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  • #216808
    michaelbaggott
    Participant

    Ok so it turns out the stuttering is being caused by not using the Oculus runtime, and there was a second issue in that the gamepad joysticks are not working in certain missions where you need to control the camera with a joystick.

    I know there has been posts about overriding xbox gamepads in the past, but i haven’t been able to find the correct settings to make the default profile in the beta work with a gamepad

    #216806
    michaelbaggott
    Participant

    Anybody know how to fix the issue with stuttering on live action custcenes for GTAV.

    Am using Generic 3D display, or Generic Headset to output the game, which i view on Virtual Desktop through my Quest 2.

    I don’t think it’s an issue with VD or the Quest because the stuttering occurs on my PC screen too where it is displayed in SBS.

    I am using the latest version of GTA withnthe latest GTA scripthook downloaded and placed in the game folder.

    I have tried Cinematic Mode, and Immersive mode. The cutscenes don’t stutter when i am not injecting.

    I have tried minimum graphics settings, and limiting the framerate with nvidia control panel, and turning on gsync. The fps is limited to 60, and game set to 60hz. I have tried various other graphics options in the game.

    Thanks,
    Michael

    #216802
    Marozaki
    Participant

    thank you for always.
    A Japanese fan who has been using VorpX for several years.
    I started playing using VRMOD a few days ago, but I can’t change the HUD size in the image settings.
    I use ValveIndex and Radeon RX6800 and choose Great for image quality.
    Even when increased or decreased from the default 0.5, the actual HUD size remains fixed and cut off in the corners of the field of view.
    Therefore, the edge peak screen is used a lot to check the map and quests, so the sense of immersion is lost.
    I installed the CET mod using Vortex and tried reinstalling.
    Am I missing some setting to lock the HUD size?
    Or will this issue continue until the update?

    I feel that Mr. Ralph’s VorpX is a very good software, so I’m looking forward to playing with motion control in GTA5 and RDR2, just like Cyberpunk.

    Marozaki (using Google Translate)

    #216799
    virtuayay
    Participant

    hi and thanks for the response

    with all respect what surprises me is that with vorpx being in development for more than a decade that the help section seems very generalized and abstract. there are user-maintained wikis and reddits for all kind of programs and games and tech that are more specific and technical. i have followed 3dvision-fix development and for example in that field you can read about specific shader problems and settings only accessible through nvidia profile inspector or the windows registry, meanwhile for vorpx if i go into the Z3D/G3D editor modes there is nothing but trial and error to guide me.

    in your development of vorpx have you ever encountered ghosting and stuttering unrelated to PC specs or running services/programs? was this like unheard of until i had this problem? what is surprising is that there isn’t already specific help for the exact problems i’ve had.

    unfortunately it sounds like somehow this thread got onto the track of looking at this as a problem with my pc’s rendering performance, i don’t know how when i’ve been so careful to mention repeatedly that the issue isn’t frames per second. whatever problem is going on has more to do with how vorpx is working than how my computer is working. native openxr and steamvr games at super high settings without either stuttering or ghosting. like with my other posts in this forum i get the feeling they’re not even being read. i half expect a helpful “microsoft tech representative” to show up and tell me to run troubleshooting command.exe prompts.

    i have tweaked my games and system for the best performance, and in the game with the worst stutter i’ve had so far (homefront 2011) i have also tried playing it at a super low resolution and there was no difference in the suttering problem.

    my OS is win 10 64 Pro setup using NTLite to strip out all possible slowdowns and services, for an esports gaming pc. i take the same approach to things like overlays and all other programs mentioned in the troubleshooting guide. nothing has ever been installed that would cause any kind of lag or get in the way of the cpu/ram/usb. there was never a single byte of onedrive or skype on this system.

    i run at 1:1 bus-to-ram speeds to eliminate all forms of stuttering. this system is tuned so tight that i don’t have all my USB devices running, don’t have unnecessary services like printers even installed, and my e-cores are disabled to achieve full ring bus speed on the remaining 8 p-cores which have had all c-states disabled except for the several required for the low-core-usage turboboost to kick in. anything i don’t use is totally disabled both in bios and on a driver level through control panel.

    i don’t expect every single game i try with vorpx to work perfectly but when i have tons more problems with specific games than other users with lesser PCs report, and when i have specific problems that nobody else mentions, obviously vorpx is not working as intended on my system. and im sorry but even after your reply here (which i appreciate) i still feel entitled to more help.

