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  • #217980
    Ralph
    Participant

    To play Assassin’s Creed Mirage with Vorpx, please follow these steps:

    1. Install the Vorpx Beta and the Vorpx (DX10,11,12) hook helper if prompted. Before installing the Vorpx hook helper, make sure to rename any existing “dxgi.dll” file in the Game Folder of Assassin’s Creed Mirage to “d3d12.dll.”

    Import my user profile Assassin’s Creed Mirage (VR-Punk) in the cloud section of the vorpx-config-tool to your local profiles section in vorpx.

    Make sure, that all “game”.exe files of Assassin’s Creed Mirage are associated with my profile in the local profile section.

    2. Resolution

    In most cases, your GPU driver will automatically suggest a suitable resolution for Assassin’s Creed Mirage.

    For the best gaming experience, I recommend the following resolution settings:

    Aspect Ratio: 16:10
    Resolution: 3456×2160

    Optionally, you can use Vorpx’s virtual monitor:

    1. Right-click on the Vorpx-config-tool icon in the tray and open configure
    2. Navigate to the ‘Virtual Monitor’ in the Vorpx Beta GUI.
    3. Create a custom resolution, such as 3456×2160 or 3840×2400.
    4. Minimize it to the tray again.
    5. Right-click on the Vorpx-config-tool icon in the tray.
    6. In the menu that appears, select the option to enable the virtual monitor manually.

    Now, open the Windows System settings and go to the display and resolution settings:

    You will see a list of two or more monitors. Look for the Vorpx virtual monitor; it should offer the 16:10 resolution you created, such as 3840×2400, select the Vorpx virtual monitor and change the resolution to your custom 16:10 setting.

    3. Game settings

    You can find your game settings in the following location:

    %USERPROFILE%\Documents\Assassin’s Creed Mirage\ACMirage.ini

    After making changes, ensure the file remains write-protected; this is necessary for proper functioning (!)

    In the INI file, you can adjust various settings, including language, graphics, input, and more to suit your preferences. Feel free to customize your game settings as needed

    Motion Blur, Depth of Field and Film Grain have to be deactivated. I recommend to use DLSS in combination with Adaptive Quality to 60 FPS.

    One of the most interesting settings is:

    FOVScale=2.13000

    This Super Third-Person FOV allows you to zoom very high in the Cinema Screen in your Headset while maintaining a reasonable distance from your player character

    My game settings are looking like this, but feel free to customize it for your needs, Assassin’s Creed Mirage allows many different settings and still works well in vorpx.

    [Language]
    Client=de-DE
    Text=en-US
    Sound=en-US
    Subtitles=en-US
    [Graphics]
    AdapterVendorID=4318
    AdapterDeviceID=8712
    MonitorDesc=
    DisplayIndex=0
    WindowPosX=0
    WindowPosY=0
    FullscreenWidth=3456
    FullscreenHeight=2160
    WindowedWidth=3456
    WindowedHeight=2160
    WindowMaximised=0
    RefreshRate=0
    WindowMode=1
    VSyncMode=0
    MaxFPS=50
    IsFpsLimitEnabled=0
    PixelDensity=1.00000
    LastUsedFullscreenMode=1
    KeepStandardAspect=0
    HDREnabled=0
    Freesync2Enabled=0
    UpsampleType=0
    UpsampleQualityMode=0
    UpsampleSharpenStrength=0.60000
    UpsampleUseSharpen=1
    AdaptiveQuality=3
    Antialiasing=2
    Bloom=1
    Character=2
    CharacterTexture=2
    Cloud=3
    Clutter=3
    CrowdDensity=0
    Culling=0
    DOF=2
    Environment=4
    Fog=2
    Lighting=0
    MotionBlur=1
    Rain=3
    Reflection=1
    Shadow=4
    SSAO=3
    Terrain=1
    Tessellation=3
    Texture=4
    TextureFiltering=2
    Water=2
    [LightingDevices]
    Config=[{“id”:”MSI MysticLight SDK”,”enabled”:true,”config”:{“ip”:”localhost”,”port”:1462,”ambientPort”:14621,”authToken”:””}}]
    Enabled=0
    [Input]
    InputSourcesSelectorMode=0
    ActiveSourceIndex=2
    [Options]
    Controller Feedback=4294967295
    WideAspectStretchedHUDMode=1
    KeyboardHighlightingMode=dynamic
    FOVScale=2.13000
    AutoFOV=0
    LockCursorToTheWindow=0
    AlwaysShowCursor=0
    LODDissolve=1
    [Startup]
    StickyKeys=2
    ToggleKeys=2
    FilterKeys=2

