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Viewing 15 results - 3,001 through 3,015 (of 3,737 total)
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  • itsmemyselfandi
    Participant

    Hi guys.
    My problem is simple, it(title) does not work at all for me.
    Oculus CV1, Oculus Home 1.9, Windows 8.1, Skyrim, vorpx 16.2.0. I am new to vorpx.
    Since it worked flawlessly a long time with the Vireio 2.x driver, i did not expect a problem at all. But when i click the “Start Direct Headtracking Scan”, it beeps, and that is it.i move the HMD in concentic movement against counterclockwise. Long. No success. Am i doing something wrong?
    I am absolutely not a fan of overriding the controller, it is kind of a showstopper for me. Right now, Skyrim is not playable for me with any of the profile that are online right now (or the local one). I get motion sick very fast when moving with the overridden controller, no problem with direct headtracking and direct controller. Any chance to get it working? Is it working in other games?

    #111907

    In reply to: Mafia3

    TenaciousJ
    Participant

    I used the GTA V profile as the base, added the mafia3.exe, and excluded launcher.exe. Using vorpx desktop, I loaded mafia 3 and it started natively in my oculus with vorpx enabled. I must say it’s only moderately immersive, and nailing down the controls are a bit tricky. I uploaded the profile to the online database as “Mafia III – GTA V Base Profile” so you can download it and try it out.

    #111866
    bcozier
    Participant

    Small update…it really only shines in Windows 10 using Media Class Foundation codec and not NVENC in Windows 7 the latter being too laggy to play — input response is delayed onscreen. However Windows 10 works without any perceivable lag to input controlling character onscreen in headset. This is great tech for better image quality than Vive/CV1. I’m surprised Vorpx in-game menus worked and everything. Forgot to mention my specs i5 2500K @ 4.2Ghz with NVIDIA 670 4GB and 16GB ram

    Grumdark
    Participant

    hello, i was thinking about the new VR-Direct functionality for the next patch, this sounds really interesting, but I have some serious doubts about my head.

    New functionality allows automatic adjustment of Fov among other things possible.
    I’m not sure if this,can be used in all cases, or only a certain amount of controlled games,in any case makes life easier and that’s always good.

    The question is
    What happens when you use a game setting less than 90 degrees?
    For example,a typical Battlefield hardline campaign? although this game was able to reach up to 110-120 degrees in multiplayer,but campaign was not able.
    Is this functionality is able to adjust or fix this somehow?

    Will we continue to have the same current features available in the vorpx menu to help these cases with the current options?
    For example (Zoom, 3d ,, Fov enhancement aspect modes, 2d enhancement e.t.c.)

    Could be a good idea, keep both ways? Vr-direct and also the current system, if we find some cases where it can make things easier.
    I’m not sure yet, as is this new functionality.

    Regarding the control mapping,it will no longer be absolutely necessary for any game?
    Be available natively for some extra controller xbox 360/One,as Steamcontroller for example?
    It will continue ability to map a control to other devices such as Razer Hydra,Oculus touch?

    I’m in a sea of doubt :)

    bcozier
    Participant

    I used a program called Riftcat with Windows 10 and a USB 2.0 cable from the computer to the phone in tethering mode. Riftcat basically allows hosting of Steam VR games to the phone running an android client. There is another .EXE called ReviveInjector.exe which translates Oculus Rift SDK games to Steam VR.

    All I had to do was drag VorpControl.exe onto ReviveInjector.exe and then as an example I also dragged TRU.exe (Tomb Raider Underworld) onto ReviveInjector.exe and voila! I saw VorpX TombRaider Underworld in 2560×1440 on samsung galaxy S7. Obvious advantages — a very cheap VR solution with better image quality than CV1 and Vive, still using your PC to render the VR left and Right images to produce high quality visuals. The only disadvantage is it uses the phones sensors for head tracking which isn’t buttery smooth like a real CV1 or Vive but this is very minor in my opinion given how well everything else works. I got a used s7 on ebay with cracked back glass for $240 and I’m sure there are other good deals.

    I also used the latest Dolphin VR emulator with Oculus 1.3 SDK support and was blown away by many games in VR using the Galaxy S7 and a BoboVR Z4 headset.