    Ralf
    Keymaster

    Normally there should no need to press any keys on the keyboard at all. If all works, motion controllers are all you need.

    Please first try to reset the game’s input settings. Per default motion controllers and gestures are translated to gamepad input. If gamepad input is disabled/changed, controllers won’t work ingame. Alternatively you can make motion controllers act as mouse/kb in the mod settings menu. Only try that as a last resort though, gamepad emulation is the preferred mode.

    There also seems to be some weird issue where sometimes controllers just don’work ingame although the vorpX controls work fine. Unfortunately I could only replicate that once here so far, not enough to find the cause of the issue. Restarting the game helped.

    robinwatts
    Participant

    Hi all,

    I’ve wanted to play Cyberpunk 2077 in VR since it came out, but had been put off by the need for using a mouse and keyboard (or controller) with Luke Ross’s mod. So when I found the Vorpx mod I was very excited.

    I bought the game, I downloaded the mod, and (because it only seemed fair to support the developer) I finally got around to buying/installing VorpX too.

    Sadly, the game had updated to 1.63, so the mod didn’t fully work – everything appears in VR but on a giant “cinema screen”.

    I see from 2 other posts on this forum a note that we should be able to solve this by installing the latest ‘Cyber Engine Tweaks’ mod from Nexus. (Supposedly there should have been a “large window on the screen” telling me this, but for me at least, I could only see the top line or two of the message while all the rest was off the bottom of the screen. If others are seeing the same as me, it’s unsurprising that they got confused).

    But… I installed it, and it’s still not working for me.

    I’m using a Valve Index through SteamVR. I start SteamVR, pull up the desktop view, and run Cyberpunk from Steam. Close the desktop view, and Cyberpunk starts up.

    I get into the ‘home room’ with the tutorial for motion controls and can try them all out.

    I can click out of this to get to the loading screen. At this point, I need to hit space. Bit of a pain as my VR rig is downstairs and the PC it connects to is upstairs, but a bit of cardio later, and I’m into the game.

    Then I’m talking to the guy at the bar. Everything is being displayed on the giant cinema screen rather than in proper VR. Is this expected? I still have to use keyboard controls to choose conversation options.

    The VR mod *is* running cos I can squeeze the left-hand controller, then the right one, and get the VR setup menu up.

    I can’t seem to move around though.

    Am I doing something dumb here? Are my expectations wrong?

    I’m happy to be told that I’m a fool and I haven’t read the instructions, as long as someone can point me to the instructions that I haven’t read!

    Thanks in advance for any help people can give.

    #216731
    Muskoka1847
    Participant

    Touch controllers work fine if I load CP through Vorpx, if I use the Standalone version the touch controllers don’t work.

    #216721
    Muskoka1847
    Participant

    Just bought Cyberpunk 2077 to try with the Vorpx Standalone mod. I do own Vorpx, but I’m using the Standalone. All seems ok visually, some ghosting, problem is I can’t move around with my Oculus touch controllers, I have a Rift S. I have applied the latest CET files. Not sure what I’m doing wrong. Any help would be much appreciated.

    beemzy
    Participant

    Once a CP2077 game is started/resumed, a double notice always appears on the left side of the screen stating:
    (1) “Game settings changed, a restart might be required ….etc”; and below that
    (2) “CP2077 is a full blown mod ….etc …. CTRL+ALT+SHIFT to close this message”

    I have two problems:
    1st) CTRL+ALT+SHIFT does not close the message; and
    2nd) ALT+F (FPS counter) doesnt work until the notice window is closed.

    Eventually, the notice window disappears after 10 mins, but I want to activate the FPS counter when the game starts.

    Is there any way to (either using control buttons or config/ini file edits):
    a) disable the message from appearing at the start or close it immediately
    b) make the FPS counter active when game starts, ideally set it to auto-start

    Thanks!

