, then switch to G3D for the remainder.
– use a 16:9 resolution (2560×1440)
– set fov to max 75 in game
– set shadows to LOW*If launch is very pixilated, cycle Crystal Image setting in vorpX to resolve
*If encounter crashes mid game, use experimental version from steam game’s properties beta tab
*Cinema mode best for Pimax8k, fullVR best for Rift, immersive screen best for Z3DFind them on the vorpX cloud. Enjoy.
Found a few horror game demos on steam with nice Unreal4 and Cryengine graphics. Good for a night of free quality entertainment. Profiles are on the cloud.
Gray Dawn Demo (G3D)
-FOV setup: open C:\Users\….\AppData\Local\GrayDawn\Saved\Config\WindowsNoEditor… Engine.ini
At bottom add:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV-use a 16:9 resolution (2560×1440)
-use Epic settings*cinema mode best for Pimax8k, fullVR/immersive best for Rift
The Cursed Forest Demo (G3D)
-use a 16:9 resolution (2560×1440)
-use Ultra settings
-set fov to max 80 in advanced game settings*cinema mode best for Pimax8k, fullvr/immersive best for Rift
The Beast Inside Demo
-FOV setup: open C:\Users\….\AppData\Local\TheBeastInside\Saved\Config\WindowsNoEditor… Engine.ini.
Add at bottom:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV-use a 16:9 resolution (2560×1440)
-set Shadows to Medium
-set AA to Low
-set Blur to NO
-set all else to Ultra*cinema mode best for Pimax8k, fullVR/immersive best for Rift



