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Search Results
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Topic: Fallout 4 G3D Shadow Bug
Just started testing the game but when I enter the vault there’s a pixelated shadow emanating from faces of people and objects that light is shinning against. Moreover, with G3D there’s a blury smear from everything when I’m moving. Probably normal but just wanted to report it.
Just want to say how grateful I am for Vorpx. Amazing piece of software.
I’d like to know if it would be possible to add an option to adjust the position and size of the game screen on the eyes and/or the game HUD on the vertical axis.
Background:
I’m wearing glasses which don’t cover my whole viewspace while wearing them, ie there’s some space when I look up with my eyes where i can see past the rim of my glasses easily.
Now in normal life that’s not a problem as I can just move my head to see something that is out of my glasses focus.While wearing a VR headset however, that’s not an option.
Now when I’m wearing my Rift, there’s an aprox. 10-15% gap at the upper edge of my eyes where i only see a blurry mess because my actual glasses don’t cover that area.Normal game content is no problem of course, however if the game has HUD elements in that space, I can’t see them at all (because they’re out the focus of my glasses).
Now, Would it be possible to not only “Zoom” the image in total, but shrink/move it on the vertical axis alone?
Or in case of “Skyrim”, where you can adjust the HUD apart from the game screen, to allow a repositioning of that?Topic: Fallout 4 antialiasing
Trying to improve the image quality on Fallout 4 (even at fairly short distances it was a blurry mess), I set VorpX to geometry rendering and boosted resolution to 1680×1200. I also disabled the in-game antialiasing.
While the image was much sharper, foliage and dead scrub became a flickering, shimmering blur that was very unpleasant. I tried turning on MSAA in Nvidia control panel, but this seemed to have no effect.
To avoid too many hours re-inventing the wheel, does anyone have any suggestions about how to keep the image clear while avoiding unwanted aliasing? My game framerates fell to about 40, which I know is too low, but I’m hoping if I can figure out how to balance sharpness and antialiasing then I’ve got a point to start balancing overall image quality and framerate.
Many thanks.
Topic: Z Buffer Issue in Skyrim
Just got Vorpx running yesterday and I’m having a great time with it so far, but part of my screen gets cut off in Skyrim when I change the 3D-Reconstruction to Z-Normal or Z-Adaptive. I mean it literally cuts off part of the screen and the remaining part of the screen is just blurry lines (I can still see it in cinema view). I don’t have this issue when Geometric 3D-Reconstruction is enabled or when 3D-Reconstruction is disabled. If I change the setting from Z-Normal or Z-Adaptive back to 3D-Reconstruction disabled then it immediately fixes the problem without the game being need to be reset.
I don’t know if this is old news, but I have googled a whole bunch and there doesn’t seem to be much about Doom3 VR other than native DK support and some unfinished third party mods to bring it all up to date.
I have some success after playing about a bit today.
First I cloned the Quake3 profile and told VorpX where the Doom3BFG exe is.
After that it basically boiled down to setting ‘g_fov 140’ in game with the native 3D support turned off and using VorpX to gain HMD support instead. Game res was native for CV1/Vive (i was using Vive) at 2160×1200 with everything enabled apart from motion blur which bugged me.
In VorpX settings I used 3D geometry mode. I maxed out the Field of View Enhancement, possibly enabled letterbox2 as well (I’ll have to check tomorrow it’s 3am I am on my laptop in bed). I tweaked a few other small things, but they made little odds so won’t bother to mention them specifically and that was it; pretty playable and scary too ;)
The 2D stuff that works well enough
For the game menus and PDA i used the peak shortcut to zoom me in and out as required.The cut scenes looked very zoomed in so i used peak here too. If you time pressing the peak shortcut button just as the camera zooms back to your first person point of view it’s actually pretty cool and seamless but it has to be done manually obviously.
Unresolved
I haven’t tried adding the body with ‘pm_showBody 1’ yet so when you look down nothing is there.HUD is an issue I don’t feel confident I can solve but I will keep trying. Right now when i think I am getting low on things i quickly use peak to see the HUD, it’s hacky but it works at a pinch. I’ve trawled the internet looking for some sort of hud offset or hud scale or hud x/y console command but nothing as yet. Perhaps there’s a modification out there we could use?
Any advice or help with this, or your experiences of getting Doom3 working with either CV1 or Vive (with or without VorpX) are very welcome indeed.