    #216714

    In reply to: vorpX 23.1.0 BETA

    Boblekobold
    Participant

    Even without Desktop Viewer, I have the same problem. I can open VorpX menu but I don’t know what to do. I suppose It’s a new environment designed to use controllers but I just want to play with my keyboard and mouse like with usual VorpX.

    #216711

    In reply to: vorpX 23.1.0 BETA

    Boblekobold
    Participant

    Hi, I use the Beta, and I launched the Desktop Viewer in order to have higher resolution than my screen.

    I also launched Metro Exodus but it appeard in a little screen on the left. I can’t do anything. My Reverb G2 controler don’t work (I usually don’t use controllers with VorpX anyway).

    Feltyham
    Participant

    By default my controllers had button-mapping to keys on my keyboard – then Vorpx uses those keys as bindings for the controller.

    However; it appears there is some gesture support for some games – just can’t get gestures to work for the Quest 2 so I figured it just wasn’t supported.

    After spending hours trying to get Vorpx to do what native VR games do; I’ve discovered that you have to just tweak the games to your own liking – but games like Fallout 3 felt clunky to me in Vorpx, same with Cyberpunk so I think I’ll just stick with native VR games.

    It is a neat piece of software, but I was expecting it to run non-VR titles like a VR game; it won’t feel as smooth – but if you take the time to tweak settings (graphics) it can look amazing just having a hard time with the lack of gesture control (I want to be able to aim my gun with my hand, not purely head-tracked – I got used to Fallout 4 VR and wanted to create a similar experience in Fallout 3).

    Sorry for coming back to this thread so late, got side-tracked with various things RL. I was really hoping a dev would reply but it’s okay

    TheBalt
    Participant

    Hey everyone,

    So an Elden Ring First Person mod got posted on Nexusmods.

    The mod author put -alot- of thought into this one. There is no lock on, but there is some light autoaim. There are crosshairs for casters, and, well, just in your face melee combat for warriors.

    The mod is easy to install.

    I need to call out the elephant on the Room; why not use LukeRoss’ mod? Because – LukeRoss’ mod is barely playable. I tried it multiple times and its just an awful experience. In that mod, character orientation is not taken into account, so while youre trying to “side step” and then swing, your character is still facing in the wrong direction when you “Attack”

    This new mod, it basically gives Elden Ring FPS controls. Side strafing works as intended, aiming spells and projectiles does. Due to the lack of Information “on screen” for being first person; the modder even put in a “threat indicator” where in your crosshairs, there will be a Circle that will point towards incoming attacks, so if youre getting hit from the sides, youll have that info in first person.

    Overall, its the most well done First Person Mod for the Souls Series. Sekiro and Dark Souls 3 have good ones; but not nearly as well thought through as this one.

    The only annoying factor is the menus react to your look direction, so when messing with menus, you may want to zoom out.

    I will also add, I suggest mapping your Crouch/Sneak to your -Right Thumbstick-; you dont need Right Thumbstick anymore since there is no lock on. Now, set your Vorpx Settings for Zoom In/Zoom out to Thumbstick, so you can use the left stick to zoom out and navigate menus. If you are not seeing the Crosshairs in game, press Q on your keyboard, that should fix it.

    If there are any Sekiro fans around here, theres also a mod to give you Sekiro Deflect posture damage on enemies and basically play the game like Sekiro. First Person Mod is the first link, Sekiro Style Deflect is the Second Link and Sekiro “Posture Bars” are the third link.

    If you have any questions, let me know.

    https://www.nexusmods.com/eldenring/mods/3266?tab=files

    https://www.nexusmods.com/eldenring/mods/3471

    https://www.nexusmods.com/eldenring/mods/3405

    For the Posture Bar Mod, you need to fix one thing

    When you install it, you need to go into the game’s PostureBarModConfig.ini file and change this line to this:

    HideBarsOnMenu = true

    change to

    HideBarsOnMenu = false

    ____________________________________________________________________________________________

    Overall Modding Guidance for Steam Games in General:

    Now, in conclusion – IF YOU DO THIS AND ENJOY IT – BACKUP THE ENTIRE GAME ON YOUR HARD DRIVE. Mods for Souls games break with every game update.