    You can also probably get away with using a cheaper 1920×1080 5.1″ phone display as well and still get to enjoy playing PC games in VR very affordably.

    I was considering getting a CV1 but after trying this solution I realize I am getting better image quality. Touch controllers will of course be another game changer.

    I’ve only run into one issue.

    The Tomb Raider Underworld I was using was not a Steam game so when I dragged TRU.EXE onto ReviveInjector it had no problems kicking into the Vorpx Injector and I could run the VoprX menu and everything was available to configure to my liking.

    However I tried dragging iw5sp.exe onto ReviveInjector and because it was a Steam library game and Steam VR was running a message from Steam popped up saying Call of Duty Modern Warfare 3 is not a Steam VR game and it will only run in desktop mode. When I clicked OK to continue it failed to inject into VorpX and resulted in a black screen with some stuttering sound. I am curious of that stupid Steam warning message is preventing the VorpX injector from working because it works fine with the non-steam Tomb Raider Underworld.

    Anyway wanted to share some good news that you can use VorpX with some success to play PC games on your smartphone in high quality (depending on your phone display) with Windows 10 and Riftcat. Riftcat also allows it’s own natively supported VR games on PC to be played across your phone VR headset. It’s a great way to enjoy VR on a budget well at least until they all start requiring motion tracking controllers. I was excited to see the Gnomes and Goblins main menu screen and then couldn’t get to do anything else because it required Vive controllers. Still worth it for Dolphin VR by far. Playing Resident Evil 4 Gamecube version is a real treat. While everything is in stereoscopic 3D the headtracking is completely independent of your movement controls allowing full 360 immersive environment gawking using your head while moving your character in his own direction with gamepad. Very cool way to play many gamecube games and in 2560×1440 VR!

    Ralf
    Keymaster

    There are already profiles for the next vorpX version for both games that take full advantage of the new Direct VR feature including automated FOV adjustment. Also no controller mapping needed anymore for these, you will be able to use the gamepad natively.

    Still good that game wise FOV adjustment will also be possible. I just hope these patches don’t break anything, I will check them next week.

    The original Bioshock 1 + 2 will still be the clearly better options for vorpX BTW. Both versions look almost identical unless you stand directly in front of a wall to inspect the higher res textures, so there isn’t any real benefit in playing the remasters. The original DX9 versions run quite a bit better with vorpX though since the DX11 remasters require a game specific hack to work at all that slows things down.

    #111737

    In reply to: Skyrim special edition

    Grumdark
    Participant

    Honestly, I doubt that Skyrim remastered, comes with native support.
    This would see a big part of my dream come true, but do not think so at all for several reasons.

    * Only several days left for its release, if so, never commented anything.

    * ID software are not friends now with Oculus, Fallout 4 Native support is announced for 2017 with HTC Vive, probably work with Oculus Cv1 by SteamVr, but this insurance company that does not provide at all support Cv1 on their own or effort .
    I would put my hand in the fire for this belief.

    * Finally, Fallout 4 has only shown to date a demo system with teleport, I personally need another option extra of movement, in order to progress forward with joy,but pointed out,recharge and performing actions with touch or motion controls.

    However, I hope the gods listen to his words.

    If one day, we have games Bethesda, with native support, and motion controls, and choice available to walk forward, at the same time, then my dream into virtual reality, it will come true completely.

    #111690
    DiverTough
    Participant

    Awesome, Ralf! Will this update also include the vive-mote controls? Will I be able to finally play Skyrim the way it was meant to be played?! Even if you have to lie to me, just say yes.

    #111453
    Tiggerdyret
    Participant

    Okay, I got it working with Vorpx’s controller emulations, but couldn’t see the direct headtracking feature anywhere even though Skyrim is mentioned in the What’s new sections of Vorpx config.

    #111436
    Tiggerdyret
    Participant

    Hi, I’m gonna set Vorpx up for my seeing impaired dad and tomorrow, and it would really be a big help if he could play Skyrim with a controller instead of mouse keyboard.
    The last time i tried it ( a year ago) I couldn’t get it working, because Skyrim seems to hook into the controller an I couldn’t get Vorpx controls to work either. I can’t seem to find a guide on how to set it up for Skyrim and the threads discussing the subject are either old or rather vague. The DK2 is at my dads, so I can’t mess with it myself and I have limited time tomorrow as we are going to install mods and setup the game for VR friendly setup too.
    Are there any guides describing controller setup with vorpx and Skyrim?