    Because you have to restart the game many times to make changes to the settings and the vorpx profile, i recommend you to skip the intro videos

    Delete or rename the video files

    Go to <path-to-game>\videos\.

    – Rename, move or delete ANVIL_Logo.webm, Intel_Logo.webm, AC15th_Logo.webm and
    UbisoftLogo.webm.

    Go to <path-to-game>\videos\en\, or the folder that corresponds to the currently set text language in game.

    – Rename, move or delete Epilepsy.webm, PC_WarningSaving.webm, and
    warning_disclaimer.webm.

    #217443
    beemzy
    Participant

    @ mateuszw

    That is definitely not supposed to happen. Never heard of anything like that before, so there isn#t really anthing useful I can suggest. I’ll check whether I can replicate the issue with Index controllers.

    @ beemzy

    Sounds as if I might have missed a shader when doing the HUD shader fixes, unfortunately 1.63 broke the prior shader definitions. It would help a lot if you could upload a savegame that exhibits the glitch you encountered. You can send it as an e-mail attachment to support at vorpx com.

    Hi Ralf, any idea when there might be a fix for the above? Thanks!

    #217410
    Malsyste
    Participant

    Not sure how this works but when posting this, there was a message about it being spam and it hasnt posted so trying it here. Will delete if first one posts.

    I’m trying to play red dead with index goggles and KB/M.
    Game runs fine without Vorpx but when I play with it hooked, it overides my keyboard bindings.
    Mainly WASD is the issue, it forces tank control on the horse no matter the perspective I have enabled. No matter the camera control relativity I have enabled in game too.

    What’s worse, is it that still persists after I dismount and go on foot. Though at this point its not really tank controls anymore, but instead all 4 WASD keys make me go forward. ASD however seems like its using its respective ASD together with W, as if when I press A its like the game is fighting over A and W. If I press S its fighting between S and W and W always wins, and I always go forward.

    In addition I think certain keys Iv rebound seem to also have the new AND old bound action.

    What is the extra overlay of button function and how do I remove it?

    I disable the vorpx from changing setting both in vorpx game menu as well as the Windows Vorpx Control app and nothing has changed. Iv defaulted the in game buttons, set everything to horse relative movement. What else? this is currently unplayable.

    Malsyste
    Participant

    I’m trying to play red dead with index goggles and KB/M.
    Game runs fine without Vorpx but when I play with it hooked, it overides my keyboard bindings.
    Mainly WASD is the issue, it forces tank control on the horse no matter the perspective I have enabled. No matter the camera control relativity I have enabled in game too.

    What’s worse, is it that still persists after I dismount and go on foot. Though at this point its not really tank controls anymore, but instead all 4 WASD keys make me go forward. ASD however seems like its using its respective ASD together with W, as if when I press A its like the game is fighting over A and W. If I press S its fighting between S and W and W always wins, and I always go forward.

    In addition I think certain keys Iv rebound seem to also have the new AND old bound action.

    What is the extra overlay of button function and how do I remove it?

    I disable the vorpx from changing setting both in vorpx game menu as well as the Windows Vorpx Control app and nothing has changed. Iv defaulted the in game buttons, set everything to horse relative movement. What else? this is currently unplayable.