    Go to your Steam Folder, Copy your -entire- Elden Ring folder and paste it somewhere safe in your hard drives. When the game gets an update, you can usually counteract it by letting it update, then when you want to return to the game with these mods, youll delete everything in the Elden Ring SteamApps folder, then Paste your old game. Have Steam set to “Offline mode”; so it wont see the changes made, then boot up.

    Saved games will get broken with updates too. I recommend, if you mod anything, to always put it in “Only Update This Game When I Launch It”. You can easily do this by Right Clicking a game in Steam – Properties – Updates – Drop Box Select “Only Update This Game When I Launch It”. Done, game wont update automatically.

    So, if you log into Steam one day and see “Update Queued” for a game youve modded; -STOP-, do not launch it. Put Steam into OFFLINE Mode. Now go to this site, they have a profile for every game, but we are just using Elden Ring’s as an example; https://www.pcgamingwiki.com/wiki/Elden_Ring

    There you can find where your saved files are, where configuration files are. Go in and back up your saves locally, somewhere else on your hard drive, along with your configuration files.

    If the game updates and breaks your mods; just put it back into Offline Mode, delete the game from the SteamApp folder, then use your old copy from before the patch, paste that into the SteamApp folder, then stay in offline mode to continue using the mods you want.

    Basically, if you mod any game, this is a process you want to be doing. Always keep a spare of the game’s folders put away in your hard drive, so if updates break mods, you just roll back like that and move forward, just keeping Steam set to offline mode to not attempt to update again.

    Dont delete the game from Steam, Steam is the DRM, you need Steam to have the game “installed” for it to launch. You just go in and replace folders manually.

    If you have any questions on the mods, Ill try to help.

    #216596

    In reply to: Vulkan?

    ToxicMike
    Participant

    Go to my thread here if you want to get Doom/Eternal/Wolfenstein etc to work with Vorpx Desktop Viewer, you just need to enable Reshade. You will have head tracking, but not depth – Basically, you can use your head and controller in Tandem to target and for movement direction, etc.

    Other apps and the Nvidia3dVision trick didnt include headtracking for me.

    I didnt have to downgrade any of my graphics options, was still running it about 1440p maxed out except raytracing

    How to get games like Doom Eternal into 3d in your headset w/ Vorpx

    https://www.vorpx.com/forums/topic/how-to-get-games-like-doom-eternal-into-3d-in-your-headset-w-vorpx/embed/#?secret=oMA3smEHx5#?secret=ZELeHSmQYD

    Thanks for this info, even if the new version of vorpX´s desktop-viewer is doing a better job after its updates. You never now what complications could be caused with certain hardware specs, so every info regarding optional workarounds, is welcome!

    #216595
    virtuayay
    Participant

    hm ok in the new vorpx beta the behavior changes here –

    now the alternative UE4 engine profile I was using doesn’t get any 3d effect!

    the threads online about vorpx and this game are kind of nuts, like in the same thread you’ll have one post saying it will make plane view 3d but not in-cockpit 3d, while another person says they still don’t get 3d at all and it’s just for headtracking, etc.

    so forget the profile combining stuff, now i just want to find a profile for real 3d.

    UE4 is a popular engine and some other UE4 games have G3D support, so i know we’ll find one that works eventually.

    don’t waste your time on the cloud profiles unless you only want a controller/headtracking setting, they don’t help with 3d.

    so far i have found this info on other UE4 profiles:

    1)VAMPYR -gives 3d effect but only when there’s an additional effect like explosions or icing

    2)Conarium -default G3D gave modest 3d effect in nonbeta of Vorpx, now it doesn’t do anything except make game run slower, just like the cloud profiles listed as G3d.

    also in both G3D Conarium and Z-Adaptive using the latest cloud profile (which strangely lists itself as G3d) you get a definite 3d effect when you’ve selected your plane, started the sortie, and it pulls forwards from the hangar to launch….but then seconds later, in flight, 3d shuts off

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