    #111330
    Ralf
    Keymaster

    It might work despite the warning that is shown (depends on how exactly the d3d9.dll that you put into the Fallout 3 hooks the game), but if not, there is nothing that can be done.

    Since such an override DLL almost certainly hooks some of the functions that vorpX needs to hook, there is no way to handle such a case in a controlled manner, hence the warning is shown. Under normal circumstances there should never be any system DLL override in a game directory.

    Myrilion
    Participant

    Hi ld57,

    thanks for your very detailed post.

    I had the same problem. But in my case it didn’t help to add all the vorpX files to the different exception lists. I had to deinstall Comodo entirely to load Vorpxcontrol64.dat properly.

    Haven’t bothered to reinstall it, since for now I am just happy, that my 64-bit games are finally working in vorpX.

    MainFragger
    Participant

    Hi,
    I am not sure how much of this is a Windows Issue vs. SteamVR issue vs. VorpX vs. Skyrim issue.

    I ran Skyrim for the first time on my VR. Headset for the first time. It looked amazing. And Vorpx head tracking worked perfectly. It was like I was really in Skyrim.

    However, once menus started coming up, I can tell that the distance or size was not correct. I tried monkeying with all sorts of settings in both Skyrim and in Vorpx.

    I kind of got frustrated with it when I realized in trying to close one of the menues, at the last second, something clicked that I didn’t really mean to click, and my Xbox 360 controller got disbled.

    Yesterday, I loaded vorpx, and started Skyrim. It would not come on in VR mode no matter what I did. And head tracking from VorpX was not working. It was far enough away to be able to see and navigate menus, And even though I can technically enable the Xbox 360 controller in the options panel, every time I save, exit out…when I go back in, its disabled again. If I go into a different game that uses controllers, the controller works fine.

    I would try to get by with mouse for now, but any time I click on something, instead of the clicks registering, I get a number and command pad of some kind.. If I click enough times, 1 out of 50 clicks will eventually sneak through and actually click on something. But the number thing still comes up the NEXT time I go to click on something. This ONLY happens in Skyrim..

    I have an Asus system with an Nvidia GXT980 card.

    I would appreciate any help that anyone can offer me. I will probably also post this on the VorpX support pages.

    #111154
    agamer
    Participant

    Thanks for the response!

    Risen doesn’t support a windowed mode unfortunately. Tried resetting video card settings to default but Risen still failing, although now it gets further and throws an out of memory error even though the process never exceeds 800MB of mem consumption. Closer but still can’t play in psuedo-vr :(

    Dark messiah M&M gets to the menu now after resetting video card settings so one of those must have caused ctd. It looks to be a source engine game so not sure why it doesn’t give me the option under video to change from fullscreen to anything, fullscreen is the only option in the drop down. I do have console enabled so I can test options there but can’t get the game to load the level. Still unable to play :(
    Would you mind sharing your video card driver version and os?
    Really looking forward to try any third person action/rpg game other than skyrim as it has limited support for that mode and locked on character camera control for pitch and yaw rotation with head tracking that is just dizzying. Trying roll rotation just hurts in that mode so I only tried it once lol. Any help you can give is greatly appreciated!

    wm79
    Participant

    I do not know what happened – but nothing works any more without being able to tell you if and what I changed. Genuine Oculus supported games still work fine (Assetto Corsa, Projects Cars etc). As soon as I start VorpX Control and try to start Vorpx Control supported games it does not work any more:
    Fallout 4: Image on just one eye.
    Battlefield 4: Image on just one eye – picture is headfirst. Engaging virtual cinema brings normal image.
    CS: Global Offensive: Black screen. Alt-Tabbing out and then into the game shortly shows sandwatch in oculus lower right.
    CS: HL2 Engine: See CS: Global Offensive.

    Any suggestions on how to fix these problems?

Viewing 15 results - 3,001 through 3,015 (of 3,737 total)

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