    #217287

    In reply to: Max Payne (D3D8to9)

    RJK_
    Participant

    Under Game/App Profiles click Import Settimgs/Profile
    https://www.rjkole.com/gamestuff/vorpx/index.php?showm=1

    #217161

    In reply to: Baldurs Gate 3

    bravekat
    Participant

    (Tried to edit my post and it disappeared, so here it is again)

    Best G3D settings I’ve found so far:

    -Set G3D Shadow Treatment to ‘Auto’ in vorpX settings, for normal cutscene/character creator hair color.
    -Set Shadow Quality to ‘Low’ or ‘Medium’ in game settings.
    -Set Anti-aliasing to ‘OFF’ in game settings.
    -Set Subsurface scattering to ‘OFF’ in game settings.
    -Set Bloom to ‘OFF’ in game settings.
    -Set G3D to ‘1.10’ in vorpX settings(personal preference).
    -Set Dialog Text Size to ’54px’ in game settings(personal preference).
    -Set Alt key override to ‘NO’ in vorpX settings, to enable loot highlighting in game.

    I prefer the G3D even with a couple of texture artifacts. I use Intel i7-9700K CPU @ 3.60GHz and Nvidia 3080ti GPU with Valve Index HMD. Enjoy!

    #217158

    In reply to: Baldurs Gate 3

    bravekat
    Participant

    Best G3D settings I’ve found so far:

    -Set G3D Shadow Treatment to ‘AUTO’ in vorpX settings, for normal cutscene/character creator hair color.
    -Set Shadow Quality to ‘LOW’ or ‘MEDIUM’ in game settings.
    -Set Anti-aliasing to ‘OFF’ in game settings.
    -Set Subsurface scattering to ‘OFF’ in game settings.
    -Set Bloom to ‘OFF’ in game settings.
    -Set G3D to ‘1.10’ in vorpX settings(personal preference).
    -Set Dialog Text Size to ’54px’ in game settings(personal preference).
    -Set Alt key override to ‘NO’ in vorpX settings, to enable loot highlighting in game.

    I prefer the G3D even with a couple of texture artifacts. I use Intel i7-9700K CPU @ 3.60GHz and Nvidia 3080ti GPU with valve index HMD. Enjoy!

    #217019
    Ralf
    Keymaster

    @ mateuszw

    That is definitely not supposed to happen. Never heard of anything like that before, so there isn#t really anthing useful I can suggest. I’ll check whether I can replicate the issue with Index controllers.

    @ beemzy

    Sounds as if I might have missed a shader when doing the HUD shader fixes, unfortunately 1.63 broke the prior shader definitions. It would help a lot if you could upload a savegame that exhibits the glitch you encountered. You can send it as an e-mail attachment to support at vorpx com.

    #216990
    mateuszw1995
    Participant

    Yes, I know, but it would be a great upgrade when you can rotate a character based on controllers orientation. It would replace turning based on stick and it would be possible to play standing and rotate body free. But I don’t know if it is technically possible, it is only my little suggestion :)

    But now i have a bigger problem related to VR controllers. When I’m in fist fight mode when I move any of thumbsticks fast (to move a character or rotate), the game interprets it also as hit command. Also when I’m in any game menu, it reads fast thumbstick movement as “A” button, so it selects buttons when I’m moving cursor above them. This bug is both in gamepad and mouse/keyboard mapping mode, but when I’m in mouse / keyboard mode it additionally resets mouse location to center of the screen. I’m using Valve Index controllers. Is it something wrong in my settings or it is a bug?

    #216802
    Marozaki
    Participant

    thank you for always.
    A Japanese fan who has been using VorpX for several years.
    I started playing using VRMOD a few days ago, but I can’t change the HUD size in the image settings.
    I use ValveIndex and Radeon RX6800 and choose Great for image quality.
    Even when increased or decreased from the default 0.5, the actual HUD size remains fixed and cut off in the corners of the field of view.
    Therefore, the edge peak screen is used a lot to check the map and quests, so the sense of immersion is lost.
    I installed the CET mod using Vortex and tried reinstalling.
    Am I missing some setting to lock the HUD size?
    Or will this issue continue until the update?

    I feel that Mr. Ralph’s VorpX is a very good software, so I’m looking forward to playing with motion control in GTA5 and RDR2, just like Cyberpunk.

    Marozaki (using Google Translate)

    robinwatts
    Participant

    Hi all,

    I’ve wanted to play Cyberpunk 2077 in VR since it came out, but had been put off by the need for using a mouse and keyboard (or controller) with Luke Ross’s mod. So when I found the Vorpx mod I was very excited.

    I bought the game, I downloaded the mod, and (because it only seemed fair to support the developer) I finally got around to buying/installing VorpX too.

    Sadly, the game had updated to 1.63, so the mod didn’t fully work – everything appears in VR but on a giant “cinema screen”.

    I see from 2 other posts on this forum a note that we should be able to solve this by installing the latest ‘Cyber Engine Tweaks’ mod from Nexus. (Supposedly there should have been a “large window on the screen” telling me this, but for me at least, I could only see the top line or two of the message while all the rest was off the bottom of the screen. If others are seeing the same as me, it’s unsurprising that they got confused).

    But… I installed it, and it’s still not working for me.

    I’m using a Valve Index through SteamVR. I start SteamVR, pull up the desktop view, and run Cyberpunk from Steam. Close the desktop view, and Cyberpunk starts up.

    I get into the ‘home room’ with the tutorial for motion controls and can try them all out.

    I can click out of this to get to the loading screen. At this point, I need to hit space. Bit of a pain as my VR rig is downstairs and the PC it connects to is upstairs, but a bit of cardio later, and I’m into the game.

    Then I’m talking to the guy at the bar. Everything is being displayed on the giant cinema screen rather than in proper VR. Is this expected? I still have to use keyboard controls to choose conversation options.

    The VR mod *is* running cos I can squeeze the left-hand controller, then the right one, and get the VR setup menu up.

    I can’t seem to move around though.

    Am I doing something dumb here? Are my expectations wrong?

    I’m happy to be told that I’m a fool and I haven’t read the instructions, as long as someone can point me to the instructions that I haven’t read!

    Thanks in advance for any help people can give.

    #216760
    RJK_
    Participant

    VorpX currently supports only OpenGL 1 and IIRC 1.1, perhaps 1.2 . 2.0 and above is not yet supported. You may try profiles from this list marked with two red bars for openGL 1-1,2.
    https://rjkole.com/gamestuff/engines/index.php?selengine=opengl

    Note: a few games on this list are mistakely marked as OpenGL yet, like Borderlands or Left 4 Dead for example. (Ill fix this list soon)

    #216669
    f00dl3
    Participant

    I’m trying to get started with the Cyberpunk VR mod after upgrading to a RTX 4080 and while I was able to install it, it doesn’t seem that the game wants to launch in VR. I’m not sure if it’s a Linux issue, or a 1.63 patch issue. I have tried launching the game both with and without Steam VR active in the background, and neither transition the game to the Valve Index / Steam VR display / headset.

    #216574
    beemzy
    Participant

    Encountered the ‘Evelyn at Lizzie’s bar’ glitch too during testing. Just a guess, but after fumbling around a while to get that resolved my final conclusion was that maybe the level designer who scripted the sequence forgot to set some some flag. Essentially the game doesn’t seem to report a player state change after the conversation ends, hence the mod is still in conversation mode while walking to Judy’s room. Fairly weird. When you save/reload later in Judy’s room, the state is reported correctly and thus the mod correctly is in gameplay mode.

    Hi Ralf, Im replaying CP2077. At the very start of The Heist you meet Dexter Deshawn and T-Bug with Jackie at a special privacy room at the Afterlife nightclub. There is a long cut-scene when Dexter goes over the plan. At the end of this sequence the game is supposed to revert to VR mode but stays in the cutscene. You have to leave Afterlife and then save and reload the game in order to get back to VR play mode. Is there any way to not have to do this? Or is it a bug within the game that cant be resolved? Thanks!

    #216388

    In reply to: Max Payne (D3D8to9)

    RJK_
    Participant
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